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Empuzzled.comโ€ข Sep 9, 2025

Lamentia: The Blue Rogue Who Might Just Hate Herself

Overview

Lamentia is a 4-star Ice hero from the Forsaken family, released in September 2025 as part of the Shadow Summon portal. Visually, she looks like sheโ€™s ready to slice and dice, but her kit suggests she might be more dangerous to her own team than the enemy. She falls into the "Hit-3" damage dealer category, but with a spicy side of Insanityโ€”a mechanic that acts as a ticking time bomb for Mindless Attack. She is a modern 4-star with stats that respect the current power curve, but her playstyle is a high-stakes gamble. If you like living on the edge, or if you just enjoy watching your own heroes attack each other, she might be for you.

Hero Art & Visuals

Lamentia sports a classic "dark fantasy rogue" aesthetic. Hooded, horned, and wielding a serrated blade that looks like it would cause tetanus just by looking at it, she fits the "Forsaken" theme perfectly. The blue and copper color palette is sharp, and her expression screams "I make bad life choices." It is a solid design that communicates her chaotic nature, even if she looks a bit like she stumbled out of a heavy metal album cover.

General Info

Hero data missing

Hero Stats

Lamentia enters the fray with stats that are quite competitive for a modern 4-star hero.

  • Attack (786): This is on the higher end for 4-stars, comparable to strong attackers like Breca (794) or Ryleh (767). It supports her role as a damage dealer.
  • Defense (748) & Health (1413): Her bulk is respectable. She isn't a glass cannon, but she isn't a tank either. Compared to a defensive 4-star like Buddy C1 (855 Def, 1665 HP), she is squishier, but she holds her own against generalists.
  • Modern Standards: In the current meta, she sits comfortably in the upper echelon of 4-star stats. She won't survive long against modern 5-star monsters, but in 4-star tournaments or events, her stat line is solid.

Special Skill: Frenzied Rend

Analysis: Frenzied Rend is a double-edged sword, and unfortunately, the sharp side is often pointing at Lamentia.

  1. Damage: 280% to three targets is decent for Average speed. It is a solid slap, but it won't wipe a team instantly.
  2. Enemy Insanity (15): This is the skill's main weakness. 15 Insanity is negligible. It takes 100 Insanity to trigger the negative effects (Mindless Attack/Heal). Inflicting 15 means you need to hit them nearly seven times (or stack with other Insanity heroes) to make them crack. It is a minor annoyance at best.
  3. The DoT: The Curse damage (388 over 4 turns) is nice, especially since it increases, putting pressure on healers.
  4. Self Insanity (55): This is the deal-breaker. Casting her skill once puts her over halfway to insanity. Casting it twice guarantees she hits 100 Insanity (unless cleansed or reduced naturally over time, though Insanity mechanics are notoriously sticky). Once she hits 100, she becomes a liability, potentially attacking her own team. You essentially get one "safe" cast, and then you are playing Russian Roulette.

By the Numbers

Let's break down the math to see if the risk is worth it.

  • Mana Speed: Average. She needs 10 tiles to fire. With the Forsaken family bonus (if active) or mana troops, you can shave this down, but she isn't a speed demon.
  • Damage Output:
    • Base Attack: ~786
    • Skill Multiplier: 280%
    • Rough Damage (before defense): ~2200 damage spread across three targets.
    • DoT: 388 total over 4 turns per target.
    • Total Potential: ~1164 DoT damage total (if 3 targets hit) + Initial hit. It is a good chunk of damage for a 4-star.
  • Insanity Trade-off:
    • Enemy Gain: 15 per cast.
    • Self Gain: 55 per cast.
    • Ratio: You take nearly 4x more Insanity than you give. That is a terrible trade deal.

Family Bonus, Passives, Aether Power & Unique Abilities

Family Bonus

The Forsaken family bonus provides Critical Chance (15%/20%/30%) and a massive Health bonus (20%/30%/40%) for 1/2/3 heroes.

  • Analysis: The 20% health boost for just having her on the team (solo) is excellent. It pushes her survivability up significantly, making her stat line look even better. The crit chance is a nice cherry on top for tile damage.

Passives

  • Branded by the Old Ones: Damage increases by 5% per 10 Insanity, up to 50%.
  • Analysis: This tries to incentivize the high self-insanity. After one cast (55 Insanity), her next attack (if she doesn't go crazy) or her tile damage gets a 25% boost. If she is sitting at 90 Insanity, she hits 45% harder. It is a "berserker" mechanicโ€”she gets stronger as she loses her mind. However, the risk of Mindless Attack often outweighs the damage boost.

Aether Power

  • Special Boost: Increases Special Skill damage.
  • Analysis: Simple and effective. Since her main utility is damage, this helps her punch above her weight class.

Legacy & Modern Relevance

  • Historical Context: Released during the "Shadow" era where Insanity mechanics became more prevalent.
  • Power Creep: Her raw stats are great. Her skill mechanics, however, feel undertuned compared to the risk.
  • Modern Viability Verdict: Lamentia struggles to find a home. In 5-star play, she is too risky and low-impact. In 4-star play, she is outshined by safer, more reliable Hit-3 heroes. Her niche is extremely narrowโ€”perhaps in a very specific team composition that can manage or exploit Insanity, but generally, she is considered weak due to the severe penalty she inflicts on herself versus the minimal disruption she causes enemies.

Costume & Costume Bonus

  • Current Status: Lamentia does not currently have a costume.

Emblem Path Analysis

As a Rogue, she has a chance to dodge direct damage from special skills. This is excellent for her survival.

The Aggressive Rogue

  • Path: Attack > Defense > Health
  • Pros: Maximizes her special skill damage and tile damage, leveraging her passive damage boost. If she is going to go crazy, she might as well hit hard before she does.
  • Cons: She remains somewhat squishy against slash attacks.

The Survivalist

  • Path: Defense > Health > Attack
  • Pros: Keeps her alive longer to utilize the DoT and maybe survive until you can manage her Insanity.
  • Cons: Reduces her threat level significantly.

Final Recommendation

For most players, the Aggressive Rogue (Attack) path is recommended. You bring her for damage. If you wanted survival, you would bring a healer or a tank. Make her hits count.

Strengths

  • High Base Stats: Excellent health and attack for a 4-star, boosted further by the family bonus.
  • Increasing DoT: The Curse damage ramps up, which can catch opponents off guard if not cleansed.
  • Berserker Passive: Can deal surprising tile damage if she accumulates Insanity without succumbing to it.

Weaknesses

  • Self-Sabotage: Inflicting 55 Insanity on self is a massive drawback. She essentially limits herself to one or two casts per match before becoming a liability.
  • Low Enemy Disruption: 15 Insanity on enemies is practically useless unless you have a full team of Insanity heroes.
  • Average Speed: For a hero who essentially kills her own utility, she should ideally be Fast to get that value out quicker.

Best Game Modes

  • 4-Star Buff Booster Tournaments: Her family health bonus counts as a buff? (No, usually family bonuses are innate, but the high stats help). Actually, her buffs are minimal.
  • 4-Star Rush Tournaments: She can fire quickly, but she will also go insane quickly. High risk.
  • Events: Can be useful for clearing waves where the DoT and hit-3 are effective, and the match ends before Insanity becomes a problem.

Advanced Strategy & Team Compositions

Lamentia is a "build around" hero who doesn't quite justify the building. However, if you must use her:

Sample Team Ideas

  1. The "Sanity Check" Team: Pair her with other Shadow/Forsaken heroes. If you can stack enough Insanity on the enemy team quickly using multiple heroes, her 15 might tip the scales.
  2. The Suicide Squad: Use her in a heavy blue stack for sheer tile damage. Her passive boosts her attack as she goes crazy. Use her skill once, then rely on her high attack stat and passive for tile damage while hoping she doesn't Mindless Attack your own team too often.

Counters & Anti-Synergies

  • Cleansers: Any enemy healer who cleanses (Rigard, etc.) wipes out her DoT and the measly 15 Insanity, rendering her turn wasted.
  • Control Heroes: Proteus or Hel can stop her from gaining mana, which actually saves her from herself, ironically.
  • Toons: Modern Toon passives often resist ailments, making her Insanity and DoT even less reliable.

Advice for New Players

If you pull Lamentia early, her high stats will carry you through Map Season 1 and 2 easily. Use her as a beat-stick. Just be careful in long boss fights where her Insanity might trigger and cause her to attack your healer.

Advice for Veterans

She is likely a pass. The 4-star roster is deep with safer, more effective heroes. Unless you are collecting for the museum or have a specific fascination with the Insanity mechanic, she isn't worth the Limit Break mats compared to staples like Toon 4-stars or powerful event heroes.

Community Corner: Hot Takes & History

The community reaction to Lamentia has been lukewarm at best, bordering on cold.

  • One player noted, "15 Insanity on them vs 55 on herself? That trade is so bad it looks like a goblin village scam."
  • Another tester observed, "She hits decent, but the self-insanity is a huge handicap. You basically get to use her special once, maybe twice if you pray to the RNG gods."
  • Polls consistently rank her as "Not really" worth summoning, with many players seeing her primary purpose as a roster filler rather than a key tactical piece. The consensus is that while the concept is cool, the numbers (specifically the Insanity trade-off) just don't add up.

Final Thoughts

Lamentia is a hero with a cool design and a thematic kit that sadly falls flat in practice. She is the equivalent of lighting a firework while holding itโ€”sure, it looks flashy, but you are going to get burned. Her stats are modern and sturdy, but her special skill punishes you more than it punishes the enemy. Unless she receives a balance update to adjust the Insanity ratios, she remains a servant of the abyss that you are better off leaving in the depths.

Verdict: A niche 4-star with great stats but a fatal flaw. Level her if you lack Blue depth, but don't prioritize her over reliable staples.


Disclaimer: The views expressed in this article are based on the hero's state at the time of writing and community analysis. Game balance is subject to change.

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