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Empuzzled.com• Jun 20, 2023

Odette, The Prima Donna: Dodging Bullets and Stealing Spotlights

Overview

Odette is a 5-star Legendary Ice hero hailing from the Secrets of the Opera event. Released back in mid-2023, she introduced a mechanic that is equal parts frustrating to face and tricky to manage: the "Dance." She functions as a unique support tank or flank who keeps herself alive with selfish heals and dodges while forcing her teammates to perform a lethal ballet. She is essentially a diva; she demands the stage be cleared of other effects so her choreography can shine.

ballerina_odette

Hero Art & Visuals

The artwork captures Odette in a classic "Swan Lake" aesthetic. She is mid-pirouette, adorned in a feathery white and blue tutu that takes up a significant portion of the card frame. She wears a masquerade mask, adding to the Opera mystique. It is a graceful, fluid design that contrasts sharply with the usual grit and armor of the game. You can practically hear Tchaikovsky playing in the background, shortly followed by the sound of your phone hitting the wall when she dodges your sniper for the third time in a row.

General Info

Hero data missing

Hero Stats

Looking at her stats in the cold light of 2026, Odette shows her age. Her base power of 955 and LB2 power of 1149 are significantly behind the current curve, where modern heroes are pushing much higher boundaries. Her defense of 959 was impressive upon release but is now merely "decent." However, because her primary role is survival via Dodge and self-sustain, her stats are slightly less critical than a raw damage dealer, but she will feel squishy if the dodge fails.

Special Skill: Dance of the Swan

This special skill is a complex beast. Let us break it down. First, Odette looks out for number one. She grants herself a substantial Heal Over Time (HoT) and a 45% Dodge chance against damaging special skills.

Then, she casts "Dance of the Swan" on her allies. This is where it gets interesting.

  1. The Wipe: When the dance is applied, all existing status effects on allies are removed. Good buffs, bad ailments, everything goes. It is a complete reset.
  2. The Buff: Allies get the 45% Dodge chance (crucial for survival).
  3. The Damage: Whenever a dancing ally casts their special skill, they have a 50% chance to deal 360% damage to a random enemy.
  4. The Immunity: While dancing, allies cannot receive new status effects.

This skill is a double-edged sword. You cannot pair her with heavy buffers like Ludwig or attack boosters, because she will wipe their buffs or prevent them from applying new ones. You have to build the team around her restrictions.

By the Numbers

Let us look at the mathematics of the ballet.

  • Mana Speed: Average. This is her biggest hurdle in the current fast-paced meta. She needs 10 tiles to fire without mana troops/bonuses.
  • Healing: 609 HP over 3 turns is 203 HP per turn. It is decent sustain for herself, but she offers zero healing to her team.
  • Damage Potential: The 360% damage hit is massive. If you have 4 allies dancing, and you fire all 4 specials in a turn, the statistical expectation is 2 extra hits of 360%. That is 720% "free" damage distributed randomly. If you get lucky and all 4 trigger, that is 1440% extra damage. This bypasses taunt, counterattack, and defense buffs usually because it comes from the "Dance" effect source, though it counts as damage from the hero.
  • Dodge Value: 45% mitigation. Effectively, this increases your team's survivability by nearly half against specials.

Family Bonus, Passives, Aether Power & Unique Abilities

The Opera family and her innate passives are what keep her relevant as a defensive nuisance.

Family Bonus

The stat boost is standard fare, but the mana generation stack can be helpful if you run multiple Opera heroes. However, given Odette's specific team building requirements, forcing a family synergy can sometimes result in a clunky team composition.

Passives

These are excellent.

  1. Heal on Status Expiry/Cleanse: She heals 10% whenever an ailment expires or is cleansed. This makes her incredibly annoying against DOT (Damage over Time) teams or ailment-heavy teams. If you try to debuff her, you might just heal her.
  2. Resist Defense Ailments: She is immune to Defense Down. This is huge for a tank or flank. You cannot soften her up with a standard defense down hero to snipe her. You have to power through her raw defense or use elemental defense down (which still works).

Aether Power

Dodge. It fits her perfectly. It gives her a layer of protection right at the start of the battle, helping her survive until she can charge her Average mana speed.

Legacy & Modern Relevance

  • Historical Context: Upon release, Odette was compared frequently to Guardian Gazelle. She was seen as a high-risk, high-reward hero. She found a home in War defenses, specifically Rush wars, where her Average speed became Very Fast, and her dodge became oppressive.
  • Power Creep Analysis: Her stats have fallen off. The 360% damage hit is still respectable, but 360% is not the "one-shot" threat it used to be against modern HP pools of 3000+.
  • Modern Viability Verdict: Odette has moved from a "Main Defense" hero to a "Niche/Rush" hero. In standard raiding, she is too slow and too restrictive for most top-tier offensive teams. In defense, she can still time-out opponents or cause bad boards to become losses due to the dodge RNG, but she is no longer the wall she once was. She is viable in mid-tier wars and definitely usable in Rush formats.

Costume & Costume Bonus

Note: At the time of this review, Odette does not have a costume.

Emblem Path Analysis

Odette is a Paladin. Her job is to stay alive to keep the dance going.

The Prima Ballerina (The Defender)

  • Path: Defense > Health > Attack
  • Pros: Maximizes her survivability. Leveraging the Paladin talent (defense boost) and her high base defense makes her very sturdy.
  • Cons: Her "random damage" mechanic relies on the stats of the ally casting, not her own attack, so lowering her attack stat does not hurt the team's output significantly.

The Aggressive Swan (The Punisher)

  • Path: Attack > Health > Defense
  • Pros: Slightly higher tile damage.
  • Cons: She dies faster. If Odette dies, the dance ends for everyone. This path is generally not recommended.

Final Recommendation

For most players, the Defense/Health path is recommended. She needs to live to cast, and she needs to live to keep the buff active.

Strengths

  • Dodge is King: 45% chance to ignore special skill damage is a game-changer. It forces the attacker to rely on tiles or brings luck into the equation.
  • Self-Sustain: Immune to standard defense down and heals when ailments are removed. She is slippery.
  • Passive Damage: The random 360% hits can pick off weakened enemies unexpectedly.
  • Cleanses (Sort of): The dance application wipes ailments from your team (though it wipes buffs too).

Weaknesses

  • Anti-Synergy with Buffers: She wipes your own team's buffs. You cannot use her with Taunt heroes (she removes the taunt), Attack uppers, or HoT healers.
  • Average Speed: In a world of Very Fast chargers, she can die before she lifts a leg.
  • Selfish Healer: She keeps herself healthy but lets the team rot if you don't bring a flat healer (instant healer).
  • RNG Dependent: Sometimes you dodge nothing. Sometimes the 50% damage chance never triggers. She is inconsistent.

Best Game Modes

  • Rush Attack/Defense: Her best mode. When she fires in 6 stones, the dodge becomes oppressive immediately.
  • Map/Quest Stages: The dodge helps keep squishy nukers alive against boss hits.
  • Bloody Battle: Interestingly, her "Heal on Ailment" passive does not work here, but the Dodge is valuable since you cannot heal otherwise.

Advanced Strategy & Team Compositions

You must build around the "No Buffs" rule. Odette wants teammates who do their job instantly (Damage, Minions, Fiends, Stack effects) rather than over time.

Sample Team Ideas

  1. The "Instant" Squad:
    • Odette - Fast Sniper - Fast Sniper - Minion Summoner - Instant Healer
    • Why: Snipers deal damage and are done. Minions are not status effects, so Odette does not wipe them. Instant healers (like Ariel) restore HP without relying on HoT (which Odette would block).
  2. The Goblin Synergy:
    • Odette + Goblin Heroes (Growth)
    • Why: "Growth" (Mega Minions or stat permanent increase) is not considered a standard status effect buff in the same way and often stacks or behaves differently. Also, Goblins usually have wither/growth mechanics that aren't wiped.
    • Note on Stacks: Stack effects (like from the Slayer family) are usually not removed by cleanses, making them compatible.

Counters & Anti-Synergies

  • Dispel: A fast dispeller (like Sabina or Kageburado) ruins her day. The Dance is a buff, and it can be dispelled.
  • Buff Blockers: If your team is blocked from receiving buffs, Odette cannot apply the Dance.
  • Ludwig/Miriam & Midnight: Do not pair them. She will wipe the taunt and the mana boost buffs.
  • Costume Gazelle: They override each other. Pick one dancer, not two.

Advice for New Players

If you pulled Odette early, she is a great "carry." Her dodge will save your under-leveled team from wiping on hard map stages. Do not worry too much about the buff-wiping mechanic early on; just enjoy the survival boost.

Advice for Veterans

She is a niche tool for your War roster, specifically for Rush wars or against teams that rely heavily on heavy hitting specials. Do not LB2 her unless you have a surplus of Alphas and need a Rush tank. There are better Blue projects for general use in the current era.

Community Corner: Hot Takes & History

When Odette was released, the community was torn. Some called her "Game breaking OP" during beta, fearing she was a "Next Gen Gazelle." Others were skeptical about the Average speed nerf she received before going live.

One user noted, "She is like Gazelle, Bastet, and Hippo in one." While that was a bit of hyperbole, it captured the excitement of her kit. Another player lamented the synergy issues: "Odette is fun but you need to be careful whom to use with her... she negates taunt and mana over time." A common sentiment regarding her artwork: "She’s beautiful." Sometimes, that is enough reason to ascend a hero.

Final Thoughts

Odette is a beautiful, deadly, and somewhat selfish hero. She demands the team play by her rules, stripping them of their enhancements to grant them her protection. In the right Rush composition, she is a nightmare to face, dancing through sniper shots while her team retaliates with free hits. In the wrong team, she is a liability who strips your own buffs. She has aged, her stats are dusty, but her mechanics remain unique. If you can handle a high-maintenance diva, she might just lead your team to a standing ovation.

Verdict: A solid Rush War specialist and niche offensive support, but no longer a must-have for the main stage.


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