Garyas: The Bagpipe Buffer or Just Hot Air?
Overview
Garyas is an Epic (4-star) Ice hero from the Challenge Festival II event, representing the Bard family. Released back in late 2022, he arrived with a jaunty tune and a bagpipe that promised to change the rhythm of battle—literally, by altering how much mana tiles generate. He’s a Fighter class hero, meaning he has that annoying habit of reviving when you think you’ve finally shut him up. While he might look like he’s just here to entertain the troops at the tavern, his ability to manipulate mana flow makes him a unique, albeit niche, tactician.

Hero Art & Visuals
Garyas is depicted as a jovial, vertically challenged musician (a Halfling or Gnome perhaps?) with a mischievous wink and a set of bagpipes that look like they could double as a weapon of mass distraction. The art style fits the whimsical side of the Challenge Festival, contrasting sharply with the grimdark warriors usually populating the roster. He looks like the guy who starts a bar fight and then plays the soundtrack while everyone else throws punches. The bright blue and gold tones are pleasing, though one has to wonder if playing bagpipes in the middle of a war zone is the best tactical decision.
General Info
Hero data missing
Hero Stats
Garyas sports a balanced stat line of 667 Attack, 667 Defense, and 1289 Health. In the context of 2026, these base stats are undeniably dusty. Modern 4-star heroes, especially those from recent families like the Astral Elves or Goblins, often boast base power creeping towards or exceeding 700 in attack/defense with significantly higher HP. Even with Limit Breaks, he struggles to keep up with the raw numbers of the new generation. He’s not made of glass, but he’s certainly not a tank either.
Special Skill: The Mighty Crescendo
The Mighty Crescendo is a mixed bag(pipe) of effects.
- Damage: Dealing 330% damage to a single target at Average speed is, frankly, underwhelming. In an era where Fast snipers hit harder or Average speed heroes hit multiple targets, this part of the skill feels like a filler track on a great album.
- Board Alteration: This is the main event. He alters all Ice shields on the board.
- Offense: +37% mana generation. This is massive. It can turn a few ghosted tiles into a full mana bar for your other heroes.
- Defense: -30% mana generation for the attacker. This is an annoying speed bump for enemies trying to charge up using blue tiles against your tank.
The issue is the setup. You need to charge him (Average speed) before you can benefit from the tile buff. It’s a "win-more" mechanic in many cases—if you have the tiles to charge him, you might not need the mana buff as desperately as you needed initial impact.
By the Numbers
- Mana Speed Analysis: At Average speed, he requires 10 tiles to charge. With his Bard family bonus providing +5% mana generation to solo heroes (heroes with no other family members), he can help others reach breakpoints, but he himself needs standard mana troops to shave off a tile.
- Damage Calculation: With a base attack of 667, a 330% hit deals roughly 2200 damage (raw value before defense mitigation). Against modern 4-star defenses (800+ def), this will likely hit for around 400-500 damage. It's a scratch, not a finisher.
- Tile Mana Impact:
- Standard tile: 100% mana.
- Enhanced tile: 137% mana.
- 3 enhanced tiles = 411% mana (equivalent to 4.11 normal tiles). This allows Very Slow heroes to charge significantly faster.
Family Bonus, Passives, Aether Power & Unique Abilities
The Bard Family is arguably the best part of Garyas's kit, not for himself, but for who he enables.
Family Bonus
The Bard bonus is unique: Heroes who are the only member of their family in the team get +5% mana generation. This is a permanent, undispellable buff. It’s incredible for team building, allowing you to hit mana breakpoints (like 6-tile charges in Rush or 9-tile charges for Slow heroes) without needing high-level mana troops on everyone. Garyas is often just the "delivery system" for this passive.
Passives
Attack Ailment Reduction: Reduces the effect of attack-down ailments by 80%. If an enemy tries to drop his attack by 50%, it only drops by 10%. This ensures his snipe—weak as it is—doesn't get even weaker, but more importantly, it keeps his tile damage respectable.
Aether Power
Attack Up: At the start of battle, attack is increased by 20% for 6 turns. This helps his initial damage output and tile damage, but since he's Average speed, the buff might be wearing off by the time he fires.
Legacy & Modern Relevance
- Historical Context: When released, Garyas was overshadowed by the 5-star Bards and even his 4-star peer Zhabog. Players struggled to find a consistent use for a mana-buffing sniper when pure damage dealers or healers were often more reliable.
- Power Creep Analysis: The power creep train has left the station, and Garyas is still buying a ticket. His stats are low, and his damage multiplier hasn't aged well.
- Modern Viability Verdict: Niche / Bench. Garyas is not a daily driver. He has a very specific home in Rush Tournaments (for the family bonus) or specialized Mythic Titan teams where you want to squeeze every drop of mana out of tiles to chain specials. Outside of that, he is hard to justify over modern 4-stars.
Costume & Costume Bonus
This review focuses on the base version of Garyas, as no costume is currently available for this hero.
Emblem Path Analysis
Since Garyas is primarily a utility hero (you want him to survive to fire his buff and keep the Family Bonus active), survivability is key.
The Survivor (Recommended)
- Path: Defense > Health > Attack
- Pros: Maximizes his chances of reviving (Fighter class) and keeping the Bard mana bonus active for your team.
- Cons: His snipe becomes even more negligible.
The "Ouch" Bagpipe
- Path: Attack > Defense > Health
- Pros: Slightly better tile damage and special skill impact.
- Cons: He remains squishy and dies before doing his job.
Final Recommendation
For almost all use cases, go Defense/Health. His value is in his passive presence and the tile buff, not his direct damage.
Strengths
- Bard Family Bonus: +5% mana for solo heroes is a top-tier passive that enables unique team compositions.
- Mana Acceleration: +37% mana from tiles is a massive boost for charging Slow/Very Slow heroes in PvE or Rush.
- Fighter Class: The chance to revive can be clutch in tournaments.
Weaknesses
- Underwhelming Damage: 330% to one target at Average speed is poor value.
- Setup Required: The mana buff requires him to fire first, which is counter-intuitive for an Average speed batter.
- Niche Usage: Useless in Bloody Battles (mostly), weak in standard raids.
Best Game Modes
- Rush Tournaments: The +5% mana bonus is gold here.
- Mythic Titans / Tower Events: The increased mana from tiles helps sustain long chains of special skills.
- Magic/Styx Tower: Where mana speed and breakpoints are critical.
Advanced Strategy & Team Compositions
The best way to use Garyas is to forget he has a special skill and focus on his Family Bonus. Treat him as a "stat stick" that gives your other 4 heroes +5% mana.
Sample Team Ideas
- The 4-Star Rush Specialist:
- Team: Garyas + 4 Slow/Average heroes from different families (e.g., Colen, Proteus, Franz, Gullinbursti).
- Why: Garyas gives all of them +5% mana, making it much easier to charge them with fewer tiles or lower-level troops.
- The Blue Stack:
- Team: Garyas + Jott + Nordri + 2 Hitters.
- Why: Jott boosts tile damage, Garyas boosts tile mana. You get hard-hitting tiles that recharge your team instantly.
Counters & Anti-Synergies
- Dispellers: His tile buff can't be dispelled (it's on the board), but he can be killed easily.
- Mana Controllers: Proteus or Hel will stop him from ever casting his crescendo.
Advice for New Players
If you pull Garyas early, he's a decent blue hitter, but don't prioritize him over staples like Grimm, Kiril, or Sonya. Level him if you need the Bard bonus to make a specific team work.
Advice for Veterans
You likely have him on the bench. He’s worth maxing only if you compete seriously in 4-star Rush tournaments and need that +5% mana glue to make a specific defense hold or attack team flow. Otherwise, he’s Soul Exchange fodder.
Community Corner: Hot Takes & History
The community reaction to Garyas was... lukewarm at best.
- "Seems like a very unnecessary hero, if one already has Zhabog?" - A common sentiment, highlighting that Zhabog offered better utility.
- "The mana generation on tiles is close to useless... You need to first charge the hero... instead of this silly skill you could have charged a hero that actually does something." - A harsh but fair critique on the "win-more" nature of his skill.
- One player defended him for the bonus: "I will only use this hero in 4star rush tournaments to bring my other heroes to 6 tiles." - This remains his truest purpose.
Final Thoughts
Garyas is the backup bagpiper of the Empires & Puzzles world. He's not the lead singer, he's not the guitar solo—he's the guy in the back making a weird drone sound that somehow makes the whole band sound slightly faster. While his stats are aging like milk, his Family Bonus remains a timeless vintage for theory-crafters and tournament enthusiasts. Keep one copy for the bonus, but don't expect him to top the charts.
Verdict: A niche support tool disguised as a sniper. Level for the passive, bench for the bagpipes.
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