Morganite, The Shadow Slinger: Poisonous Fumes and Blinding Speed
Overview
Morganite is a Rare (3-star) Dark hero from the Ninja Tower event, originally slinking into the game around Black Friday 2023. As a member of the Ninja family, he brings the unique "Charge" mana speed mechanic to the 3-star arena—a rarity usually reserved for his bigger, shinier Legendary cousins. While he might look like he's just playing dress-up in his oversized ninja gi, don't underestimate his ability to completely shut down an opposing team with a well-timed smoke bomb. He is strictly a base hero, with no costume to speak of (yet).

Hero Art & Visuals
Morganite embraces the classic "mysterious shinobi" aesthetic but cranks up the magical energy. Clad in traditional blue and purple garb, he is wreathed in spectral violet flames that seem to emanate from his very being. The glowing eyes and dynamic pose suggest he's mid-strike or perhaps just vanishing into a cloud of his own cursed fumes. It is a sharp, energetic design that fits perfectly within the Ninja family visual language, even if he is a bit smaller in stature than the Cobalt's and Onyx's of the world.
General Info
Hero data missing
Hero Stats
Morganite sports an Attack of 540, Defense of 481, and Health of 702. In the modern landscape of 3-star heroes, these stats are respectable but not groundbreaking. When compared to the recent power creep of "Toon" costumes or the Astral Elves, Morganite sits firmly in the "solid average" tier. He isn't a glass cannon, but he's not a tank either. His power comes from his utility rather than raw stat checking, meaning he needs to rely on his skills to make an impact rather than brute force.
Special Skill: Cursed Fumes
The Cursed Fumes skill is where Morganite makes his money. The flexibility of the Charge speed is his greatest asset:
- x1 Charge: This is the bread and butter. Hitting ALL enemies with a -40% accuracy blind for 2 turns at essentially "Very Fast" speed (5 tiles) is incredibly disruptive. The damage is negligible (64 poison over 2 turns), but the blind can cause special skills to miss entirely, swinging a match in seconds.
- x2 Charge: A middle ground that extends the duration to 4 turns and triples the poison damage. Good if you have a decent board but haven't quite killed the enemy yet.
- x3 Charge: The "nuke" option, dealing 354 poison over 6 turns and blinding for 6 turns. While potent, waiting for 15 tiles in a fast-paced 3-star match is risky.
Analysis: The value here is heavily weighted towards the first charge. Being able to blind the entire enemy team before they can fire their average or slow skills is a massive tactical advantage.
By the Numbers
- Mana Speed Analysis:
- x1 Charge: ~5 tiles. With a mana troop (even a basic one), you are looking at firing this consistently after two matches or a dragon bomb.
- x2 Charge: ~10 tiles. Equivalent to Average/Slow speed.
- x3 Charge: ~15 tiles. Very Slow.
- Damage Calculation (DoT):
- x1: 32 damage per turn (Total 64).
- x2: 49 damage per turn (Total 196).
- x3: 59 damage per turn (Total 354).
- Note: DoT values typically scale with the hero's attack stat during battle, so emblems and troops will increase these numbers.
- Support Impact: The -40% accuracy is fixed. This means 2 out of every 5 hits (basics or specials) will likely miss. Across 5 enemies, that is a lot of wasted damage.
Family Bonus, Passives, Aether Power & Unique Abilities
The Ninja family is known for being slippery, and Morganite benefits from this lineage.
Family Bonus
The Ninja family bonus typically provides a chance to dodge incoming damage or counterattack (depending on the specific family iteration active for 3-stars, often dodge for Ninjas). For a squishier 3-star, any chance to avoid damage is a godsend. If you pair him with another Ninja (even a 4-star or 5-star in events that allow it), his survivability jumps up.
Passives
Morganite does not possess innate passives outside of the family bonus structure, which is common for older or lower-rarity heroes.
Aether Power
Ailment Immunity is a top-tier Aether Power for a hero who relies on firing often. It ensures that he cannot be silenced, mana-blocked, or blinded himself for the first few turns of the battle. This guarantees that he can get his x1 charge off to disrupt the enemy team without being shut down first.
Legacy & Modern Relevance
- Historical Context: Upon release, Morganite was seen as a "mini-Peridot" or a 3-star version of the 5-star Ninjas. Players immediately recognized the value of a Very Fast AOE blind.
- Power Creep Analysis: While his stats have fallen behind the bleeding edge of the 2025/2026 meta, his utility remains untouched. Accuracy debuffs do not age; a miss is a miss whether the attacker has 500 attack or 1500 attack. The poison damage is less relevant now against high-HP toon passives, but it prevents healing and adds chip damage.
- Modern Viability Verdict: Viable. Morganite is a staple for 3-star Tournaments, specifically Rush Attack and Bloody Battle. In Rush, his x1 charge might be less critical since everyone is Very Fast, but his x3 charge becomes terrifyingly easy to reach. In Bloody Battle, the DoT is king, and avoiding damage via Blind is crucial when you can't heal.
Costume & Costume Bonus
Morganite currently does not have a costume. This review focuses on the base hero.
Emblem Path Analysis
As a Sorcerer, Morganite has a chance to drop a delay maneuver (slowing mana generation) on enemies he hits with tiles.
The Toxic Survivor (Def/Health)
- Path: Defense > Health > Attack
- Pros: Keeps him alive longer to fire multiple x1 charges. In 3-star tournaments, survivability is often lower, so keeping your disruptor standing is key.
- Cons: Lowers the tick damage of his Poison.
The Venemous Ninja (Attack/Def)
- Path: Attack > Defense > Health
- Pros: Maximizes the Poison DoT damage. Since he hits all enemies, a higher attack stat means significantly more total damage output across the team.
- Cons: Makes him squishier.
Final Recommendation
For most players, the Venemous Ninja (Attack) path is recommended. In 3-star formats, the goal is often to burn the enemy down quickly. Maximizing his DoT pressure while relying on the blind (and Aether power) for survival is the aggressive playstyle that suits Ninjas best.
Strengths
- Flexible Mana Speed: Can adapt to the board. Bad board? Fire x1 to survive. Good board? Charge to x2 or x3 for the kill.
- AOE Blind: -40% accuracy to all enemies at 5 tiles is incredibly disruptive.
- Reliable DoT: Bypasses high defense stats.
Weaknesses
- Low Initial Damage: The x1 charge does almost no direct damage, relying entirely on the DoT and Blind.
- Cleansable: A simple antidote or cleanser (like Faiez or a toon passive) completely nullifies his kit.
- Fragile: Average defensive stats mean he can be one-shot by strong snipers before he gets going.
Best Game Modes
- 3-Star Bloody Battle Tournaments: Healing is disabled, making his Poison permanent damage (unless cleansed) and his Blind a primary way to mitigate incoming damage.
- 3-Star Rush Attack: He can reach his x2 or x3 charge much faster, applying long-duration ailments.
- Events: Good for clearing waves of mobs with the x1 charge to save items.
Advanced Strategy & Team Compositions
Morganite works best as a "Control" hero. You don't bring him to one-shot people; you bring him to make the enemy team ineffective while your snipers do the work.
Sample Team Ideas
- The "Can't Touch This" Team: Morganite - Kvasir - Dawn. Minions from Kvasir prevent ailments, Dawn cuts mana, and Morganite blinds everyone. The enemy will struggle to land a single meaningful hit.
- The Purple DoT Stack: Morganite - Maeve - Tyrum (C). Fast purple stack. Morganite softens and blinds, Maeve drops defense, and Tyrum cleanses/dispels.
Counters & Anti-Synergies
- Counters: Faiez (Block ailments + Cleanse), Toon Vivica/Toon Passives (Resist ailments), Gato (Immunity to ailments).
- Anti-Synergy: Don't pair him with other heroes who override his blind with a weaker one (rare, but possible).
Advice for New Players
Morganite is a fantastic pull early on. His flexibility teaches you how to manage the board and make decisions (fire now vs. wait for later). He will serve you well in map stages where blinding bosses can save your team from a wipe. Prioritize leveling him if you lack a good purple tank or flank for tournaments.
Advice for Veterans
He is a niche tool for your 3-star tournament roster. If you are competitive in the weekly raid tournaments, he is worth maxing and limit breaking (LB1). LB2 is a harder sell unless you really love the Ninja aesthetic or have excess alphas, as the stat boost is nice but the Ailment Immunity is the real prize—which you might not need if you are just using him for the x1 blind.
Community Corner: Hot Takes & History
The community reaction to Morganite was generally positive, highlighting his utility over raw power.
- "I actually wanted him. V fast 40% blind to all makes him so annoying," noted one player, recognizing the tactical value immediately.
- Another player pointed out the obvious comparison: "He is very similar to Peridot. Will be a solid three star."
- However, not everyone was impressed by the numbers: "On the one hand -40% accuracy is good... on the other hand his damage is poor." This remains the central tension of the hero—great utility, low impact.
Final Thoughts
Morganite is a classic "tech" card. He won't win the game by himself with big yellow numbers, but he will create the environment for your team to win by blinding the opposition and ticking their health away. He is a pocket-sized ninja with a utility belt full of smoke bombs. Is he the King of 3-stars? No. But is he a viable, annoying, and effective flank? Absolutely.
Verdict: Keep him, level him, and unleash the fumes.
Continue Reading

Fizzcoil Review: Is This Goblin Virtuoso Still Tuning Up The Meta?
"Fizzcoil burst onto the scene with his violin and devastating Wither effects. Two years later, does his Shady Concerto still hold up against the massive stat monsters of 2025? We analyze his kit."

Satori: The Heavyweight Champion of Counters
"Satori brings the heat to the arena with a kit designed to punish the most common defensive tactics. With a slap that hits dispellers twice as hard and a defensive stance that can reduce damage to a single digit, this Sumo wrestler is more than just a big health bar. We break down his stats, his buffed skills, and why he might be the answer to your dispel problems."
