Grilka: The Happy Hour Heroine Serving Undispellable Taunts
Overview
Grilka is a 5-star Holy (Yellow) Cleric from the Super Elemental family, released in April 2024. She enters the arena not with a sword or shield, but with a frothing mug of "Holy Hibiscus Ale" and a pirate-tavern aesthetic that screams "I'm here for a good time, and a long time." Her primary role is that of a support tank, offering the rare and powerful combination of Taunt, Boosted Health over time, and a massive Mana Generation buff. However, her Slow mana speed and unique tile-based mechanic make her a polarizing figure in the current fast-paced meta.

Hero Art & Visuals
Visually, Grilka is a breath of fresh air amidst the endless parade of brooding knights and ethereal elves. Sheβs a robust, joyous Orc (or perhaps Ogre) pirate quartermaster, raising a glass in the middle of battle. The vibrant yellow and green color palette matches her element and theme perfectly. It is nice to see a hero who looks like they are actually enjoying the chaos of puzzle combat, rather than just grimacing through it.
General Info
Hero data missing
Hero Stats
When looking at Grilka's stats in the context of late 2025, the power creep reality sets in hard. Her base stats (1007 Attack, 1081 Defense, 1854 Health) are significantly lower than modern behemoths like Adelitza or Lin Chong, who boast base stats hovering around 1300 Attack/Defense and 2250+ Health.
Effectively, a fully leveled Grilka today has the stat density of a 4-star hero compared to the latest releases, or requires significant investment (Limit Break 2) just to reach the base stats of a modern 5-star. While her defensive spread is decent for her era, she is undeniably squishy by modern standards without heavy emblem and aether investment.
Special Skill: Holy Hibiscus Ale
Grilka's special skill is a cocktail of high-value effects with a twist of RNG lemon.
- The Condition: If there are 8 or more Holy shields on the board, all effects become undispellable. This is her gimmick.
- Taunt: She protects her team for 5 turns.
- Boosted Health: Regenerates 1300 boosted health over 5 turns (260 per turn).
- Mana Gen: +44% Mana Generation for 5 turns.
The +44% Mana Generation is the star here. It is nearly Ludwig-level mana acceleration (albeit percentage-based rather than flat mana) for the entire team. However, the reliance on Health over Time (HoT) for a Taunt hero is risky. A Taunter takes all the hits; if they don't get a chunk of upfront health, they can be nuked down before the HoT ticks enough times to save them.
By the Numbers
- Mana Speed: Slow. Requires 12 tiles to charge. With a level 29 Magic/Styx troop or level 30 Mana troop, you can shave this down, but she will always be lagging behind Average and Fast heroes.
- Healing Output: 1300 HP / 5 turns = 260 HP per turn. This is "Boosted" health, meaning it increases max HP, which is excellent for longevity if she survives the initial onslaught.
- Mana Buff: +44% is substantial. For a Slow hero needing 12 tiles, this buff reduces their need to ~8.3 tiles (ghosted effectively). For a Fast hero (8 tiles), it drops them to ~5.5 tiles. This allows your team to chain specials rapidly once Grilka fires.
- The 8-Tile Rule: This is the math that hurts. To charge a Slow hero, you usually need to match 4 sets of 3 tiles. By the time you match 12 tiles to fire her, the board is often depleted of your color. Having 8 left over to trigger the undispellable condition is a statistical rarity unless you are actively ghosting tiles or using board manipulation heroes.
Family Bonus, Passives, Aether Power & Unique Abilities
Family Bonus
The Super Elemental family bonus generates Power Gems. While nice for chip damage, it adds visual clutter and creates "must-match" tiles that might interfere with your strategy of saving yellow tiles for her undispellable condition.
Passives
Her passives are standard for the family: extra elemental damage dealt and reduced elemental damage received. It helps her survivability slightly against Dark heroes but isn't a game-changer.
Aether Power
Taunt at the start of battle. This is huge. Even though she is Slow, having Auto-Taunt for the first few turns buys your team time to set up. It effectively covers her biggest weakness (speed) for the opening turns, protecting your squishier heroes from early snipes.
Legacy & Modern Relevance
- Historical Context: Upon release, Grilka was viewed as a "Rush War Specialist" and a potential niche pick for players who lacked Ludwig or Queen Anne. She never quite hit "Meta-Defining" status due to the awkwardness of her tile requirement.
- Power Creep Analysis: Her stats have aged poorly. With modern snipers hitting for 600-700% damage on base stats of 1300+, Grilka's 1081 Defense melts like butter. Her skill effects (Taunt/Mana) remain top-tier in utility, but her chassis is struggling to keep up.
- Modern Viability Verdict: Grilka is Niche Viable. She is a monster in Rush Attack wars and tournaments where her speed becomes Very Fast, making her tile condition easier to manage (only 6 tiles to fire, leaving more on the board). Outside of Rush, she is mostly a benchwarmer for developed rosters, though she can still serve as a serviceable tank for mid-game players.
Costume & Costume Bonus
As of this review, Grilka does not have a costume.
Emblem Path Analysis
Grilka's job is to get hit in the face so her friends don't have to. She needs every ounce of survivability.
The Iron Liver (Defense/Health)
- Path: Defense > Health > Attack
- Pros: Maximizes her ability to survive while Taunting. Boosts her defense to more acceptable modern levels.
- Cons: Her attack stat remains low, meaning her tile damage contribution is negligible (though she isn't there for damage).
Final Recommendation
For almost every player, the Defense/Health path is the only logical choice. A dead Taunter provides no mana buffs.
Strengths
- Massive Mana Acceleration: +44% Mana Gen for the whole team is a game-winning buff if sustained.
- Undispellable Potential: If the stars align (8 tiles), her buffs cannot be stripped, countering dispel-heavy meta defenses.
- Auto-Taunt (LB2): The Alpha Aether ability grants immediate protection, mitigating her Slow speed risk at the start.
- High Total Healing: 1300 HP is a lot of health, even if it takes time to arrive.
Weaknesses
- Slow Speed: In a game dominated by Very Fast/Fast heroes, she often dies before firing.
- Heal Over Time: As a Taunter, taking focused fire while waiting for a "tick" of healing is often a death sentence compared to an upfront heal.
- Conditional Mechanic: Relying on 8 tiles on the board to make buffs undispellable is unreliable and often counter-intuitive to charging her.
- Outdated Stats: She is significantly squishier than modern tanks.
Best Game Modes
- Rush Wars/Tournaments: Her MVP mode. At Very Fast speed, she is devastating.
- PvE / Map Stages: You can manipulate the board to ensure the 8-tile condition is met, providing permanent safe buffs for your team.
- Tower Events: The boosted health and mana gen are excellent for long slogs up the tower.
Advanced Strategy & Team Compositions
Sample Team Ideas
- The Rush Wall: Grilka (Tank) flanked by heavy hitters like Alfrike or Khufu. Grilka keeps them alive and speeds them up; they end the fight.
- The Holy Sustain: Grilka + Rhys/Prof. Lidenbrock. Doubling down on yellow tiles and boosted health makes the team incredibly hard to kill.
Counters & Anti-Synergies
- Counters: Hypnos, Domitia (C2), or any fast dispeller can ruin her day if the 8-tile condition isn't met. Grimsteel or other ailment blockers prevent her from applying her buffs if she gets silenced/blocked first.
- Anti-Synergies: Do not pair her with other Taunt heroes (like Ludwig or Krampus) as they override each other. Avoid pairing with heroes who need all the yellow tiles immediately if you are trying to proc her undispellable trait.
Advice for New Players
If you pulled Grilka early, she is a blessing. She will carry you through hard map stages and keep your under-leveled team alive. Prioritize her emblems for Defense to make her a sturdy tank for your alliance wars.
Advice for Veterans
Grilka is a luxury tool for Rush Wars. If you already have Ludwig, Queen Anne, or Phorcys, she might feel redundant. Do not spend Alpha Aethers on her unless you are desperate for a Rush War tank or lack other Taunt options. Her stats are too low to justify use in top 100 competitive play outside of very specific modifiers.
Community Corner: Hot Takes & History
The community reaction to Grilka was mixed from day one.
- "The word 'slow' is usually where I stop reading," noted one forum user, highlighting the prejudice against her speed class.
- Another player pointed out the flaw in her design: "In today's meta... wait for MORE tiles on a slow hero? I burst out laughing."
- However, defenders argued for her Rush potential: "Just saw the +44% mana gen as the next best thing after Ludwig. At 2LB even at slow she looks incredibly strong."
- A common sentiment regarding her healing: "HoT on a slow hero is terrible... it forces a second healer."
Final Thoughts
Grilka is a hero with a 5-star skill set trapped in a tavern brawl she arrived late to. Her "Holy Hibiscus Ale" offers incredible buffs, but the bar tab (Slow speed + 8 tiles) is often too expensive to pay in high-level raids. She shines brightest in Rush modes where she can bypass her speed limitations and serve rounds of undispellable buffs to her team. She's not the meta-breaker she could have been, but she's certainly the life of the party when the conditions are right.
Verdict: A solid B+ hero, rising to A+ in Rush formats. Keep her for the niche, but don't expect her to outclass the modern gods of the arena.
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