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Empuzzled.com• Jun 5, 2024

Humbert, The Mending Marauder: Axing Injuries and Boosting Defenses

Overview

Humbert is a 5-Star Legendary Nature (Green) hero hailing from the Clash of Knights Alliance Quest. Released in mid-2024, he represents the heavy-hitting, durable archetype of the Bear Family. He functions as a hybrid damage dealer and healer, capable of swinging a massive axe to hurt enemies while simultaneously patching up his allies. Think of him as a combat medic who believes the best medicine is a giant bronze axe to the face of his opponents.

castle_bear_humbert

Hero Art & Visuals

Humbert is a hulking figure clad in heavy, bear-themed plate armor, wielding a two-handed bronze axe that looks heavy enough to cleave a mountain. His helmet features a distinctive green visor and bear ears, which, combined with the fur mantle, gives him an imposing yet somewhat cuddly appearance—until he starts swinging. There's been some debate in the community about whether he looks more like a bear or a squirrel in disguise due to the tail-like appendage on his axe handle, but let's stick with "armored ursine warrior" to be safe. It's a solid, grounded design that screams "tank."

General Info

Hero data missing

Hero Stats

Humbert boasts an impressive stat line that was top-tier upon his release and remains very competitive. With 1050 Attack, 1110 Defense, and a massive 1975 Health, his stats are heavily skewed towards survivability without sacrificing offensive capability.

Compared to current benchmarks, Humbert sits comfortably in the upper echelon. While the very latest "Master" or "Construct" heroes might inch slightly higher in raw power creeping towards 1100+ power base, Humbert's durability (defense + health combo) is still elite. He is not a glass cannon; he is a reinforced concrete bunker with a cannon attached.

Special Skill: Mending Bronze Axe

Analysis: "Mending Bronze Axe" is a fascinating multi-purpose skill. At Average speed, dealing 350% damage to all enemies is a significant threat. For context, older "hit-all" heroes often capped around 300% or were slow.

The defining feature, however, is the Boosted Health mechanic. He heals all allies for 25% of the total damage dealt. This means his healing output scales directly with his damage. Against a defense-down debuffed team, his healing can be massive. Conversely, against high-defense teams or those with damage reduction, his healing might dip. This dynamic makes him an aggressive support hero—he needs to hurt them to help you.

The cherry on top is the scaling Defense Buff. Starting at +30% and climbing to +60% over 4 turns is incredibly potent for long engagements, making his team progressively harder to kill.

By the Numbers

  • Mana Speed Analysis: Average speed means he requires 10 tiles to charge. With a Level 23 Mana Troop (or Level 11 Styx/Magic/Cyclops), this drops to 9 tiles. This is the "magic number" for Average heroes, allowing them to fire after three matches.
  • Damage Calculation:
    • Base Attack: ~1050 (plus troops/emblems can push this to 1400+).
    • Skill Multiplier: 350%.
    • Raw Damage Potential (per enemy): ~3675 (before defense reduction).
    • Total Raw Damage (5 enemies): ~18,375.
    • Note: In practice, against 1200 defense enemies, actual damage per hit might be around 600-800.
  • Healing Calculation:
    • If he hits 5 enemies for an average of 700 damage each = 3500 Total Damage.
    • Healing = 25% of 3500 = 875 Boosted Health per ally.
    • This is comparable to, or even better than, dedicated healers, but it comes with the caveat of needing enemies to be alive and vulnerable.
  • Passives Impact: The 5% health recovery on receiving a buff is a nice self-sustain tool. Since his special gives a defense buff, he guarantees himself a 5% heal (approx. 100-120 HP) every time he fires, on top of the skill's healing.

Family Bonus, Passives, Aether Power & Unique Abilities

The Bear Family and his innate abilities are designed to make him an immovable object.

Family Bonus

Analysis: The Bear Family Bonus is exceptional for a tank or defensive flank. It flips the script on defense-down ailments (like those from Grimm, Tiburtus, or more modern equivalents). Instead of becoming vulnerable, Humbert gains a massive Defense Buff (+40% to +70%). This makes him a hard counter to defense-down heavy attackers, forcing opponents to bring dispels or non-stat reducing heroes.

Passives

Analysis:Health Recovery on Buff Received: This passive adds a layer of consistent self-healing. Since buffs are common (and he provides his own), this trickle healing adds up over a long fight, often saving him from slash attacks or damage-over-time effects.

Aether Power

Analysis:Damage Reduction is the gold standard for defensive Aether Powers. Taking reduced damage for the first 6 turns of battle (usually covering the crucial initial mana-charging phase) drastically increases his chances of firing his special at least once. For an Average speed hero, this is vital.

Legacy & Modern Relevance

  • Historical Context: Upon release, Humbert was immediately recognized as a "Green Shaal"—referencing the Holy hero Shaal who also heals based on damage. He filled a gap for a sturdy, aggressive green tank/flank that punished passive play.
  • Power Creep Analysis: While the speed of the game continues to accelerate, Average speed hit-all heroes with high stats tend to age better than snipers. His damage percentage (350%) is still respectable for an AoE (Area of Effect).
  • Modern Viability Verdict: Viable. Humbert remains a strong contender in standard raid formations and is excellent in Rush Attack wars/tournaments. He hasn't been completely overshadowed because his kit offers utility (Boosted Health, Defense Up) that is always in demand. He is not "broken" OP, but he is a reliable anchor for many teams.

Emblem Path Analysis

Humbert is a Barbarian. The standard path for Barbarians usually depends on their role, but Humbert has a unique requirement: his healing depends on his damage.

  • Path: Attack > Defense > Health
  • Pros: Maximizes the damage output of his "Mending Bronze Axe." Higher damage means significantly more healing for the entire team. It also utilizes the high 350% multiplier effectively.
  • Cons: Slightly less raw survivability, though his base stats and passive mitigations compensate for this.

The Iron Bear

  • Path: Defense > Health > Attack
  • Pros: Makes him an absolute brick wall. Best if you are using him solely as a tank to soak tiles and buy time.
  • Cons: Reduces his healing output, making his utility less impactful when he finally does fire.

Final Recommendation

For most players, the The Punisher (Attack) path is recommended because Humbert's value proposition is his ability to swing the health gap—lowering enemy health while boosting ally health. You want that swing to be as wide as possible.

Strengths

  • Damage-Scaled Healing: Can provide massive overhealing if he hits hard or hits multiple enemies.
  • Anti-Defense Down: The Bear Family bonus makes him immune to one of the most common kill-setups in the game.
  • Durability: High base defense, health, and Aether Damage Reduction make him very hard to kill before he fires.
  • Scaling Defense: The +60% defense buff makes the team incredibly tanky in prolonged fights.

Weaknesses

  • Average Speed: Without Rush Attack or mana acceleration, he can be too slow against Very Fast rush teams.
  • Dependent Healing: If he is blinded, has attack down (though his family resists defense down, not attack down—wait, the Stag family resists Attack down, Bear resists Defense down), or hits enemies with high defense/counterattack, his healing suffers.
  • Counterattack Vulnerability: Hitting all enemies for high damage is dangerous against Boril, Cyprian, or Elena if no dispeller acts first.

Best Game Modes

  • Rush Attack Wars/Tournaments: He is a monster here. Firing at Very Fast speed allows him to heal and buff the team almost immediately.
  • Alliance Quest / Tower Events: His boosted health is invaluable for surviving multiple waves and difficult bosses.
  • War Defense: Solid tank or flank option, especially in buffs-aided wars.
  • Farming: Hit-all heroes make farming stages quick and easy.

Advanced Strategy & Team Compositions

Sample Team Ideas

  1. The "Green Wall" Defense:
    • Setup: Alberich (L) - Humbert (Flank) - Red Tank - Liu Bei (Flank) - Mother North (R)
    • Why: A classic revival/sustain heavy team. Humbert adds the necessary bite to the defense while keeping the health bars purple (boosted).
  2. Rush Attack Offense:
    • Setup: Almutheous - Humbert - Franz - Ratatoskr - Any Green
    • Why: In Rush, firing Franz (damage increase) followed by Humbert results in catastrophic damage to the enemy and full overheal for your team.

Counters & Anti-Synergies

  • Counters: Hypnos, Kageburado, or any buff dispeller removes his defense stacks. Gargoyles (Stoneskin) or heroes with "dodge" reduce his damage, thus reducing his healing. Attack Down ailments (e.g., from Kingston or Scarlett) will neuter his healing potential since Bear family only protects against Defense Down.
  • Synergy: Pairs beautifully with Defense Down heroes (e.g., Morel, Frigg, Silvaria). Apply defense down first, then let Humbert swing for maximum damage and maximum healing.

Advice for New Players

If you pulled Humbert early, congratulations. He is a carry hero. Prioritize leveling him. He can serve as your main "healer" in map stages because he clears waves while keeping your team alive. Don't worry too much about perfect emblems yet; just get him to max level.

Advice for Veterans

Humbert is a "luxury workhorse." You likely have heroes that hit harder or heal more consistently, but few compress both roles into one slot so efficiently. He is worth the tonics if you need depth for Rush wars or want a reliable auto-play hero for farming. He is arguably better than many older HOTMs. If you have Shaal, you know the drill; Humbert is his Green cousin.

Community Corner: Hot Takes & History

The community reaction to Humbert was generally positive, with many players appreciating the "Green Shaal" comparison.

  • "IMO he is the best of the featured... High damage, boosted healing, and scaling defense especially will come in clutch." - Forum User
  • One user noted his tank potential: "He is meant to be a tank because you have to consider his FB Family Bonus where he can’t be DD’ed Defense Downed."
  • However, some players found him "boring but good," noting that while effective, his mechanics aren't flashy or groundbreaking compared to some newer experimental heroes.

Final Thoughts

Humbert is the reliable rugged SUV of Empires & Puzzles. He isn't a flashy sports car that breaks down if you look at it wrong, nor is he a weird concept car that nobody knows how to drive. He is big, safe, hits like a truck, and gets you where you need to go with full health. The Clash of Knights event produced a solid evergreen hero in Humbert. While the Bear family might hibernate, Humbert's axe never sleeps.

Verdict: A strong, versatile hero who deserves a spot on your roster, especially if you value role compression and survivability.


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