Foxglove: The Toxic Bat-Eared Fox That Ruins Healers
Overview
Foxglove is a 4-star Dark (Purple) hero from the Fox Family, released as part of the Covenant Summon portal. In a rarity bracket often dominated by brute force or simple defense down, Foxglove brings a toolkit designed to make the enemy's life miserable over the long haul. He combines decent hit-three damage with "lasting" ailments—effects that don't expire until cleansed—and a passive that fundamentally breaks the opponent's ability to sustain themselves. He's a modern tactical nuke disguised as a cute woodland creature.

Hero Art & Visuals
Visually, Foxglove is a delightful departure from the usual "angry orc" or "shiny knight" aesthetic. He's a bat-eared fox wizard, clad in vibrant purple robes that match his element perfectly. He’s caught in the act of brewing something nasty—likely the "Venomfang Concoction" mentioned in his skill—with a spectral green snake rising from his potion. It’s charming, colorful, and hints at his tricky nature. You can practically hear him cackling as he drops a vial of poison into your mana troop supply.
General Info
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Hero Stats
With 748 Power, 786 Attack, 701 Defense, and 1370 Health, Foxglove sits comfortably in the upper echelon of 4-star heroes, though he is starting to show his age slightly against the absolute newest "Construct" or "Beowulf" 4-stars (like Hotspin who pushes 800 Power).
His stats are Attack-oriented. His 786 Attack is quite high for a 4-star, making his tile damage respectable. However, his 701 Defense is on the lower side by modern standards (where new 4-stars often push 800+ Defense). He is a bit "glassy," meaning you'll need to protect him or emblem him carefully if you want him to survive long enough to fire more than once.
Special Skill: Venomfang Concoction
Venomfang Concoction is a triple-threat skill that punishes enemies for not bringing a cleanser:
- Direct Damage: 255% damage to three targets is solid. It’s not an executioner-level hit, but it softens up the field significantly.
- Lasting Poison: This is the headline act. 97 damage per turn doesn't sound game-breaking initially, but because it is lasting (it never expires by turns), it becomes a permanent drain on the enemy's health pool until they find a way to cleanse it.
- Mana Generation Debuff: -30% mana generation for 4 turns to three enemies is a powerful control tool, slowing down the enemy's ability to retaliate or heal.
By the Numbers
Let's break down why this fox is dangerous:
- Mana Speed: At Average speed, he needs 10 tiles to fire (9 with a level 23 Mana Troop, or less with his family bonus active).
- Damage Potential: 255% x 3 targets = 765% total damage output. While lower than some dedicated AoE nukers, the poison adds up.
- Poison Value: 97 damage per turn. If an enemy cannot cleanse for just 4 turns, that's an extra 388 damage per hero, bypassing defense. Over a long battle, this "lasting" effect can deal thousands of damage.
- Healing Nerf: The passive -50% healing effectively doubles the value of all damage dealt, as enemies have to work twice as hard to recover.
Family Bonus, Passives, Aether Power & Unique Abilities
This is where Foxglove transitions from "good" to "great."
Family Bonus
The Fox Family bonus is incredibly annoying to face. Summoning a minion for himself or allies at the start of battle that has a dodge chance and buff stealing capability provides immediate protection. It acts as a meat shield that might also just completely negate a sniper shot and steal an attack buff in the process.
Passives
Decreased Healing: All enemies get -50% healing. This is massive. It's not a status ailment; it's a passive property of him being on the field. It makes dedicated healers like Rigard or Kiril significantly less effective. A 40% heal becomes a 20% heal. This passive alone makes him a priority target for the attacker, which draws fire away from your other heroes.
Aether Power
Special Boost gives him a raw damage increase for the first 6 turns. Since he is Average speed, this helps ensure that his first cast hits significantly harder, potentially securing a kill before the enemy can stabilize.
Legacy & Modern Relevance
- Power Creep Analysis: Foxglove represents the "New Era" of 4-stars where skills have complex, lasting secondary effects. While his raw stats (specifically defense) are being crept by the newest 1000+ Power 4-stars (Toons, Constructs), his utility remains top-tier.
- Modern Viability: High. He is extremely viable in 4-star Tournaments and Epic Events. The combination of healing suppression and permanent damage is rare at the Epic level. He is not just a damage dealer; he is a pressure unit.
Emblem Path Analysis
Foxglove is a Wizard, which is excellent because the Jinx talent (+damage per buff on enemy) synergizes well with his role as a damage dealer.
The "Venomous Striker" (Attack > Shield)
- Path: Focus on Attack nodes first, then Defense/Health.
- Pros: Maximizes the 255% hit and increases the DoT damage (which scales with Attack). Makes his special skill a genuine threat.
- Cons: Leaves his Defense somewhat low, making him vulnerable to snipers.
The "Pesky Survivor" (Shield > Health)
- Path: Focus on Defense and Health nodes.
- Pros: Keeps him alive longer. The longer he lives, the longer his -50% healing passive is active, which is his most unique asset.
- Cons: His special skill hit becomes negligible, turning him into a passive-bot.
Final Recommendation
For most players, the Attack > Shield path is recommended. You want him to kill or severely cripple enemies when he fires. His base defense is low enough that going full defense won't make him a tank, so you might as well lean into his strengths.
Strengths
- Healing Suppression: The passive -50% healing is a nightmare for sustain teams.
- Lasting Ailments: Forces the enemy to bring a cleanser (like Rigard) or slowly die. If they don't have a cleanser ready, the poison damage is infinite.
- Mana Control: -30% mana gen to 3 targets can disrupt the enemy's rhythm, preventing them from cleansing the very poison killing them.
- Minion Protection: Starting with a dodging minion can save him from an early bad board or sniper.
Weaknesses
- Squishy Stats: His Defense is low by modern standards. Strong 4-star snipers can take him out quickly.
- Cleanse Vulnerability: While the poison is "lasting," it is still cleansable. A single Rigard or toon-Kitil can wipe away his entire special skill's secondary effects.
- Average Speed: In a world of Fast/Very Fast heroes, Average can sometimes feel too slow, especially if he gets focused down early.
Best Game Modes
- Rush Attack Tournaments: His Average speed becomes Very Fast. The Mana control and Poison become oppressive when fired repeatedly.
- Buff Booster Tournaments: His family minion steals buffs, and his raw damage is excellent here.
- Challenge Events: His hit-3 is useful for clearing waves, though there are faster options for competing.
- War Clean-ups: Great for taking down teams that have healers left but no cleansers.
Advanced Strategy & Team Compositions
Foxglove shines when paired with heroes who can exploit the pressure he applies or protect his squishy frame.
Sample Team Ideas
- The "Purple Pain" (4-Star Tourney):
- Tiburtus (C) - Foxglove - Cyprian (C)
- Why: Tiburtus drops defense, Foxglove hits 3 hard and applies poison, Cyprian punishes anyone who tries to attack back.
- The "Mana Choke":
- Li Xiu (C) - Foxglove - Proteus
- Why: Li Xiu and Proteus stop mana entirely, while Foxglove slows down any regeneration that leaks through, all while the poison ticks away.
Counters & Anti-Synergies
- Counters: Rigard, Toon-Kiril, and any Monk or Cleric who can resist the ailments. Gullinbursti can also be annoying as his overheal can mitigate the poison, though Foxglove's passive helps reduce that heal.
- Anti-Synergy: Avoid pairing him with other heavy DoT heroes if you are at risk of overwriting stronger effects, though usually, different ailments stack fine.
Advice for New Players
If you pull Foxglove early, level him immediately. He is a "carry" hero for 4-star content. He will teach you the value of mana control and damage-over-time. Put him on the flank (position 2 or 4) to keep him relatively safe while allowing his minion to protect him.
Advice for Veterans
Foxglove is a luxury tool for your 4-star tournament roster. He is likely not replacing your top 5-star war heroes, but in the restricted rarity environment of Tournaments, he is a superstar. He is worth Limit Breaking (LB1) to fix his defense stat, but think twice about LB2 unless you are highly competitive in 4-star tournaments.
Community Corner: Hot Takes & History
The community reaction to Foxglove has been a mix of excitement for his passive and concern over his fragility.
- The "Anti-Toon" Sentiment: Many players see him as a direct answer to the "All-Healer Toon Teams" that plague tournaments. As one user noted, "Will be handy against all those 4 Toon All-Healer teams in Tourneys."*
- The Glass Cannon Debate: There is a consensus that his stats are a bit "glassy." One player commented, "He needs to be able to resist his own poison because there are too many glass heroes in the tournaments... he dies too fast to take advantage of his -50% healing."
- The "Lasting" Confusion: Players initially underestimated the "lasting" poison, realizing later that "It’s huge against teams without a cleanser."
Final Thoughts
Foxglove is a deceptive hero. He looks cute, but his kit is designed to slowly, painfully dismantle the enemy team. While he may not have the raw, explosive power of the latest 5-star Construct heroes, his utility in the 4-star arena is undeniable. He solves the "infinite healing" problem that often results in time-outs during tournaments. If you want a hero who brings a unique tactical advantage rather than just another big hit, Foxglove is your fox.
Verdict: A top-tier 4-star for tournaments and a niche but deadly option for wars. Keep him, level him, and watch the enemy healers despair.
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