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By Empuzzled.comPublished 1/26/2025Updated 12/14/2025

Dagr: The Shaman Who Just Wants to Watch the World Burn (and Rot)

Overview

Dagr is a 5-star Legendary Nature hero from the Untold Tales 2 (Chapter 3) family, released in January 2025. He represents a modern hybrid of damage dealer and ailment specialist, bringing the "Corrosive" mechanics of the Nidavellir family to the forefront. While he is a Nature hero, his kit screams "fire and brimstone," making him a walking contradiction that your enemies will hate to solve. He is particularly notable for being a hard counter to Minion metas and dodge-heavy teams, thanks to his "never miss" property.

Hero Art & Visuals

Dagr's design is, frankly, metal. He sports a terrifying animal skull mask (possibly a wolf or bear) adorned with gold coins, giving him the vibe of a cursed shaman who just looted a dragon's hoard. The color palette mixes the vibrant greens of his element with ominous purple robes and glowing green energy blades. It's a stark departure from the usual "peaceful druid" aesthetic of Nature heroes; Dagr looks like he performs rituals that are definitely not OSHA-compliant.

General Info

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Hero Stats

Dagr boasts modern stats that keep him competitive in the late 2025 meta. With a base Power of 1173 and an Attack stat of 1223 (before limit breaks), he hits hard. His health pool is particularly impressive, reaching over 2600 at LB2, allowing him to survive long enough to charge his devastating Molten Core. He is stats-heavy on Attack and Health, fitting his role as a durable damage dealer perfectly.

Special Skill: Blazing Venom

Analysis: This skill is a masterclass in "death by a thousand cuts" (and one giant hammer blow).

  1. Firestorm Strike: The "up to 1500 damage" cap means he scales incredibly well with Attack buffs. The fact that it never misses is a massive tactical advantage against the annoying Dodge meta (looking at you, Rogues and Costume Kadilen).
  2. Minion Bypassing: He ignores minions for the direct damage, ensuring he softens up the actual heroes, while his passive Molten Core punishes the minions themselves.
  3. The Double Whammy: He applies Poison and amplifies it. The +50% damage from Burn and Poison is a huge multiplier. When combined with his passive Corrosive Burn, enemies simply melt.
  4. Friendly Fire: The extra damage against Nature enemies is a funny quirk, making him a cannibal of sorts in mono-green wars.

By the Numbers

Let's break down the math of his misery:

  • Mana Speed: Average (10 tiles). With a lvl 29 Magic/Styx troop or lvl 23 Mana troop + Cleric talent, he can reach 9 tiles effectively.
  • Total Damage Output:
    • Direct Hit: ~450-600 to all enemies (depending on defense).
    • Poison: ~388 base damage. With the +50% ailment boost active, this jumps to ~582 damage over 4 turns.
    • Molten Core (Max Charge): ~330 Corrosive Burn damage. With the +50% boost? That's nearly ~500 burn damage, plus the defense down.
    • Grand Total: A single fire can result in 1500+ effective damage per enemy over a few turns if not cleansed. That is wipe-out potential.
  • Healing: While not a healer, his passive gives him 450 Boosted Health if he resists a burn. This is a massive self-sustain tool against Red heavy hitters.

Family Bonus, Passives, Aether Power & Unique Abilities

Family Bonus

The Nidavellir family bonus is tied to the Molten Core. Unlike standard stat boosts, this mechanic rewards you for taking damage. The more Dagr gets hit, the angrier his core gets. When he finally fires, he unleashes a secondary payload of Corrosive Burn that lowers defense. This defense down (-12% per turn) is often the nail in the coffin, as it makes the Poison and subsequent slash attacks hit harder every turn.

Passives

Empowered Resist Burn: This is one of the best passives in the game for a green hero. Normally, you bring Red heroes to kill Green heroes. But if you bring a Red burner (like Khufu or Emilio) against Dagr, you are actively healing him and giving him mana. It forces the attacker to change their entire strategy.

Aether Power

Dodge: This adds a layer of survivability that Dagr desperately needs as an Average speed hero. Dodging a sniper shot can be the difference between firing his devastating special or dying with a full mana bar.

Legacy & Modern Relevance

  • Historical Context: Upon release, Dagr was immediately recognized as a top-tier damage dealer. He introduced a level of DoT pressure that was difficult to mitigate without a dedicated cleanser.
  • Power Creep: Even by late 2025 standards, Dagr holds up well. His "Never Miss" utility is timeless, ensuring he always has a niche against Dodge heroes. While raw damage numbers on newer heroes might creep higher, the combination of Bypassing Minions + Never Miss + Defense Down DoT is a utility trifecta that doesn't age quickly.
  • Modern Verdict: He remains a Tier 1 hero for wars and tournaments. He is not just a damage dealer; he is a win condition if the board goes long enough for his DoTs to tick.

Emblem Path Analysis

Dagr is a Cleric, which gives him the Manashield (chance to resist mana control). This is excellent for keeping his mana bar safe.

The "Nuclear Option" (Attack Path)

  • Path: Attack > Health > Defense
  • Pros: Maximizes the damage of his "Firestorm Strike" and the scaling of his DoTs (if they scale off stats). Ensures that when he hits, he wipes the board.
  • Cons: Slightly squishier, risking death before firing at Average speed.

The "Iron Shaman" (Defense/Health Path)

  • Path: Health > Defense > Attack
  • Pros: Capitalizes on his Molten Core mechanic. You want him to take hits to charge the core. More health means more hits taken = stronger Core activation.
  • Cons: His direct damage ceiling is lower.

Final Recommendation

For most players, the Attack > Health path is recommended. His primary job is to kill the enemy team before they kill you. The "dead enemies deal no damage" philosophy applies here. Plus, the Cleric talent helps him resist mana cuts, ensuring he fires.

Strengths

  • Unavoidable Damage: "Never Miss" is a hard counter to C.Kadilen and other dodge heroes.
  • Minion Destroyer: Bypasses minions to hit health directly, while his Core deals extra damage to minion owners.
  • DoT Synergy: Amplifies all Burn and Poison damage, making him a great teammate for other DoT heroes.
  • Anti-Meta Passive: Punishes Red burn heroes heavily.
  • Scaling Defense Down: The Corrosive Burn lowers defense turn-by-turn, preventing stalemates.

Weaknesses

  • Average Speed: In a Very Fast meta, Average speed can feel slow without mana support.
  • Cleanse Vulnerable: A timely cleanse (like Ariel or Rigard) removes his DoTs, which are a huge chunk of his damage output.
  • Requires Setup: To get the max damage (1500), the board needs to be favorable or buffs active.

Best Game Modes

  • Rush Attack Wars/Tournaments: Absolute S-Tier. At Very Fast speed, he fires constantly, stacking DoTs and Defense Down that the enemy cannot keep up with.
  • Buff Booster Tournaments: His never-miss hit is reliable, and the stats buffs make his strike lethal.
  • War Defense: A solid flank or wing. If the attacker brings red burners, they regret it. If they rely on minions, they regret it.
  • Events: Great for clearing mob waves due to Hit-All.

Advanced Strategy & Team Compositions

DoT Overload Team

Pair Dagr with heroes who inflict Burn or Poison to abuse his +50% damage amplification.

  • Team: Dagr - Costume Gravemaker - Rayne - C.Marjana - Healer
  • Why: Dagr boosts the burn from GM/Marjana and the poison from Rayne. The enemies will melt from 1000+ damage per turn from ailments alone.

The "Anti-Minion" Green Stack

  • Team: Alberich - Dagr - Evelyn - Guan Yu - El Naddaha
  • Why: Evelyn provides Elemental Defense Down. Guan Yu and El Naddaha punish minions/buffers. Dagr wipes the floor with whoever is left.

Counters & Anti-Synergies

  • Counters: Cleansers (Rigard, Vivica) are his worst nightmare. Ailment Blockers (Hathor, Aramis) prevent his DoTs from sticking. Gargoyles (Stone Skin) reduce his damage to 1.
  • Anti-Synergy: Do not pair him with heroes who overwrite his strong DoTs with weaker ones, unless they are Corrosive (which stack) or distinct ailments.

Advice for New Players

If you pulled Dagr early, congrats! He will carry you through map stages easily. Focus on keeping him alive with healers. Don't worry about specific combos yet; his raw damage is enough to win most early game content.

Advice for Veterans

Dagr is worth the Tonics and the Limit Break. He offers a unique "Never Miss" utility that is rare for a Hit-All hero. In high-level wars, use him to crack open Dodge defenses or as a punish for teams relying on Burn meta heroes. He is a prime candidate for a 2nd Limit Break solely for the Dodge aether power, which covers his main weakness (Average speed survivability).

Community Corner: Hot Takes & History

The community reaction to Dagr was a mix of awe and fear.

  • "If this guy is fully maxxed then every turn he does 438 burn from his molten core and 136 poison base damage... That seems incredibly stupid." - A concerned beta tester calculating the DoT potential.
  • Many players compared him to a "Green and Updated Gwynn," noting the similar mechanics but better class.
  • The "Never Miss" aspect was highlighted as a game-changer: "Toons aren’t a good counter... You can’t run a team of not-great heroes just to counter one card."
  • One common debate: Does he pair well with Gwynn? The consensus is they override each other's passives, so it's better to use them on separate teams or time them carefully.

Final Thoughts

Dagr is a toxic powerhouse who brings a refreshing (or suffocating, depending on which side you're on) level of lethality to the Nature roster. He isn't just a beat stick; he's a strategic nuke that dismantles specific defensive setups like Dodge and Minions. While Average speed keeps him from being completely broken, his output when he does fire is apocalyptic.

Verdict: A must-level hero who will serve you well in wars for years to come.


Costume Note: At the time of this review, Dagr does not have a costume. If one is released, look for it to potentially shift his speed to Fast or change his ailment profile to offer new stacking possibilities.

Tags
Hero ReviewDagrUntold Tales 2NatureLegendaryHit AllBypass MinionsDot AllDot AttackerMinions Counter