Snorri, The Dwarven Storyteller: Hitting You With Snowballs and Your Own Damage
Overview
Snorri is a 4-star Nature (Green) hero from the Myrkheim family, introduced in the Untold Tales 2 event. He arrives as a "Dwarven Storyteller," but don't let the cozy title fool you; his stories tend to end with his enemies frozen or soul-bound to his own suffering. As an Average speed sniper, he occupies a crowded niche, but his unique mechanicsβspecifically fixed damage and the Soul Bound statusβset him apart from the typical "hit-and-run" rangers. He is a modern hero designed to punish enemies for simply existing, or in his case, for daring to hit him back.

Hero Art & Visuals
Visually, Snorri is a delight. He looks like a festive dwarf who took "be one with the snow" a little too literally. Adorned with what appears to be snowman heads (hopefully not real ones) and clutching a snowball that radiates magical energy, he fits perfectly into the frosty aesthetic of the Myrkheim realm. The art style is vibrant and slightly whimsical, contrasting with the somewhat grim nature of his "Soul Bound" ability. Itβs hard to be intimidated by a guy with a snowman on his hat, until that snowball hits you for over 1000 damage.
General Info
Snorri "Dwarven Storyteller"
- Rarity




- Element
Nature - Class
Monk - Mana SpeedAverage
- Skill Types
- SourceS7 - Treasures of Flame and Frost
- Family
Myrkheim - Aether Power
Fiend Resist - Release DateAug 6, 2025
- AvailabilityCoach:Aug 6, 2027HA8:Aug 6, 2027
Hero Stats
Base Stats (No Emblems)
| Level | Attack | Defense | Health | πͺPower |
|---|---|---|---|---|
4/70 | 775 | 750 | 1364 | 757 |
4/75lb1 | 842 | 815 | 1482 | 815 |
4/80lb2 | 977 | 944 | 1718 | 931 |
Snorri sports a power of 757 and a stat distribution of 775 Attack, 750 Defense, and 1364 Health. In the context of modern 4-star heroes, these stats are respectable but quickly becoming "average" as power creep accelerates. Comparing him to the very latest releases like Breca (794 Power, 1502 Health), Snorri falls slightly behind in raw bulk, but his attack stat remains competitive for an Epic hero. He is certainly sturdier and hits harder than classic or even older event 4-stars, ensuring he can survive a few hits in the current metaβwhich is essential for his special skill to work effectively.
Special Skill: Bound by Tales

Bound by Tales
- Attacks the target with Frostfall Strike, dealing up to 1020 damage. Deals 30% more if the target is of the Fire element. This Special Skill never misses its targets.
- The target get Soul Bound for 3 turns. This effect can't be cleansed. (This effect will always bypass reflection.)
- All damage received by the caster is also dealt to all Soul Bound enemies. (Damage is shared between all Soul Bound enemies. This effect will not share damage coming from other shared damage sources or counterattacks.)
Snorri's special skill, Bound by Tales, is a fascinating mix of direct offense and punishment mechanics. First, the damage: "Up to 1020 damage." This is fixed damage, not a percentage of his attack stat. This is a crucial distinction. It means attack debuffs on Snorri won't reduce this damage (unless they specifically reduce special skill damage), and high defense on the enemy won't mitigate it as much as standard percentage-based hits. It consistently hits like a truck against 4-stars and even dents 5-stars. Second, the "Never Miss" clause is excellent against the annoying Dodge meta (looking at you, Rogues and Costume Kadilen users). Finally, the Soul Bound effect. This is the spice. For 3 turns, any damage Snorri takes is also dealt to the target. Itβs a "thorns" effect but targeted. This makes focusing Snorri down while he has a victim bound a painful proposition for the enemy team.
By the Numbers
Let's break down the math behind the storyteller:
- Mana Speed: Average. He needs 10 tiles to charge (9 with a high-level mana troop).
- Damage Output:
- Base Hit: Up to 1020 fixed damage. Against a standard 4-star with ~1400 HP, this is nearly a one-shot.
- Elemental Bonus: If the target is Fire, he deals +30% damage. That's roughly 1326 damage. He can practically delete a red hero despite the elemental disadvantage.
- Arctic Core Output: Fully charged, this deals roughly 312 Frost damage to ALL enemies.
- Total Potential: In a perfect scenario (Hit on Fire target + Full Core), he generates over 1300 single-target damage and ~300 AoE damage in one turn. For a 4-star, that is catastrophic output.
Family Bonus, Passives, Aether Power & Unique Abilities
The Myrkheim family brings a very modern set of passives that significantly boosts Snorri's value.
Family Bonus

S7 - Myrkheim
- Members of this realm have a Arctic Core.
- The Arctic Core is charged each time this character receives damage from normal attacks or Special Skills.
- The members of this realm have additional perks in Untold Tales II: Treasures of Flame and Frost stages.
Snorri benefits from the Myrkheim family bonus if paired with other heroes from the same family, though in 4-star tournaments, you might not always have a full family team. The primary benefit comes from his passives which function independently.
Passives
Passive Skills
Empowered Resist FrostThis character is immune to status ailments that deals Frost damage and gains 450 boosted health and 5% mana each time they resist.
Arctic CoreThe Arctic Core activates each time this character's Special Skill is cast- All enemies receive Corrosive Frost for 3 turns. With fully charged Arctic Core, the Corrosive Frost deals 209 Frost damage, and lowers the target's attack by -15% each turn. Deals extra damage against heroes with Minions or a Mega Minion.
- The Frost damage is scaled by the amount of charge in the Core. All charge is exhausted when the Core is activated.
Arctic Core: This is essentially a second special skill. It charges when he gets hit or uses his skill. When it fires, it deals Frost damage to all enemies and applies an Attack Down ailment. This adds a layer of AoE pressure to his single-target kit. The "Attack Down" (-15% stacking) is subtle but helps survival. Empowered Resist Frost: He is naturally resistant to Frost (Blue) damage. When he resists, he gains Boosted Health and Mana. This makes him an accidental counter to blue heavy hitters or DoT dealers.
Aether Power

Fiend Resist
At the start of each battle, this Hero is immune to new Fiends for 6 turns.
Fiend Resist: This is somewhat situational. While helpful against specific heroes (like Elizabeth or Viscar if you bring him to 5-star wars), in the 4-star realm, fiends are less common. Itβs a "nice to have" rather than a game-changer.
Legacy & Modern Relevance
- Historical Context: Snorri is a relatively new addition (Untold Tales 2), so he hasn't gathered dust yet. He represents the "new wave" of 4-stars that come with stats and passives that rival older 5-stars.
- Power Creep Analysis: His stats hold up well. The "Fixed Damage" mechanic is a great hedge against power creep; as enemy defense stats rise, percentage-based attackers lose effectiveness, but fixed damage remains constant (until health pools get too massive).
- Modern Viability Verdict: Snorri is highly viable, particularly in 4-Star Tournaments and Challenge Events. In standard 5-star wars, he can be a fun niche pick against Red tanks or heavy dodge teams thanks to his "Never Miss" and high fixed damage, but his stats will leave him fragile against modern legendary nukers.
Costume & Costume Bonus
As of this review, Snorri does not have a costume. This review focuses on his base form.
Emblem Path Analysis
Snorri is a Monk, which grants him a chance to resist status ailments. This is excellent for ensuring he can fire his skill.
The Sniper (Attack Path)
- Path: Attack > Defense > Health
- Pros: While his skill deals fixed damage, his tile damage (which is Green) still relies on his Attack stat. Boosting Attack helps in stack situations and Titan hits.
- Cons: His special skill damage does not scale with his Attack stat (it's fixed), so emblem Attack nodes give diminishing returns compared to a standard sniper.
The Storyteller's Shield (Defense/Health Path)
- Path: Defense > Health > Attack
- Pros: Snorri needs to survive to keep the Soul Bound active. Furthermore, for the Soul Bound to reflect damage, he needs to take damage and survive it. Higher HP allows him to absorb more punishment (and thus reflect more) without dying.
- Cons: Lower tile damage.
Final Recommendation
For most players, the Defense/Health path is recommended. Since his main damage source (Special Skill) is fixed and doesn't rely on his Attack stat, you get more value by making him sturdier. This ensures he lives long enough to cast his skill and utilize the Soul Bound mechanic effectively.
Strengths
- Fixed Damage: Deals consistent, high damage regardless of the enemy's defense buffs or high defense stats.
- Never Misses: A hard counter to Dodge heroes.
- Soul Bound: Punishes enemies for using AoE attacks or hitting him, effectively doubling the damage output on a specific target.
- Anti-Fire: Massive damage bonus against Fire enemies makes him a premier red-slayer.
- Passive Value: The Arctic Core provides free AoE damage and attack debuffs.
Weaknesses
- Average Speed: In a world of Fast and Very Fast heroes, Average can feel sluggish for a sniper.
- Fixed Damage Ceiling: While 1020 is great now, it won't scale if you buff his attack, and it won't scale as enemy HP pools continue to balloon in the future.
- Soul Bound Duration: 3 turns is relatively short; if the enemy board is dry or they don't hit him, the effect is wasted.
- Single Target: Primarily a sniper, so he struggles against summoner-heavy or wide-formation teams if he can't pick them off one by one.
Best Game Modes
- Buff Booster Tournaments: No, actually Bloody Battle is his playground. His fixed damage is brutal when healing is disabled, and he can snipe key threats.
- Challenge Events: Fixed damage is excellent for bypassing annoying boss mechanics or high defense mobs.
- Raids (vs Fire): If you see a bold red tank or flank, Snorri is your guy.
- 4-Star Tournaments: He is a top-tier contender here, especially in Rush (Very Fast) where he can fire repeatedly.
Advanced Strategy & Team Compositions
Snorri works best when he can isolate a target or when you can force the enemy to hit him.
Sample Team Ideas
- The "Stop Hitting Yourself" Team: Pair Snorri with Boril or Cyprian (Counterattack). If Snorri has Counterattack active AND Soul Bound, the enemy takes damage from the Riposte AND the Soul Bound reflection. Itβs a math nightmare for the opponent.
- The Green Stack: Almur (Elemental Def Down) + Caedmon (Dispel) + Snorri. Almur softens them up for tile damage, and Snorri finishes the job with his fixed nuke.
- The Minion eaters: Pair with Gevjon (if you have her) or Captain of Diamonds. Snorri's passive deals extra damage to minion owners, synergizing well with anti-minion strategies.
Counters & Anti-Synergies
- Cleanse: Soul Bound is uncleansable, which is a huge plus.
- Taunt: A Taunt hero can force Snorri to target them. While he will still hit them hard, it prevents him from picking off a high-value squishy target.
- Silence/Mana Control: As an Average hero, if he gets silenced (e.g., by Peters or Proteus), heβs just a tile bot.
Advice for New Players
Snorri is a fantastic pull. He hits harder than almost any Classic 4-star sniper (Lianna, Caedmon). Prioritize leveling him as your main Green damage dealer. Don't worry too much about the complex "Soul Bound" mechanics at first; just treat him as a guy who deletes enemies.
Advice for Veterans
You might look at a 4-star sniper and shrug, but the Fixed Damage is the key here. In events or Tower stages where enemies have absurd Defense stats, Snorriβs 1020 damage ignores that defense. He is a valuable tool for your depth teams in War and a star in Epic tournaments. He is worth the Limit Break if you care about tournament loot.
Community Corner: Hot Takes & History
The community reaction to Snorri has been generally positive, with a mix of amusement at his art and respect for his damage.
- "Oh snorri, he seems so precious" - A player charmed by his snowball-toting design.
- "He seems rly good for tanking in tourneys" - Noted by players realizing that the Soul Bound mechanic punishes attackers for trying to kill the tank.
- There is some debate on his primary role, with polls split between "Damage Dealer" and "Incoming Damage Sharer," highlighting his hybrid nature.
- The comparison to Motsognir (his 5-star release partner) often puts Snorri in the shadow, but for 4-star content, he is arguably more aggressive.
Final Thoughts
Snorri is a hero who encapsulates the fun of Empires & Puzzles: silly artwork hiding a serious punch. He isn't just a storyteller; he's a story ender. With a special skill that hits with the subtlety of an avalanche and a passive that keeps the pressure on, he is a must-level for anyone serious about their 4-star roster. Just remember: don't eat the yellow snow, and definitely don't let Snorri throw the white snow at you.
Verdict: A top-tier 4-star Sniper with unique utility. Level him, Emblem him (Health/Def), and let the snowballs fly.
Note: This review is based on the hero's stats and abilities as of December 2025. Game balance changes may affect viability.
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