Baishu: The Lunar Rat That Steals Your Buffs (And Your Patience)
Overview
Baishu is a 5-star Holy (Yellow) hero from the Lunar New Year event. Heβs a Fast Monk who operates on a high-risk, high-reward mechanic that feels a bit like gambling at a casino run by rodents. Released during the Year of the Rat (or simply celebrating it), Baishu brings a unique "balancing" act to the board: he either steals buffs and cleanses ailments, or he gets frustrated and smacks everyone for damage.
While heβs technically a modern hero, his reliance on specific board states makes him a "conditional" superstar. Heβs the guy who shines brightly when the stars align (specifically in War Equalizer), but might just stand there looking cute when they don't.

Hero Art & Visuals
Baishu is depicted as an agile, white rat performing an acrobatic act, possibly walking a tightrope or balancing on a beam. Heβs decked out in traditional festive attire with gold coinsβa symbol of prosperity that hopefully translates to your raid chest. The art style is vibrant and energetic, capturing the nimble nature of the character. Itβs a refreshing change from the usual "angry guy with a big sword" aesthetic, though you might find his expression a bit too focused, like heβs trying to figure out where he left his cheese.
General Info
Baishu "Lunar Acrobat Rat"
- Rarity





- Element
Holy - Class
Monk - Mana Speed
Fast - Skill Types
- Source
Monthly Event - Lunar Year - Family
Lunar Year Family - Aether Power
Counterattack - CostumeBase
- Release DateJan 27, 2025
- AvailabilityCoach:Jan 27, 2027HA10:Jan 27, 2027
Hero Stats
Base Stats (No Emblems)
| Level | Attack | Defense | Health | πͺPower |
|---|---|---|---|---|
4/80 | 1176 | 1120 | 2160 | 1152 |
4/85lb1 | 1267 | 1207 | 2328 | 1232 |
4/90lb2 | 1450 | 1381 | 2664 | 1392 |
Stat Analysis: Let's be real: Baishu's stats are starting to look a bit dusty. With a max power of 1152 (LB2 1392), he is significantly behind the current cutting-edge heroes who are pushing 1260+ base power and 1500+ LB2 power.
- Attack (1176): Decent, but not earth-shattering for an attacker.
- Defense (1120) & Health (2160): These durability stats are acceptable but leave him vulnerable to the massive hits from modern snipers and AoE monsters.
He isn't "paper thin," but he definitely relies on his Monk class (resistance to ailments) and his speed to survive, rather than raw bulk.
Special Skill: Masterful Balance

Masterful Balance
- Steals the latest status effect buff from all enemies and randomly distributes them on allies.
- If no buffs were succesfully stolen, deal 200% damage to all enemies.
- Lifts the latest status ailment from all allies and randomly distributes them on enemies.
- If no ailments were succesfully distributed, deals 200% damage to all enemies.
Analysis: "Masterful Balance" is one of the most complex "if/then" skills in the game. It works in two distinct stages:
- The Buff Steal Check:
- He tries to steal the latest dispellable buff from all enemies.
- Success: He distributes it to your team. (Great!)
- Failure: If he can't steal anything (because there are no buffs, or they are undispellable), he deals 200% damage to ALL enemies.
- The Ailment Cleanse Check:
- He tries to lift the latest cleansable ailment from your team.
- Success: He throws it onto the enemies. (Hilarious!)
- Failure: If he can't move anything (no ailments, or enemies are immune), he deals another 200% damage to ALL enemies.
The Ideal Scenario (The "Nuke"): If you fire Baishu when there are no buffs on the enemy and no ailments on your team, he deals 200% + 200% = 400% damage to all enemies at Fast speed. That is a devastating hit, comparable to slow heroes.
The Worst Case (The "Whiff"): If enemies have undispellable buffs (e.g., from newer heroes or passives) or your team has undispellable ailments, he might fail to steal/transfer but also fail to trigger the damage condition depending on how the game codes "successfully stolen." (Note: The skill says "If no buffs were successfully stolen," implies if he tries and fails due to immunity, he damages. But if he succeeds, no damage. If there's nothing to steal, he damages.)
By the Numbers
- Mana Speed: Fast (7 tiles). With a lvl 23 Mana troop or lvl 11 Magic troop (plus Monk talent/costume bonus/bard), he can fire in 6 tiles.
- Damage Potential:
- Base: 200% to all.
- Max: 400% to all.
- Attack Stat: ~1450 (LB2). 400% of that is a ~5800 raw damage output spread across 5 enemies. That hurts.
- Healing/Support: Strictly utility. He doesn't heal HP, but shifting buffs/ailments is a huge swing in momentum.
Family Bonus, Passives, Aether Power & Unique Abilities
Family Bonus

Monthly Event - Lunar Year
- Heroes become stronger when teamed with other unique Heroes of the same family.
- The Lunar Year family features different Lunar Year Animal Heroes. Each Lunar Year Animal grants different bonus to the members of the Lunar Year family when paired with at least 1 other Lunar Year Hero.
- This Hero gives the following Lunar Year (**) bonus to the members of the Lunar Year Family:
- ** Rabbit: +5% mana generation
- ** Ox: +10% defense
- ** Tiger: +10% attack
- ** Dragon: +15% critical chance
- ** Snake: +5% healing
- ** Rat: +15% Special Skill power
- ** Horse: -5% Received damage reduction
- The members of this family have additional perks in the Lunar New Year event.
The Zodiac family bonus (often shared with Lunar heroes) typically gives a boost based on the specific animal year. For the Rat, it is often a +15% Special Skill Power boost. This is excellent for Baishu, pushing his potential 400% hit even higher.
Passives
Passive Skills
Stop MinionsEnemy Minions can't attack or use abilities.
- Disable Minion Abilities: This is Baishu's secret weapon. It completely neuters heroes like Waterpipe, M&M, or the Christmas family. Their minions become useless meat shields that can't attack or use special effects (like mana cut). This alone makes him a viable counter-pick even if his stats are aging.
Aether Power

Counterattack
At the start of each battle, this Hero counterattacks with 60% of the damage received for 6 turns.
- Counterattack: A standard defensive LB2 power. Itβs okay, helping him punish AoE hitters, but it doesn't synergize directly with his skill like "Special Boost" or "Mana Boost" would.
Legacy & Modern Relevance
- Historical Context: Upon release, Baishu was seen as a "big brain" hero. High potential, but confusing to use effectively. He wasn't a meta-defining tank, but a beloved toy for manual play.
- Power Creep Analysis: His stats have fallen off. Hitting for 200% (the most common scenario) is barely a tickle against modern 3000+ HP heroes. The 400% dream hit is rare outside of specific wars.
- Modern Viability Verdict: Niche / Situational. He is not a "put on defense and forget" hero. He is a surgical tool for War Equalizer (where buffs/ailments are wiped, maximizing his damage chance) or as a hard counter to minion-heavy teams.
Emblem Path Analysis
Baishu is a Monk. He needs to survive to fire, but his main value ceiling comes from that massive 400% hit.
The Acrobat (Attack/Defense)
- Path: Attack > Defense > Health
- Pros: Maximizes the damage when the stars align. If he hits for 400%, you want it to kill.
- Cons: Squishier.
- Why: Even with full defense, he's not a tank. Lean into his offensive potential.
Final Recommendation
Go Attack/Defense. You bring him to change the game state or nuke the board; make the nuke count.
Strengths
- Massive Damage Potential: 400% to all at Fast speed is unmatched if conditions are met.
- Minion Hard Counter: Passive disables minion attacks/effects.
- Swingy Utility: Stealing a Taunt or reflecting a Defense Down can instantly win a raid.
- War Equalizer King: The Equalizer rule naturally sets up his "no buff/no ailment" damage condition.
Weaknesses
- Inconsistent: Sometimes he does 0 damage and steals a useless buff.
- Stats: Lagging behind the current meta significantly.
- Requires Timing: You can't just spam him; you have to read the board.
- Vulnerable to Undispellable: Undispellable buffs/ailments can block his utility and sometimes his damage logic if not careful.
Best Game Modes
- War Equalizer: His absolute best mode. The war rule cleans the board, letting him fire his full 400% damage nuke.
- Bloody Battle: Fast damage is king, and disabling minion meat shields is valuable.
- Raids (Offense): Use him manually to counter specific Minion tanks or when you can control the timing.
Advanced Strategy & Team Compositions
Baishu loves a clean board. He pairs well with heroes who don't spam passive buffs, or heroes who can force a reset.
Sample Team Ideas
- The "Clean Slate" Team: Baishu - C.Guardian Gazelle - ...
- Why: Gazelle removes all buffs/ailments from your team (except her own). If you fire Gazelle first, Baishu's "Ailment Cleanse" check fails (triggering 200% damage). You just need the enemy to have no buffs.
- The Equalizer Specialists: Rayne - Baishu - Topaz
- Why: A fast/minion-killing team designed to wipe the enemy before buffs stack up.
Counters & Anti-Synergies
- Buffers/Ailment Spammers: Paradoxically, enemies who spam undispellable buffs (like some Constructs or Cartoons) are bad for him because he can't steal them, and it might block his damage trigger if the game counts "attempted steal" as a failure to "successfully steal" but still recognizes the buff exists.
- Ailment Immunity (Monks/Clerics): If he tries to transfer an ailment but the enemy resists, it counts as "not successfully distributed," triggering damage. Wait... that's actually good! He deals damage if he fails to distribute. So immunity helps him deal damage!
Advice for New Players
If you pulled him, congratulations! He is a fun, fast hero. Level him up, but learn to read his skill. Don't be disappointed if he doesn't kill everyone instantlyβuse him to counter minions and steal key buffs like Counterattack or Regeneration.
Advice for Veterans
Heβs a luxury toy. If you play high-level War Equalizer, heβs a top-tier pick for an attack team. Otherwise, heβs likely riding the bench behind newer, more consistent Holy heroes like Shaal or Costume Odile. Don't Alpha Aether him unless you really love the rat theme.
Community Corner: Hot Takes & History
- "The utility of this hero is severely lacking in value... I think a more interesting mechanic would have been to make this hero essentially Bizarro Snow White." β A forum user lamenting the RNG nature.
- "His best use is equalizer war. He hit very hard after equalization." β A veteran player spotting his true niche immediately.
- "You seriously LB2 heroes before reading the text on them? It does exactly what it saysβ¦ And yes itΒ΄s garbage." β A savage response to a player disappointed with their impulsive LB2 choice.
Final Thoughts
Baishu is the epitome of "it depends." On a good day, heβs a Fast speed nuclear bomb that shuts down minions. On a bad day, heβs a fragile acrobat who steals a minor mana buff and dies. He balances on the fine line between "trash" and "god tier," making him one of the most interestingβalbeit frustratingβheroes in Empires & Puzzles.
Verdict: Level for War Equalizer and Minion counter-play. Bench for general defense.
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