Luna: The Owl Who Asks "Who Needs Mana?"
Overview
Luna is a Legendary Dark (Purple) hero from the Mighty Pets family, originally released during Challenge Festival II in late 2023. As a Wizard, she specializes in disrupting enemy plans while keeping her team lightly topped up. She’s a "Fast" mana speed hero who doesn't just hit you once and leave; she lingers like a bad smell—or in this case, a persistent moonbeam—chipping away at your health and mana for multiple turns. While she was once a terror on defense, the sands of time (and power creep) have shifted the landscape significantly.

Hero Art & Visuals
Luna is a visually striking "Crescent Owl" wrapped in a mystical purple cloak with glowing runes. She looks like she knows the secrets of the universe and is slightly judging you for your tile matching skills. The art perfectly captures the "mystical pet" vibe—cute but undeniably powerful and magical. It’s a great design that stands out even among the weird and wonderful menagerie of the Mighty Pets family.
General Info
Hero data missing
Hero Stats
Stat Analysis vs. Modern Meta: Let's be brutally honest: Luna's base stats are showing their age. With a base Power of 938, she is sitting over 300 points lower than the modern titans released in late 2025 (who are pushing ~1260 Power).
- Attack (914): Significantly lower than modern attackers who boast 1300+.
- Defense (898) & Health (1728): Her bulk is her biggest liability. Modern 5-stars are walking around with 2200+ HP and 1300+ Defense.
- Conclusion: She is incredibly fragile by today's standards. Without double limit breaking (and arguably even with it), she risks being one-shot by modern snipers before she can even hoot.
Special Skill: Lunar Blessing
Analysis: The skill is a hybrid of support and disruption:
- The Heal (20%): On its own, 20% healing for caster and nearby is... underwhelming. It’s a "band-aid" heal, not a life-saver. However, at Fast speed, it can trigger often.
- The Moon Beams (The Real Meat): This is why you use Luna. For 3 turns, she and her neighbors effectively become turrets.
- Damage: 140% x 3 sources = 420% total potential damage per turn distributed randomly.
- Mana Cut: The -5% mana cut per beam is the killer. If all three beams hit the same target (unlikely but possible), that's a 15% cut at the end of the turn, often undoing the mana gained from slash attacks or tiles. Even spread out, it disrupts timing constantly.
- The "Annoyance Factor": Since this happens at the end of the turn, it can stop an enemy from firing next turn even if they reached full mana during their turn (if the cut drops them below 100%).
By the Numbers
- Mana Speed: Fast. She requires 8 tiles to charge. With a lvl 29 Mana troop or appropriate bard/family bonuses, she can drop to 7 tiles, making her extremely snappy.
- Damage Output:
- Immediate: 0%.
- Turn 1 End: 3 beams x 140% = 420% total (random targets).
- Total Potential (3 Turns): 420% x 3 = 1260% total damage.
- Note: This damage is distributed and random, so it won't reliably kill a specific target, but the aggregate pressure is high.
- Mana Control: -5% per hit. Over 3 turns, that's 9 instances of mana reduction. It’s death by a thousand cuts.
Family Bonus, Passives, Aether Power & Unique Abilities
The Mighty Pets family adds significant value to Luna, especially in minion/fiend heavy metas.
Family Bonus
Analysis: The bonus provides extra stats to Minions (HP/Attack) and protection against Fiends (making them weaker). It's situational unless you pair her with summoners, which you should.
Passives
Analysis:
- Friend of the Familiars: This is excellent. If you pair Luna with a fast minion summoner (like many Christmas heroes or other Mighty Pets), she gains free HP and Mana every turn. It effectively makes her speed "Very Fast" in the right team.
- Wrath of Pets: A nice counter-punch to Fiend summoners. Dealing 85% damage to all enemies just because an opponent summoned a Fiend is a great "passive-aggressive" punishment.
Aether Power
Analysis: Ailment Immunity for the first 6 turns is top-tier, especially for a healer/supporter. It guarantees she won't be Silenced, Mana Blocked, or Defense Broken right out of the gate, ensuring she almost always gets her first cast off.
Legacy & Modern Relevance
- Historical Context: Upon release, Luna was a menace. Her constant mana cutting made her a staple in top-tier defenses, particularly in the tank or flank position. She was the "clock-blocker" of choice.
- Power Creep Analysis: Her stats have fallen off a cliff. The damage from her Moon Beams (140%) is based on her Attack stat, which is now low, meaning the beams tickle modern heroes rather than sting. The 20% heal is negligible against modern damage dealers who hit for 600%+.
- Modern Viability: She has moved from a "Universal Defense Staple" to a "Niche Offensive Support". She is too squishy for modern war defense but remains excellent in Rush Attack wars/tournaments (where her mana control is oppressive) or Bloody Battle (where the damage/mana cut works even if healing is blocked).
Costume & Costume Bonus
Current status: Luna does not have a costume. If she receives one in the future, it desperately needs to address her base stats to bring her survivability up to 2026 standards.
Emblem Path Analysis
Luna is a Wizard.
The Survivor (Recommended)
- Path: Defense > Health > Attack
- Pros: She needs every ounce of bulk to survive modern snipers. Her primary role is to stay alive to keep the Moon Beams active.
- Cons: Her Moon Beam damage (scaled off Attack) will be slightly lower, but a dead owl deals zero damage.
The Aggressor
- Path: Attack > Defense > Health
- Pros: Maximizes the Moon Beam damage and tile damage.
- Cons: She will likely die before casting a second time.
Final Recommendation
For most players, the Defense/Health path is recommended because she is simply too fragile otherwise.
Strengths
- Passive Mana Control: Requires no active input after casting; it just happens automatically at the end of turns.
- Fast Speed: easy to charge and refresh the duration.
- Passive Gains: Gains mana/health from ally minions, creating great synergy.
- First 6 Turns Immunity: LB2 ability makes her very reliable in the opening phase.
Weaknesses
- Outdated Stats: Extremely low durability by modern standards.
- RNG Factor: You cannot control who the Moon Beams hit. They might hit a nearly dead enemy or a full mana enemy you wanted to cut—it's a gamble.
- Dispellable: The "Moon Beam" buff on her allies can be dispelled. If the enemy has a dispeller, her utility vanishes.
- Nearby Only: She only buffs herself and neighbors (3 heroes max), limiting the total output compared to team-wide buffers.
Best Game Modes
- Rush Attack Wars/Tournaments: Her mana control is devastating when she fires even faster or when preventing Very Fast enemies from nuking you.
- Bloody Battle: The "damage + mana cut" mechanic is highly valuable here, even if the heal is wasted.
- PvE / Map Stages: Great for auto-farming as the beams clean up weakened waves automatically.
Advanced Strategy & Team Compositions
Synergy: The Minion Engine
Pair Luna with Fast Minion Summoners (e.g., modern Christmas heroes or other Mighty Pets).
- Why: Her passive gives her 5% Mana every time a minion is summoned. If you have a summoner firing, Luna charges significantly faster, potentially firing in 6 tiles or less.
Synergy: The "Don't Touch Me" Defense
Luna + Counter-attackers (e.g., Ferant, Azmia).
- Why: While enemies try to dispel Luna's buff, they often trigger counter-attacks. The mana cut from Luna prevents them from healing up the counter-attack damage.
Counters & Anti-Synergies
- Dispellers: Any hero who dispels (Sabina, Caedmon, or modern equivalents) instantly neutralizes her main threat.
- Lunar Blockers: Heroes who prevent buffs (e.g., Mist, Franz) stop her from applying the Moon Beam status.
- Grimble/Minion Destroyers: While not a direct counter to her skill, they neutralize her passive mana gain if you rely on minions.
Advice for New Players
If you are lucky enough to pull her early, max her immediately. Her fast speed and mana control will carry you through map stages and raids well into the mid-game. She teaches you the value of mana control over raw damage.
Advice for Veterans
Luna is a situational tool. Do not put her on defense in top 100 wars; she will be farmed. However, keep her for Rush Wars or as a counter to slower, heavy-hitting teams where you can manually control the mana flow. She is likely not worth an Alpha Aether anymore unless you have a specific surplus or use her daily in a specialized team.
Community Corner: Hot Takes & History
- "I really hated facing her before, but it seems like she isn't as scary now, is she?" - A sentiment shared by many, marking her transition from "Terrifying" to "Manageable".
- "Just like that, you can make use of any enemy flaws... but Luna's random targeting can sometimes be a genius play or a total flop."
- Many players initially found the "20% heal" laughable, until they realized they never got to cast their own specials because of the constant mana cuts.
Final Thoughts
Luna is the perfect example of a hero who aged gracefully in utility but poorly in physique. Her mechanics—automatic damage and mana cutting—are timelessly annoying and effective. However, her stats are from a bygone era. She's like a vintage sports car: beautiful, fun to drive on weekends, but you wouldn't want to take her into a demolition derby against modern monster trucks.
Verdict: A solid B+ for roster depth and specific tournaments, but no longer an S-tier contender. Keep her, love her, but protect her.
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