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Empuzzled.com• Oct 3, 2022

Alucard: The Vampire Scion Who Turns Minions Into Fuel

Overview

Alucard is a Classic 5-star Legendary Fire hero released during the Return to Morlovia event in 2022. Representing the quintessential vampire hunter archetype (or vampire scion, to be precise), he was designed with a singular, predatory purpose: to punish minion summoners with extreme prejudice. Operating at Very Fast speed, he brings a kit that converts enemy assets into ally advantages. This review focuses on his base form, though we will touch upon how his costume has impacted his standing in the game. He remains one of the most mechanically satisfying heroes to use when the board is flooded with tiny enemies.

halloween_alucard

Hero Art & Visuals

The base artwork for Alucard leans heavily into the aristocratic vampire aesthetic. With flowing white hair, a high-collared green and red coat, and a menacing clawed hand, he looks every bit the part of a supernatural noble. The color palette of deep reds, emerald greens, and pale skin tones contrasts sharply with the game's usual bright and saturated style. It captures a gothic elegance that fits the Morlovia theme perfectly, distinguishing him from the brutish warriors or radiant clerics often found in the Fire element.

General Info

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Hero Stats

When looking at Alucard's base stats in the current era, the effects of power creep are undeniable. With a base attack of 852 and defense hovering around 803, he falls significantly behind modern heavy hitters who frequently breach the 1300 attack mark raw. To put it bluntly, his base stats are fragile by today's standards. Without emblems, limit breaks, or his costume bonus, he struggles to survive against the raw damage output of newer heroes. However, his specific role relies less on tanking hits and more on firing first, which mitigates the stat deficiency slightly, but he is certainly a "glass cannon" in his original form.

Special Skill: Vampiric Curse

Alucard's special skill, Vampiric Curse, is a masterclass in utility over raw destruction. At Very Fast speed, he hits three targets for 250% damage. While the percentage seems modest compared to modern nukers, the secondary effects are where the magic happens.

First, he destroys all minions from the target and nearby enemies before dealing damage. This is crucial because it ensures his damage isn't absorbed by meat shields. Furthermore, recent updates have clarified that this effect also deals significant damage to Mega Minions (approximately 50% of their max HP), keeping him relevant against newer threats.

The true power lies in the conversion mechanics:

  1. Healing: 10% health recovery for all allies per destroyed minion. If he clears 9 minions (3 per enemy), that is a 90% team-wide heal. Even clearing 3 minions provides a respectable 30% heal.
  2. Mana: 3% mana for all allies per destroyed minion. Clearing a full house of minions can grant 27% mana to your team, potentially charging your slower heroes instantly.
  3. Bypass: The attack ignores defensive buffs, including counterattacks. This makes him safe to fire into heroes like Cyprian or Boril without fear of suicide.

By the Numbers

  • Mana Speed Analysis: As a Very Fast hero, he charges in 6.5 tiles. With his Morlovia family bonus (up to +12% mana generation) and a level 11 mana troop (or lower with the bonus), he can easily charge in 6 tiles. This speed is his greatest asset.
  • Damage Calculation: With a base attack of 852, a 250% hit deals roughly 2,130 damage (unmitigated). This is low in the modern meta. However, because he bypasses defense buffs, this damage is consistent and reliable, unlike other hitters who get walled by defense-up buffs.
  • Healing Potential: Against a typical 3-minion per hero setup on three enemies (9 minions total), he heals the entire team for 90% of their max health. This makes him potentially the strongest healer in the game under specific conditions.
  • Mana Generation: That same 9-minion scenario generates 27% mana for all allies. This is roughly equivalent to 2-3 tiles worth of mana, often enough to tip the scales of battle immediately.

Family Bonus, Passives, Aether Power & Unique Abilities

The Morlovia family and Alucard's innate abilities are tailored for speed and disruption.

Family Bonus

The Morlovia family bonus provides mana generation. This is exceptionally powerful on a Very Fast hero. Even a single family member grants a bonus, making it easier to reach the 6-tile break point without requiring high-level legendary troops.

Passives

The Steal Buff passive is arguably one of the best in the game. Every time he casts his special (which is often, given his speed), he has a 65% chance to steal the newest dispellable buff from a random enemy. If there are no buffs to steal, he deals extra damage to everyone. This adds a layer of disruption that can strip taunts, attack buffs, or regeneration from the enemy team, turning their strengths against them.

Aether Power

Vampire is a fitting Aether Power. It heals Alucard for a percentage of the damage dealt by his normal attacks. While decent for sustain, it isn't as game-changing as some other powers, given that his primary heal comes from his special skill's minion destruction.

Legacy & Modern Relevance

  • Historical Context: Upon release, Alucard was considered a top-tier answer to the "Minion Meta" dominated by heroes like Hulda, Miriam & Midnight, and the Three Kingdoms heroes. He was a surgical tool that could dismantle entire defenses single-handedly.
  • Power Creep Analysis: Statistically, base Alucard has fallen behind. His damage output of 250% off a sub-900 attack stat barely scratches modern tanks. However, his mechanics—specifically the bypass and minion conversion—are immune to power creep. A 10% heal is always 10%, regardless of how much HP the heroes have.
  • Modern Viability Verdict: He remains highly viable but specialized. He is no longer a general-purpose damage dealer. You bring him specifically to counter minion-heavy teams or to bypass annoying buffs like Stoneskin or Counterattack. In Rush Attack tournaments or wars involving minions (Undead Horde), he is still elite.

Costume & Costume Bonus

The arrival of the "Vampire Kingpin" costume has been a lifeline for Alucard.

  • Comparison: The base version deals 250% damage while the costume deals 245%. However, the costume has vastly superior stats (modern 2024 standards), meaning the costume actually hits much harder.
  • Healing Upgrade: The base heals 10% per minion, while the costume heals 12%.
  • Class Change: Base is Sorcerer (delay mana), Costume is Wizard (extra damage).
  • Costume Bonus: Even if you prefer the Sorcerer class of the base version, the costume bonus provides massive stat boosts that bring the base version closer to modern survivability standards.
  • Conclusion: The Costume version is generally superior due to the raw stat difference and the higher healing percentage. However, holding onto the base version can be useful if you specifically need the Sorcerer class to delay enemy mana generation, provided you have the costume bonus active to keep him alive.

Emblem Path Analysis

Alucard needs to survive to fire his skill, but his damage is also helpful for finishing off weakened enemies.

The Aggressive Survivor

  • Path: Attack > Defense > Health
  • Pros: Maximizes his damage output on his Hit-3. Since he bypasses defenses, every point of attack counts.
  • Cons: Leaves him slightly vulnerable given his older base defensive stats.

The Fortified Hunter

  • Path: Defense > Health > Attack
  • Pros: Ensures he stays alive long enough to punish minion summoners. Given his utility nature, survival is often more important than dealing 200 extra damage.
  • Cons: His hit becomes negligible against high-defense enemies.

Final Recommendation

For the base version, the Fortified Hunter (Defense/Health) path is generally recommended. His primary job is not to kill with damage, but to kill minions and heal the team. He cannot do that if he dies to a stray slash attack.

Strengths

  • Minion Hard Counter: obliterates minions and turns them into a massive resource swing (HP and Mana).
  • Buff Bypass: Reliably hits through defensive buffs, counterattacks, and elemental barriers.
  • Speed: Very Fast mana allows him to fire before most enemies, disrupting their setup.
  • Passive Utility: Stealing buffs can completely ruin an enemy's strategy (e.g., stealing a Taunt or Dodge).
  • Mega Minion Damage: He remains relevant by dealing percentage-based damage to Mega Minions.

Weaknesses

  • Outdated Base Stats: Without the costume bonus or limit breaks, he is very fragile.
  • Situational: Against teams without minions or buffs, he is merely a weak Hit-3 sniper.
  • Low Damage Cap: His damage percentage (250%) is low for the current era of heroes.

Best Game Modes

  • Minion Wars (Undead Horde): He is practically a cheat code here.
  • Raids vs Summoners: The perfect counter to Waterpipe, Freya, and Three Kingdoms heroes.
  • Bloody Battle: He destroys minions (which are pseudo-health) and bypasses buffs, making him strong even without the healing aspect.

Advanced Strategy & Team Compositions

Alucard thrives when he can fire multiple times. He doesn't need to be the primary damage dealer; he is the enabler.

Sample Team Ideas

  • The Red Blitz: Alucard + 2 other Very Fast/Fast Reds (e.g., Khufu, Sekhmet). Alucard strips the minions and buffs, opening the door for the heavy hitters to wipe the team.
  • The Minion Feast: Alucard + Grimble + Topaz. A team dedicated entirely to destroying minions. You will never run out of mana or health against a summoner heavy defense.

Counters & Anti-Synergies

  • Silence/Mana Control: Heroes like Peters or Proteus who stop him from firing neutralize his entire kit.
  • No Minion Defenses: He loses 70% of his value against raw damage teams.
  • Anti-Synergy: Do not pair him with other minion destroyers if you rely on his healing. If another hero destroys the minions first, Alucard has nothing to eat to generate health.

Advice for New Players

If you pulled Alucard early, congratulations. He will carry you through map stages that feature annoying minion mobs and will make raiding much easier. Prioritize his mana speed. Even without high-level troops, his family bonus helps. Don't worry about his low defense initially; his speed protects him.

Advice for Veterans

Base Alucard is largely a "costume waiting room" or a niche counter pick. If you have the costume, you will likely stay in that form. However, if you lack the costume, he is still worth a roster spot solely for Undead Horde wars. Do not prioritize Alpha Aethers on the base version unless you have the costume to boost his stats.

Community Corner: Hot Takes & History

The community reception to Alucard has always been warm, bordering on enthusiastic.

  • When released, players noted: "Just wow. This hero is op. I want. Wont go nuts chasing though."
  • Regarding his specific niche: "Take away the minions, he loses half of his impact. Smart hero design!"
  • Many players correctly identified that while his damage is low, his utility is king: "He is a conditionally strong hero... take away the minions, his impact reduces."
  • A common sentiment regarding his speed: "Alucard hitting a maximum of 3 is the nerf; especially when you face one of the minion teams that nerfs mana like Waterpipe."

Final Thoughts

Alucard is the definition of a specialist. In a general lineup, he shows his age with dusty stats and modest damage. But the moment a minion appears on the battlefield, he transforms into a god-tier engine of destruction, healing, and mana generation. He is the silver bullet for specific problems. While the base version is statistically tired, the mechanics are sound enough to keep him relevant in your war roster forever.

Verdict: An essential utility hero that has aged gracefully in function, if not in form. Keep him ready for minion wars.

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