Dreadstar, The Astral Queen: Mana Control, Healing Denial, and Total Dominion
Overview
Dreadstar arrived in Empires & Puzzles in March 2024 as part of the Astral Elves family, bringing with her a reputation for being a relentless controller of the battlefield. As a 5-star Dark Sorcerer, her kit is designed to suffocate the enemy team by slowing them down and denying them recovery. While she was released during a time of rapid power creep, her utility-focused special skill has allowed her to maintain a presence on the battlefield, even if she is no longer the raw stat monster she once was. She is the kind of hero who looks at a healer and says, "Not today," with a cosmic glare that could freeze a star.

Hero Art & Visuals
Dreadstar's design is truly regal, fitting her title as the "Queen." She is draped in deep violets and cosmic blues, with starry patterns adorning her attire that scream "I am one with the universe, and the universe is angry." The artwork captures a sense of cold, distant power. Her expression is stern, commanding, and slightly terrifying perfect for a hero named Dreadstar. Compared to some of the more cartoonish designs we see occasionally, she stands out with a serious, high-fantasy aesthetic. It is hard not to feel a little intimidated when she pops up on a defense team; she looks like she manages a galaxy and is very disappointed in your puzzle matching skills.
General Info
Hero Stats
When we look at Dreadstar's stats in the context of late 2025, the passage of time is evident. With a base power of 1013 and stats hovering around 1015 Attack and 1060 Defense, she falls into the "classic modern" category.
To put it in perspective, modern heavy hitters like the newly released Devyani boast attack stats upwards of 1300 and health pools crossing the 2200 mark. Dreadstar's stats are roughly 20% to 30% lower than the current top-tier cutting edge. However, she is far from obsolete. Her stats are balanced, and with the help of Limit Breaks and Master Emblems, she can still survive long enough to fire her crucial special skill. She is no longer a stat stick, but her build is sturdy enough for her role.
Special Skill: Astral Dominion
Astral Dominion is a skill that tries to do everything at once, and it mostly succeeds. At Average speed, hitting all enemies for 340% is a respectable baseline. It won't wipe a team of modern behemoths in one shot, but it softens them up significantly.
The real meat of the skill lies in the secondary effects. A -35% Mana Generation debuff for 4 turns is massive. In a game where speed is king, making the enemy 35% slower is often the difference between winning and eating a face full of special skills. Combined with the -85% healing reduction, she essentially puts a "Do Not Enter" sign on the enemy's health bar. This healing ailment is particularly devastating because it is almost a complete block, rendering standard healers useless unless they cleanse first.
By the Numbers
Let's break down what Dreadstar actually brings to the table mathematically.
- Mana Speed Analysis:
- Base Speed: Average (10 tiles).
- With a level 29 Magic/Styx troop or level 30 Legendary troop, you can shave this down significantly.
- The 35% mana generation debuff she applies effectively changes an enemy "Fast" hero (8 tiles) to requiring roughly 11 tiles to charge. That is a massive tempo swing.
- Damage Calculation:
- Base Attack: 1015.
- Skill Multiplier: 340%.
- Raw Damage Output (Pre-defense): ~3,451 per target.
- Total Potential Output (5 enemies): ~17,255 raw damage.
- Note: While 340% was high for AoE in early 2024, modern heroes often hit for 400%+ or have scaling mechanics. Dreadstar relies on the collective impact across 5 heroes rather than sniping one into oblivion.
- Healing Denial:
- -85% healing means a healer that normally restores 1000 HP will only restore 150 HP. This is functionally a healing block for most scenarios, forcing the opponent to rely on cleansers or regeneration buffs that might be cast after the ailment expires.
Family Bonus, Passives, Aether Power & Unique Abilities
The Astral Elves are known for their survivability and anti-control measures, and Dreadstar benefits greatly from this lineage.
Family Bonus
The Astral Elves family bonus is a defensive dispel mechanic. having a 50% or 70% chance to dispel a buff from an enemy that hits her is a fantastic passive deterrent. It punishes buffers who attack her, potentially stripping them of crucial effects like Taunt or Attack Up. It adds a layer of RNG that can frustrate opponents.
Passives
- Resist Poison: This is situational but nice when facing specific DOT heavy teams.
- Share Received Damage: This is the MVP of her kit. Sharing 20% of received damage with allies mitigates the risk of her being sniped out of existence. It essentially gives her a permanent damage reduction cloak, spreading the pain so no single hit is fatal. This makes her deceptively tanky despite her aging defense stat.
Aether Power
Attack Up is a straightforward boost. While not as game-changing as "Dodge" or "Revive," a raw 20% attack boost for the first 6 turns helps her AoE damage stay relevant in the opening clashes of a battle.
Legacy & Modern Relevance
Historical Context
When Dreadstar was first previewed, she was hyped as a meta-defining hero. However, a pre-release nerf that changed her healing ailment from -100% (uncleansable) to a lower, cleansable percentage caused a community uproar, earning her the nickname "Deadstar" for a brief period. However, subsequent buffs (bringing her numbers up to the current -85%/-35%) redeemed her. She found a solid home in Rush Attack wars and as a counter to heavy healer defenses.
Power Creep Analysis
In the current landscape of late 2025, Dreadstar faces stiff competition. Heroes like Devyani and the new constructs offer significantly higher stats and more aggressive passives (like Wither and Growth). Her 340% damage is no longer a finisher; it is a setup.
Modern Viability Verdict
Dreadstar remains viable but niche. She is no longer a "put in every team" hero. Her best use case is now as a utility support in wars, specifically Rush wars where her Average speed is mitigated, or against teams relying heavily on raw healing without cleanse protection. For veteran players with deep rosters, she likely sits on the bench for standard raids but comes out to play during specific tournaments or war modifiers. For newer players who might pull her, she is still an absolute powerhouse compared to Season 1 or 2 heroes.
Emblem Path Analysis
Dreadstar is a Sorcerer, which allows her to potentially Delay mana generation on hit, synergizing perfectly with her special skill.
The Survivor (Recommended)
- Path: Defense > Health > Attack
- Pros: Maximizes the value of her Damage Share passive. Keeps her alive long enough to cast her skill, which is her primary function.
- Cons: Lowers her damage ceiling slightly.
The Punisher
- Path: Attack > Defense > Health
- Pros: Increases the bite of her 340% AoE. Good if you are using her as a primary damage dealer in a mid-level team.
- Cons: She might die before firing against modern snipers.
Final Recommendation
For most players, the Survivor (Defense/Health) path is recommended. Dreadstar's value is in her debuffs. If she dies with a full mana bar, she is useless. If she survives with 1 HP and fires, she cripples the enemy team. Prioritize survival.
Strengths
- Dual Debuff: Applying both mana generation down and healing reduction in one skill is high-value compression.
- Survivability: The damage share passive makes her sturdier than her stats suggest.
- Anti-Healer: -85% healing is devastating against stall teams.
- Family Bonus: The dispel on hit can accidentally win games by stripping a key buff.
Weaknesses
- Cleansable: All her ailments can be cleansed. A fast cleanser (like Rigard or newer equivalents) completely negates her special.
- Average Speed: In a fast meta, Average speed can feel like an eternity.
- Outdated Stats: She takes heavy damage from modern spell slingers.
Best Game Modes
- Rush Attack Wars/Tournaments: This is her playground. At Very Fast speed, she prevents the enemy from ever recovering.
- Bloody Battle: Wait, no healing? Her healing debuff is useless here, but the damage and mana slow are still good. Actually, she is suboptimal here compared to raw damage.
- PvE/Map Stages: Great for controlling bosses who heal or spam specials.
- War Equalizer: Terrible. Her ailments get wiped every 3 turns. Avoid using her here.
Advanced Strategy & Team Compositions
Dreadstar works best when she is not the only threat. She sets the table; she doesn't necessarily clear it.
Sample Team Ideas
- The Mana Choke:
- Members: Dreadstar, Proteus (or Hel), and a Mana Cutter.
- Why: Layering mana stop with mana generation down ensures the enemy never fires.
- The Purple Stack:
- Members: Guardian Panther (Costume), Dreadstar, Aramis.
- Why: Panther provides Elemental Defense Down, Dreadstar softens and slows, Aramis finishes.
Counters & Anti-Synergies
- Strong Counters: Clerics and Monks who resist ailments. Fast cleansers. Heroes who reflect status ailments.
- Anti-Synergy: Do not pair her with heroes who override her mana debuff with a weaker one (though this is rare with -35%).
Advice for New Players
If you pulled Dreadstar as one of your first 5-stars, congratulations. Level her immediately. She will carry you through map stages by neutralizing bosses and will be a terror in lower-tier raids. Do not worry about her "outdated" stats; for where you are in the game, she is a god.
Advice for Veterans
Dreadstar is a luxury tool. She is not worth Alpha Aethers unless you use her extensively in your top War team or really love the art. She is a solid B-team hero for wars, great for cleaning up teams that rely on a single healer.
Community Corner: Hot Takes & History
The community relationship with Dreadstar has been a rollercoaster.
- The "Deadstar" Era: Upon release, forums were flooded with disappointment. "She is B+ at best," one user lamented, citing the nerf to her healing reduction. "Dreadstar is a dead hero now," claimed another.
- The Redemption: Post-buff, opinions softened. Players realized that -85% healing is functionally enough to stop most recovery, and the mana slow is universally good.
- The Reality Check: Even with buffs, many players noted that "Average speed is Average speed," and without a rush format, she can struggle to keep pace.
Final Thoughts
Dreadstar is a hero who aged gracefully into a niche role. She went from a controversial release to a reliable, if not flashy, workhorse. She is the Queen of "Stop That" stopping healing, stopping mana, and stopping buffs via her family bonus. While she may not have the raw firepower of the latest gods of Empires & Puzzles, her ability to shut down the enemy's game plan ensures she still has a seat at the table.
If you have her, use her to punish passive defenses. If you don't, just remember to bring a cleanser when you see her.
Final Verdict: A solid utility hero who shines in Rush formats but requires protection in standard play. Worth leveling, but prioritize modern heavy hitters for Limit Breaks.
