Salniss, The Astral Warden: Double-Barreled Destruction
Overview
Salniss enters the arena as a 5-star Legendary hero from the Astral Dwarfs family, wielding the Light element (Holy). Released in late 2024, she represents a shift towards aggressive, fast-paced damage dealers who don't just hit hard but also disrupt the enemy's rhythm. As a Ranger, she has the potential to bypass defensive buffs, but her true power lies in her "Double-barreled Starstick"—a weapon that implies she tired of magical incantations and decided a space-shotgun was more efficient. She is a Fast speed sniper who essentially hits two targets (or one target very, very hard if the stars align), making her a terrifying offensive presence.

Hero Art & Visuals
The artwork for Salniss is a delightful departure from the typical high-fantasy tropes of Empires & Puzzles. While we are used to swords, staves, and orbs, Salniss is literally holding a golden, double-barreled shotgun. The "Astral" theme is conveyed through her star-flecked skin and the cosmic background, but the "Dwarf" aspect brings the heavy artillery. The design screams "techno-magical enforcer." It is refreshing to see a hero who looks like she could clear a dungeon or a sci-fi corridor with equal ease. The color palette of deep purples and golds emphasizes her royal yet rugged nature.
General Info
Hero Stats
Salniss boasts stats that, while a year old by late 2025 standards, are still incredibly robust.
With a base Attack of 1233, Salniss is heavily skewed towards offense. For comparison, the cutting-edge heroes of late 2025 (like Devyani) are pushing 1300+ attack, so Salniss sits comfortably in the "Elite but not Apex" tier regarding raw numbers. Her defense (1184) and health (1926) ensure she isn't a glass cannon, capable of taking a hit or two before going down. When Limit Broken (LB2), her attack soars to over 1500, keeping her relevant as a primary damage dealer in almost any roster.
Special Skill: Double-barreled Starstick
The "Double-barreled Starstick" is a chaotic masterpiece of violence. At Fast speed, dealing 500% damage to a specific target is already top-tier sniping. But Salniss doesn't stop there. She follows up with Silence on the primary target, shutting down their special skill for 3 turns. This alone makes her a tactician's dream.
Then comes the second barrel: another 500% damage to a random enemy. This is where the RNG (Random Number Generator) plays a role. If she hits a different enemy, you have effectively dealt 1000% damage across the board at Fast speed. If she hits the same enemy (which can happen if they are the only one left or just through luck), they are almost certainly dead.
The secondary effect—increasing damage received by +50% (up to +100% based on enemy minions)—turns her into a debuff machine. This makes her exceptional against Titans (for the damage amp) and Minion-heavy teams (where the amp scales up). It is a skill that rewards aggression and punishes passive, minion-spawning defenses.
By the Numbers
- Mana Speed Analysis:
- Base: Fast.
- With a Level 29 Magic/Styx troop or Level 23 Mana troop, she charges in 7 tiles.
- With her Ranger class allowing for mana nodes, she is very easy to tune for 6-tile charges in Rush or with external mana boosts.
- Damage Calculation (Estimated):
- Base Attack (LB2): ~1521.
- Skill Multiplier: 500% x 2 hits.
- Total Potential Damage Multiplier: 1000%.
- Against a target with ~1300 defense, a single 500% hit from a 1521 attack hero is devastating, likely dealing in the range of 1000-1200 damage per hit. Two hits could theoretically output 2000-2400 raw damage total, easily deleting a non-tank hero.
- Damage Amplification:
- Base increase: +50%.
- Max increase (with 5 minions on enemy team): +100%.
- This effectively doubles all subsequent damage the target takes. If you land this on a Titan, your tile damage skyrockets.
Family Bonus, Passives, Aether Power & Unique Abilities
The Astral Dwarfs bring a unique blend of utility and anti-minion aggression.
Family Bonus
The Astral Dwarf family bonus provides a passive dispel. A 20-25% chance to dispel a buff from all enemies at the end of the turn is sneaky good. It is unreliable, so you cannot plan your strategy around it, but when it triggers and wipes a Taunt or Defense Up, it can swing the match. It forces the opponent to play honestly.
Passives
These passives are what truly modernize Salniss:
- Superior Bypass Minions: She ignores minions completely. Her 500% damage goes straight to the hero's health pool. This effectively makes her a hard counter to "meat shield" strategies.
- Superior Resist Negative Minion Effects: She ignores the mana cuts, damage, or ailments from enemy minions (like those from Waterpipe or Miriam & Midnight).
- Perfect Accuracy: She never misses. This is vital against the Blind meta or Dodge heroes (like those in the Costume Kadilen/Bastet lineage). Her damage is guaranteed.
Aether Power
Attack Up is the perfect Aether Power for her. Boosting her already high attack by 20% for the first 6 turns ensures she hits her hardest right when you need to secure the first kill.
Legacy & Modern Relevance
- Historical Context: Upon release, Salniss was seen as a "Titan specialist who moonlights as an assassin." Her damage output was significantly higher than many contemporaries, and the Silence utility reminded players of a modernized Miki or Peters, but on steroids.
- Power Creep Analysis: A year later, 1233 Attack is no longer the highest number in the game, with new Temple Summon heroes pushing limits. However, two hits of 500% at Fast speed is a mechanic that ages very well. Pure damage percentages of 1000% total are rare.
- Modern Viability Verdict: Salniss remains High Tier. She is still a premier choice for War Attack teams and Titans. In PvP defense, the randomness of her second hit makes her slightly less reliable than smart AI heroes, but on offense, where you can target the Silence, she is a scalpel. She has not been crept out of the meta; she just has more competition.
Costume & Costume Bonus
As of this review, Salniss does not possess a costume. This review focuses on her base form, which is already a powerhouse.
Emblem Path Analysis
Salniss is a Ranger, and her role is purely to destroy things.
The Glass Cannon (Recommended)
- Path: Attack > Health > Defense
- Pros: Maximizes the 500% multipliers. With two hits, every point of attack adds up twice. Essential for Titan scores.
- Cons: She becomes slightly squishier, though her base stats are high enough to survive.
The Survivor
- Path: Defense > Health > Attack
- Pros: Keeps her alive to fire multiple times.
- Cons: Reduces her kill pressure. A sniper who leaves an enemy with 50 HP is a failed sniper.
Final Recommendation
For almost all players, the Attack Path is the only logical choice. You bring Salniss to kill, not to tank.
Strengths
- Massive Damage Output: 1000% total damage potential at Fast speed is elite.
- Utility: Silence is one of the strongest control effects in the game.
- Anti-Minion: Bypassing minions ensures her damage sticks, and damage amp scales with enemy minions.
- Reliability: Perfect Accuracy means no dodging her shots.
- Titan Utility: +50% damage received is a massive debuff for high Titan scores.
Weaknesses
- RNG Factor: The second hit is random. It might hit a target that is about to die anyway, or a target with Counterattack up (though Rangers can bypass that, it is a risk).
- Targeting Dead Enemies: There have been reports/mechanics where if the first hit kills, the second hit might target the same "dead" slot or effectively be wasted if not coded to seek a living target exclusively.
- No Cleanse/Dispel: She relies on her family bonus for dispels, which is RNG-based.
Best Game Modes
- Titans: S-Tier. High attack stat + Damage amplification debuff. She is a staple for Purple Titans and Mythic Titans.
- War Attack: A+ Tier. The ability to snipe and silence a key threat (like a healer or reviver) is invaluable.
- PvP Raids: A Tier. Great for picking off enemies, but requires careful timing.
- Events: A Tier. Fast damage is good for clearing bosses quickly.
Advanced Strategy & Team Compositions
Sample Team Ideas
- The "Yellow Hammer" Stack:
- Composition: Rhys (Attack Boost/Tiles) - Salniss - Anne - Ogima - Vivica (Toon).
- Why: Rhys boosts tiles, Salniss applies the damage amp debuff, and Anne/Ogima sweep the board with the increased damage active.
- The Titan Slayer:
- Composition: Guardian Gazelle - Salniss - C. White Rabbit - Wu Kong/Ranvir - Mikki (if off-color permitted) or Bertulf.
- Why: Salniss replaces the need for a secondary damage booster. Her +50% damage received stacks with Defense Down (Rabbit) and Elemental Defense Down (Guardian Jackal/C. Leo).
Counters & Anti-Synergies
- Counters: Taunt Heroes (Ludwig, Phorcys) can absorb her first hit. While she might bypass buffs with her class talent, if she doesn't, she wastes her Silence on a tank designed to take it.
- Anti-Synergy: Status Ailment Blockers (Hathor, Aramis) prevent her Silence and Damage Amp from landing, reducing her to just a damage dealer.
Advice for New Players
If you pulled Salniss early, rejoice. She will carry you through map stages by deleting bosses. Prioritize her leveling immediately. She is versatile enough to be your main sniper and your main Titan debuffer.
Advice for Veterans
Salniss is a luxury tool for your toolbox. You likely have other snipers, but do you have one that Silences and Amps damage and Bypasses minions? She is worth the Limit Break materials primarily for the Titan scores and for War depth against Minion/Dodge heavy teams. If you have newer 2025 snipers with higher stats, she might take a backseat in raids, but she never leaves the Titan team.
Community Corner: Hot Takes & History
The community reaction to Salniss was largely focused on her weapon. "Finally, someone brought a gun," was a common sentiment.
- The "Double Tap" Debate: Players initially debated whether the second hit targeting a random enemy was a bug or a feature. Many found it frustrating when she "double tapped" a corpse, but others appreciated the sheer damage when she focused fire on a single boss.
- Titan Queen: Almost immediately, math-savvy players realized her potential on Titans, comparing her favorably to Buster and Franz, but with 5-star stats and speed.
Final Thoughts
Salniss is what happens when you combine a tactical silencer with a brute-force executioner. She is not the most complicated hero to use—point and shoot—but the effectiveness of her kit is undeniable. While the randomness of her second barrel can occasionally lead to head-scratching moments, the sheer volume of damage and utility she outputs at Fast speed makes her a premier Holy hero.
Is she worth the mats? Yes. She is a star-studded blast of fresh air in a game often dominated by swords and sorcery. Just remember: always double-tap.
