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Empuzzled.com• Oct 7, 2024

Swiftpaw, The Sly Assassin: Silence the Lambs and Starve the Healers

Overview

Swiftpaw arrived in Empires & Puzzles in October 2024 as part of the Covenant Summon, introducing herself as a sleek, dangerous member of the Fox Family. As a 5-star Dark Rogue, she plays the role of a disruption sniper—someone who takes out a key target not just with damage, but with silence. While her "average" speed might raise eyebrows in a "fast" world, her passive ability to cripple enemy healing makes her a unique tactical asset. She is like that one friend who doesn't just win the argument but ensures you can't recover from the roast afterward.

fox_swiftpaw

Hero Art & Visuals

Swiftpaw features a fantastic character design that leans heavily into the "rogue assassin" archetype. She is an anthropomorphic silver fox clad in leather armor and a purple cowl, wielding a wicked-looking dagger. The art style is sharp and modern, capturing a mischievous yet deadly expression. Unlike the brutish warriors often seen in the game, Swiftpaw looks like she would pick your pocket, slit your throat, and steal your buffs before you even realized she was there. It is a refreshing and character-rich design that fits perfectly with her tricky gameplay mechanics.

General Info

Hero data missing

Hero Stats

Swiftpaw's stats were respectable upon her release but are beginning to show age compared to the titans of late 2025. Her base power of 1142 sits significantly lower than the modern standard, which now regularly pushes past 1260.

  • Attack: Her base attack is solid, allowing her snipe to sting, but it lacks the bone-crushing weight of newer attackers.
  • Defense & Health: She is reasonably sturdy, especially with the Rogue talent to dodge, but she is by no means a tank.
  • Verdict: Her stats are currently "Average." They are serviceable for war and tournaments but will require Limit Breaking to hold up against the latest creep.

Special Skill: Swift Little Friends

Swiftpaw's special skill, Swift Little Friends, is a mixed bag of high utility and slightly outdated delivery.

  1. The Snipe (540% Damage): A 540% hit is hefty. It will delete or severely maim most enemies without defensive buffs. However, being single-target at Average speed is a significant drawback in a meta dominated by multi-hitters and Fast snipers.
  2. The Silence (3 Turns): This is the tactical meat of the skill. Silencing a key threat—like a reviver (Mother North) or a devastating tank (Phorcys)—can win you the match. Three turns is a generous window to clear tiles or finish them off.
  3. The Minions: She summons Sly Fox Minions for herself and nearby allies. These minions are incredibly fragile with only 5% HP, but they possess a massive 100% attack stat inherited from the caster.

The Minion Quirk: The Sly Fox Minions have an 80% chance to dodge attacks. Crucially, community testing suggests that when the minion dodges, it avoids taking damage itself, but it does not protect the owner from that damage. The damage bypasses the minion and hits the hero. This means these minions are not meat shields; they are offensive tools designed to stay alive, deal damage, and steal buffs.

By the Numbers

  • Mana Speed: Average (10 tiles). With a Lv. 23 Mana Troop, this drops to 9 tiles, which is the sweet spot for usability.
  • Damage Potential: With ~1500 Attack (LB2), a 540% hit deals roughly 8100 raw damage value (before defense reduction). This is a kill shot on many weakened heroes.
  • Minion Damage: The minions inherit 100% attack. If Swiftpaw has 1500 Attack, each minion hits for a substantial amount. With three minions active (caster + nearby), that is an extra ~4500 raw damage output per turn from slash attacks.
  • Healing Reduction: The passive reduces ALL enemy healing by 50%. If an enemy healer normally restores 1000 HP, they now only restore 500 HP. Over a long battle, this "negative damage" can amount to thousands of effective health denied to the enemy.

Family Bonus, Passives, Aether Power & Unique Abilities

The Fox Family brings a set of mechanics that are arguably more powerful than Swiftpaw's direct special skill.

Family Bonus

The family bonus summons a Sly Fox Minion at the start of the battle. This gives Swiftpaw immediate access to her dodge/steal mechanic and extra slash damage right from turn one. It is a nice buffer, though the 5% HP means a stiff breeze might knock it over if it fails to dodge.

Passives

Decreased Healing (-50%): This is Swiftpaw's superpower. It is an "aura" effect that is always active as long as she is alive. It cripples heal-heavy defenses and makes high-health tanks much easier to grind down. It turns top-tier healers like Hathor or sorrowful tanks like Nautica into much more manageable threats.

Aether Power

Special Boost: This increases her special skill damage for the first 6 turns. It helps her secure that first kill if you can charge her quickly, but given her Average speed, you might not fire within that 6-turn window without a good board.

Legacy & Modern Relevance

  • Historical Context: When released, Swiftpaw was seen as a solid but not "meta-breaking" hero. She was often compared to older snipers and found wanting in speed, but praised for her passive.
  • Power Creep Analysis: The game has moved towards Faster speeds and "Hit All" skills. A "Hit 1" Average hero is hard to justify on defense today.
  • Modern Viability Verdict: Swiftpaw is Niche Viable. She is not a universal defense hero. Her home is on Offense in wars and raids, specifically brought in to counter heavy healing teams or to snipe-and-silence a specific problem hero. She is effectively a "Tech Pick" rather than a "Main Carry."

Costume & Costume Bonus

There is currently no costume available for Swiftpaw.

Emblem Path Analysis

As a Rogue, Swiftpaw has one of the best talent classes in the game. The chance to dodge direct damage pairs perfectly with her survival needs.

  • Path: Attack > Defense > Health
  • Pros: Maximizes the damage of her 540% snipe and, crucially, increases the attack value of her minions (which inherit 100% Attack).
  • Cons: She remains somewhat squishy.

The Survivalist Build

  • Path: Defense > Health > Attack
  • Pros: Keeps her alive longer to maintain the -50% healing aura.
  • Cons: Her snipe loses its lethal edge, and her minions become less threatening.

Final Recommendation

For most players, the Attack Path is recommended. You bring Swiftpaw to kill something. Make sure she does it. Her minions hitting harder is a significant bonus that adds up over time.

Strengths

  • Healing Suppression: The -50% healing passive is elite. It completely changes the math of a battle against stall teams.
  • High Damage Snipe: 540% is enough to one-shot or finish almost anyone.
  • Silence: Shutting down a hero for 3 turns is often as good as killing them.
  • Buff Stealing Minions: If her minions dodge, they steal buffs. This can strip valuable buffs like Taunt or Defense Up from enemies.

Weaknesses

  • Average Speed: For a single-target sniper, Average speed is painfully slow in the current fast-paced meta.
  • Fragile Minions: With only 5% HP, the minions die to almost any AoE damage if they fail their dodge roll.
  • Odd Dodge Mechanic: Since the minions don't protect the owner when they dodge, Swiftpaw herself takes full damage from skills that bypass the minion layer.
  • Single Target: She offers zero board control or AoE damage.

Best Game Modes

  • Alliance Wars (Offense): Excellent against Field Aid (Healing) wars or teams relying on big healers.
  • Tournaments (Buff Booster): Her minions can steal buffs, which counts toward your boost.
  • PvE / Map Stages: The silence is great for shutting down bosses.

Advanced Strategy & Team Compositions

Swiftpaw shines when you treat her not just as a sniper, but as a utility support who happens to deal damage.

Sample Team Ideas

  • The "No Heals For You" Team: Pair her with other healing reducers or blockers (like Percolg or older Sand Empire heroes) to completely negate enemy recovery.
  • The Minion Horde: Pair her with Freya or Frosth. Freya buffs minion attack, making Swiftpaw's 100% attack minions hit like trucks.
  • The Purple Stack: Use her with a defense down hero like Tiburtus (C) or Cheshire Cat. Fire the defense down first, then Swiftpaw for the kill.

Counters & Anti-Synergies

  • Minion Killers: Heroes like Grimsteel or Ognimh who destroy minions will render her family bonus and secondary skill useless.
  • Dodge Bypassers: Rangers or heroes with "Never Miss" skills ignore her Rogue talent.
  • Taunt: If a Taunt hero fires before her, her snipe is wasted on a meat shield (unless her minion manages to steal the Taunt, which is rare but hilarious).

Advice for New Players

If you pulled Swiftpaw early, she is a fantastic boss killer. Her silence will save your team from wiping against hard map bosses. Level her up, but focus on keeping her alive with healers, as she can be fragile.

Advice for Veterans

She is a luxury tool. Do not prioritize her over top-tier Fast heroes or massive AoE hitters. However, if you struggle against timeout defense teams or healer-heavy war defenses, she is worth maxing as a specialized counter. Do not spend Alpha Aethers on her unless you absolutely love the Fox Family synergy.

Community Corner: Hot Takes & History

The community reaction to Swiftpaw was mixed, leaning towards "good passive, mediocre skill."

  • The Dodge Confusion: There was significant confusion regarding her minions. As one player noted, "Her minion dodges damage, not the hero...so the damage that would have otherwise been absorbed by the minion is dealt to the hero." This realization dampened the hype for her survivability.
  • The Passive Praise: Conversely, the passive was universally lauded. "The Fox -50% healing passive is so powerful that... these cards would almost still be stronger than anything released pre-2023 even if the special skill literally said 'do nothing'."
  • The Speed Complaint: A common sentiment was, "We have a new sniper at average speed... I think this one should be fast."

Final Thoughts

Swiftpaw is a hero who lives and dies by her passive. If the enemy team relies on healing, she is a 5-star superstar who drags them down to earth. If they are a pure rush-attack team, she is just an average sniper who might die before firing. She is not the queen of the arena, but she is a very capable assassin to have in your roster for those specific, annoying battles where you just need everyone to stop healing.

Final Rating: A strong B+ for utility, brought down to a B for speed. Keep her for the healers; silence her critics.

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