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Empuzzled.com• Dec 29, 2022

Kemény, The Masochist Gargoyle: Pain is Power (Sometimes)

Overview

Kemény is a 5-star Dark (Purple) hero from the Gargoyle family, originally released in late 2022. In an era where heroes were just starting to experiment with complex damage scaling, Kemény arrived with a simple but dangerous proposition: "Hurt me, and I'll hurt you back ten times harder."

He is an Average speed AoE (Area of Effect) damage dealer who thrives on negative status ailments. While his stony brethren like Goseck care about damage taken, Kemény cares about sickness. He’s essentially the guy who shows up to work with the flu and performs better because of it.

gargoyle_kemeny

Hero Art & Visuals

Kemény’s design is classic Gargoyle gothic horror. He looks like a raven or avian creature solidified into stone, with jagged purple armor plating that contrasts sharply with his grey, rocky skin. He’s hunched over, ready to pounce, giving off a vibe of predatory patience. Unlike some of the flashier, neon-infused modern heroes, Kemény feels grounded and heavy—like a statue that just decided to start moving. It’s a solid, intimidating design that screams "defense tank," even though his role is purely offensive.

General Info

Hero data missing

Hero Stats

To put it bluntly, Kemény’s base stats are showing their age. With 828 Attack and 1487 Health, he is significantly behind the curve compared to late 2025/2026 heroes who regularly push 1300+ Attack and 2200+ Health.

He is effectively operating at about 65% of the statistical power of a modern "God-tier" hero. To make him usable in today's diamond arena or top-tier wars, he absolutely requires Limit Break 2 (Level 90) and full emblems to survive long enough to fire. Without these investments, he is likely to crumble before his Stoneskin can even activate.

Special Skill: Cry for Absolution

Analysis: Kemény’s special skill is a high-risk, high-reward nuke.

  • Base Damage: 330% to all enemies at Average speed is decent but no longer impressive. Modern heroes often hit for 400%+ with additional debilitating effects.
  • The Gimmick: The +65% damage per ailment on the caster is where the magic happens.
    • 1 Ailment: 395% damage to all.
    • 2 Ailments: 460% damage to all (Now we're talking).
    • 3 Ailments: 525% damage to all (Team wipe territory).
    • Cap: 655% damage (5 ailments).

The problem is the setup. In modern Empires & Puzzles, you usually bring cleansers (like Rigard, Xie Zi, or modern toon healers) to remove ailments immediately. To maximize Kemény, you have to play counter-intuitively: you want him to be debuffed. This makes him a strange puzzle piece who hates being on a team with eager cleansers.

By the Numbers

  • Mana Speed: Average (10 tiles). With a Level 23 Mana Troop (or Level 11 Magic/Styx/Cyclops), he drops to 9 tiles.
  • Damage Potential:
    • Base Hit: ~330%.
    • Realistic Scenario (1 Def Down ailment on him): ~395%.
    • Dream Scenario (Def Down + Atk Down + DOT): ~525%.
  • Scaling Factor: Each ailment adds roughly 20% more total damage output relative to his base hit.

Family Bonus, Passives, Aether Power & Unique Abilities

Family Bonus

Analysis: Here lies the great irony of Kemény. His special skill wants him to have ailments, but his family bonus makes him immune to Poison (1 hero), Burn (2 heroes), and Water (3 heroes).

  • If you run him with other Gargoyles (like Goseck or Arco), you are actively nerfing his potential maximum damage because he can't catch those common DoT ailments.
  • Advice: If you want Kemény to be your main nuker, run him as the solo Gargoyle in your team to minimize his immunities.

Passives

Analysis:Gargoyle’s Stoneskin is one of the best defensive passives in the game history. Reducing damage to 1 for multiple hits (4 hits at Average speed) is incredible.

  • It protects him from snipers and slash attacks alike.
  • Weakness: It is stripped quickly by Minions (each minion tap counts as a hit) or DoT (damage over time ticks count as hits).
  • Synergy: It ensures that if he fires once, he is very likely to survive long enough to fire again, provided he isn't swarmed by minions.

Aether Power

Analysis:Attack Up is the standard, boring, but effective choice for an AoE damage dealer. It helps patch up his aging attack stat, but it doesn't offer the utility of something like Ailment Immunity or Special Boost.

Legacy & Modern Relevance

  • Historical Context: Upon release, Kemény was feared. 330% to all was a massive number, and the potential to hit 655% was terrifying. He was a staple in Rush Attack wars and a solid flank in standard defenses.
  • Power Creep Analysis: The game has moved on. We now have heroes who hit all for 450% and prevent healing, or and steal mana. Kemény's 330% base is now merely "acceptable" for a 5-star, not "devastating."
  • Modern Viability Verdict: Kemény is Situationally Viable. He is no longer a top-tier defense hero because his stats make him too squishy before he fires. However, on offense, specifically in Rush Wars or against ailment-heavy teams (like those relying on Barbarian bleeds or indiscriminate debuffers), he can still wipe an entire team in one shot if timed correctly.

Emblem Path Analysis

Kemény relies on staying alive long enough to get hit by ailments and then fire. However, his main purpose is damage.

The Survivor (Defense/Health)

  • Path: Defense > Health > Attack
  • Pros: Keeps him alive despite his outdated stats. Maximizes the value of Stoneskin (if he survives to cast it).
  • Cons: His damage output might feel underwhelming (hitting for ~300-400 per hero instead of ~600+).

The Punisher (Attack/Defense)

  • Path: Attack > Defense > Health
  • Pros: Leans into his role as a nuker. Essential if you want that 330% to feel impactful against modern 2000+ HP enemies.
  • Cons: He might die before charging 10 tiles.

Final Recommendation

For modern play, The Punisher (Attack Path) is recommended. If he hits like a wet noodle, there's no point in him surviving. You rely on his Stoneskin (after the first cast) and support heroes to keep him alive.

Strengths

  • Stoneskin Durability: Once he fires, he becomes incredibly tanky for a few turns.
  • Turn-Table Potential: Can turn a bad situation (team covered in ailments) into a winning one.
  • Class: Sorcerer is a solid class for delaying enemy mana, adding utility to his tiles.

Weaknesses

  • Anti-Synergy with Family: Family bonus prevents ailments that fuel his damage.
  • Anti-Synergy with Cleansers: He hates being on a team with active cleansers.
  • Minion Weakness: Stoneskin is easily stripped by minion spam.
  • Outdated Stats: Low base stats make him fragile in the current meta.

Best Game Modes

  • Rush Attack (War/Tournament): His best home. At Very Fast speed, he fires constantly, keeping Stoneskin active and punishing enemies repeatedly.
  • Bloody Battle: Stoneskin is premium value here since there is no healing.
  • PvE / Farming: 330% hit-all is great for clearing waves of monsters quickly.

Advanced Strategy & Team Compositions

Sample Team Ideas

  • The "Dirty" Rush Team:
    • Lineup: Costume Rigard (Wait to cleanse) - Kemény - Ludwig - Alfrike - Healer
    • Strategy: Use Ludwig to charge Kemény. Let opponents debuff you, then fire Kemény for massive damage before cleansing with Rigard.
  • The Purple Stack:
    • Lineup: Sergei (EDD) - Tiburtus C (DD) - Kemény
    • Strategy: Standard 1-2-3 punch. Defense Down + Elemental Defense Down + Kemény's AoE is still enough to kill many teams.

Counters & Anti-Synergies

  • Counters: Minion Summoners (destroy Stoneskin), Mana Controllers (stop him from firing), Silencers.
  • Do Not Pair With: Goseck or Arco (Family bonus blocks ailments), Garnet/Vanda (Ailment immunity buffs prevent him from scaling).

Advice for New Players

If you pull Kemény early, he is a fantastic hero. 330% damage to all enemies will carry you through almost all Map Stages and early Raids. Do not worry about the "ailment scaling" mechanic too much early on; the raw damage is enough. Max him out.

Advice for Veterans

Kemény is a "luxury toy" or a "Rush specialist" for you. Do not give him Alpha Aethers unless you lack a premiere purple hit-all hero. He can fill a hole in your 3rd or 4th War team, but he will struggle against top 100 defenses.

Community Corner: Hot Takes & History

  • From the Archives: When released, players called him "Overpowered" and "Broken," comparing him to a "Costume Killhare with no downside."
  • The "Translation" Drama: There was confusion on release about whether he scaled off buffs or ailments due to translation errors in German and Portuguese, leading to some disappointed players who thought they could buff him to infinity.
  • Hot Take: "He's the only hero who gets stronger when you play badly and let the enemy debuff you."

Final Thoughts

Kemény is a relic from a time when hitting everyone for 300% was considered "game-breaking." Today, he is a solid, dependable boulder. He won't win speed races, and he won't dazzle you with complex new mechanics, but if you let him get angry (and sick), he can still flatten a team.

Verdict: A viable Rush Attack specialist, but safely benched for standard competitive play unless your roster is thin on Purple AoE.


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