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Empuzzled.com• Sep 18, 2022

Adalinda, The Princess of the Hunt: Def Down, Fiends, and Destruction

Overview

Adalinda, the "Princess of the Hunt" from the Plains Hunter (Monster Hunter) family, is an Ice (Blue) Paladin who burst onto the scene in late 2022. Designed as a punisher of healers and a breaker of defenses, she combines a heavy hit-3 with a nasty defense down and a unique fiend mechanic. While she hails from an era before the "Power Creep" dial was ripped off the console, her utility keeps her relevant in specific niches long after her raw stats have faded from the leaderboard.

monster_hunter_adalinda

Hero Art & Visuals

Adalinda sports a look that says, "I'm not here to play nice." Clad in heavy, scaled armor that looks harvested from the very beasts she hunts, she wields a chained weapon that implies she prefers her enemies close—and preferably suffering. The Monster Hunter aesthetic is strong here, blending high fantasy with a gritty, trophies-of-war vibe. It's a solid design that communicates bulk and danger, fitting for a Paladin class hero.

General Info

Hero data missing

Hero Stats

Stat Analysis: Let's be real: by 2026 standards, Adalinda's stats are showing their age. With a base power of 888 and stats hovering around the 800-900 mark, she is significantly behind modern heroes who effortlessly push 1300+ attack and 2400+ health. Her defense (877) and health (1695) are low enough that she risks being "one-shot" by modern snipers if not protected. However, her Paladin class offers a small buffer, and her utility doesn't strictly rely on her having the highest attack stat in the game.

Special Skill: Hunting Charge

Skill Analysis: "Hunting Charge" is a Swiss Army knife of offensive pressure.

  1. The Hit: 395% damage to three targets is respectable. While her attack stat is lower, the multiplier is high enough to soften up defenses.
  2. The Fiend: This is the sleeper hit. The Bone Trap Fiend damages enemies (weak damage due to her low attack stats), BUT it absorbs healing equal to 35% of the target's max health. In a meta where enemies have massive HP pools, this fiend becomes stronger. If an enemy has 3000 HP, this fiend absorbs 1050 healing before disappearing. That is a massive healing block.
  3. The Defense Down: -56% defense for 4 turns to three targets. This is near the cap for defense down. It turns even the tankiest enemies into paper, setting them up for a wipe from your other hitters.

By the Numbers

Let's break down why she still works despite the stat gap.

  • Mana Speed: Average. With a level 23 mana troop (or smaller with family/costume bonuses from others), she charges in 9 tiles. This syncs perfectly with other Average speed destroyers.
  • Healing Block: As mentioned, the 35% Max Health absorption scales with your enemy.
    • 2022 Enemy (1800 HP): Absorbs ~630 HP.
    • 2026 Enemy (2800 HP): Absorbs ~980 HP.
    • Verdict: Her fiend actually gets better as power creep advances enemy health pools.
  • Defense Drop: -56% is huge. A standard tile hit doing 100 damage might do ~220 damage after this debuff. It is a massive force multiplier for your team.

Family Bonus, Passives, Aether Power & Unique Abilities

Family Bonus

The Plains Hunter family bonus gives Attack (+5% to +20%). It's a nice little bump, but given how rare these heroes are, you likely won't be running more than 2 together. It helps patch her lower attack stat slightly.

Passives

  • Special Damage Reduction: A 10% chance to drop special skill damage to 1. It's low odds (RNG dependent), but when it triggers, it saves her life. It's a nice "get out of jail free" card.
  • Hunter's Mark: Applies a DoT that stacks up to 1500 damage. In long fights, this adds up, but usually, the battle is decided by the defense down before this passive kills anyone.

Aether Power

Fiend Resist: At the start of battle, she is immune to Fiends for 6 turns. This is incredibly useful in modern wars where fiend summoners are rampant. It ensures she keeps her health pool intact early on to fire her crucial special.

Legacy & Modern Relevance

  • Historical Context: Upon release, Adalinda was a top-tier threat. The -56% defense down was terrifying, and she was a staple in Blue stacks for both raids and wars.
  • Power Creep Analysis: Her raw durability is her biggest liability now. She cannot trade blows with modern Construct or Astral heroes. Her damage output has also fallen off; 395% of 800 attack is very different from 395% of 1300 attack.
  • Modern Viability Verdict: Niche but Deadly. She is no longer a standalone carry. However, she remains Top Tier for Titans (specifically Red Titans) due to the defense down. In PvP, she is a "setup" hero. You don't bring her to kill; you bring her to make sure your other heroes kill. The scaling nature of her fiend means she is still a hard counter to heavy healing teams.

Costume & Costume Bonus

This hero currently does not have a costume.

Emblem Path Analysis

Adalinda needs to survive to fire. Her damage comes from the defense down allowing others to hit hard, not necessarily her own hit.

  • Path: Defense > Health > Attack
  • Pros: Maximizes her staying power. Her base defense is decent, so scaling it makes her much tougher. The Paladin class talent (Defense Up on damage) synergizes well with high defense.
  • Cons: Her hit will be softer, and her fiend damage (based on attack) will be negligible.

The Glass Cannon

  • Path: Attack > Defense > Health
  • Pros: Maximizes the initial hit and the tick damage of the fiend.
  • Cons: She will likely die before firing in the current meta. Not recommended unless you have heavy taunt protection.

Final Recommendation

For most players, the Survivor path is recommended. You bring her for the -56% Def Down. If she's dead, she can't cast it. Keep her alive.

Strengths

  • Massive Defense Down: -56% to 3 targets is game-changing.
  • Anti-Heal Scaling: The fiend absorbs healing based on % of target's HP, making it effective against modern behemoths.
  • Aether Power: Fiend immunity is great for survival in the current meta.
  • Titan Utility: Essential for high scores on Red Titans.

Weaknesses

  • Outdated Stats: She is squishy by modern standards.
  • Average Speed: In a world of Very Fast/Charge heroes, Average can feel slow without mana support.
  • Low Fiend Damage: The damage tick from the fiend is barely noticeable due to her low attack stat relative to modern defense stats.

Best Game Modes

  • Titans (Red): Essential. The defense down is critical.
  • Alliance Wars: Great for cleanup teams or breaking tanky red centers.
  • Tournaments: Strong in Rush Attack (Very Fast speed mitigates her Average speed drawback).
  • Events: Useful for boss waves where you need to maximize damage quickly.

Advanced Strategy & Team Compositions

Sample Team Ideas

  • The "Blue Crush" (Titan/Offense):
    • Kiril (C) + Frida/Arthur + Adalinda + Sobek/Pengi + Miki
    • Why: Kiril boosts attack, Frida/Arthur gives Elemental Def Down, Adalinda gives Regular Def Down. The resulting tile damage is astronomical.
  • The "Minion/Fiend Spam":
    • Adalinda + Waterpipe + Pengi
    • Why: Adalinda softens them up, Waterpipe controls mana, and Pengi blasts everyone. Adalinda's fiends prevent the enemy from healing back up from the assault.

Counters & Anti-Synergies

  • Cleansers: Any fast cleanser (e.g., Vivica, Ariel) removes her defense down, neutralizing her main threat.
  • Minion Summoners: While she summons fiends, enemies who summon minions can sometimes "push off" fiends if the minion cap is reached (though mechanics vary, generally fiends block minion slots, but strong minion spammers can outpace her).
  • Taunt: If she hits a Taunt hero, she only applies the debuff to one target instead of three.

Advice for New Players

If you pulled Adalinda, celebrate! She is a fantastic anchor for your Blue team. Prioritize leveling her. She will carry you through map stages and raid tiers simply by making enemies weaker. Pair her with any healer to keep her alive.

Advice for Veterans

She's likely a bench player for your main war hits unless you are facing Red tanks or need a specific counter to a heavy healer. However, do not strip her emblems. She is still a Titan staple. If you have newer blue hammers (like the Construct or Astral heroes), they take priority for Limit Breaks, but Adalinda is worth keeping at 4/80 +20 emblems for depth.

Community Corner: Hot Takes & History

  • The "OP" Days: Back in 2022, players called her "Completely Broken" and "OP". One player noted, "Take the fiends away and this card would still be powerful."
  • The Titan Queen: Even early on, the community recognized her value: "She is top tier on red titans... probably the best in your blue event synergy."
  • The Stat Debate: Users debated her role, with many realizing early on that while her hit was hard, her utility was the real prize. "Adalinda and Sobek usually kill off the 3 targets... pairs well with Frida."

Final Thoughts

Adalinda is the perfect example of how utility beats stats. While she might not have the shiny 1300+ power of the new kids on the block, a -56% defense down is a timeless ability that never goes out of style. She has transitioned from a terrifying raid boss to a specialized tool for Titans and strategic offensive stacks. She may no longer be the queen of the arena, but she is certainly still the Princess of the Hunt.

Verdict: A solid, reliable veteran who deserves a spot in your roster, specifically for Titans and anti-heal strategies.


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