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Empuzzled.com• Oct 8, 2025

Guillemette: Because "Holy" and "Blood Magic" are Apparently Friends Now

Overview

Guillemette, the "Sanguine Crusader," arrives from the Fleur de Sang family, bringing a gothic, vampiric vibe to the usually bright and cheery Holy element. Released in October 2025, she represents a shift towards "slow burn" mechanics with her family's signature Blood Lily stacks. She's a 5-star Legendary Paladin who specializes in hitting everyone, protecting her team's mana, and then hitting people again when they aren't looking. If you've ever wanted a hero who punishes enemies just for existing with high HP, she's your gal.

fleur_guillemette

Hero Art & Visuals

Visually, Guillemette is striking. She sports a pair of impressive, curved horns that would make a demon jealous, paired with pale skin and dark, ornate armor that screams "I'm not here to heal you." It's a stark contrast to the traditional golden-armored paladins of the Holy element. She looks like she walked out of a heavy metal album cover directly into your puzzle board. The "Blood Lily" theme is subtle but present in the red accents, reminding us that this crusader is definitely tapping into some darker arts.

General Info

Hero data missing

Hero Stats

When we look at Guillemette's stats (1328 Attack / 1215 Defense / 2249 Health), she sits in an interesting spot.

  • Attack: Her 1328 Attack is quite robust, making her hits sting.
  • Defense: At 1215, she is noticeably softer than the absolute latest heavyweights (like the Magic Tower heroes pushing 1300+ Defense). As a Paladin, she can mitigate this with her class talent, but she is squishier than you might expect for a tank-style class.
  • Health: 2249 is a solid, modern health pool, keeping her alive long enough to fire.

Compared to the bleeding edge of the meta (January 2026), she is slightly behind on the defensive front but remains competitively aggressive.

Special Skill: Unholy Power

Analysis: "Unholy Power" is a multi-layered skill that rewards patience and synergy.

  1. The Slap: 270% damage to all enemies is a decent opener. It's not the hardest hit in the game (compared to Slow heroes), but for Average speed, it softens the entire board effectively.
  2. The Shield: Making all allies immune to new negative mana effects for 4 turns is the hidden gem here. This shuts down some of the most annoying heroes in the game—think Alfrike, Waterpipe, or any mana-cutters. It ensures your team keeps charging.
  3. The Curse: The secondary effect deals 135% damage to anyone marked with a Blood Lily at the end of the turn. This turns her into a damage-over-time engine. If you have the family synergy going, this damage adds up fast, effectively giving her a second hit every turn for 4 turns.

By the Numbers

  • Mana Speed: Average (10 tiles). With a Level 23+ Mana Troop or level 11 Magic Troop, you can get her to 9 tiles.
  • Damage Potential:
    • Initial Hit: 270% x 5 enemies = 1350% total damage output immediately.
    • Blood Lily Bonus: If an enemy has a Blood Lily, they take an additional 135% damage per turn. Over 4 turns, that's potentially 540% extra damage to a single target.
    • Passive Synergy: Her passive adds +5% damage per Blood Lily stack. If a target has 5 stacks (rare but possible), her base hit climbs to ~295%.
  • Defensive Value: The mana immunity doesn't have a damage number, but in Rush wars, it effectively prevents infinite damage from the opponent by stopping their mana control.

Family Bonus, Passives, Aether Power & Unique Abilities

The Fleur de Sang family is all about the Blood Lily. It's a parasitic mechanic that punishes the healthiest enemy.

Family Bonus

Analysis: At the start of every turn, the enemy with the highest HP gets a Blood Lily. This stack deals damage (DOT) and heals the Fleur de Sang family members. It's a "rich get poorer" mechanic. It ensures there is almost always a target for Guillemette's secondary damage effect.

Passives

Analysis: Sanguine Mark is a straightforward damage booster. The more Blood Lilies on the target, the harder she hits. It encourages bringing other Fleur de Sang heroes to ramp up stacks quickly, but even alone, the family bonus guarantees at least one target is taking extra pain.

Aether Power

Analysis: Ailment Immunity for the first 6 turns is top-tier. It guarantees she won't be silenced, blinded, or defense-downed before she can fire her first volley. This makes her incredibly reliable on defense or offense.

Legacy & Modern Relevance

  • Historical Context: Released in late 2025, Guillemette entered a meta crowded with powerful AOE hitters. She carved a niche not by pure damage, but by utility.
  • Power Creep Analysis: While her defense stat (1215) is starting to look a bit 2024 compared to the 1300+ monsters of 2026, her skills are timeless. Mana immunity is a mechanic that never goes out of style.
  • Modern Viability Verdict: Still Viable. She shines brightest in Rush Attack wars and tournaments where her Average speed becomes Very Fast, and her mana immunity blocks the format's biggest threats. In standard raids, she's a solid B+ hero—good, but needs the right team to truly dominate.

Emblem Path Analysis

Guillemette is a Paladin, which gives her natural bulk, but her role is dealing damage.

  • Path: Defense > Attack > Health
  • Pros: This path shores up her slightly lower defense stat, leveraging the Paladin defensive bonus to keep her alive, while picking up attack nodes to ensure her AOE still clears minions and softens targets.
  • Cons: You sacrifice raw nuke potential.

The Glass Cannon

  • Path: Attack > Defense > Health
  • Pros: Maximizes the 270% hit to all. If you use her as a "finisher" or softening nuke, every point of attack counts.
  • Cons: She might die before the Blood Lily damage really starts to tick.

Final Recommendation

For most players, the Balanced Crusader (Defense/Attack mix) is recommended. She needs to survive to keep that Mana Immunity active and let the Blood Lily ticks do their work.

Strengths

  • Mana Protection: Immune to negative mana effects is a lifesaver against the likes of Waterpipe, Khufu, and the Neith types.
  • Passive Pressure: The Blood Lily mechanic puts constant pressure on the enemy team without you doing anything.
  • Self-Sustain: The family bonus heals her based on the DOT dealt.
  • Reliability: Ailment Immunity (Aether Power) + Mana Immunity (Special) means she is very hard to stop.

Weaknesses

  • Synergy Dependent: To get the most out of her secondary damage (the 135% tick), enemies must be marked. If the marked enemy dies, she loses that bonus damage until the next turn.
  • Average Speed: In a world of Very Fast ninjas and Magic heroes, Average can feel slow without mana troops.
  • Stats Aging: Her defense stat is the first thing to show age against the newest snipers.

Best Game Modes

  • Rush Attack Wars/Tournaments: absolute S-Tier. She blocks mana control (the king of Rush) and fires constantly.
  • Bloody Battle: The family bonus heals her even in Bloody Battle? (Check mechanics: usually steal/gain health works, but standard regen doesn't. Since it says "gain... as health", it might be blocked, but the damage remains). The pure damage output is high.
  • Tower Events: Mana immunity protects against curses or floor effects that cut mana.

Advanced Strategy & Team Compositions

Sample Team Ideas

  1. The "Don't Touch My Mana" Team:
    • Guillemette + Poseidon + Aramis
    • Why: Layering protections. Guillemette stops mana cuts, Poseidon stops mana prevents/silence, Aramis provides ailment immunity. You become unstoppable.
  2. The Vampire Court (Family Stack):
    • Guillemette + Elizabel de Tuillières + Ludovico
    • Why: Stacking Fleur de Sang heroes ramps up Blood Lily stacks insanely fast. This maximizes Guillemette's passive damage and the secondary 135% hit, while Ludovico heals off the massive DOT.

Counters & Anti-Synergies

  • Counters: Garnet/Vanda (Ailment Blockers) prevent the Blood Lily mark? No, the mark is usually uncleansable or a stack, but check if it can be blocked. If it's a stack, it typically bypasses standard immunity.
  • Anti-Synergy: Minion Destroyers aren't bad, but be careful of heroes that overwrite her Mana Immunity buff with a weaker version (though rare).
  • Overwriting: Be careful pairing her with other "Immunity" buffers to ensure you don't waste turns.

Advice for New Players

If you pulled her, ascend her. A 5-star hit-all hero is always useful for map stages and farming. Her built-in healing (via family bonus) makes her sustainable for hard map levels where you don't have a dedicated healer.

Advice for Veterans

She is a Rush War Specialist. If you already have a deep roster, she might not crack your main raid team, but she is a luxury pick for specific wars. Do not prioritize her for Alpha Aethers unless you really need a Holy option for Rush Defense.

Community Corner: Hot Takes & History

  • "I am looking forward to the passive that just kills one random enemy hero at the start of the battle." - A forum user joking about the power of the Blood Lily stacks.
  • "This is really forcing players to either dig deep for a complete set or skip entirely." - Community sentiment on the family bonus synergy requirement.
  • Many players initially underestimated the value of the Mana Immunity, focusing too much on the damage numbers. It turns out, not losing your mana is actually quite good for winning.

Final Thoughts

Guillemette is a hero who bridges the gap between brute force and tactical utility. She isn't the loudest nuke in the room, but she is the one ensuring everyone else gets to fire their nukes by protecting their mana. While her stats aren't cutting edge anymore, her toolkit remains sharp.

Verdict: A solid addition to any roster, specifically for those who hate having their mana stolen.


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