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MMMiaMMM
L33t-Vortex
Arkin
Chad
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King Klecko
Shazam
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Combonator
MMMiaMMM
L33t-Vortex
Arkin
Chad
Hoots
Regina
King Klecko
Shazam
MyB!
Author Empuzzled.com
PublishedMar 20, 2025
Last UpdateDec 20, 2025

Tealmoine: The Sandman of the Moths

Overview

Tealmoine is a 5-star Legendary Ice hero from the Moths family, released in March 2025. He serves a unique hybrid role as a fast-speed healer, buff stealer, and crowd controller. Visually appearing as a muscular, blue-skinned monk with moth attributes, he brings a distinct "monk-meets-insect" vibe to the roster. Unlike the typical heavy hitters of the Ice element, Tealmoine focuses on surgical disruption and sustain. He is the guy you bring when you want to borrow the enemy's buffs permanently and tell their key hero to take a forced nap.

Hero Art & Visuals

The artwork for Tealmoine is quite striking. He looks like what would happen if a serene monk decided to meditate inside a cocoon and emerged as a moth-human hybrid. He sports a traditional conical hat, prayer beads, and a staff, but with moth antennae and wings. The color palette is a cool mix of deep blues and teals, fitting his name and element perfectly. It is a refreshing departure from the usual knights and wizards, leaning heavily into the "Moth" family aesthetic which combines insectoid features with somewhat mystical or tribal attire.

General Info

Hero data missing

Hero Stats

Tealmoine's stats reflect his role as a sturdy support hero. With 1293 Defense and 2084 Health at maximum level (without Limit Break), he is built to survive. Compared to the very latest heroes released in December 2025 (like Adelitza with 1297 Defense and 2263 Health), Tealmoine's stats are slightly behind the absolute cutting edge but remain firmly in the "modern and competitive" tier. He is not squishy by any means, and his stat distribution leans towards survivability, which is exactly what you want in a healer/controller.

Special Skill: Bizarre Mist

Analysis: "Bizarre Mist" is a Fast speed skill that does three very different things at once:

  1. Buff Stealing: He steals all dispellable buffs from the target and randomizes them onto his allies. This is incredibly potent against buffers. Instead of just dispelling a Taunt or Attack Up, he turns the enemy's advantage into your own.
  2. Deep Sleep: The target is put into Deep Sleep. This is a crowd control mechanic where the enemy cannot gain mana or attack. They take +80% increased damage while asleep. The catch is they wake up after taking 750 damage. Since it is "Deep" sleep, it requires a significant hit to break, unlike normal sleep which breaks on any damage. Note that this effect is uncleansable, making it a death sentence for the duration if not managed.
  3. Healing: A flat 30% heal for all allies. At Fast speed, this makes him an excellent emergency medic.

This combination allows Tealmoine to neutralize a threat, swing the momentum by stealing buffs, and patch up his team, all in one move.

By the Numbers

  • Mana Speed: Fast. He charges in 8 tiles. With a level 23 Mana Troop (or level 11 Magic/Styx/Cyclops troop) and his Monk talent (if active) or emblem bonuses, he can easily become functionally Very Fast (7 tiles) or just extremely reliable.
  • Healing Potential: 30% of max health. For a modern team with an average of 2500 HP, that is a 750 HP heal for everyone. At Fast speed, this healing output per turn is very high compared to Average speed healers.
  • Deep Sleep Damage Cap: The enemy wakes up after 750 damage. This threshold is high enough to withstand stray tile damage or light minion hits, but a solid Special Skill or a cascade of tiles will wake them. The +80% damage received means that the 750 damage cap is reached very quickly—effectively, the next decent hit on them will hurt nearly double.

Family Bonus, Passives, Aether Power & Unique Abilities

Family Bonus

The Moth family bonus likely involves mana generation or stat boosts typical of recent families, encouraging you to pair him with other Moths like Pepperbleu or Chunkyroi.

Passives

Dodge Special Damage: He has a 15% chance to dodge damage from Special Skills. While 15% is not a strategy you can rely on, it is a nice survival bonus that can occasionally save him from a sniper shot.

Aether Power

Bulwark: This Aether Power reduces damage received from Special Skills. This further cements his role as a tanky support hero who is hard to remove from the field, allowing him to fire his heal and sleep multiple times.

Legacy & Modern Relevance

  • Historical Context: Released in early 2025, Tealmoine was part of the "Night of the Moths" wave. He was immediately recognized as a high-utility hero, effectively a modern Swiss Army knife for offense.
  • Power Creep Analysis: Nine months later, his stats have held up reasonably well. While the "Titan Hunter" and "Three Kingdoms" heroes of late 2025 have pushed the stat ceiling slightly higher, Tealmoine's mechanics remain top-tier. Fast healing combined with uncleansable crowd control is rare.
  • Modern Viability Verdict: He remains highly viable, particularly in PvP offense. The ability to completely shut down a problematic tank or winger (like a reviver) while healing your team is timeless. He is less dominant on defense now than at release due to the prevalence of ailment blockers and cleansers, but on offense, he is still a star.

Costume & Costume Bonus

As of this review, Tealmoine does not have a costume.

Emblem Path Analysis

Tealmoine is a Monk. This class allows him to withstand status ailments, which is crucial for a healer.

  • Path: Defense > Health > Attack
  • Pros: Maximizes his staying power. He needs to survive to heal and control. The longer he lives, the more annoying he is.
  • Cons: His tile damage will be lower, but he isn't brought for damage anyway.

The Tile Support

  • Path: Attack > Defense > Health
  • Pros: Increases tile damage for titans or stack attacks.
  • Cons: Makes him significantly squishier, risking him dying before he can cast his clutch heal.

Final Recommendation

For almost all players, the Survivor (Defense/Health) path is the way to go. His primary job is utility, not damage dealing.

Strengths

  • Utility Compression: Heals, steals buffs, and disables an enemy all in one Fast skill.
  • Buff Stealing: Turns enemies' strengths (Taunt, Dodge, Attack Up) against them.
  • Deep Sleep: A potent disable that also acts as a damage amplifier (+80% received damage is huge for setting up a kill).
  • Speed: Fast mana makes him proactive rather than reactive.

Weaknesses

  • Passive Damage Wakes Sleep: Minions, Fiends, and DoT can wake the sleeping target prematurely, wasting the control effect (though the damage amp helps kill them faster).
  • Passive Resistance: Newer heroes (like Owls) or those with specific passives may resist the mana/sleep effects.
  • Single Target Control: He only sleeps one target, so he cannot stop a full team rush alone.

Best Game Modes

  • PvP Raids/War (Offense): This is his kingdom. You can target the specific threat (e.g., a reviver on the wing or a taunter) and shut them down while healing your team.
  • Buff Booster Tournaments: He is a monster here. Stealing buffs in a mode where buffs equal attack power is devastating.
  • Bloody Battle: He loses his healing, but the Buff Steal and Sleep are still functional. However, his value drops significantly here.

Advanced Strategy & Team Compositions

The "Surgical Strike" Team

Pair Tealmoine with a heavy sniper.

  • Composition: Tealmoine + Sniper (e.g., Gelert, Rochefort)
  • Strategy: Fire Tealmoine first to put the target to sleep (+80% damage received). Immediately follow up with the Sniper. The damage amp will likely result in a one-shot kill on almost any hero, even through defensive buffs (which Tealmoine stole).

The "Mothball" Defense

  • Composition: Tealmoine (Flank) + Tanky Center
  • Strategy: Use him on the flank of a strong tank. If the attacker dumps tiles into the tank, Tealmoine charges fast, heals the tank back up, and disables an attacker.

Counters & Anti-Synergies

  • Counters: Heroes who block ailments (e.g., Hathor, Garnet) or possess passives that resist mana effects (e.g., Owls) neutralize his Deep Sleep.
  • Anti-Synergy: Do not pair him with "summoner" heroes that produce minions with uncontrollable damage if you want the sleep to last. Minion pokes will wake the enemy up instantly (after 750 dmg), removing the CC element.

Advice for New Players

If you pulled Tealmoine early, congrats! He will carry your team. Focus on keeping him alive. Don't worry about the complex mechanics of Deep Sleep yet; just use him as a fast healer who also stops the "scary boss" from hitting you for a few turns.

Advice for Veterans

Tealmoine is a tactical tool. Use him to counter heavy buffers like Phorcys or Ludwig. The timing of his skill is key—don't just fire him whenever. Wait for the enemy to buff up, then steal it. Or wait until you have a sniper ready to capitalize on the sleep damage bonus. He is worth the Limit Break if you lack other fast offensive healers/controllers, but check if your roster already has enough dispellers.

Community Corner: Hot Takes & History

The community reaction to Tealmoine was generally positive, with many praising his art and utility.

  • One player noted, "Tealmoine is what happens when Tang Sanzang transforms into a moth," highlighting his unique design.
  • There was some disappointment regarding Deep Sleep mechanics: "Unlike regular sleep, Deep Sleep is impacted by damage from minions... that's a bummer." This confirms that minion management is key when using him.
  • However, the combo potential was quickly identified: "The Teal then Mortewitch combo is a death sentence, hitting for 4k."
  • Interestingly, players found him useful against "wings" (heroes in the corner positions): "He is awesome for putting wings to sleep, and putting missing hero tiles into a deep sleeping tank."

Final Thoughts

Tealmoine is a beautifully designed hero who offers a sophisticated kit for thoughtful players. He isn't a "press button to win" damage dealer; he requires you to pick your target and timing. But when played correctly, he can dismantle an enemy defense by stealing their protection and putting their MVP in a coma. While he doesn't have a costume yet, the base hero is robust enough to earn a spot on many war teams.

Verdict: A top-tier utility hero who has aged gracefully. If you like controlling the flow of battle, Tealmoine is your moth.

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