ā„ļøWinter Code: SUMMONSGREETINGS2025šŸŽ

Your Ultimate Empires & Puzzles Companion

Combonator
MMMiaMMM
L33t-Vortex
Arkin
Chad
Hoots
Regina
King Klecko
Shazam
MyB!
Combonator
MMMiaMMM
L33t-Vortex
Arkin
Chad
Hoots
Regina
King Klecko
Shazam
MyB!
Author Empuzzled.com
PublishedMar 14, 2025
Last UpdateDec 21, 2025

Archibald: The Unnerving Chef Who Cooks Up Victory

Overview

Archibald is a Legendary Nature hero hailing from the Garrison Guards family. Released in early 2025, he brings a unique flavor to the battlefield, quite literally. As the "Unnerving Quartermaster," his role is a mix of heavy offensive support and direct damage. He functions primarily as an area-of-effect attacker who softens up the enemy team with Elemental Defense Down while protecting himself and his allies with the formidable Sword Guard Mega Minions. While he doesn't wear a costume in this review, his base form alone is enough to make opponents lose their appetite.

Hero Art & Visuals

Archibald's design is a delightful blend of menacing and mundane. He is depicted as a hulking, green-skinned orc (or perhaps a very large goblin) taking a break to enjoy what we can only assume is his "Suspicious Stew." The detail of him holding a spoon and a bowl, while a massive sword rests on his back, tells you everything you need to know: he fights hard, but he eats harder. The eyeball floating in his soup bowl is a nice touch that adds to the "unnerving" part of his title. It is a refreshing departure from the typical high-fantasy armored knights, leaning into the gritty, humorous side of the Garrison life.

General Info

Hero data missing

Hero Stats

When we look at Archibald's stats, we see a hero who was built to last. With over 2100 health and 1200 defense in his base form, he is significantly sturdier than many attackers from previous years. However, the game moves fast. Compared to the absolute latest heroes released in late 2025, who are pushing 1300+ attack and even higher defensive stats, Archibald's numbers are solid but no longer top-tier. He sits comfortably in the "above average" category, capable of surviving modern hits but perhaps needing Limit Breaks to truly match the bulk of the newest titans of the arena.

Special Skill: Suspicious Stew

Archibald's special skill, Suspicious Stew, is a multi-course meal of pain. It starts with a 300% hit to all enemies. In today's meta, 300% at Average speed is decent, though not earth-shattering on its own. The real spice comes from the secondary effects.

First, the damage bypasses minions. This is crucial in a game often cluttered with meat shields. Second, and perhaps most importantly, he applies a -40% defense against Nature for 4 turns to all enemies. This Elemental Defense Down (EDD) is massive for Titan scores and stacking Green teams in raids. Finally, he summons a Sword Guard Mega Minion. Unlike standard minions, this Mega Minion is a beast, inheriting 300% of his attack and dealing Bleed damage that spreads. It turns Archibald into a persistent threat even after he has fired his skill.

By the Numbers

Let's break down the mechanics of the Quartermaster's cooking:

  • Mana Speed: Average. He needs 10 tiles to fire. With a level 23 mana troop (or similar bonuses), this can be cut down to 9 tiles, making him reasonably fast for the impact he provides.
  • Damage Potential: With a base attack of 1135, a 300% hit deals approximately 3405 raw damage distributed across a full enemy team. This is before troops or emblems.
  • Mega Minion Impact: The Sword Guard Mega Minion inherits 300% attack. If Archibald has an in-match attack of 1500, the minion hits with an attack stat of 4500. While minion damage formulas differ from hero skills, this is a very hard-hitting companion.
  • Bleed Damage: The Mega Minion inflicts 441 Bleed over 3 turns. Since this effect spreads to nearby enemies, a single Mega Minion hit can eventually result in over 1300 damage spread across three targets if the ailment isn't cleansed.

Family Bonus, Passives, Aether Power & Unique Abilities

The Garrison Guards family brings a toolkit designed for endurance and counter-play against modern mechanics.

Family Bonus

The Garrison Guards family bonus often involves boosting stats or providing resistance based on the number of family members. For Archibald, pairing him with another Guard enhances his survivability, making his already high HP pool even deeper.

Passives

Archibald possesses two key passives that define his utility:

  1. Resist Mana Reduction: He is innately resistant to direct mana cuts. This makes him an excellent counter to heroes like the waterpipe or other mana controllers who try to shut him down.
  2. Guard Rally: This is his hidden gem. Every 4 turns, he removes all Wither effects from all allies. In a meta heavily populated by Goblins and other heroes who permanently reduce stats, this passive is a lifesaver, acting as a periodic cleanse for one of the most annoying status effects in the game.

Aether Power

Attack Up is a straightforward but effective choice for Archibald. Since his Mega Minion's damage is derived from his attack stat, this Aether Power double-dips, increasing both his initial AoE hit and the sustained damage from his Sword Guard.

Legacy & Modern Relevance

Released in March 2025, Archibald entered the game during a period of rapid power creep.

  • Historical Context: Upon release, he was praised as a versatile "Swiss Army Knife" for Green stacks. His ability to bypass minions and apply EDD made him a staple for many players attacking blue-heavy defenses.
  • Power Creep Analysis: By late 2025, pure damage dealers have eclipsed his 300% hit. However, utility ages better than damage. His -40% EDD remains a premium debuff that is rare to find on a hit-all hero.
  • Modern Viability: Archibald remains highly viable, particularly on offense. He is a premier choice for War hits and is mandatory for high-level Blue Titan teams if you lack a newer specialist. While he has fallen out of favor as a top-tier defense tank due to faster and harder hitters, he is still a terrifying flank in Rush wars or lower-tier tournaments.

Costume & Costume Bonus

Note: This review focuses on the base version of Archibald as he does not currently have a costume.

Emblem Path Analysis

Archibald is a Barbarian. This class allows him to inflict Bleed on normal attacks, which synergizes thematically with his Mega Minion but is largely negligible in impact compared to stats.

The Aggressive Chef

  • Path: Attack > Defense > Health
  • Pros: Maximizes the damage of his AoE skill and, crucially, scales the attack stat of his Sword Guard Mega Minion.
  • Cons: Slightly reduces his bulk, making him more vulnerable before he fires.

The Iron-Clad Quartermaster

  • Path: Defense > Health > Attack
  • Pros: Capitalizes on his high base HP to make him a sturdy meat shield. Ensures he survives long enough to fire his Average speed skill.
  • Cons: Reduces the threat level of his Mega Minion.

Final Recommendation

For most players, the Aggressive Chef path is recommended. Archibald's primary value lies in his EDD and the pressure from his Mega Minion. Maximizing Attack ensures that when he does fire, the enemy team feels it.

Strengths

  • Elemental Defense Down: -40% vs. Nature for all enemies is a massive damage amplifier for your entire team.
  • Minion Counter: Bypassing minions ensures his damage isn't wasted on meat shields.
  • Mega Minion Utility: The Sword Guard hits hard and provides a spreading Bleed DoT, offering sustained pressure.
  • Wither Cleanse: His passive automatically cleanses Wither effects, a rare and valuable counter to Goblins.
  • Mana Shield: Innate resistance to mana reduction makes him reliable.

Weaknesses

  • Average Speed: In a fast meta, Average speed can sometimes be too slow without mana troops or support.
  • Bleed Reliance: Much of his sustained damage comes from Bleed, which can be cleansed or blocked.
  • Stats Aging: While good, his stats are starting to trail behind the absolute bleeding edge of power creep.

Best Game Modes

  • Titans: Essential against Blue Titans for his defense down.
  • PvP Offense: Excellent in a Green stack (e.g., 3-1-1 or mono) to wipe out enemy teams after the EDD is applied.
  • Rush Attack: His Average speed becomes Very Fast, making his AoE and Mega Minion oppressive.
  • War: Specifically useful against Minion-heavy defenses or teams relying on Wither effects.

Advanced Strategy & Team Compositions

Archibald shines when he is the setup man for faster or harder hitters.

Sample Team Ideas

  1. The Green Wave (Raid Offense):
    • Alberich (or any rez/boost) - Evelyn - Archibald - Quenell - Ratatoskr
    • Use Evelyn (or another EDD/Regular DD) to soften, Archibald to apply widespread EDD and damage, and a fast sniper or hitter like Quenell to clean up.
  2. The Anti-Minion Squad:
    • Archibald - Grimsteel - Any Healer - Hitter - Hitter
    • Archibald bypasses minions, and Grimsteel (if you have him) synergizes with the Goblin/Garrison passive interactions.

Counters & Anti-Synergies

  • Cleansers: Heroes who cleanse status ailments quickly neutralize his EDD and Bleed.
  • Minion Removers: While he summons a Mega Minion, enemy heroes who specialize in destroying them (like Grimsteel or other anti-minion specialists) can remove his protection.
  • Blockers: Heroes who block status ailments (like Garnet or Hathor) prevent his Bleed and EDD from landing.

Advice for New Players

If you pulled Archibald early in your journey, rejoice. He is a carry hero. His high health and Mega Minion will act as a secondary health bar, keeping him alive through tough map stages. Focus on leveling him immediately, as his EDD will help you punch above your weight class in raids.

Advice for Veterans

For the seasoned player, Archibald is a tool, not the whole toolbox. He replaces older EDD heroes like Almur or Frigg in many setups. Consider him for your second or third War team. He is worth Limit Breaking once (LB1) to keep his stats relevant, but think twice before committing Alpha Aethers unless you lack other premium Nature options.

Community Corner: Hot Takes & History

The community reaction to Archibald was generally positive, highlighting his utility over raw power.

  • One user noted, "He is really good because he removes GROWTH from ENEMIES every few turns... this hero and Fergus have GUARD RALLY which is really good IMO."
  • Comparisons were frequent: "At first glance I’m thinking Archibald falls behind Fergus and Rosalind... but that huge EDD is really cool."
  • There was some debate about his Mega Minion after balance changes, with one player venting, "the sword MM is worthless now! My first sword MM and they nerfed it to oblivion!" despite others finding it still useful.
  • Another player summed up his pull nicely: "Score! Big Green just wandered out of the Wilderness."

Final Thoughts

Archibald is the comfort food of Empires & Puzzles heroes: reliable, filling, and capable of leaving a bad taste in your opponent's mouth. He combines the utility of a support hero with the damage profile of a bruiser. While he may not be the flashiest hero in the portal, his ability to manage Wither, bypass minions, and shred defenses makes him a valuable asset in any roster. Just maybe don't ask what's in the stew.

Verdict: A strong, versatile addition to any Nature roster, essential for Titans and highly effective in War offense.

Article Topics & Tags