Hisan, The Glass Cannon Stallion: Fast Sniper, Healing Blocker, Fragile Bones
Overview
Hisan is the trusty steed of the Sand Empire family, a Rare (3-star) Nature hero who has been galloping through Empires & Puzzles since the early days of the game. Originally released as part of the seasonal Sand Empire event, he quickly established himself as a premier 3-star sniper.
While modern "power creep" has left his defensive stats in the dust, Hisan remains a relevant tactical nuke in specific tournament formats. He doesn't have a costume, so what you see is what you get: a fast, hard-hitting horse who absolutely refuses to let his enemies visit the doctor.

Hero Art & Visuals
Visually, Hisan is a stunning golden Arabian horse, captured in a dynamic rearing pose against a backdrop of desert dunes and minarets. It’s a clean, classic design that stands out because, well, he's just a horse. No rider, no armor, just a very angry, magical equine ready to trample you. It’s refreshing to see a hero that is literally just an animal doing its best.
General Info
Hero data missing
Hero Stats
Hisan's stat distribution is the definition of "extreme." He pushes all his chips into Attack and leaves his Defense at the door.
When we compare Hisan to modern 3-star heroes, the age gap shows significantly in his survivability.
- Attack (540): Surprisingly, this is still Competitive. He rivals modern heavy hitters like Ironvein (542) and Jax (533). His tile damage hits hard.
- Defense (391): This is Abysmal. Modern 3-stars like Jax sit comfortably at 568+. Hisan is made of paper.
- Health (608): Very Low. New heroes are pushing 900-1000 HP. Hisan has nearly half the health pool of a modern tank.
Verdict: He is a classic "Glass Cannon." He hits as hard as a modern hero but breaks twice as fast.
Special Skill: Sand Breeze
Analysis: Hisan’s special skill, Sand Breeze, is a multi-layered threat that offers immense utility for a 3-star hero:
- Direct Damage: 280% at Fast speed is a solid sniper hit. It's enough to severely dent or kill softer 3-star targets.
- Sand Damage (DoT): The 104 damage over 4 turns adds up, often finishing off enemies who survive the initial impact.
- Healing Block: This is the crown jewel. A -100% healing reduction that is uncleansable for 2 turns is devastating in 3-star formats where healers like Faiez or Helo are dominant.
- Self-Cleanse: An underrated perk. If Hisan is blinded or defense-downed, firing his skill wipes his slate clean, ensuring his hit lands and he doesn't melt quite as fast.
By the Numbers
Let's break down the math behind the horse power.
- Mana Speed Analysis:
- Fast Speed: Requires 8 tiles to charge.
- With a Level 5 mana troop (uncommon in 3-star play) or family bonus, this doesn't change breakpoints significantly, but he is naturally quick enough to fire before most enemies.
- Damage Calculation (Estimate):
- Direct Hit: With 540 Attack vs. an average 3-star Defense (approx. 500), a 280% hit lands for roughly 250-300 damage.
- DoT: 104 damage total = 26 damage per turn.
- Total Output: ~350-400 damage on a single target. This is roughly 40-50% of an older 3-star's HP, but only ~30-35% of a modern "monster" 3-star (like a Toon Costume).
- Healing Support:
- -100% Healing: This effectively negates Infinite healing on the target. If a healer fires while this is active, the target gets 0 HP.
Family Bonus, Passives, Aether Power & Unique Abilities
Hisan hails from the Sand Empire family, which offers a simple but useful stat boost.
Family Bonus
Analysis: The bonus provides +10% Defense for 2 heroes and +20% for 3 heroes. Given Hisan's wet-tissue-paper defense stat, this bonus is actually quite helpful if you run him with other Sand heroes (like Arman or costumed Roc/Rana if mixing rarities in wars). However, in strict 3-star tournaments, you rarely run enough Sand heroes to make this a primary strategy.
Passives
Hisan is from an era before passives were handed out like candy. He has no passive skills.
Aether Power
Analysis:Rage is a fitting power for a glass cannon. At the start of battle, if he gets hit, his Special Skill damage increases. Since he's likely to die quickly, front-loading his damage potential is the best way to use him.
Legacy & Modern Relevance
- Historical Context: In 2018-2019, Hisan was a top-tier 3-star sniper. He was often compared to Berden and usually considered superior due to the healing block and higher attack stat.
- Power Creep Analysis: While his Attack stat has aged surprisingly well (still top 10% for base 3-stars), his bulk has completely evaporated. He is a relic of a time when 600 HP was considered "healthy."
- Modern Viability Verdict: Niche but Viable. Hisan is no longer a general-purpose hero. You cannot put him on defense; he will die to a stiff breeze (ironic, given his skill name). However, on Offense in Bloody Battle or Buff Booster tournaments, his speed and healing block make him a tactical scalpel. He exists to delete one key target before expiring.
Emblem Path Analysis
With Hisan, you are fighting a losing battle trying to make him tanky. His base Defense and HP are so low that percentage-based emblem boosts yield poor returns. Lean into his strength.
The "Glass Cannon" Build (Recommended)
- Path: Attack > Defense > Health
- Pros: Maximizes his tile damage and sniper hit. Ensures that when he fires, he kills.
- Cons: He remains extremely fragile.
- Why: Even with full defense emblems, he won't survive a sniper hit from a modern hero. Better to ensure he takes someone down with him.
Final Recommendation
For most players, the Attack path is recommended. Treat him as a disposable missile.
Strengths
- High Base Attack: Excellent tile damage for a 3-star hero, great for stacking Green.
- Healing Immunity: The -100% healing debuff completely shuts down healers and regeneration, which is invaluable against annoying tanks like Grevle or Faiez.
- Fast Speed: usually charges in 3 matches (Ghosted) or 3 matches + stray tiles, allowing him to snipe early.
- Self-Cleanse: Keeps him functioning even if the enemy tries to blind or cripple his attack.
Weaknesses
- Paper Thin: extremely low Defense and HP. He is a liability on defense teams.
- No Costume: Unlike Berden, Belith, or Brienne, Hisan lacks a costume to update his stats and skills.
- Single Target: In a meta of multi-hitters, single-target damage can feel slow if it doesn't secure a kill.
Best Game Modes
- 3-Star Tournaments (Buff Booster / Bloody Battle): His speed and high attack make him great for quick kills.
- Rare Challenge Events: His high attack stat makes him a good tile-damage carrier for Mono Green teams.
- War Cleanups: Good for taking out a remaining healer in a damaged enemy team.
Advanced Strategy & Team Compositions
Hisan works best when protected or when used in a "Kill Fast" strategy.
Sample Team Ideas
- The "Green Swarm" (3-Star Event/Offense):
- Costume Brienne (Def Down) + Costume Berden (Sniper) + Hisan
- Why: Brienne drops defense, and then Berden and Hisan double-tap enemies. Hisan's high attack benefits massively from the defense down.
- The Anti-Healer Squad:
- Hisan + Costume Tyrum (Dispel) + Kvasir (Minions)
- Why: Use this against heavy healing teams. Hisan blocks the main heal, Tyrum strips buffs, and Kvasir prevents minion meat shields.
Counters & Anti-Synergies
- Counters: Any fast sniper (e.g., Poppy, Whacker) will likely one-shot Hisan.
- Anti-Synergy: Don't pair him with slow, defensive heroes. He needs to win fast.
Advice for New Players
If you pull Hisan early, level him! He is a fantastic sniper for Season 1 map stages and early Rare Quests. His high tile damage will help you punch above your weight class against blue bosses. Just don't put him in the center of your defense team.
Advice for Veterans
You likely have better options like Costume Berden (Toon) or Whacker. However, keep one Hisan for Bloody Battle tournaments. His ability to prevent reviving (if the mechanic relies on healing) or regeneration is unique at Fast speed for Nature 3-stars. Do not Limit Break him unless you are swimming in resources and really love the horse; his stats don't scale well enough to justify the Aethers compared to modern Toons.
Community Corner: Hot Takes & History
The community has always had a soft spot for the "Sand Horse."
- Classic Debate: Years ago, the debate was "Berden vs. Hisan." Many players preferred Hisan for the "higher attack stat" and the cleanse, noting that "Berden goes pew pew pew slowly, Hisan is fast."
- The Utility King: Players noted early on, "I just maxed Mnesseus and this horse shows up... personally I would use 2x snipers."
- The Sad Truth: As one player lamented recently, "It’s a shame that for so many years he and Arman didn’t even live to see their costumes."
Final Thoughts
Hisan is a relic of a simpler time in Empires & Puzzles, a time when a horse kicking you in the face was considered peak combat strategy. While he has been mathematically left behind by modern super-heroes, his core design—Fast, High Attack, Healing Block—remains fundamentally sound. He is a niche tool for your 3-star toolkit, a glass dagger to be unsheathed when you absolutely, positively need to stop a Grevle from healing.
Verdict: A viable offensive specialist for tournaments, but keep him away from the front lines or he'll be glue before the battle starts.
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