Fianna: The Forest Trapper Who Brings Parasites to a Knife Fight
Overview
Fianna is a 3-star Nature hero from the Plains Hunter (Monster Hunter) family, originally released in November 2022. In a rarity tier often dominated by straightforward hitters and healers, Fianna stands out as a bit of a weirdo—she’s one of the very few 3-star heroes who summons Fiends. While her stats have gathered a bit of moss over the years, her unique kit keeps her relevant in specific niches. Think of her as that one friend who brings a bag of angry biting insects to a party; it’s not always appropriate, but when it works, it really ruins everyone else's time.

Hero Art & Visuals
Fianna sports a classic "wild huntress" aesthetic, complete with bone accessories and a gaze that says, "I've been tracking you for three days and I haven't slept." Her design fits perfectly with the rugged, slightly feral theme of the Plains Hunter family. The Bone Trap Fiend she summons looks like a little bear trap with teeth, which is frankly adorable in a terrifying sort of way.
General Info
Hero data missing
Hero Stats
In the current landscape of 2026, Fianna’s stats are undeniably aging. With 484 Power and base stats of 521/453/785, she falls significantly behind modern 3-star powerhouses like Ironvein (542 Attack, 976 HP) or Jax (568 Def, 908 HP). Her defense is particularly paper-thin, meaning she can be easily one-shot by modern snipers if not protected or heavily emblemmed. She relies entirely on her special skill mechanics rather than raw stat superiority to win battles.
Special Skill: Bone Arrow
The Bone Arrow is a multi-layered skill that does a little bit of everything.
- Direct Damage: 225% to three targets is "okay" but not earth-shattering. It’s enough to soften targets but rarely secures a kill on its own.
- The Fiends: This is her main selling point. Summoning a Bone Trap Fiend for three enemies is rare at the 3-star level.
- Damage: 45% attack per turn, increasing by 8% each turn up to 93%. If ignored, these things hurt.
- Healing Absorption: Absorbs 35% of max health. In 3-star tournaments where healing is often limited (or non-existent), these fiends stick around like bad habits.
By the Numbers
- Mana Speed: Average. She needs 10 tiles to charge, or 9 tiles with a level 17+ mana troop (not applicable in 3-star tournaments) or specific mana bonuses. In rush formats, she charges in 6.5 tiles.
- Damage Output: With ~521 Attack, a 225% hit deals roughly 1172 damage total (distributed across 3 enemies) before defense reduction. It's a "softening" blow.
- Fiend Math: A single Fiend starts doing ~234 damage per turn (45% of 521). If it ramps up to 93%, it's dealing nearly 485 damage per turn. That is massive for a 3-star hero if the match drags on.
- Passive Impact: The Hunter's Mark adds 150 damage over 3 turns to a random enemy. That's an extra 50 damage per turn—basically a free mini-dot that helps chip away at health.
Family Bonus, Passives, Aether Power & Unique Abilities
The Plains Hunter family offers excellent utility that helps patch up her average speed and squishiness.
Family Bonus
The bonus gives Attack (+5%/+10%/+15%/+20%) for deploying multiple unique heroes. Since attack scales her Fiend damage, running her with other hunters (like Dawn) is highly recommended.
Passives
- Hunter's Mark: Applies a DoT (150 dmg/3 turns) on a random enemy when she casts. It refreshes and increases damage if reapplied. This adds nice chip damage.
- Special Damage Reduction: A 10% chance to drop received Special Skill damage to 1. It’s pure RNG, but when it triggers, it’s a game-changer that saves her fragile life.
Aether Power
Fiend Resist is... ironic. She summons fiends but resists them herself. In the 3-star arena, you don't face many fiend summoners (besides other Fiannas or the occasional Vollermork), so this is situational at best.
Legacy & Modern Relevance
- Historical Context: Upon release, Fianna was hailed as a top-tier 3-star for Bloody Battle tournaments. Her ability to block healing (via Fiends, effectively) and deal increasing damage over time made her a menace.
- Power Creep Analysis: Her stats have not aged well. She is significantly squishier than the Construct or Astral heroes of late 2025. Her 225% hit feels weak compared to newer "Hit-3" heroes who often push 300%+.
- Modern Viability: She is Niche Viable. She is no longer a "put in every team" hero. However, she remains a staple for Bloody Battle tournaments and arguably Buff Booster (where passive damage is key). In standard play, she is too slow and fragile compared to modern options.
Emblem Path Analysis
Fianna is fragile, but her primary utility (Fiends) scales off her Attack stat.
The Hunter's Path (Attack Focus)
- Path: Attack > Defense > Health
- Pros: Maximizes the damage of her initial hit and, more importantly, the turn-by-turn damage of her Fiends.
- Cons: She remains made of glass. A strong sniper breeze will knock her over.
The Survivalist (Defense Focus)
- Path: Defense > Health > Attack
- Pros: Helps her survive long enough to fire once.
- Cons: Neutrals her main threat (Fiend damage).
Final Recommendation
Go full Attack. Her survival relies more on luck (Passive) and team support than her base defense. If she fires, you want those Fiends to be lethal.
Strengths
- Fiend Summoning: Rare utility in 3-star rarity. Excellent for pseudo-healing reduction and extra damage.
- Healing Absorption: In tournaments with healers, her fiends act as a pseudo-mana control by forcing healers to waste turns clearing them.
- Scaling Damage: Fiends deal more damage the longer they stay, punishing passive teams.
- Hunter's Mark: Free extra damage just for casting.
Weaknesses
- Fragile: Low base Defense and HP make her an easy target.
- Average Speed: Too slow to race against Fast/Very Fast snipers without mana support.
- Low Initial Hit: 225% doesn't provide immediate knockout pressure.
Best Game Modes
- Bloody Battle Tournaments: Her absolute best mode. Fiends deal damage and can't be healed away (since there's no healing), effectively reducing enemy max HP permanently.
- Buff Booster Tournaments: Fiends persist and deal damage while you stack buffs.
- Event Stages (Rare): Useful against bosses with annoying healing or minions.
Advanced Strategy & Team Compositions
Sample Team Ideas
- The "Slow Death" Bloody Battle Team:
- Faiez (for ailment block) - Fianna - Dawn - Noril - Treevil
- Why: Dawn creates mana control minions, Fianna creates damaging Fiends. The enemy team slowly suffocates under minions and fiends while being unable to gain mana or health.
- The Monster Hunter Family:
- Dawn - Fianna - Maheegan
- Why: Activates the family bonus for extra attack, boosting both Dawn's minions and Fianna's fiends.
Counters & Anti-Synergies
- Counters:
- Fast Snipers: (e.g., Whacker, Poppy) can delete her before she fires.
- Minion/Fiend Removers: (e.g., Rekhetre, Waddles) can neutralize her special effectively.
- Anti-Synergy:
- Kvasir: If your team is flooded with Bee Minions, there might not be "space" on the UI, but mechanically they work fine. However, stacking too many summoners can be passive.
Advice for New Players
If you pull Fianna early, she is a fantastic 3-star to level. She teaches you the value of DoT (Damage over Time) and Fiend mechanics. Prioritize her for your tournament teams, but don't rely on her as your main damage dealer in map stages—she’s too slow for farming.
Advice for Veterans
You likely have her sitting on your bench. Is she worth the Limit Break 2 (Alpha Aethers)? Probably not. Her stats gain from LB2 helps, but the "Fiend Resist" aether power is wasted. Use her in Bloody Battles with regular emblems and maybe LB1, but save your Alphas for heroes with better scaling or modern stats like the Constructs or Toons.
Community Corner: Hot Takes & History
- "Is there other 3 fiend summoner besides Vollermork? Btw Vollermork truly pales compared to this huntress."* - Community consensus generally ranks her above the slow, low-impact Vollermork.
- "She is a good hero but even with 2nd lb stats are weak still. She needs more buff on hp definitely." - A common complaint. Even maxed out, she feels squishy.
- "I use her regularly in 3 tournaments. She especially works good against Toons and Jolly/Faiez."* - Her utility keeps her relevant despite the stats.
Final Thoughts
Fianna is a relic from a time when "Average" speed was acceptable for utility heroes. While her stats are gathering dust, her kit is still unique enough to warrant a spot in your specialized tournament rosters. She’s not the queen of the forest anymore, but she’s still a very effective trap for the unprepared.
Verdict: Keep and level for 3-star tournaments (especially Bloody Battle), but don't over-invest with premium resources.
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