Goldrip: The High-Rolling Slime Kingpin of Greed
Overview
Goldrip is a Legendary Holy hero from the Super Elemental Slime family, first sliding onto the scene in June 2025. As a member of the Slime family, he brings that characteristic gooey resilience, but with a decidedly opulent twist. He operates as a devastating damage dealer who also functions as a unique control hero through his "Greed" mechanic. While many heroes focus on direct silence or mana control, Goldrip takes a more psychological approach, punishing the enemy team for trying to help each other. He is a modern blaster with an Attack stat that still turns heads six months after his release.

Hero Art & Visuals
Goldrip is arguably the most ostentatious slime we have ever seen. He is quite literally made of money, a golden blob lounging in a robe that barely contains his liquid assets, complete with a wristwatch and a pile of coins. He exudes a vibe of gluttonous wealth, looking like he just liquidated a crypto portfolio to buy a private island. The community has had a field day with his pose, which has been described as everything from "questionable" to "looking straight at the family jewels." He is certainly comfortable in his own skin, or rather, his own viscosity.
General Info
Hero Stats
Goldrip possesses a stat distribution that screams "offensive threat." With a base Attack of 1359, he sits comfortably in the upper echelon of damage dealers, even compared to the very latest December 2025 releases like Devyani (who has 1303 Attack). His Defense (1091) and Health (2119) are respectable but lean towards the "glass cannon" side of the spectrum when compared to modern tanks who are pushing 1300+ Defense and 2400+ Health out of the box. He is built to hit hard and fast, relying on his passives and Aether power for survival rather than raw bulk.
Special Skill: Coins of Pain
Goldrip's special skill, Coins of Pain, is a three-pronged assault that combines crowd control, damage over time (DoT), and direct damage.
First, he inflicts Greed on a single target for 4 turns. This is a potent isolation mechanic. When a hero has Greed, any friendly effects from Special Skills (healing, buffs, growth) cast by their team only affect the Greedy hero. The rest of the team gets nothing. This effectively turns an enemy healer like Hathor or a buffer like Brimstone into a single-target support, drastically reducing their efficiency.
Second, he unleashes a massive Bleed on all enemies. At 988 damage over 4 turns (base), this is already stinging, but because Bleed scales with Attack, and Goldrip has a mountain of Attack, this DoT can easily tick for over 350-400 damage per turn in a fully maxed build.
Finally, he deals 310% damage to all enemies. At Average speed, a 310% hit to all off an Attack stat of nearly 1400 is a team-wiping threat. It is a simple, brutal finisher.
By the Numbers
Let's break down the potential output of this golden glob.
Mana Speed Analysis: Goldrip is Average speed. He needs 10 tiles to fire. As a Sorcerer, his +4% mana generation talent helps, and with a level 23+ mana troop (or newer 5-star troops), he can cut this down to 9 tiles, making him effectively Fast in many raid scenarios.
Damage Calculation: With a base Attack of roughly 1360, a 310% hit deals significant raw damage. If we factor in Limit Break 2 stats (approx 1676 Attack) and a 20% Attack bonus from troops, his effective Attack hovers around 2000.
- Direct Damage: 310% of 2000 is a massive raw number. Against a modern hero with ~1300 Defense, this will likely hit for around 600-700 damage per hero.
- Bleed Damage: The base 988 over 4 turns is approx 247 per turn. Bleed scales with the hero's current Attack power. With troops and emblems boosting him, this DoT can easily exceed 1400 total damage, ticking for 350+ per turn.
Total Output: Between the direct hit and the full duration of the bleed, Goldrip is outputting well over 4000-5000 total damage across the enemy team from a single cast.
Key Passives Impact: The Slime Mega Minion he summons for himself if he takes >25% damage has 50% HP. With his LB2 Health of ~2600, that minion has 1300 HP. That is essentially a second health bar, making him deceptively tanky against snipers.
Family Bonus, Passives, Aether Power & Unique Abilities
The Slime family is known for being annoying to kill, and Goldrip is no exception.
Family Bonus
The Slime family bonus boosts the Attack of all Slime Minions/Fiends. While Goldrip summons Mega Minions via his passive, this bonus ensures they hit back harder. It is a nice perk, but not the central reason you use him.
Passives
Goldrip has two key passives involving Mega Minions:
- Split: If he takes a big hit (>25% max HP), he spawns a Mega Minion for himself. This is an incredible survival tool against snipers.
- Death Rattle: Upon defeat, he spawns Mega Minions for his neighbors. This provides a safety net for your team even if he goes down.
These minions inherit 50% HP and 40% Attack. Given Goldrip's high stats, these are beefy shields that also smack the enemy.
Aether Power
Bulwark is the perfect Aether Power for Goldrip. Since his base stats lean heavily into Attack, his Defense is his "weak" point. Bulwark grants him damage reduction or defense boosts (depending on the exact implementation of the Bulwark variant active at the time, usually a Defense buff start + stacking defense on hit), mitigating his squishiness and allowing him to survive long enough to fire his Average speed skill.
Legacy & Modern Relevance
Historical Context: When released in mid-2025, Goldrip was seen as a powerhouse. The combination of high direct damage and high DoT was reminiscent of a faster, harder-hitting Azlar but with modern stats. The Greed mechanic was also gaining traction as a premier counter to the heavy support meta.
Power Creep Analysis: Six months later, Goldrip's stats are still very relevant. While purely defensive stats on new tanks have crept up, his Attack stat remains top-tier. The 310% AoE modifier at Average speed is still the gold standard for "wipe" skills. The Greed mechanic is timeless; as long as enemies use buffs and healing, Greed will be useful.
Modern Viability Verdict: Goldrip remains a Tier 1 offensive hero. He is not just a collection piece; he is a war machine. He excels in Rush wars and standard formations alike. His ability to punish passive play (healing/buffing) while delivering lethal damage makes him a staple in many top-tier raid attacks.
Emblem Path Analysis
Goldrip is a Sorcerer. This class offers a chance to delay mana generation, which adds another layer of control to his kit.
The Nuclear Option (The Punisher)
- Path: Attack > Health > Defense
- Pros: Maximizes the Bleed damage (which scales with Attack) and the 310% direct hit. Makes the Mega Minions hit harder.
- Cons: Leaves him vulnerable to being one-shot by opposing heavy hitters before his passive can trigger.
The Balanced Blob (The Defender)
- Path: Defense > Health > Attack
- Pros: Increases the HP of his Mega Minions (making them better shields). Helps him survive long enough to fire his skill.
- Cons: Slightly lower DoT and burst damage.
Final Recommendation
For most players, the Nuclear Option (Attack) path is recommended. Goldrip's primary job is to kill the enemy team before they kill you. His Bulwark Aether power and "Split" passive provide enough artificial survivability that you should go all-in on his offensive stats to maximize that delicious Bleed damage.
Strengths
- Massive Total Damage: High AoE hit combined with significant Bleed damage puts immense pressure on healers.
- Anti-Support Control: Greed shuts down team-wide buffs and heals, forcing the enemy to waste specials.
- Survivability: Passive Mega Minions and Bulwark Aether power make him surprisingly durable for an attacker.
- Cleansing Pressure: The Bleed and Greed combination often forces cleansers to fire early or inefficiently.
Weaknesses
- Average Speed: In a world of Very Fast snipers, Average speed can sometimes be too slow without a good board.
- Greed Complexity: Greed can backfire if you target the wrong hero (e.g., a self-buffer or someone you wanted to isolate but who ends up getting super-buffed by their allies).
- Cleanse Vulnerability: His Bleed damage is cleansable. If the enemy has a cleanser who isn't Greed-blocked, they can wipe away a huge chunk of his damage potential.
Best Game Modes
- PvP Raids/War Attack: Excellent for breaking stall teams or heavy buff teams.
- Rush Attack/Defense: At Very Fast speed, his Greed and AoE damage are oppressive.
- Bloody Battle: While Greed blocks healing, it also blocks buffs. The raw damage is king here.
- Events/Farming: High AoE damage clears waves efficiently.
Advanced Strategy & Team Compositions
Sample Team Ideas
The "Bleed & Burn" Dot Stack:
- Team: Goldrip - Matilda - Quintin - Healer - Support
- Explanation: Pair Goldrip with Matilda. Her fiends and ailment refresh duration work wonders. If she fires before Goldrip, his Bleed resets and potentially lasts longer. The combined DoT pressure is unhealable for most teams.
The "Greedy Blockade":
- Team: Goldrip - Silence Hero - Mana Control
- Explanation: Use Goldrip to shut down the enemy support (Healer). Use traditional mana control on the enemy hitters. This leaves the enemy with no good options: they can't heal the whole team, and they can't fire their attacks.
Counters & Anti-Synergies
- Cleansers (Aino, Toon Vivica): Heroes who can cleanse the Bleed are his biggest annoyance. However, if you Greed the cleanser, they might still cleanse the team depending on the specific mechanics of the cleanse (Greed blocks receiving friendly effects, but usually doesn't block the casting of a cleanse unless it's tied to a buff). Note: Greed blocks friendly effects. A cleanse is an effect. If Greed is on the cleanser, the cleanser gets cleansed/buffed, but teammates might not if the cleanse is coded as a "received" positive effect. Usually, cleanses still work, but the healing and defense up that comes with them will be blocked for everyone else.
- Debuff Blockers (Hathor, Aramis): If the enemy has immunity up, Goldrip applies no Bleed and no Greed, turning him into just a vanilla damage dealer.
- Toon Passives: Modern "Toon" heroes with high resistance to status ailments can shrug off the Greed and Bleed, significantly neutering his effectiveness.
Advice for New Players
If you pulled Goldrip, congratulations! He is a carry hero. Prioritize leveling him immediately. Even at 3/70, his Greed mechanic can help you punch above your weight in wars by neutralizing strong enemy healers. Focus on keeping him alive; pair him with a taunter or a defense buffer if possible.
Advice for Veterans
Goldrip is worthy of Limit Break 2 solely for the stat boost to his Bleed damage and the Bulwark survivability. He fits perfectly into "wittle down" teams or aggressive yellow stacks. Be mindful of the "Toon" meta; against full teams of ailment-immune heroes, you might want to bench him for a direct sniper.
Community Corner: Hot Takes & History
The community reaction to Goldrip was a mix of awe at his damage and amusement at his design.
- The Pose: One player noted, "I am looking straight at the family jewels," regarding his relaxed posture on the card.
- The Damage: Users were quick to point out that despite the pre-release changes, he is still a monster. "310% damage to all at high attack is decent... 2000+ bleed damage once scaled up is huge."
- The Nerf: There was talk of a pre-release nerf where he originally stole DoT damage as boosted health, which would have been "ludicrously broken." Even without it, players agree he is "much worse than Silverpaw but better than Anubis" in terms of utility.
- The Name: "Gold Drip" quickly became a favorite nickname, emphasizing his swagger.
Final Thoughts
Goldrip is the Hugh Hefner of slimes—flashy, rich, and dangerous. He brings a unique flavor of control to the Holy roster that punishes the enemy for doing exactly what they want to do: buff and heal. While he lacks the sheer speed of the fastest snipers, the weight of his "Coins of Pain" is enough to crush most defenses if given the chance. He is a hero who demands respect and arguably deserves a spot on your main war team.
Verdict: An absolute jackpot of a hero. Invest with confidence.
