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Empuzzled.com• Feb 27, 2025

Amund: The Tenacious Tracker Who Wants to Pick a Bone With You

Overview

Amund, the "Tenacious Tracker," arrived in February 2025 as part of the Plains Hunter family (Monster Island event). He’s a Holy (Yellow) Legendary hero designed to be a disruptor and a damage dealer. His main gimmick involves dealing solid damage to everyone and then slapping them with a "Bone Trap Fiend" that not only eats healing but also prevents the enemy from cleansing ailments. Think of him as the guy who locks the bathroom door from the outside after you've eaten bad sushi.

monster_hunter_amund

Hero Art & Visuals

Amund looks like he raided a dinosaur museum and decided to wear the exhibits. He is decked out in what appears to be chitinous, bony armor with massive horns and spikes protruding from every angle. He carries a gigantic bundle of dark, ribbed tusk-like objects on his shoulder—perhaps trophies or just his camping gear for Monster Island. The color palette is earthy and golden, fitting his Holy element, but with a rugged, primal twist that separates him from the usual shiny, angelic yellow heroes. It's a very "Monster Hunter" aesthetic: practical, intimidating, and slightly excessive.

General Info

Hero data missing

Hero Stats

At his release in early 2025, Amund's stats were respectable. However, looking at him now in 2026, he is showing his age.

  • Attack (1194): This is now considered Low. Modern hitters often push past 1300 raw attack.
  • Defense (1149): Low. Current tanks and supports are sitting comfortably in the 1300+ range.
  • Health (2156): Average/Low. While over 2000 HP is decent, new heroes are pushing 2300-2400 base.

He falls into the "Glass Cannon" territory by modern standards, though "Glass Musket" might be more accurate given the power creep. He needs emblems and Limit Breaks to survive the opening volley of a modern war.

Special Skill: Carve the Bones

Analysis: "Carve the Bones" is a deceptively simple but tactically deep skill.

  1. 350% Damage to All: Even with his slightly dated attack stat, a 350% multiplier to all enemies is significant. It softens up the entire enemy team, bringing them into kill range for your snipers.
  2. Bone Trap Fiend: This is the star of the show.
    • The Damage: It starts at 45% attack and ramps up. It's a ticking time bomb.
    • The Heal Tax: Absorbing 45% of the owner's Max Health is a massive amount. For a modern hero with 3000 HP (after troops), that fiend needs to absorb nearly 1350 healing before it vanishes. That effectively nullifies one or two healer casts.
    • The Cleanse Block: This is the utility gold. As long as the fiend is active, the enemy cannot cleanse ailments. If you pair him with a heavy ailment giver (like a silencer or defense down hero), the enemy is stuck with those ailments until they heal off the massive fiend. It creates a "Catch-22": they need to heal to remove the fiend to cleanse, but the fiend eats the heal.

By the Numbers

  • Mana Speed: Average (10 tiles).
    • With a lvl 23 Mana Troop, he drops to 9 tiles.
    • With the 2025 Plains Hunter family bonus (up to +20% Attack, but no mana bonus), he relies entirely on troops and passives for speed.
  • Damage Calculation (Estimate):
    • With ~1350 Attack (LB1 + Emblems) vs ~1200 Defense enemies:
    • 350% is roughly 700-800 damage per enemy.
    • Against modern 1600+ defense monsters, this might drop to 500-600, which is more of a "softener" than a "wiper."
  • Fiend Impact:
    • Absorbing 45% of Max HP is huge. Against a 2500 HP enemy, the fiend eats 1125 HP of healing.
    • This is significantly higher than older fiend summoners like Elizabeth or Hannah.

Family Bonus, Passives, Aether Power & Unique Abilities

Family Bonus

The Plains Hunter family bonus is purely offensive: +Attack for 2/3/4/5 heroes. It's a simple stat stick. While nice, it lacks the utility of mana generation or healing bonuses found in other families. It encourages stacking multiple hunters, which can be devastating for tile damage but risky for defense.

Passives

  • Special Skill Damage Reduction: A 10% chance to drop received special damage to 1. It’s unreliable (RNG dependent), but when it procs against a sniper like Turundh, it feels like winning the lottery.
  • Damage over Time on Special (Hunter's Mark): Adds a small DoT (150 damage over 3 turns). It’s negligible damage but counts as an ailment, which can interact with other hero skills (like those dealing extra damage per ailment).

Aether Power

Fiend Resist: This allows Amund to resist incoming fiends at the start of the battle. It's a niche power. Useful against specific defenses (like those running Ulius or older fiend metas), but generally less universally useful than "Defense Up" or "Regen" for a hero with his stat line.

Legacy & Modern Relevance

  • Historical Context: Upon release, Amund was a "must-have" counter to heavy sustain metas. His high-HP fiends shut down healers like Hathor and Rhys effectively.
  • Power Creep Analysis: The game has moved fast. Modern heroes released in late 2025 (like the Construct or Magic Tower waves) have ~10-15% higher base stats. His 350% hit, while decent, is no longer a guaranteed team-wipe threat on its own.
  • Modern Viability:
    • Viable: Yes, but primarily for the Cleanse Block utility. He is excellent in Rush Attack Wars and Tournaments where his Average speed becomes Very Fast. The fiend is still a nightmare to remove without a specific "Minion/Fiend Destroyer" hero.
    • Niche: He has transitioned from a main damage dealer to a "Utility Attacker." You bring him not just to kill, but to ensure your other ailments (Defense Down, Silence) stick permanently.

Emblem Path Analysis

Amund is a Fighter, giving him the chance to Revive (which pairs hilariously well with his damage reduction passive—he refuses to die).

  • Path: Defense > Health > Attack
  • Pros: His base survivability is low by modern standards. He needs to live long enough to fire. Maximizing defense and health ensures he can survive a hit from faster enemies.
  • Cons: His hit will be slightly softer.

The Bone Breaker

  • Path: Attack > Defense > Health
  • Pros: Maximizes the 350% hit and the fiend damage (which scales off attack).
  • Cons: He becomes very fragile and might die before firing in standard speed matches.

Final Recommendation

For most players, the Survivor (Defense/Health) path is recommended. His value is in the Fiend application; if he dies with full mana, he does nothing.

Strengths

  • Cleanse Prevention: Unique ability to lock ailments on enemies, forcing them to heal (which is blocked) before they can cleanse.
  • Massive Healing Block: The fiend eats 45% of max HP worth of healing. This is one of the highest healing absorbs in the game.
  • Solid AoE: 350% to all is still a strong benchmark for Average speed.
  • Fighter Class: The revive talent can clutch close games.

Weaknesses

  • Aging Stats: His survivability is suspect against the newest 1300+ Attack monsters.
  • Passive Fiend Counters: Heroes like Arco, Esme, or the new Salome who destroy fiends or heal heavily can neutralize his primary gimmick instantly.
  • Average Speed: Without mana troops or rush modes, he can be too slow against Very Fast rush teams.

Best Game Modes

  • Rush Wars/Tournaments: He is a beast here. Firing early means the enemy is locked out of cleansing and healing from the start.
  • War Attacks: Specifically against heavy healer/cleanser teams. Pair him with a Defense Down hero to lock the debuff in.
  • Bloody Battle: The fiend damage racks up, and while the healing absorb is irrelevant (no healing allowed), the cleanse block still works!

Advanced Strategy & Team Compositions

Sample Team Ideas

  • The "Dirty Lock": Amund + Kullervo (or any Mindless Attack/Silence hero).
    • Why: Amund fires, applying fiends. Kullervo hits, applying Mindless Attack. The enemy usually waits for a cleanser, but Amund's fiend prevents the cleanse. They are forced to attack themselves.
  • The "Yellow Brick Wall": Rhys (for tiles/boost) + Amund + Ogima.
    • Why: Rhys speeds everyone up. Amund softens and blocks healing. Ogima cleans up minions and deals heavy damage.

Counters & Anti-Synergies

  • Counters: Arco, Esme, Wang Yuanji, Garnet (Ailment immunity prevents the cleanse block if cast first), and the new Salome (specifically destroys fiends and heals).
  • Anti-Synergy: Do not pair with heroes who rely on the enemy having buffs to steal (like El Naddaha), as Amund doesn't dispel, but he also doesn't clash. Avoid pairing with weaker fiend summoners, as he might overwrite a useful effect, though his fiends are generally superior.

Advice for New Players

If you pulled Amund early, congratulations. He is a PvE monster. The fiends will shut down bosses who heal, and his hit-all damage will clear map stages easily. Max him ASAP.

Advice for Veterans

Amund is a situational tool. He won't be on your primary defense team anymore due to his stats. However, keep him for War depth, especially for Rush wars or against stall teams relying on Vivica/Ariel/Cleansers. Do not LB2 him unless you use him daily; LB1 is sufficient for his role.

Community Corner: Hot Takes & History

  • "A bloody battle rock star!" - One player noted his dominance in tournaments where healing is disabled, but the fiend damage and cleanse block remain.
  • "Looks like Black Ceasar 2.0" - Comparing him to another heavy hitter, highlighting his offensive nature.
  • "This guy and Whitefang would be very annoying combo." - Players immediately recognized the synergy with other ailment-heavy heroes.
  • The "Arco" Debate: Many players pointed out that Arco (a fiend destroyer) is a hard counter, making Amund risky on defense if the attacker has him.

Final Thoughts

Amund is like a heavy metal album cover come to life—loud, aggressive, and full of bones. While his stats aren't top-chart material in 2026, his specific skill set (Massive Hit + Cleanse Block Fiend) ensures he stays in the rotation for savvy players. He effectively turns off the enemy's ability to "reset" the fight.

Verdict: A solid B+ hero in the modern era, rising to A-tier in Rush modes. Keep those bones sharp!

Costume Note: At the time of this review, Amund does not have a costume. If one is released, look for stat bumps to bring him back to A+ territory.

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