Costumed Roz: Less Waiting, More Wrecking
Overview
Costumed Roz, affectionately dubbed the "Disco Sharpshooter," takes everything that was almost-great about the original Roz and turns the volume up to eleven. Released significantly later than her base form, this costume updates her stats to modern elite levels and tweaks her special skill conditions to be slightly more forgiving. She shifts from a Ranger to a Rogue, trading pierce for dodge, and adopts a vibrant, punk-rock aesthetic that stands out in any roster.

Hero Art & Visuals
Gone is the serious sci-fi armor. Costumed Roz rocks a bright green mohawk, a flashy green and purple suit, and an attitude that says "I'm here to party, and by party, I mean destroy your defense." It is a refreshing, vibrant design that leans into the chaotic energy of her skill. The colors are loud, matching the "Sonic" theme of her new ability. It is definitely a love-it-or-hate-it look, but you can't deny it has personality.
General Info
Hero data missing
Hero Stats
This is the glow-up we were waiting for. With a max power of 1221 (before limit breaks), Costumed Roz stands shoulder-to-shoulder with modern gods. Her attack is a staggering 1216, and her defense and health (1198 / 2393) are massive improvements over the base version. She is no longer a glass cannon; she is a reinforced titanium cannon. These stats ensure she can survive long enough to dodge a few hits and fire her skill multiple times.
Special Skill: Sonic Infusion Arrow
The Sonic Infusion Arrow is a refined version of her original skill.
- Damage: 540% to target (up from 530%).
- Tier 1 Condition: Now requires 5+ Nature shields (down from 6) to hit nearby enemies.
- Tier 2 Condition: Now requires 10+ Nature shields (down from 12) to hit all enemies.
This change is massive. Getting 5 shields on the board after a match is far more statistically probable than 6. The drop from 12 to 10 for the AoE makes the "dream scenario" actually achievable in standard play.
By the Numbers
- Mana Speed: Fast. With the costume mana bonus, she becomes even easier to break into functional 6 or 7 tile charge speeds with the right troops.
- Damage Calculation: 540% off an attack stat of 1216 is devastating. A single snipe will delete most non-tank heroes. If you trigger the 5-tile condition, you are dealing 1620% total damage spread across three targets at Fast speed. That is game-ending.
- Dodge Value: As a Rogue, she has a 20% chance to dodge direct damage specials. This hidden "stat" effectively increases her health pool significantly over a long match.
Family Bonus, Passives, Aether Power & Unique Abilities
The Super Elemental family traits remain, but the costume enhances the passive numbers.
Family Bonus
The family bonus provides power gems that deal damage or mana manipulation. It adds a layer of passive pressure to the enemy team.
Passives
The Troop Mastery gets a steroid injection with the costume:
- Offense: +150% extra elemental damage against weaker elements (up from 100%). This is absurd. A green tile from Costumed Roz hitting a Blue hero is practically a special skill in itself.
- Defense: -25% received elemental damage from stronger elements (up from 10%). She is much tankier against Red stacks now.
Aether Power
Attack Up fits her perfectly. It boosts her already sky-high attack stat for the first 6 turns, making her initial snipe (or tile damage) absolutely lethal.
Legacy & Modern Relevance
- Historical Context: Base Roz was good but inconsistent. The costume was released to drag her into the modern era, addressing the complaints about her difficult tile requirements.
- Power Creep Analysis: Costumed Roz is Power Creep personified. She takes an existing mechanic and just makes the numbers bigger and the conditions easier. 1216 Attack is top-tier.
- Modern Viability Verdict: She is extremely viable. She is a premier sniper who occasionally wipes the whole team. Her stats allow her to sit on defense teams comfortably, and her passive makes her the queen of Blue Titan hits.
Costume & Costume Bonus
Comparing the two is almost unfair.
- Stats: The Costume has roughly +250 attack and +500 health over the base. It is a slaughter.
- Mechanics: The 5-tile threshold vs 6-tile threshold is the difference between "rarely happens" and "happens often."
- Class: Rogue (Costume) is generally preferred on defense due to the annoyance of Dodge, while Ranger (Base) is nice for bypassing buffs on offense. However, the stat difference is so large you should almost always use the Costume.
- Bonus: The Costume Bonus gives significant stats to the base form, but why would you go back?
Emblem Path Analysis
As a Rogue, you want to maximize her Dodge and Attack.
The "Can't Touch This" (Attack/Health Path)
- Path: Attack > Health > Defense
- Pros: Maximizes that juicy 150% passive damage and 540% snipe. Health synergizes well with Dodge (dodging a hit saves more HP value).
- Cons: Defense is slightly lower, but Rogue dodge compensates.
Final Recommendation
Go Full Attack. Her value is deleting enemies. If she dodges, great. If not, she needs to ensure her target goes down.
Strengths
- Absurd Tile Damage: +150% vs Blue is one of the highest modifiers in the game.
- Modern Stats: She can take a hit and keep fighting.
- Improved Consistency: 5 tiles is a reachable goal for hitting 3 targets.
- Rogue Class: Dodge can win games single-handedly on defense.
Weaknesses
- Still RNG Dependent: You still need tiles on the board to get the most out of her special.
- Sniper Floor: At her worst, she hits one target. It's a hard hit, but just one.
Best Game Modes
- Titans: Absolute S-Tier against Blue Titans.
- Raids (Offense): Perfect for color stacking.
- Defense: A fast, dodging sniper with high stats is annoying in the wing or flank.
Advanced Strategy & Team Compositions
Sample Team Ideas
- The Tile Generators: Costumed Roz - Ratatoskr/Atomos - Frigg. Frigg relies on green tiles for defense down; Roz relies on them for damage. They synergize perfectly with a board full of green.
- The Anti-Blue Death Squad: Costumed Roz - Evelyn/Almur - Costumed Lianna. Evelyn drops defense, Roz deals tile damage that hits for 2000+, then snipes whatever is left.
Counters & Anti-Synergies
- Counters: Miki/Proteus (Mana control stops her). Blind (Joon) makes her miss her high-value shot.
- Anti-Synergy: Minion summoners that slow down the game without contributing to tile generation. She wants a fast, aggressive game.
Advice for New Players
If you pulled Costumed Roz, you won the lottery. Level her immediately. She will be your main green hitter for a very long time.
Advice for Veterans
She is worth the Limit Break and Alpha Aether. The 5-turn Attack Up Aether Power combined with her passive creates an opening 6 turns where her tiles are nuclear weapons. She replaces almost any older green sniper you are using.
Community Corner: Hot Takes & History
- The Design: "It felt like destiny... As a F2P player, this moment is EVERYTHING." - A player who finally pulled the costume after years.
- The Power: "She’s like a better Roz - love her!"
- The Debate: "Costumed Roz’s only Purpose is dealing damage." - A forum poll result.
- Visuals: "Pink vibes... refreshingly new."
Final Thoughts
Costumed Roz is what happens when you take a good concept and fix the execution. She hits harder, faster, and more reliably than her predecessor. While the "Disco" look might not be for everyone, the results are undeniable. She brings the party, and by the time the music stops, the enemy team is usually gone.
Verdict: A top-tier Green damage dealer who demands a spot on your roster.
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