Garten, The Party Gargoyle: From Retaliation to Restoration
Overview
Garten is a 5-star Nature (Green) hero from the Gargoyle family, originally released in early 2024. His journey has been... turbulent. He holds a unique place in Empires & Puzzles history, not just for his skills, but for undergoing one of the most drastic post-release reworks the game has ever seen. Initially a devastating counterattacker, he was transformed into a sturdy support healer.
This review focuses on his current state as a Healer and Softskin provider. While he may look like a fun-loving party monster ready to smash things, nowadays he's more like the designated driver ensuring everyone gets home safe.

Hero Art & Visuals
Garten’s design is a riot of color and whimsy that stands out starkly against the usually gothic and stony aesthetic of the Gargoyle family. He looks like he crashed a medieval funeral wearing a clown suit. With his polka-dot skin, festive collar, and "Bone Club" that looks suspiciously like a maraca, he brings a much-needed splash of absurdity. It’s hard to be intimidated by a guy who looks like he’s about to twist a balloon animal, but maybe that’s his psychological warfare.
General Info
Hero data missing
Hero Stats
Stat Analysis: Garten's stats reveal his age. With a base Power of 1048, he sits significantly behind the modern curve. Heroes released in late 2025 and 2026 are pushing 1260+ Power, with defensive stats often exceeding 1300 unblemished.
- Attack (1048): Very low by modern standards, though less critical for a healer.
- Defense (1083) & Health (1812): These were tank-worthy numbers in 2024, but today they are merely "decent." He relies heavily on his Softskin passive and Limit Breaks to survive against modern snipers who can hit for 1500+ damage.
Special Skill: Bone Club Party
Skill Analysis: The "Bone Club Party" is a defensive toolkit packed into one button.
- Boosted Health (700): A solid chunk of overheal. It's a fixed number, which means it doesn't scale with troops or stats, but 700 is enough to reverse the damage of a standard slash attack or a weaker AOE.
- Max Health Reduction (700): This is his offensive edge. Reducing the enemy's max HP is permanent (mostly) and devastating against teams that rely on boosting their own health. It effectively lowers the "kill threshold" for your snipers.
- Softskin for Allies: This is the most complex part of his kit. All allies get 1 charge of Softskin. This reduces the next instance of damage by 90% and blocks ailments.
- The Catch: One charge is fragile. A single minion tap, a stray tile, or a passive damage tick will consume it instantly.
- Immunity to Healing Ailments: A subtle but powerful counter to heroes who block healing or inflict "toxic" healing effects.
By the Numbers
- Mana Speed: Average. He needs 10 tiles to charge. With a Level 23 Mana troop (or Level 11 Magic/Styx), you can drop this to 9 tiles, which is the sweet spot for a healer.
- Effective Health Swing: By healing your team for 700 and reducing the enemy cap by 700, he creates a 1400 HP differential between the teams. In a long fight, firing him twice can reduce enemies to a range where a single sniper shot kills them.
- Softskin Value: 90% reduction on a 1500 damage sniper hit saves 1350 HP. However, 90% reduction on a 50 damage minion hit saves... 45 HP. Timing is everything.
Family Bonus, Passives, Aether Power & Unique Abilities
Family Bonus
The Gargoyle family bonus provides immunity to Poison damage. This is situational but helpful against specific DoT heroes.
Passives
Gargoyle's Softskin (Self): This is what keeps Garten alive. Unlike his allies who get only 1 charge, Garten gets 4 charges every time he fires. This makes him incredibly tanky. He can often ignore the first few hits of a turn, ensuring he survives to fire again.
Aether Power
Damage Reduction: A fitting power for a tank/healer. It stacks with his natural bulk to keep him standing.
Legacy & Modern Relevance
- Historical Context: Upon release, Garten was a feared counterattacker. His sudden change to a healer caused an uproar, but it arguably gave him more longevity than a raw damage dealer, as damage dealers fade faster due to power creep.
- Modern Viability: In the current high-power meta, Garten is a Tier 2 Healer. He is not the top dog anymore.
- His stats make him vulnerable without heavy investment (LB2).
- His speed (Average) is slow compared to the "Very Fast" rush of modern battles.
- However, his Max Health Reduction remains a potent mechanic that doesn't age—700 HP off the top is always relevant.
Emblem Path Analysis
The Iron Wall (Recommended)
- Path: Defense > Health > Attack
- Pros: Maximizes his survivability. His job is to cast Softskin and Heal; his attack stat is irrelevant for these roles.
- Cons: His tile damage will be negligible.
The Balanced Brawler
- Path: Health > Defense > Attack
- Pros: Prioritizes raw HP, which synergizes with his overheal potential.
- Cons: Lower defense might make him take more damage per hit once Softskin wears off.
Final Recommendation
For almost every player, the Defense > Health path is the way to go. You want him to survive long enough to fire his skill multiple times.
Strengths
- Survivability: The self-Softskin (4 charges) makes him very hard to kill with special skills alone.
- Anti-Boost: Reduces enemy Max HP, countering the popular overheal meta.
- Clutch Saves: The ally Softskin can completely neuter a massive enemy sniper hit if timed perfectly.
- Status Protection: Immunity to healing ailments protects your team's recovery engine.
Weaknesses
- Fragile Ally Protection: The 1-charge Softskin on allies is too easily stripped by minions or tile damage.
- Fixed Healing: 700 HP is good, but percentage-based healers scale better with the massive HP pools of modern heroes (2500+).
- Passive Playstyle: He doesn't help you kill quickly; he helps you survive slowly. In timed modes, this can be a liability.
- Average Speed: Can be too slow to save a team against a bad board.
Best Game Modes
- Rush Wars/Tournaments: At Very Fast speed, Garten becomes a nightmare. He can keep Softskin up almost permanently.
- Map/Quest Stages: His overheal and damage reduction make hard bosses trivial.
- War Defense (Tank/Flank): Still annoying to kill, though less threatening than before.
Advanced Strategy & Team Compositions
The "Can't Touch This" Defense
- Composition: Garten (Tank) flanked by fast dodgers or other damage mitigators (e.g., Constance, C. Kadilen).
- Why: Layering defenses forces the enemy to bring a dispeller or specific counters, slowing them down.
The "Health Crunch" Offense
- Composition: Garten + Another Max HP Reducer (e.g., Furdinand, bubbles).
- Why: Stack the max HP reduction. Two casts from Garten and one from a partner can drop the enemy team to 30% max HP, making them one-shot kills for anyone.
Counters & Anti-Synergies
- Minion Summoners: Minions are Garten's worst nightmare. Their petty little hits strip the Softskin charges instantly, wasting the 90% reduction.
- Dispellers: While Softskin is undispellable, his healing immunity buff is not.
- Very Fast Snipers: Can often kill a teammate before Garten charges up.
Advice for New Players
If you pulled Garten, you have a solid anchor for your team. He will keep your weaker heroes alive through tough map stages and quests. Focus on keeping him alive; don't worry about his damage.
Advice for Veterans
Garten is a niche tool for your depth teams. He shines in Rush Wars or against specific passive teams where you have time to whittle down their max HP. Do not prioritize Alpha Aethers for him unless you lack modern green healers; save those for heroes with current-gen stats.
Community Corner: Hot Takes & History
The "Garten Incident" is legendary.
- The Bait & Switch: When released, Garten was a counterattacker. Players spent resources leveling him for that role. Then, in the May 2024 "Balance Update," SG removed the counterattack and replaced it with the heal/softskin kit.
- Community Reaction: To say players were "upset" is an understatement. Phrases like "complete fraud," "robbery," and demands for "Alpha Reset Tokens" flooded the forums. One user noted, "I feel cheated... it completely turns this character into something completely different."
- The Aftermath: While the dust has settled, many veterans still view Garten with a mix of suspicion and regret, not because he is bad, but because he isn't what they bought.
Final Thoughts
Garten is the hero who showed up to the party with a bat and left with a stethoscope. He is a capable, durable healer who offers unique protection mechanics. While he lacks the raw stats of the 2026 meta, his Max Health Reduction and Softskin ensure he still has a seat at the table—even if it's at the kids' table in top-tier wars.
Verdict: A solid, if controversial, defensive pivot. Great for Rush, decent for support, but forever haunted by the ghost of the counterattacker he used to be.
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