Lennart: The Cat Who Always Comes Back (With a Vengeance)
Overview
Lennart is a 5-star Ice (Blue) Legendary hero from the Wild Cat family, introduced in the Wilderness Summon. He represents a modern evolution of the classic sniper archetype: fast, lethal, and incredibly annoying to kill permanently. While many modern heroes focus on hitting everyone for moderate damage, Lennart looks at one enemy and decides they simply shouldn't exist anymore. With his "Nine Lives" passive ensuring he sticks around like a bad smell (or cat hair on a black sweater), he brings a level of sustainability rarely seen in pure damage dealers.

Hero Art & Visuals
Lennart's design captures the essence of a "Sharp-Eyed Bobcat." He's depicted as an anthropomorphic feline archer, decked out in tribal gear with turquoise accents that pop against his spotted fur. He’s holding a bow, though some players have pointed out his grip might not pass a professional archery safety course. It’s a rugged, wilderness-themed look that fits perfectly with his family, though one has to wonder if he spends as much time grooming those spots as he does hunting.
General Info
Hero data missing
Hero Stats
Lennart boasts an impressive Attack stat of 1326, which is significantly higher than older snipers and competitive with the latest heavy hitters. His Defense (1176) and Health (2121) are solid, providing a good baseline for survivability. When Limit Broken (LB2), his stats balloon to a massive 1635 Attack and 2616 Health. In the current meta, he sits comfortably in the upper echelon of stat distributions, ensuring his tile damage and special skill pack a serious punch.
Special Skill: Pursuing Shot
"Pursuing Shot" is a masterclass in single-target elimination. It does four things, and it does them all well:
- Direct Damage: 500% damage at Fast speed is a truck-load of pain.
- Surge Bleed: Dealing 1500 damage over 6 turns is already strong (250 per turn), but the "Surge" mechanic allows it to ramp up if he fires again or if paired with another Surge Bleed hero, capping at a terrifying 2400 damage.
- Ailment Amplification: The target takes +40% increased damage from status ailments. This synergizes beautifully with his own bleed, making those ticks hit even harder.
- Healing Block & Punishment: Not only does the target resist healing, but they also take 300 damage for trying. This is a hard counter to healing-heavy defenses.
By the Numbers
Let's break down the math of this feline assassin.
- Mana Speed: Fast. He needs 8 tiles to charge. With a level 29 Mana troop or appropriate emblem nodes + bard bonus, he can easily reach the 7-tile break point, making him incredibly snappy.
- Damage Potential:
- Initial Hit: 500% of 1326 Attack = ~6630 raw damage value.
- DoT: 1500 damage / 6 turns = 250 damage per turn.
- With Amplification: The +40% ailment damage boost applies to the bleed. 250 * 1.4 = 350 damage per turn.
- Total DoT: 350 * 6 = 2100 damage from the bleed alone (effectively).
- Healing Punishment: If a healer fires while this debuff is active, the target effectively takes a 300 damage penalty instead of gaining health. This swings the health delta massively in your favor.
Family Bonus, Passives, Aether Power & Unique Abilities
The Wild Cat family brings chaos to the battlefield, but Lennart's personal passives are what truly define him.
Family Bonus
The dodge chance (5%/10%/15%) is relatively low compared to the Rogue class or other dodge families, but the "counter-bite" damage (100-300) adds a nice layer of passive aggression. It's not something to rely on for survival, but it's a pleasant surprise when it triggers.
Passives
- Nine Lives: This is the headline act. An 80% chance to revive with 80% Mana is absurd. If Lennart dies with his special ready or close to it, he pops back up and likely fires immediately. Even though the chance reduces with each activation, having to kill the same sniper 3 or 4 times is demoralizing for the opponent.
- Trait: Lithe Frame: This is a double-edged sword but mostly a shield. He cannot be affected by defense buffs or ailments. This means you can't boost his defense with your own healer, but more importantly, he is immune to Defense Down. No more getting one-shot because a Frigg or Morel softened him up. He is a constant, stable wall of fur.
Aether Power
Ailment Immunity for the first 6 turns is top-tier. It guarantees he won't be silenced, mana-controlled, or blinded before he gets his first shot off. For a fast sniper, this consistency is invaluable.
Legacy & Modern Relevance
- Historical Context: Snipers used to rule the game (Lianna, Magni). Then, the meta shifted to hit-all monsters. Lennart is part of the "Neo-Sniper" movement—heroes who hit one target so hard and with so many debilitations that they effectively turn a 5v5 into a 5v4 immediately.
- Power Creep Analysis: With over 1300 base attack and a 500% multiplier, he hits significantly harder than the snipers of 2023. The "Surge" mechanic and "Nine Lives" are modern power creep features designed to give pure damage dealers utility and survivability.
- Modern Viability Verdict: Highly Viable. In a meta dominated by overhealers and revive-heavy teams, a hero who can shut down healing, deal massive damage, and refuse to stay dead is excellent. He excels in War Attacks and is a nightmare on Defense wings.
Costume & Costume Bonus
Note: As of this review, Lennart does not have a costume. He is the base version, and frankly, he doesn't need a disguise to be scary.
Emblem Path Analysis
As a Ranger, Lennart has the Pierce talent, which allows him to bypass defensive buffs. This is crucial for a sniper.
The Hunter (Attack Path)
- Path: Attack > Defense > Health
- Pros: Maximizes the initial 500% hit. His DoT is fixed (mostly), but the initial strike benefits greatly from high attack. Rangers have good attack nodes.
- Cons: Slightly squishier, though "Nine Lives" mitigates the risk of dying early.
The Survivor (Defense/Health Path)
- Path: Health > Defense > Attack
- Pros: Keeps him alive longer to ensure the DoT ticks away. Synergizes with the fact that he can't receive defense buffs, so high base stats are his only protection.
- Cons: Sacrifices the kill pressure of his special skill.
Final Recommendation
Go for the Hunter (Attack) path. Lennart's job is to delete a threat. If he dies, he has an 80% chance to come back anyway. Lean into his strengths.
Strengths
- Immortality (Sort of): "Nine Lives" makes him incredibly sticky and wastes enemy attacks.
- Anti-Support: Blocks healing and punishes it, shutting down the backbone of many defense teams.
- Stable Defense: "Lithe Frame" makes him immune to the ubiquitous Defense Down ailments.
- Burst + Sustain: High initial damage coupled with a very strong DoT.
Weaknesses
- Single Target: He can only control one enemy at a time.
- No Defense Buffs: You cannot protect him with heroes like Vivica or Krampus (defense-wise). He relies entirely on his base stats.
- Cleanse Vulnerability: While he blocks healing, a pure cleanser (who doesn't heal first) can wipe his ailments before the damage ramps up, although the ailment damage increase makes this risky if not timed perfectly.
Best Game Modes
- Raids & War Attack: Excellent for picking apart defenses one by one. His self-revive gives you a safety net.
- War Defense: Placed on the Wing, he is a nuisance. If he's the last man standing, "Nine Lives" can cause a time-out loss for the attacker.
- Buff Booster Tournament: His DoT and fast speed are great, though he can't benefit from Defense buffs himself.
- Bloody Battle: He is a monster here. The healing block is redundant, but the damage is real.
Advanced Strategy & Team Compositions
Lennart loves friends who make things worse for the enemy.
Sample Team Ideas
- The "Bleed Them Dry" Team:
- Members: Lennart + Rayne + Pepperflame.
- Why: Lennart increases damage taken from ailments by 40%. Rayne and Pepperflame deal massive DoT (Poison/Burn). Lennart's debuff turns their DoT ticks into nuclear countdowns.
- The Anti-Heal Brigade:
- Members: Lennart + Guan Yu + Matilda.
- Why: Layering healing reductions and ailment duration resets. Matilda can refresh Lennart's bleed, keeping the pressure on indefinitely.
Counters & Anti-Synergies
- Counters: Garnet/Vanda (Ailment Blockers) stop his bleed and debuffs entirely. Snow White or other cleansers can remove his nasty effects.
- Anti-Synergy: Do not pair him with heroes whose primary utility is giving a Defense Buff (e.g., Aino, Kiril) expecting him to get tougher. He won't. He will ignore your help.
Advice for New Players
If you pulled Lennart early, rejoice. He will carry you through map stages by deleting bosses. Focus on getting him to 3/70 immediately. He doesn't need complex synergy to work; point him at the bad guy and fire.
Advice for Veterans
Lennart is a luxury sniper who solves specific problems (revivers, healers). Is he worth the mats over the latest OP hit-all hero? Maybe not for pure damage, but his Nine Lives passive offers a tactical advantage in War Equality or tough matches where attrition is key. He is a prime candidate for the bench in high-level wars when you need to snipe a specific threat like a Hathor or Arco.
Community Corner: Hot Takes & History
The community reaction to Lennart has been a mix of amusement and fear.
- One user noted, "This guy’s going to be a problem. Looks like someone who will hit you with a DoT that kills you, and there’s nothing you can do about it."
- Others debated his "Lithe Frame" trait, noting that while he can't be debuffed, he also can't be buffed, which led to comments like, "It bothers me though he doesn’t know how to hold a bow correctly. Still I’ll level him."
- The "Nine Lives" passive is generally agreed to be his most "broken" feature, with players dreading facing him as the last hero standing on a defense team.
Final Thoughts
Lennart is a fantastic addition to the Ice roster. He brings the lethality of a sniper with the survivability of a zombie. His ability to amplify ailment damage makes him a great team player in DoT compositions, while his solo capabilities are undeniable. While he might not reshape the entire meta like some OP tanks, he is a hero you will never regret leveling—mostly because he refuses to die anyway.
Verdict: A top-tier sniper who trades area of effect for guaranteed misery on a single target.
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