Cennius, The Hidden Claw: When You Absolutely, Positively Need To Hit Random People In The Face
Overview
Cennius is a 5-star Legendary Dark hero from the Owl Tower event, released in mid-2024. As a member of the Owl family, he brings a mix of calculated precision and absolute chaos to the battlefield. He operates as a "chain-sniper" of sorts—starting with a targeted strike and then potentially spiraling into a rampage of random violence. While his stats have aged slightly compared to the absolute bleeding edge of 2026, his ability to theoretically hit four times in a single turn makes him a terrifying prospect for any defense team... provided the RNG gods are smiling upon you.

Hero Art & Visuals
Cennius sports a sleek, predatory design that fits the "Hidden Claw" moniker perfectly. Unlike the more mystical or regal owls, Cennius looks like he does the wet work for the parliament. The purple hood and glowing eyes give off serious assassin vibes, and the dynamic pose suggests he’s mid-swoop. It’s a sharp, aggressive look that screams "I am going to ruin your war hit," which, to be fair, is exactly what he does.
General Info
Hero data missing
Hero Stats
Stat Analysis: Let's be real: Power creep moves fast. Cennius sits at 1079 Base Power, which was respectable in 2024 but now trails behind the modern titans pushing 1260+. His 1130 Attack is still punchy, but his 1100 Defense and 1794 Health are starting to look a bit "glass cannon" compared to the behemoths released recently. However, because his skill relies on Moonrise Strike (which scales based on the stat difference but is capped), his raw stats are less critical than his ability to just keep hitting. He's not a tank; he's a cruise missile.
Special Skill: Blade Wings
Analysis: This is the heart of the Cennius experience. Blade Wings is a high-risk, high-reward skill that functions like a slot machine that punches people.
- ** The Initial Hit:** You pick a target. He hits them and their neighbors. Simple, effective, reliable.
- The Recast: This is where it gets spicy. After the first cast, he has a 100% chance to cast it again on a random enemy. This isn't a "maybe"—it's a guarantee (unless he's silenced or dead, obviously).
- The Cascade: After the second cast, the chance drops to 65%, then 30%. If you hit that 65%, you've essentially fired three specials in one turn. If you hit the 30%, you've likely won the match.
Important Note: The "Moonrise Strike" mechanic deals damage based on the difference between Cennius's attack and the enemy's defense, capped at 1100 damage. This means against ultra-tanky modern heroes, he might not hit the cap, but against squishier supports, he devastates them.
By the Numbers
Let's break down the math of the murder bird.
- Mana Speed: Average. With the Owl family bonus (converting mana ailments to buffs), he can actually speed up under pressure.
- Damage Potential:
- Cast 1: Hits 3 targets. Max potential = 3300 damage (3 x 1100).
- Cast 2 (100% chance): Hits Random + Neighbors. Max potential = 3300 damage.
- Cast 3 (65% chance): Hits Random + Neighbors. Max potential = 3300 damage.
- Cast 4 (30% chance): Hits Random + Neighbors. Max potential = 3300 damage.
- Total Max Damage: A theoretical 13,200 damage in one turn. Realistically? You'll likely see 2-3 casts, often hitting the same targets, for a total of ~4000-6000 damage spread across the team.
- The "Dead Target" Issue: One quirk (or frustration) is that his random recasts can target enemies that died in the previous strikes. This results in Cennius flapping angrily at a ghost, wasting a devastating hit. It's the price you pay for the power.
Family Bonus, Passives, Aether Power & Unique Abilities
Family Bonus
Analysis: The Owl Family Bonus is one of the best defensive counters in the game. Any ailment that affects mana generation (like specific slows or stops) is flipped into a mana generation buff. This makes Cennius naturally resistant to mana control heroes like Hel or Proteus, turning their greatest strength into his fuel.
Passives
Analysis: This passive is a direct counter to the "Mana Battery" meta. Reducing mana gained from Special Skills by -80% shuts down heroes like Xiamara or Nautica who rely on feeding mana to their team. It forces the enemy to rely on tiles alone, slowing down the pace of the match significantly.
Aether Power
Analysis:Fiend Resist is... okay. It's not a game-changer like Dodge or Revive, but in a meta heavy with fiend summoners, it saves his health bar from being eaten away. It keeps him topped up so his Moonrise Strike damage remains high (since he stays alive longer).
Legacy & Modern Relevance
- Historical Context: Upon release, Cennius was seen as a "Delete Button." The RNG was annoying to face, but hilarious to use. He was a staple in Rush wars and a terror on defense wings.
- Power Creep: His stats have fallen off the top tier. Modern tanks shrug off 1000 damage more easily than they used to. However, the volume of hits he delivers keeps him relevant. A triple-cast is still lethal, regardless of the year.
- Modern Viability: He is still Highly Viable, particularly in PvP offense where you can manipulate the board to get him firing. In defense, he's a wildcard—sometimes he wins the match alone, sometimes he hits a corpse. He remains a top-tier choice for Bloody Battle and Rush Attack tournaments.
Costume & Costume Bonus
At the time of this review, Cennius does not have a costume. He is currently relying on his base form, which is strong enough to stand on its own without a wardrobe change.
Emblem Path Analysis
Cennius is a damage dealer who relies on surviving long enough to pull the lever on his slot machine.
The Punisher (Attack Path)
- Path: Attack > Defense > Health
- Pros: Maximizes the "Attack vs Defense" calculation for Moonrise Strike, ensuring he hits the 1100 damage cap more often.
- Cons: Makes him squishier, risking death before he can fire.
The Survivor (Defense/Health Path)
- Path: Defense > Health > Attack
- Pros: Keeps him alive to cast. The damage cap means extra Attack might be wasted on squishy targets anyway.
- Cons: Might struggle to hit the damage cap against heavily armored modern tanks.
Final Recommendation
For most players, the Attack Path is recommended. The Moonrise Strike mechanic rewards a high attack stat to overcome enemy defense. If you can't breach their defense, his damage plummets. Go full Attack to ensure every hit counts.
Strengths
- Multi-Hit Potential: Can wipe an entire team in one turn if luck is on your side.
- Mana Control Counter: Passively shuts down enemy mana boosters and turns mana slows into buffs.
- Rogue Class: That dodge chance can be the difference between firing his chain reaction or dying with full mana.
- Element Advantage: Deals extra damage (+40%) against Holy heroes, melting yellow tanks.
Weaknesses
- RNG Dependent: Sometimes he hits 4 times. Sometimes he hits once and stops. You can't plan around him perfectly.
- Targeting AI: The "recast on random" can target dead enemies, completely wasting the damage.
- Stat Cap: His damage is capped at 1100 per hit. He can't "overkill" a single target like a traditional sniper might with a massive crit.
Best Game Modes
- Rush Attack: His Average speed becomes Very Fast. A multi-casting owl firing every 6 tiles is a nightmare.
- Bloody Battle: His raw damage output shines here where healing is banned.
- Defense Team (Wing): Tucked in the corner, he can fire late in the match and clean up the remaining attackers with a multi-cast.
Advanced Strategy & Team Compositions
Sample Team Ideas
- The "Owl Parliament" (Family Bonus Stacking):
- Ommodes / Cennius / Reliable Tank / Timius / Another Owl
- Why: Stacking the Owl family bonus makes your team incredibly resistant to mana control. If the enemy tries to slow you, your whole team speeds up.
- The "Purple Crush" (Defense Down Synergy):
- Goseck / Cennius / Darkfeather / ...
- Why: While Moonrise Strike has a cap, softening up the enemies with defense down (or increasing damage taken) ensures Cennius hits that 1100 cap on everyone, even the tankiest heroes. Darkfeather's micro-hits also synergize well with Cennius's multi-casts.
Counters & Anti-Synergies
- Taunt Heroes (Ludwig, Shacklebolt): If a Taunt hero is active, Cennius should focus all his recasts on them (unless the AI decides to be weird). This contains his damage to one hero instead of the whole team.
- Counterattack (Cyprian, Obakan): Cennius hits a lot. If he hits a Riposte team, he will kill himself instantly on the recoil damage from 3-4 hits.
- Silencers: If he can't cast, he's just a bird in a cape.
Advice for New Players
If you pulled Cennius, level him immediately. He is a "carry" hero. Even at 3/70, his ability to hit multiple times can clear map stages and raid levels that you have no business beating. Put him on your defense team and watch him steal wins.
Advice for Veterans
Cennius is a luxury weapon. He isn't consistent enough for the top 100 alliance war attacks where predictability is key, but he is a monster in Rush wars and tournaments. He is worth the Limit Break 1, but think twice about the Alpha Aethers unless you lack a premier Dark damage dealer. The "hitting dead enemies" bug/feature is a significant drawback in high-efficiency play.
Community Corner: Hot Takes & History
The community has a love-hate relationship with the "Hidden Claw."
- The "Broken" Accusations: Upon release, players screamed "WTF! The game is more or less a game of 'get your finisher ready or get beaten instantly'." The potential for a 4-hit combo felt unfair to many.
- The "Ghost Hitter" Complaint: Many users noted, "For me Cennius often recasts on dead enemies... having a chance of a recast not hitting anyone makes this bird much weaker." This remains the biggest gripe.
- The Verdict: One player summed it up best: "He went from sniper to splasher... more randomness is exactly what this game needed... I am so tired of all this OP random stuff."
Final Thoughts
Cennius is the embodiment of "Chaos Theory" in Empires & Puzzles. When he works, he looks like the most broken hero in the game, chaining strikes and decimating a full health team in seconds. When he fails, he hits once and goes home. He is a thrilling, frustrating, and undeniably powerful hero who hasn't quite lost his edge, even if his stats aren't shiny and new anymore.
Verdict: A fantastic hero for those who like to gamble. Just don't blame him when he decides to attack a ghost.
Note: There is currently no costume for Cennius, but let's be honest, a mask is all he needs.
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