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By Empuzzled.comPublished 6/25/2025Updated 12/16/2025

Chimister: The Toxin-Slinging Mad Scientist of the Moth Family

Overview

Chimister is a 5-star Legendary Ice hero from the Night of Moths family, released in mid-2025. As a Wizard class hero operating at Very Fast mana speed, he occupies a distinct niche in the game: a rapid-fire disruptor who relies on Damage over Time (DoT) and utility rather than brute force direct damage.

His kit is built around the "Toxin" status ailment, a mechanic that punishes modern meta staples like Boosted Health and Mega Minions. While he lacks the immediate impact of a heavy sniper, his ability to cycle his special skill quickly allows him to maintain constant pressure and repeatedly strip enemy buffs. He fits the archetype of a "setup" or "attrition" hero, wearing teams down while preventing them from setting up their own defenses.

Hero Art & Visuals

The artwork for Chimister perfectly captures the "mad scientist" vibe with a whimsical, slightly unsettling Moth twist. He is depicted holding a bubbling flask of green liquid (presumably his signature Mutating Mixture) and a glowing blue orb, sporting oversized glasses and a fur-collared coat that hints at his insectoid origins. The color palette mixes cool laboratory blues with toxic greens, visually reinforcing his role as an Ice hero who deals Poison-like damage. It is a distinct look that separates him from the more warrior-centric designs often seen in the game.

General Info

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Hero Stats

Looking at his stats in the context of December 2025, Chimister sits in a respectable but not elite position. With a base power of 1214 (and rising to 1468 with a second Limit Break), he trails slightly behind the newest powerhouses hitting the 1550+ power mark, such as the recently released Aether Mimic or Beowulf heroes.

His Attack stat (1306 base) is quite high, which is crucial for maximizing his DoT. His Defense (1184) and Health (2148) are solid enough to survive a few hits, especially given his passive dodge, but he is not a tank by modern standards. He is statted aggressively, leaning into his role as a damage dealer, albeit one who deals damage slowly.

Special Skill: Mutating Mixture

The Mutating Mixture is a skill that rewards momentum. It has two modes: an "opener" and a "punisher."

  1. The Opener (No Toxin present): He deals 790 Toxin damage over 5 turns and dispels buffs from all enemies. This is a solid opener for a Very Fast hero, ensuring that early buffs like Taunt or Attack Up are stripped immediately.
  2. The Punisher (Toxin present): If any enemy already has Toxin, the damage ramps up to 985 over 5 turns, and he triggers a massive Boosted Health regeneration for all allies (1300 over 5 turns).

The key takeaway is conditionality. On his first cast, unless you have another Moth hero, he is primarily a dispeller and DoT applicator. On his second cast (which comes quickly at Very Fast speed), he becomes a healer and a heavy damage dealer. The fact that he dispels in both scenarios is his most reliable asset.

The damage scaling against Boosted Health and Minions is significant. In a meta saturated with Mega Minions and overhealers, Chimister effectively doubles his damage output, making his DoT tick for terrifying amounts against prepared defenses.

By the Numbers

Let's break down the math behind the madness.

  • Mana Speed: Very Fast. He charges in 6.5 tiles. With a level 29 Mana troop or appropriate bard/bonus support, he can charge in 6 tiles, making him one of the fastest dispellers in the game.
  • Damage Potential:
    • Base (First Cast): 790 damage / 5 turns = 158 damage per turn.
    • Base (Second Cast): 985 damage / 5 turns = 197 damage per turn.
    • Max Scaling (vs Boosted Health/Minions): The skill caps at +199% damage.
      • 985 * 2.99 = ~2945 total damage.
      • ~589 damage per turn to all enemies.
    • This shows that while his initial damage seems low, against the right targets (e.g., a team hiding behind 3 minions each and boosted health), he can theoretically wipe a team without touching them directly.
  • Healing:
    • 1300 Boosted Health / 5 turns = 260 health per turn. This is equivalent to a very strong Heavy Regeneration buff, but it requires the Toxin condition to be met first.

Family Bonus, Passives, Aether Power & Unique Abilities

The Moth family adds layers of survivability and utility that are essential for Chimister's kit.

Family Bonus

The Moth family bonus (typically involving the "Moth Dust" passive in this family) adds an annoying layer of disruption. While specific details of the bonus depend on the number of heroes, generally, Moths are designed to be slippery and disruptive.

Passives

Dodge Special Damage: A 15% chance to dodge special skill damage is a simple but effective survival tool. It is not something you can rely on strategically, but when it triggers against a sniper, it can win games.

Aether Power

Ailment Immunity: For the first 6 turns of battle, Chimister is immune to status ailments. This is incredible for a Very Fast hero. It guarantees that he won't be silenced, mana-blocked, or blinded before he gets his first cast off. It allows him to function as a reliable cleanser/dispeller in the opening moves of a match.

Legacy & Modern Relevance

Historical Context

Released in mid-2025, Chimister arrived during a time when Mega Minions and massive Boosted Health pools were dominating the meta. He was designed as a direct counter to "turtle" teams that aimed to outlast opponents.

Power Creep Analysis

Six months later, his stats have held up reasonably well, though he is no longer the stat monster he might have appeared to be on release. His mechanic remains unique; few heroes offer Very Fast dispel combined with such aggressive anti-minion scaling. However, the introduction of newer heroes with even higher stats and "start of battle" effects has made it harder for him to stay alive long enough to cycle his skill multiple times.

Modern Viability Verdict

Chimister remains viable and niche-strong. He is not a universal plug-and-play hero like some of the top-tier Goblins or Constructs. In standard raid formations, he can feel underwhelming if the enemy lacks the specific buffs he counters. However, in Rush Attack wars and tournaments, or against heavy minion/overheal defenses, he is a top-tier threat. He is less of a defense team staple now and more of a specialized offensive tool.

Costume & Costume Bonus

At the time of this review, Chimister does not possess a costume.

Emblem Path Analysis

Chimister is a Wizard. The debate for his emblem path is interesting because he deals no direct damage, meaning Attack nodes do not boost an initial hit. However, DoT (Damage over Time) in Empires & Puzzles scales with the hero's Attack stat.

The Alchemist (Attack Path)

  • Path: Attack > Defense > Health
  • Pros: Maximizes the damage per turn of his Toxin. Since his primary win condition is attrition, making that poison sting harder is logical.
  • Cons: He becomes squishier and risks dying before he can fire the crucial second cast that triggers the healing.

The Survivalist (Defense/Health Path)

  • Path: Defense > Health > Attack
  • Pros: Ensures he survives splash damage and slash attacks, allowing him to utilize his Very Fast speed to fire multiple times.
  • Cons: His Toxin damage will be noticeably lower, turning him into more of a pure support/dispeller role.

Final Recommendation

For most players, the Attack Path is recommended. His base stats are high enough that he isn't made of glass, and if you are bringing Chimister, you are bringing him to melt enemies with Toxin. Maximizing that damage output is key to his identity.

Strengths

  • Very Fast Dispel: One of the quickest ways to strip buffs from the entire enemy team.
  • Scaling Damage: Punishes the current meta of Boosted Health and Minions severely.
  • Ailment Immunity (LB1): Guarantees he can fire early in the match.
  • High Heal Potential: Once his engine gets going (second cast), the HoT is substantial.

Weaknesses

  • No Direct Damage: He cannot finish off a low-health enemy immediately; he has to wait for the DoT tick.
  • Conditional Heal: If you can't land the Toxin (e.g., enemy has ailment immunity or cleanses immediately), you never get the healing component.
  • Vulnerable to Cleansers: As a pure DoT hero, a well-timed Cleanse neutralizes his entire offensive output.

Best Game Modes

  • Rush Attack Wars/Tournaments: His Very Fast speed is less unique here, but his ability to dispel and apply massive DoT repeatedly makes him oppressive.
  • Offensive Raids: specifically against passive, overhealing defenses or Minion summoners.
  • Bloody Battle: He shines here. He deals damage and his "healing" is irrelevant, but the Toxin damage is fantastic for wearing down enemies who cannot heal it back.

Advanced Strategy & Team Compositions

Chimister craves synergy. He wants to fire his second skill immediately, or have the Toxin condition met by someone else.

Sample Team Ideas

  1. The Moth Swarm: Pairing Chimister with other Moth heroes (like Satinpimenter if you have her) ensures that Toxin is almost always present on the enemy. This unlocks Chimister's "Punisher" mode on his very first cast.
  2. The Speed Demon Stack: Pair him with other Very Fast heroes or mana boosters (e.g., Xandrella). The goal is to fire so frequently that the enemy cannot keep up with cleansing the ailments.
  3. The "Wither" Combo: Use him alongside heroes that lower max health or defense (Wither/Corrosive) to ensure his Toxin damage sticks and eventually kills.

Counters & Anti-Synergies

  • Cleanse is King: Heroes like Ariel, Rigard, or any fast cleanser completely ruin Chimister's day.
  • Ailment Blockers: Hathor, Garnet, or Aramis prevent the Toxin from landing, meaning Chimister never triggers his healing or high damage.
  • Taunt (if not dispelled first): While he dispels, if he fires after a Taunt is up, he hits the Taunter. Since he hits all, he usually strips the Taunt, which is good, but check the order of operations on newer heroes.

Advice for New Players

If you pulled Chimister early, you have a potent tool. Focus on leveling him to take advantage of his speed. Don't be discouraged by his lack of "big numbers" on impact; watch the enemy health bars melt over turns. He effectively counters many annoying map bosses who buff themselves.

Advice for Veterans

Chimister is a luxury tool. You likely have faster snipers or stronger AoE hitters. However, keep him for War depth. There will always be that one enemy team relying heavily on Minions and Boosted health that Chimister can dismantle safely. Do not prioritize Alpha Aethers for him unless you lack a primary dispeller in Blue.

Community Corner: Hot Takes & History

The community reaction to Chimister was mixed. During beta, he was compared unfavorably to Emilio, with players lamenting the lack of priority dispel (which was later clarified/adjusted).

  • "Nibbles crying in the corner" - A player noting how Chimister's anti-minion capabilities overshadowed older minion counters.
  • "No direct damage... a poor card" - A common sentiment from players who prefer immediate impact.
  • "Just an experimental version of Satinpimenter" - Comparison to his Holy counterpart.
  • "Double Chimi is NASTY" - A realization that running two copies allows the first to set Toxin and the second to immediately trigger the massive heal and damage boost.

Final Thoughts

Chimister is a mad experiment that mostly succeeds. He isn't the brute force hammer that resolves a match in one turn; he is the acid that corrodes the enemy's foundation until it collapses. In a game increasingly defined by complex buffs and massive health pools, a hero who strips defenses and turns extra health into a liability is always welcome in the arsenal.

He might not be the king of the leaderboard, but when the conditions are right, he is absolutely toxic—in the best way possible.

Verdict: A strong, specialized hero. Keep him, level him, but choose his battles wisely.

Tags
Hero ReviewChimisterNight Of MothsIceLegendaryDotDispellerHot