Jing: The Spear of Shu's Counterattacking Skirmisher
Overview
Jing is a 3-star Rare Nature (Green) hero from the War of the Three Kingdoms event. Released in early 2022, he represents the "infantry" of the Kingdom familyβsolid, dependable, but perhaps lacking the flashy magic of the generals. As a Fast sniper with a unique twist, he brings a defensive mechanic usually reserved for 5-star heroes (counterattack) down to the 3-star arena, albeit packaged inside a tiny minion. Heβs the kind of soldier who pokes you with a spear and then hides behind a shield that bites back.

Hero Art & Visuals
Jing sports the classic armor of a Shu Han soldier, complete with the plumed helmet and lamellar armor. Itβs a grounded, realistic look compared to the high-fantasy aesthetic of many other heroes. He stands ready with his spear, looking determined if not slightly genericβlike heβs the guy in the background of a movie battle scene who actually survives until the credits roll.
General Info
Jing "Shu Footsoldier"
- Rarity



- Element
Nature - Class
Fighter - Mana SpeedFast
- Skill Types
- SourceThree Kingdoms Summon
- Family
Kingdom Family - Aether Power
Attack Up - Release DateMar 14, 2022
- AvailabilityCoach:Mar 14, 2024HA5:Mar 14, 2024
Hero Stats
Base Stats (No Emblems)
| Level | Attack | Defense | Health | πͺPower |
|---|---|---|---|---|
3/50 | 500 | 484 | 766 | 482 |
3/55lb1 | 567 | 549 | 868 | 538 |
3/60lb2 | 700 | 679 | 1073 | 650 |
When we look at Jing's stats in the context of the 2026 meta, he is beginning to show his age.
- Attack (500): This was respectable in 2022, but modern 3-star hitters like Valen Glass (559) or Jax (533) have pushed the baseline higher. He hits hard enough to bruise, but he's no longer top-tier in raw damage.
- Defense (484) & Health (766): His bulk is decent, especially the HP, which helps his minion's survivability. However, compared to the latest Construct or Shadow heroes, he is lagging behind in total power.
- Overall: He sits firmly in the "Average" tier for stats. He needs emblems and Limit Breaks to keep up with the power creep of recent Covenant and Tower heroes.
Special Skill: Spear of Shu

Spear of Shu
- Deals 340% damage to the target.
- Summons a Shu Soldier Minion with 16% HP and 17% attack inherited from the caster.
- When summoned, the Shu Soldier Minion gives its owner the ability to counterattack with 60% of the damage received for as long as the owner has a Shu Soldier Minion. This effect can't be dispelled.
Analysis: The Spear of Shu is a hybrid skill that combines a standard fast snipe with a defensive layer.
- The Hit: Dealing 340% damage at Fast speed is solid. It's enough to threaten key targets in 3-star tournaments, though it lacks the "one-shot" potential of some newer rangers or slayers.
- The Minion: The Shu Soldier Minion is the real star here. While the HP inheritance (16%) is standard, the Counterattack (60%) it provides is unique at this rarity. This means Jing doesn't just take damage; he reflects it.
- The Mechanic: Crucially, this counterattack is tied to the minion, not a buff. This makes it undispellable in the traditional senseβyou have to kill the minion to stop the counterattack. This creates an awkward situation for opponents who rely on AoE damage; hitting Jing might hurt them more than it hurts him.
By the Numbers
- Mana Speed Analysis: As a Fast hero, Jing charges in 7 tiles. With the 20th emblem node (Fighter) and a minimal mana troop (rarely applicable in 3-star restricted tournaments) or family bonus, he remains a reliable 7-tile firer.
- Damage Calculation:
- Base Attack: ~500
- Skill Multiplier: 340%
- Rough Damage Output: ~1700 raw damage value (before defense reduction). Against a typical 3-star with ~500 defense, expect hits in the 350-450 range. It's a sting, not a nuke.
- Minion Value:
- Minion HP: ~122 (16% of 766).
- Minion Counterattack: If Jing takes 300 damage, the attacker takes 180 damage back. Over the course of a battle, this "passive" damage adds up significantly.
Family Bonus, Passives, Aether Power & Unique Abilities
The Kingdom family focuses on strength in numbers, rewarding you for bringing a full squad of Three Kingdoms heroes.
Family Bonus

Three Kingdoms - Kingdoms
- Bonus for 1/2/3 Unique Heroes:
- 2% / 4% / 6% mana each time a Minion is summoned for the Hero.
- 3% / 5% / 7% heal each time a Minion is summoned for the Hero.
- Morale Boost:
- Heroes belonging to this family as well as heroes fighting alongside with them receive additional perks in War of the Three Kingdoms:
- +10% attack, + 3% defense, +7% health
Analysis: The Kingdom bonus boosts mana generation when minions are summoned. Since Jing summons a minion for himself, he triggers this small bump. In a full Kingdom team, this can help the slower heroes get rolling, but for Jing himself, it rarely changes his tile breakpoints in 3-star formats.
Passives
No passives found
Analysis: Jing does not possess innate passives, a hallmark of his older design era. Newer 3-stars often come with passive resistances or mana boosts, leaving him at a slight mechanical disadvantage.
Aether Power

Attack Up
At the start of each battle, this Hero gets 20% attack for 6 turns
Analysis: Attack Up is a simple, effective power for a sniper. It helps close the gap between his older stats and modern defense values. While not as game-changing as Bulwark or Counterattack, it ensures his special skill remains relevant in the Limit Break era.
Legacy & Modern Relevance
- Historical Context: Upon release, Jing was seen as a "nice to have" but not game-breaking. He was a solid option for players who needed a green sniper but didn't have the event superstars.
- Power Creep Analysis: The introduction of "Glass" costumes and "Construct" heroes has pushed the stat ceiling significantly higher. Jing's 482 Power is now dwarfed by heroes hitting 530+. His damage percentage (340%) is still competitive, but his base stats hold him back.
- Modern Viability Verdict: Viable in niche scenarios. Jing is no longer a general-purpose sniper. However, in Bloody Battle (where healing is disabled, making minions valuable pseudo-healers) and Buff Booster (where his minion counts as a buff if the ruleset allows, though minion buffs are distinct), he still has a place. He is a "Depth" heroβgood for your 3rd or 4th war team in 3-star tournaments, but rarely your first pick.
Costume & Costume Bonus
As of this writing, Jing does not have a costume. This puts him at a disadvantage compared to Season 1 heroes like Tyrum or Valen, whose "Glass" and "Toon" costumes provide massive stat boosts and powerful passives. A costume for Jing in the future could potentially revitalize him by updating his stats to modern standards.
Emblem Path Analysis
As a Fighter, Jing has the chance to Revive, which is arguably the best talent for a defensive-minded sniper.
The Aggressive Infantry (Attack Path)
- Path: Attack > Defense > Health
- Pros: Maximizes his special skill damage and the attack value of his minion (since minion attack scales off the caster).
- Cons: Makes him squishier, and since his minion HP is %-based, his minion becomes easier to pop.
The Shield Wall (Defense/HP Path)
- Path: Health > Defense > Attack
- Pros: Increases his survivability and, crucially, the HP of his minion. A beefier minion means the counterattack stays active longer.
- Cons: His snipe hits like a wet noodle.
Final Recommendation
For most players, the Shield Wall (Defense/HP) path is recommended. Jing's unique value isn't his snipeβit's the annoying counterattack minion. Keeping that minion alive (and Jing alive to summon more) is more valuable than an extra 50 damage on his special. Plus, the Fighter revive pairs beautifully with a tanky build.
Strengths
- Undispellable Counterattack: The counterattack is tied to the minion, so standard dispellers (like Tyrum) can't remove it without killing the minion first.
- Survivability: The minion acts as a meat shield, effectively giving him extra HP.
- Fighter Class: The revive talent can steal wins in close matches.
Weaknesses
- Selfish Minion: Unlike some healers or supports, Jing only summons a minion for himself. He offers no team utility beyond pure damage and self-preservation.
- Outdated Stats: He struggles to survive a one-shot from modern snipers.
- Minion Counters: Heroes who destroy minions (like Gnome or specific anti-minion rangers) render his secondary effect useless immediately.
Best Game Modes
- 3-Star Bloody Battle Tournaments: Minions are essentially "healing" in this mode. Jing provides self-sustain and damage reflection.
- 3-Star Buff Booster Tournaments: While minions aren't buffs, the survivability allows him to outlast opponents.
- Faction Wars (War of Three Kingdoms): Obviously, he shines when paired with his family for the stat bonuses.
Advanced Strategy & Team Compositions
Sample Team Ideas
- The "Minion Wall" (Bloody Battle):
- Kvasir - Jing - Faiez (or similar healer allowed)
- Why: Kvasir floods the board with minions to protect the team, while Jing acts as a prickly off-tank who punishes anyone hitting him.
- The Green Stack (Event/Offense):
- Noril - Jing - Whacker
- Why: A fast, aggressive green team. Noril provides the raw damage, while Jing focuses on taking out dangerous blue threats like Nordri.
Counters & Anti-Synergies
- Minion Destroyers: Any hero that specializes in removing minions (e.g., C1-Kvasir or specific anti-minion passives) is a hard counter.
- AoE Hitters: While they trigger his counterattack, strong AoE hitters might wipe out his low-HP minion in one go, removing his protection instantly.
Advice for New Players
If you pull Jing early, he is a fantastic sniper for your 3-star roster. Level him up and place him on the Wing or Flank of your defense team. He serves as a great introduction to minion mechanics.
Advice for Veterans
Jing is likely a bench-warmer for you unless you are ultra-competitive in 3-star tournaments and need specific counter-options for blue-heavy defenses. He is not worth Limit Breaking twice (LB2) unless you have an abundance of Alpha Aethers and a deep love for the Three Kingdoms event. Modern 3-stars offer more utility and raw power.
Community Corner: Hot Takes & History
The community reaction to Jing has always been lukewarm but appreciative of his niche.
- "Jing brings a new mechanic, but that isnβt universally better than his peers," noted one forum user during his release, highlighting that while unique, he wasn't necessarily "OP".
- There was initial confusion about his skill text, with some hoping he summoned for all allies. As clarified, "He only summons minion for self, not all Allies. All 3 star heroes are summoning a minion just to the caster."
- Comparison to Mnesseus is common: "I found that he is very similar to flip-left-right Mnesseus... Both are 3 green, fast mana speed... I am very sure he base on Mnesseus."*
Final Thoughts
Jing is the definition of a "solid B-tier" hero. He does exactly what it says on the tin: stabs fast and puts up a shield. While he lacks the flashiness of modern heroes who do three things at once, his counterattacking minion remains a tricky mechanic that can punish careless attackers. He won't win the war alone, but he's a soldier you can count on to hold the line.
Verdict: A reliable conscript, but don't expect him to become Emperor.
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