Costumed Killhare: The Championship Carrot of Doom
Overview
Released in 2022, Costumed Killhare takes everything scary about the original—the massive AoE hit—and cranks it up to 11. Or rather, to 330%. Swapping her savage sword for a prize-winning vegetable, this Druid class variant offers a different tactical flavor. While she hits harder than her base form, she trades the defense-down drawback for an Attack Down ailment, fundamentally changing how you build teams around her.
Note: This review focuses on the Costume version. A separate review covers the Base hero.

Hero Art & Visuals
The costume transforms Killhare from a tribal warrior into a... well, a farmer? She wields a colossal "Championship Carrot" and sports overalls, but don't let the rustic look fool you. The manic energy is still there in her eyes. It's a fun, thematic twist that leans into the Easter/Springvale silliness while keeping her intimidating silhouette.
General Info
Hero data missing
Hero Stats
Stat Analysis: With the 2024 Balance Update, the Costume Bonus became significantly stronger (+15% Attack/Defense, +20% HP, +5% Mana).
- Attack (742 base + Bonus + LB): While her base stats listed on the card (742) are similar to the original, the modern costume bonus pushes her noticeably higher. However, compared to 2026 titans like Adelitza (1300+ base attack), she still lags behind in raw stats without heavy investment.
- Durability: The switch to Druid class gives her minions, which adds a layer of "meat shield" survivability that the Fighter class lacks, compensating somewhat for her older stats.
Special Skill: Championship Carrot
Analysis:
- 330% Damage to ALL: This is a significant step up from the base version's 300%. In the world of AoE hitters, 30% extra across 5 enemies adds up to a lot of total damage.
- -20% Attack to Allies: This is the trade-off. Unlike the base version's defense down (which makes you die faster), this makes you kill slower. It is generally considered a "safer" drawback because it doesn't immediately endanger your team's survival, but it cripples your follow-up attacks if you don't have an ailment blocker like Garnet or Grazul.
- Uncleansable: Just like the base version, you can't cleanse this. You must block it or wait it out.
By the Numbers
- Mana Speed: Average (10 tiles).
- With the enhanced 5% Mana Bonus from the costume and a decent mana troop, she hits the 9-tile breakpoint easily.
- Damage Potential: 330% x Modified Attack.
- She hits harder than the base version. If the base version is a sledgehammer, the costume is a wrecking ball.
Family Bonus, Passives, Aether Power & Unique Abilities
Family Bonus
Analysis: The Springvale bonus (+Attack) is always welcome on a damage dealer.
Passives
Analysis: No special passives on the costume itself, other than the costume bonus stats.
Aether Power
Analysis: Attack Up is ideal. It stacks with the family bonus and her naturally high damage multiplier to maximize the impact of the Championship Carrot.
Legacy & Modern Relevance
- Historical Context: When released, C.Killhare was seen as a "sidegrade" or slight upgrade depending on your roster. The damage increase was praised, but the loss of the Jean-François synergy was a major talking point.
- Power Creep: Like her base form, she suffers from age. 330% to all is great, but modern heroes often do this and debuff the enemy or buff themselves. Killhare just hurts her own team.
- Modern Viability: She is a solid offensive nuker for players who lack the latest OP heroes. The Druid minion gives her staying power in longer fights that the Fighter class doesn't offer.
Costume & Costume Bonus
Comparison to Base:
- Damage: 330% (Costume) > 300% (Base). Winner: Costume.
- Drawback: -20% Attack (Costume) vs -20% Defense (Base). Winner: Costume (usually safer).
- Synergy: The Base version pairs with Jean-François to flip the defense down. The Costume cannot flip the attack down (no hero currently "flips" attack ailments into buffs in the same way for the whole team easily).
- Class: Druid (Costume) vs Fighter (Base).
- Fighter is better for clutch wins (Revive).
- Druid is better for consistency (Minion shield).
Recommendation:
- Use Base Killhare if you have Jean-François or need the Revive chance.
- Use Costumed Killhare if you have Ailment Blockers (Grazul, Garnet, Vanda) or just want the maximum possible opening damage and don't rely on follow-up slash attacks immediately.
Emblem Path Analysis
The Carrot Crusher (Recommended)
- Path: Attack > Defense > Health
- Pros: Maximizes the 330% multiplier. Since she is a Druid, the minions she spawns inherit her HP, so keeping HP decent is good, but Attack is paramount.
- Cons: Still fragile against modern snipers.
The Hardy Hare
- Path: Defense > Health > Attack
- Pros: Makes her minions beefier.
- Cons: You pick Killhare to kill, not to survive.
Final Recommendation
Go full Attack. You want that one hit to decimate the enemy team.
Strengths
- Superior Damage: 330% AoE is one of the harder hits available for older heroes.
- Safer Drawback: Attack Down is less likely to result in a team wipe than Defense Down.
- Druid Class: The companion minion provides a small meat shield that can block hits or DoT.
Weaknesses
- Offensive Momentum Killer: The -20% Attack down can stall your match if you fail to wipe the enemy with the first hit. Your tiles and subsequent specials will hit like wet noodles.
- Lack of Synergy: Unlike the Base version's famous JF combo, the Costume lacks a specific "perfect partner" that turns her drawback into a massive advantage.
- No Utility: She offers nothing but damage. No dispels, no cleanses, no buffs.
Best Game Modes
- Rush Attack: In Rush wars/tournaments, her Average speed becomes Very Fast. Firing 330% to all repeatedly is devastating.
- PvP Offense: Great for softening up or finishing off teams.
- Undead/Minion Wars: As a Druid, she spawns minions, which can be useful (or detrimental against minion-eaters like Grimble or Eloise).
Advanced Strategy & Team Compositions
Sample Team Ideas
- The "Block & Boom" Team:
- Garnet (Ailment Block) + Costumed Tiburtus (Def Down) + Costumed Killhare
- Why: Garnet prevents the Attack Down ailment. Tiburtus softens them up. Killhare cleans house.
- The "Springvale Family" Team:
- Master Lepus + Killhare + Jack O'Hare
- Why: Stack the family bonus for massive Attack stats. Just be careful—everyone will be applying debuffs to your team!
Counters & Anti-Synergies
- Counters: Taunt heroes (Krampus, Black Knight, Ludwig) force her to hit only one target, wasting her AoE potential.
- Anti-Synergy: Don't pair her with other heavy hitters unless you fire her last. If she fires first, your subsequent snipers will have -20% Attack.
Advice for New Players
Costumed Killhare is a fantastic pull. The Druid emblems are often less contested than Fighter emblems, making her easier to max out for newer players. She will be your main damage dealer for a long time.
Advice for Veterans
She serves as a specialized war tool. If you have the base version leveled, the costume provides a nice stat boost. However, unless you need a specific Druid for a quest or trials, you might find yourself reverting to the Base version for the JF synergy or the Fighter revive. She's good, but not "Limit Break 2" mandatory.
Community Corner: Hot Takes & History
- "With the regular one at least there is some synergies... But the costume has no proper synergy." - A common complaint upon release regarding the loss of the JF combo.
- "Costumed Killhare’s Primary Purpose is Dealing Damage" - Poll results confirming she is a one-trick pony.
- "I prefer the regular version!" - Many players stuck with the base form despite the costume's higher damage.
Final Thoughts
Costumed Killhare is a simpler, blunter instrument than her base form. She hits harder and is safer to use in isolation, but she lacks the clever synergy that made the original a tactical favorite. She is a brute force solution to a complex problem. Sometimes, that's exactly what you need—a giant carrot to the face.
Verdict: A powerful beatstick that trades clever tricks for raw power.
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