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Empuzzled.com• Mar 10, 2024

Scath: The Void Tank Who Soaks It Up and Spits It Out

Overview

Scath is a 5-star Legendary Dark hero from the Construct family, introduced around March 2024. As a Paladin with Slow mana speed, he fits the classic archetype of a "tank"—a hero designed to sit in the center of your defense, absorb punishment, and punish the enemy for daring to hit him. His kit is a mix of massive healing, counterattacks, and a delayed damage burst that functions similarly to the famous pig, Gullinbursti, but with a Construct twist. He is the kind of hero who asks, "Is that all you got?" before exploding in everyone's face.

construct_nocturne

Hero Art & Visuals

Scath looks like a walking fortress fueled by purple void energy. He is a bulky, mechanical golem with glowing purple runes and a "head" that looks like it's barely containing a supernova. The design screams "durability." It is the visual equivalent of a "Do Not Touch" sign on a high-voltage fence. Compared to some of the more elegant or humanoid heroes, Scath is unapologetically industrial and intimidating, like a piece of heavy machinery that gained sentience and chose violence.

General Info

Hero data missing

Hero Stats

Scath boasts an impressive stat line that leans heavily into survivability. With 990 Defense and over 2033 Health at the base level (before limit breaks), he is an absolute meat shield.

  • Health: His HP is exceptional, easily breaking into the 2500+ range with limit breaks, making him one of the beefiest heroes in the game.
  • Defense: His defense is top-tier, ensuring that even strong snipers struggle to one-shot him.
  • Attack: While his attack stat of 943 isn't low, it is secondary to his role as a damage sponge.

Modern Benchmark Comparison: Even in the current meta, Scath's defensive stats are elite. He can stand toe-to-toe with the latest releases in terms of raw bulk. However, stats alone don't make a hero viable—especially at Slow speed.

Special Skill: Void Bomb

The Void Bomb is a three-part skill that tries to do everything at once, but at a delayed pace:

  1. Undispellable Regeneration: All allies regenerate 1290 HP over 3 turns. This is a massive amount of healing (430 per turn), and the fact that it cannot be dispelled is its strongest feature. Once he fires, your team is getting that health back unless they are killed outright or hit with a healing reduction ailment.
  2. Counterattack: The caster counterattacks with 145% damage for 3 turns. Note that this is only for Scath, not the whole team. This makes him a prickly target but doesn't protect his flanks.
  3. Stored Damage: He stores all damage dealt to him for 3 turns. When the effect ends (or if it were dispelled/cleansed, though this part is undispellable), he deals that stored damage to ALL enemies, capped at 1050 damage.

Analysis: The skill is a slow-burning fuse. The healing is fantastic, but the damage component relies entirely on the enemy hitting Scath after he has already fired. If they ignore him for 3 turns, he deals zero damage from the stored effect. It is a psychological weapon as much as a physical one.

By the Numbers

  • Mana Speed: Slow. He requires 12 tiles to charge, or fewer with mana troops and bonuses. In Rush Attack, he becomes Very Fast (6.5 tiles).
  • Healing Output: 1290 HP total / 3 turns = 430 HP per turn. This is significantly higher than most heal-over-time effects.
  • Damage Potential:
    • Max Burst: 1050 fixed damage to all enemies.
    • Total Potential: 1050 * 5 enemies = 5250 total damage (theoretical max).
    • Note: Achieving this max damage requires Scath to take a beating during the 3-turn window.
  • Construct Core: The Repair Core adds another layer. At 100% charge, it boosts all allies' health by 25%. This is effectively a massive overheal on top of the regeneration.

Family Bonus, Passives, Aether Power & Unique Abilities

The Construct family bonuses and passives are integral to Scath's identity, arguably more so than for other families because his "core" charges as he takes damage—which is exactly what he wants to do.

Family Bonus

The Construct family doesn't have a traditional "2/3/4/5 hero" bonus table in the same way; instead, they operate on the Construct Core mechanic.

Passives

  • Destructive Core (Repair Core): Scath has a Repair Core. When he casts his special, he boosts ally health by up to 25% based on how charged the core is. The core charges when he takes damage. Since he is Slow and likely taking hits before he fires, you will often trigger a significant health boost when he finally goes off.
  • Resist Special Skill Blocking: This is huge for a Slow hero. It means he cannot be stopped by Mindless Attack, Silence, or Spell Slay effects (like Miki or Proteus). He will fire if he gets the mana, ensuring his impact isn't easily neutralized by control heroes.

Aether Power

  • Defense Up: At the start of battle, he gets a defense buff for 6 turns. This helps him survive the initial onslaught of Fast heroes before he can get his healing engine running.

Legacy & Modern Relevance

  • Historical Context: Upon release, Scath was met with skepticism. Players compared him to a "5-star Gullinbursti" but noted the drawbacks of Slow speed in a meta dominated by Fast and Charge heroes. He didn't define the meta like some other Constructs (e.g., Nautica) but found a niche.
  • Power Creep Analysis: His stats are still relevant, but his mechanics feel slightly dated for a "modern" hero. The cap on his damage (1050) feels arbitrary and restrictive when newer heroes deal massive percentage-based damage that scales infinitely with attack buffs.
  • Modern Viability Verdict: Scath is a niche hero. He is not a universal solution.
    • Top-Tier PvP: He struggles. By the time he fires, the battle is often decided. Smart attackers can play around his damage storage by simply not hitting him or dispelling his counterattack (the only dispellable part).
    • Rush Attack: This is his playground. At Very Fast speed, he becomes a nightmare, constantly resetting health bars and threatening massive AoE damage.

Costume & Costume Bonus

Scath does not currently have a costume.

Emblem Path Analysis

Scath is a Paladin, which is the perfect class for his role. The Paladin talent gives him a chance to boost defense when damaged, making him even tankier.

  • Path: Defense > Health > Attack
  • Pros: Maximizes his ability to survive until he charges. Increases the value of his Repair Core (since 25% of a larger HP pool is more HP). Makes him a frustrating tank to take down.
  • Cons: His counterattack damage (based on damage received) might be slightly lower if his defense is too high, but survival is priority #1.

The Vengeful Spirit

  • Path: Attack > Health > Defense
  • Pros: Slightly increases tile damage.
  • Cons: Not recommended. Scath isn't there to deal tile damage; he is there to survive.

Final Recommendation

Go full Defense and Health. Scath's job is to exist for as long as possible. The longer he stays alive, the more likely he is to fire and turn the tide with his healing and delayed damage.

Strengths

  • Undispellable Healing: 1290 HP over 3 turns that cannot be wiped away is a massive safety net.
  • Immunity to Silence: The passive resistance to special skill blocking guarantees he can fire his skill once charged.
  • Rush War Monster: In Very Fast modes, he can keep the entire team overhealed permanently.
  • Repair Core: The immediate health boost (overheal) upon firing provides instant stabilization.

Weaknesses

  • Slow Speed: The biggest hurdle. In normal raids, he may never fire before dying.
  • Passive Damage: His damage output requires the enemy to hit him. If they ignore him (ghosting tiles or using DOTs), he does nothing offensively.
  • Damage Cap: The 1050 damage cap limits his potential against super-tanky teams or in events with massive HP pools.
  • Selfish Counterattack: He only counterattacks for himself, leaving his allies vulnerable to tile damage and snipers.

Best Game Modes

  • Rush Attack (War/Tournament): His best role. He is a top-tier tank or flank in Rush, where his slow speed is mitigated.
  • Map/Quest Farming: His massive healing and durability make him great for auto-farming hard stages where survival is key.
  • Tower Events: The overheal from his Core is valuable for surviving accumulating curses and damage.

Advanced Strategy & Team Compositions

Scath needs time. You must build a team that buys him that time or accelerates his mana.

Sample Team Ideas

  • The "Mana battery" Setup:
    • Ludwig - Scath - Xnolphod
    • Pairing him with mana boosters like Ludwig or Xnolphod can mitigate his Slow speed. If Ludwig flanks him, Scath can fire repeatedly, making the team unkillable.
  • The "Yellow/Purple" Rush Defense:
    • Scath (Tank) flanked by heavy hitters.
    • In Rush, put him in the center. Even if the attacker brings yellow heroes, his high defense and Paladin talent make him hard to break.

Counters & Anti-Synergies

  • Counters:
    • Mana Control (that isn't blocking): Heroes like Hel or Proteus who stop mana generation (rather than silencing the cast) can still shut him down.
    • Buff Blockers: If he is blocked from receiving buffs, he can't gain the counterattack or the damage storage status (depending on how the game codes the specific "storage" status, usually treated as a buff).
    • Dispellers: While the heal is undispellable, the counterattack is dispellable.
  • Anti-Synergies:
    • Dodgers: If you pair him with a hero that gives Dodge to everyone (like Kadilen C), enemies will miss Scath, meaning he stores no damage and deals no damage when the effect ends.

Advice for New Players

If you pull Scath early, he is a game-changer for PvE. He will carry you through the map stages simply because enemies won't be able to kill him. Level him up, put him in your tank spot for defense, and enjoy the free wins in lower arenas.

Advice for Veterans

Scath is a luxury hero for Rush Wars. If you already have top-tier Rush tanks (like Alfrike, Ludwig, or newer OP tanks), Scath might not displace them. However, his healing is distinctively powerful. Do not spend Alpha Aethers on him unless you are building a specific Rush defense or love the Construct family synergy. He is "good enough" at 4/80 or 4/85 for most uses.

Community Corner: Hot Takes & History

The community reaction to Scath was... mixed, to put it politely.

  • The "Better Gullinbursti" Debate: Many players immediately compared him to the 4-star hero Gullinbursti. One user noted, "He’s now kind of 5 Gullinbursti without overheal... and without increasing attack damage from that damage-storing buff."*
  • The Disappointment: A common sentiment was frustration with pulling him over other featured heroes. "Why did i even pull in this portal? Scath? Not interested... And i get this waste of roster space."
  • The Defense: Some players see his potential in specific niches. "Whoever underestimating this guy will experience a shock in fast wars and other events coz of unremoveable features."
  • The Verdict: Generally considered the "weakest" of the Constructs by the forum crowd, largely due to the Slow speed penalty not being justified by a "game-ending" skill.

Final Thoughts

Scath is a hero who suffers from being "fair" in an unfair game. His mechanics are cool, his tankiness is undeniable, and his healing is immense. But in an era of Fast heroes who delete entire teams in two turns, Scath is a diesel engine in a drag race. He is absolutely viable and even dominant in Rush Attack, but outside of that, he is often too slow to make the impact his scary artwork suggests. Keep him for the Rush, but don't expect him to revolutionize your daily raiding experience.

Final Verdict: A situational juggernaut. Unstoppable in Rush, passable elsewhere.


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