Gwendoline: The Archaeologist Who Digs Too Deep and Turns Into a Nightmare
Overview
Gwendoline is a 5-star Legendary Holy hero from the Investigator family, released in July 2025 as part of the Shadow Summon event. She represents a unique archetype in Empires & Puzzles: the "transformer." Unlike the car-robots of the 80s, Gwendoline morphs from a fragile human archaeologist into a terrifying eldritch entity known as Yag-Mago. She is a Very Slow hero who, upon firing, shifts gears into a Very Fast destruction machine, making her a polarized character that demands patience but rewards it with overwhelming power. She fits the role of a high-risk, high-reward tank or flank, particularly devastating in Rush Attack formats.

Hero Art & Visuals
Gwendoline's visual design is a testament to the classic "explorer who found something they shouldn't have" trope. In her human form, she is decked out in period-appropriate excavation gear, clutching a lantern and a mysterious red artifact that glows with ominous energy. The lighting suggests she is deep within a tomb or a forgotten temple. The transition to her Yag-Mago form (which you see in-game upon firing) is a stark contrast, turning the relatable adventurer into a creature of pure nightmare fuel. It is a thematic home run for the Shadow Summon portal, capturing the Lovecraftian horror vibe perfectly.
General Info
Hero data missing
Hero Stats
Looking at Gwendoline's stats in the context of December 2025, she holds up exceptionally well. With a base power of 1224 and a Limit Broken 2 power of 1481, she sits comfortably near the top of the stat leaderboards.
- Attack (1223): Very high, which becomes terrifying when multiplied by her transformation buff.
- Defense (1312): Solid enough to help her survive until her Very Slow mana charges, though not unbreakable.
- Health (2175): A massive health pool that rivals even the newest December heroes like Adelitza.
Compared to the latest power creep benchmarks, she is not outdated in the slightest. She remains a statistical powerhouse, ensuring she can take a hit and dish out pain.
Special Skill: Essence of Queen Nitocris
Gwendoline's special skill is a two-act play.
Act 1: The Ritual (Human Form - Very Slow) When she finally charges her 13.5 tiles (or fewer with troops), she performs a massive support swing for herself and nearby allies:
- Cleanse: Removes ailments first, which is crucial.
- 70% Heal: This is an enormous amount of recovery, essentially resetting the health bars of three heroes.
- Mana Generation: Provides a moderate amount of mana over 6 turns. This acts as an engine to keep the nearby allies firing.
- The Cost: She inflicts 40 Insanity on her neighbors. Note that she does not inflict Insanity on herself, which is a key tactical advantage.
Act 2: The Monster (Yag-Mago Form - Duration: 6 Turns) After casting, she transforms. This form cannot be dispelled.
- Stat Buff: Her Attack doubles (+200%) and Defense increases by +150%.
- New Speed: She becomes Very Fast.
- New Skill (Eternal Bond): Deals 300% damage to all enemies, inflicts 20 Insanity on them, and revives a random ally with 10% HP.
Analysis: This is one of the most complex skills in the game. You trade a slow start for a period of absolute dominance. The interaction is distinct because she shifts roles completelyβfrom a supportive cleric to a nuking monster. The fact that she cleanses before healing ensures anti-healing debuffs don't ruin her day. However, the Insanity on allies is a real drawback that forces you to build your team carefully.
By the Numbers
Let's break down the math behind the madness.
- Mana Speed Transition:
- Base: Very Slow (13.5 tiles). In Rush Attack, this becomes Very Fast (6.5 tiles), making her absurdly broken.
- Yag-Mago: Very Fast (6.5 tiles). Once transformed, she only needs two matches to fire again. With the mana generation buff she gave herself in Act 1, she charges almost instantly.
- Damage Potential:
- Base Attack: ~1223.
- Yag-Mago Multiplier: +200% = ~3669 Attack.
- Skill Damage: 300% to all.
- Rough Impact: She is hitting significantly harder than almost any standard AoE hitter in the game. A 300% hit coming off a ~3600 attack stat is catastrophic for the enemy team.
- Healing Factor:
- 70% Recovery is roughly 1500-2000 HP for modern heroes. This is effectively a full heal for anyone not on the brink of death.
Family Bonus, Passives, Aether Power & Unique Abilities
The Investigator family offers excellent stat scaling, but Gwendoline is oddly lacking in the passive department.
Family Bonus
The Investigator family bonus is straightforward but powerful: raw stats.
- 1 Hero: +20% Attack / +20% HP
- 2 Heroes: +30% Attack / +30% HP
- 3 Heroes: +40% Attack / +40% HP
Getting a +20% stat boost just for bringing her along is fantastic. It pushes her already high HP into "tanky boss" territory and makes her Yag-Mago hits even harder.
Passives
Surprisingly, Gwendoline has no passives. Unlike many of her contemporaries in the Shadow or Astral families who enjoy damage reduction or mana boost passives, she relies entirely on her raw stats and special skill. This is a slight disadvantage in the modern meta where passives often dictate the flow of battle.
Aether Power
Revive is the perfect Aether Power for a Very Slow hero. The biggest risk with Gwendoline is that she dies before firing. This power gives her a second chance to cling to life, potentially get off a heal, and turn the tide. If she dies within the first 4 turns, she comes back. It forces the enemy to kill her twice or delay killing her, buying you time.
Legacy & Modern Relevance
- Historical Context: Upon release, Gwendoline was immediately identified as a "Rush Attack Goddess." Her Very Slow speed made her niche in standard play but a terror in tournaments and wars with the Rush rule.
- Power Creep Analysis: Despite being released in mid-2025, her mechanics protect her from obsolescence. The transformation mechanic providing a massive stat multiplier means her damage scales beautifully even as enemy defenses rise. A 300% hit from a buffed Yag-Mago will hurt in 2026 just as much as it does now.
- Modern Viability Verdict: Gwendoline remains Highly Viable, bordering on overpowered in specific modes. She is not a "plug and play" hero for every raid due to her speed, but in her domain (Rush), she is unmatched. She has not been relegated to the bench; she is a specialist weapon.
Emblem Path Analysis
Gwendoline is a Druid. The Druid talent (Thorn Minion) adds to her survivability, which is exactly what she needs to fire her Very Slow skill.
The Survivalist (Recommended)
- Path: Defense > Health > Attack
- Pros: Maximizes the chance she survives to cast "Essence of Queen Nitocris." Once she transforms, her attack is boosted by 200% anyway, so base attack stats are less critical than ensuring the transformation happens.
- Cons: Slightly less damage on the Yag-Mago hits, but dead heroes deal zero damage.
The Eldritch Nuke
- Path: Attack > Defense > Health
- Pros: Makes her Yag-Mago form hit like a tactical nuke.
- Cons: She is more likely to die before charging 13.5 tiles.
Final Recommendation
For most players, the Survivalist (Defense/Health) path is recommended. Her win condition is firing once. If she fires, you are likely winning. If she dies at 90% mana, you lose. Prioritize keeping her alive.
Strengths
- Transformation Powerhouse: Becomes one of the strongest hitters in the game for 6 turns.
- Sustain King: 70% heal + Cleanse is a full reset for your team's core.
- Insanity Immunity (Self): Unlike other Insanity heroes, she preserves her own sanity, ensuring she doesn't mindlessly attack her allies.
- Rush Attack Dominance: In Very Fast modes, she cleanses, heals, and then chains high-damage hits endlessly.
Weaknesses
- Speed: Very Slow is painful in standard raids. If the board is bad, she is a statue.
- Friendly Fire: Inflicting 40 Insanity on neighbors can cripple your own team if you don't position her correctly or use specific teammates.
- Dispellable Form? Wait, the skill says "This effect can't be dispelled," so actually, this is a strength. However, she can still be controlled by mana denial (e.g., Silence, Mindless Attack) before she transforms.
Best Game Modes
- Rush Attack Wars/Tournaments: This is her home. She is S-Tier here.
- PvE / Map Stages: excellent for long battles where you have time to charge her up.
- Standard Raids (Offense): Viable if you have mana troops and mana support heroes (e.g., Xnolphod, Ludwig), but risky.
Advanced Strategy & Team Compositions
The key to using Gwendoline is managing the Insanity she deals to her neighbors.
Synergies
- Insanity Immunity: Heroes from the Untold Tales (e.g., Gestalt, Galapago) or Woodland Faun families often have passives or abilities that resist or ignore negative status effects or specifically Insanity. Flanking Gwendoline with these heroes negates her downside.
- Ailment Immunity/Blockers: Heroes like Gargon (Stone Skin) or Hathor (Ailment Block) can prevent the Insanity from landing on your allies if timed right (though note Gwendoline cleanses before inflicting, so pre-cast immunity is key).
- Ludwig/Xnolphod: Mana boosters can help her overcome the Very Slow hurdle in standard play.
Sample Team Ideas
- The "Sanity is Overrated" Rush Defense:
- Formation: Double or Reverse Double.
- Center: Gwendoline.
- Flanks: Gestalt (Immune to Insanity) + Phorcys (Mana gain).
- Wings: Heavy hitters.
- Concept: Gwendoline fires, heals everyone, doesn't drive Gestalt crazy, and then proceeds to wipe the enemy.
- The Slow Roll Offense:
- Team: Alberich - Gwendoline - Ludwig - Khufu - Mother North.
- Concept: A wall of meat. If Ludwig fires, he charges Gwendoline. If Gwendoline fires, she heals Ludwig. It's an infinite loop of mana and health.
Counters & Anti-Synergies
- Mana Control: Hel, Proteus, or Silence heroes are her worst nightmare. If she can't fire, she does nothing.
- Insanity Vulnerable Neighbors: Do not put your only cleanser or healer next to Gwendoline. If they go Insane (Mindless Attack), you lose your support line.
- Minion Destroyers: Heroes like Grimsteel or Ogima destroy her Druid minions, reducing her survivability.
Advice for New Players
If you pulled Gwendoline early, congratulations, but be warned: she is hard to use without high-level troops (Mana/Styx/Cyclops) to speed her up. Focus on leveling her for Rush Tournaments first. Do not rely on her as your main healer in standard map stages until you can support her mana generation.
Advice for Veterans
Gwendoline is a luxury weapon for your Rush Attack arsenal. She is worth the Limit Break mats if you take War seriously. In the current meta of fast-paced slashers, she brings a level of sustain and turnaround potential that few others match. However, if you lack Insanity-immune heroes to flank her, her value drops significantly on defense.
Community Corner: Hot Takes & History
The community reaction to Gwendoline was a mix of awe and confusion.
- The "Nerf" Discussion: Beta testers noted she was even stronger originally (100% heal!), and many felt the reduction to 70% was necessary to prevent her from breaking the game completely. "Sensible tone down before launch," one user noted.
- The Mana Wording Saga: There was significant debate on the forums regarding her mana generation. The card says "over 6 turns," but players testing her found it acted more like "moderate mana each turn," making her significantly stronger than the text implies. As one user shouted, "Heureka! In game info moderate mana over time actually works like it is written here in thread, you gain moderate mana each turn!"
- No Passive? Players were baffled by the lack of a passive skill, a staple of modern power creep. "I just realized she doesn't have a passive at all... Just plain weird," commented a confused forum goer.
Final Thoughts
Gwendoline is a hero who demands you play by her rules. She is slow, she drives her friends crazy, and she looks like she hasn't slept in a week. But if you can accommodate her quirks, she rewards you with one of the most dominant transformation modes in Empires & Puzzles history. She digs up victory from the jaws of defeat.
Is she worth it? If you love Rush Attack or have the roster to support her: Absolutely.
Final Verdict: A niche queen who rules her specific kingdom with an iron (and eldritch) fist.
Continue Reading

Sedille Review: Burning the Midnight Oil (And Your Enemies)
"Sedille might look like she stumbled out of bed and grabbed the nearest lanterns to investigate a noise, but do not let that confused expression fool you. This Astral Dwarf packs a devastating punch that leaves enemies withered and allies healed. She is the slow-burning solution to your minion problems."

Choozen: The Shy Chest Slime Who Steals More Than Just Hearts
"Choozen might look like a cute blob hiding in a chest, but this 4-star Slime packs a sticky punch. With boosted health and a unique buff-stealing mechanic, he is here to ruin your opponent's day, one stolen growth effect at a time. Read our full analysis."
