Bramble: The Gentle Faun Gardener Who Plants Mana Seeds for Later
Overview
Bramble is a 5-star Nature (Green) hero from the Woodland Faun family, released in early 2025. He fits the classic archetype of a sturdy support healer but introduces a twist with his mana generation mechanic. Unlike the instant gratification of older meta healers, Bramble plants a "mana seed" that blooms after three turns—or immediately if someone tries to weed it out. While his stats have aged slightly over the last year, his kit offers specific utility that keeps him relevant, particularly for players dealing with heavy ailment teams or specific War rules.

Hero Art & Visuals
Bramble’s artwork is a delightful departure from the usual "armored warrior screaming at the sky." He’s a gentle, bearded faun carrying a woven basket overflowing with oversized vegetables (is that a prize-winning turnip?) and a cute rabbit. He has massive, curling ram horns adorned with flowers and a little robin perched on his finger. It’s giving "Disney Princess but make it a Satyr" energy. He looks like he’d offer you a carrot soup before casually cleansing your entire team of necrotic poison.
General Info
Hero data missing
Hero Stats
Stat Analysis: As of early 2026, Bramble's stats show the signs of being a year old. His 1157 Power is noticeably behind the latest releases which are pushing 1260+.
- Attack (1118): Low by modern standards, but irrelevant for his primary role as a healer.
- Defense (1182) & Health (2214): His health pool is surprisingly robust and still competitive, but his defense stat is lagging behind the ~1300+ standard of new tank-grade heroes. He relies heavily on his healing to stay relevant.
Special Skill: Sylvan Blessings
Skill Analysis: "Sylvan Blessings" is a trifecta of support:
- 50% Heal: A solid, reliable chunk of health. It's not boosted health (overhealing), which is a slight drawback compared to newer healers, but 50% is substantial enough to turn the tide.
- Delayed Mana (The "Seed"): All allies gain 25% mana after 3 turns. Crucially, this effect triggers immediately if removed. This creates a "damned if you do, damned if you don't" scenario for dispellers.
- Safe Cleanse: He cleanses safely. This means if an ailment has a "damage on removal" clause (like from certain Villains or newer heroes), Bramble removes it without triggering that punishment.
By the Numbers
- Mana Speed: Average. He requires 10 tiles to charge (9 with a high-level mana troop).
- Healing: With ~2200 base HP + troops, a 50% heal restores roughly 1100-1300 HP per ally.
- Mana Gain: 25% mana is roughly equivalent to 2.5 - 3 tiles of mana generation, depending on the hero's speed.
- Passive Value: The -50/60% accuracy on minions is a hidden stat that effectively reduces incoming damage from minion-heavy teams by half.
Family Bonus, Passives, Aether Power & Unique Abilities
The Woodland Faun family and Bramble's passives are where much of his lingering value lies.
Family Bonus
The resistance to mana reduction is excellent. In a meta full of mana cutters and controllers, having a 75-100% chance to say "no" to mana cuts ensures he can fire his heal when needed.
Passives
- Minion Blind: This is arguably his best feature. Making enemy minions and Mega Minions miss 50-60% of their shots massively increases team survivability against summoner-heavy defenses.
- Resist Defense Reduction: Immunity to Defense Down (and Wither) makes him much tankier than his stats suggest. He won't get softened up for a sniper kill.
- Resist Insanity: Extremely niche, mostly relevant for "Insanity" wars or countering specific Cthulhu-mythos themed heroes.
Aether Power
Regen is a decent defensive power, giving him some self-sustain, but it's generally considered less impactful than "Revive" or "Defense Up" for a healer.
Legacy & Modern Relevance
- Historical Context: Upon release, Bramble was seen as a "fair" Xnolphod successor—bringing back mana generation but with a delay to prevent the infinite mana loops that plagued the game previously.
- Power Creep: His stats have fallen off. While 2200 HP is fine, his defense is soft. The lack of boosted health is his biggest aging factor; modern healers almost exclusively offer overhealing to counter max-health reduction teams.
- Modern Viability: He is Situationally Viable. He is no longer a top-tier defense hero. However, he remains a strong offensive tool in Equalizer Wars (where his mana buff gets cleansed and triggers instantly) and against heavy minion teams thanks to his passive.
Costume & Costume Bonus
As of this review, Bramble does not have a costume.
Emblem Path Analysis
Bramble is a Druid, and his job is to survive and heal.
The Ironbark Guardian (Recommended)
- Path: Defense > Health > Attack
- Pros: Maximizes his survivability. His base defense is his weakest link, so bolstering it is priority #1.
- Cons: Lowers his tile damage, but he's not there for damage.
The Thorny Offense
- Path: Attack > Defense > Health
- Pros: Slightly better tile damage for Titan teams.
- Cons: Makes him squishy. Not recommended.
Final Recommendation
For most players, the Defense/Health path is mandatory to keep him alive long enough to cast his spell.
Strengths
- Equalizer War King: His mana buff is considered a "status effect," so when Equalizer removes it, your team instantly gains 25% mana.
- Safe Cleanse: Hard counters heroes that punish cleansing.
- Minion neutering: His passive makes enemy minions significantly less threatening without him doing anything active.
- Ailment Immunity: Immune to Defense Down means he is a reliable anchor.
Weaknesses
- Delayed Gratification: In standard raids, waiting 3 turns for mana is an eternity. Matches are often decided before the seed blooms.
- Passive Healing: He deals 0 direct damage.
- No Overheal: 50% health cap makes him vulnerable to Max HP reducers.
- Dispellable: His mana buff can be stolen or dispelled (though dispelling it does give the mana, stealing it is a disaster).
Best Game Modes
- Equalizer War: This is his playground. The war rule works for him, turning his delayed mana into instant mana every few turns.
- Rush Attack: He fires in 6 tiles, healing massive amounts and setting up mana batteries.
- Map/Questing: Great for long stages where the 3-turn delay matters less.
Advanced Strategy & Team Compositions
Bramble shines when you manipulate his mana buff.
Sample Team Ideas
- The "Equalizer" Abuse:
- Team: Bramble - Heavy Hitter - Heavy Hitter - Support - Sniper
- Strategy: In Equalizer wars, fire Bramble right before the equalizer triggers. The war effect removes the buff, granting everyone instant mana to fire again next turn.
- The Self-Cleansing Nuke:
- Team: Bramble + Heroes with self-ailments (e.g., Killhare, Lepus).
- Strategy: Bramble’s safe cleanse can remove the negative defense ailments these heroes cast on themselves without penalty.
Counters & Anti-Synergies
- Buff Stealers (e.g., Hatter, Diaochan): If they steal the mana buff, they get the mana later (or instantly if you dispel it from them).
- Buff Blockers: If you are blocked, Bramble can't place the mana seed.
Advice for New Players
If you pulled Bramble early, rejoice! A 50% healer will carry you through almost all map stages and early raid tiers. Focus on keeping him alive. Don't worry about the complex mana timing yet; just treat him as a big heal button.
Advice for Veterans
Bramble is a niche tool for your War bench. He shouldn't be your primary healer for general raiding due to the lack of overheal. However, keep him prepped for Equalizer wars and as a counter-pick into heavy minion defenses where his passive value is immense. Do not prioritize Alpha Aethers unless you really love the art.
Community Corner: Hot Takes & History
The community had mixed feelings upon his release.
- The "Xnolphod" Nostalgia: Many players compared him to the pre-nerf Xnolphod, noting, "He feels like he's missing an extra skill compared to modern heroes," but appreciated the return of a 20%+ mana boost.
- The Art Debate: Opinions were split! Some called it "Refreshingly new" and loved the "cute rabbit," while others found the bird interaction "creepy" and the overall look "weird."
- The Beta Shift: Beta testers noted he originally had a priority dispel for 1 ailment, but this was changed to a full "safe cleanse" on release—a change generally seen as a buff for versatility.
Final Thoughts
Bramble is a hero who requires patience—both in his mechanic and in finding the right battle to use him. He isn't the flashy, game-breaking monster that instant-win heroes are, but he is a reliable, safe, and strategic gardener. He plants the seeds of victory, and if you can survive three turns (or play the War rules right), you'll reap a bountiful harvest.
Verdict: A solid B-tier hero in general play, rising to A-tier in Equalizer Wars. Keep him for the rainy days.
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