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MMMiaMMM
L33t-Vortex
Arkin
Chad
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Regina
King Klecko
Shazam
MyB!
Combonator
MMMiaMMM
L33t-Vortex
Arkin
Chad
Hoots
Regina
King Klecko
Shazam
MyB!
Author Empuzzled.com
PublishedJan 23, 2025
Last UpdateDec 20, 2025

Satinpimenter: The Clergymoth of Toxic Salvation

Overview

Satinpimenter is a 5 star Legendary hero from the Moths family, released in early 2025. As a Cleric, he occupies a fascinating niche that blends the roles of a heavy hitting damage dealer, a utility dispeller, and a self sustaining tank. While many heroes focus solely on supporting the team or annihilating the enemy, Satinpimenter decides to do a bit of everything, ensuring he stays alive while his enemies wither away. He stands out as a "selfish" healer who keeps himself topped up while unleashing toxic devastation on his foes.

Hero Art & Visuals

The artwork for Satinpimenter is undeniably distinct. Dubbed "The Clergymoth," his visual design leans heavily into a high priest aesthetic combined with the unsettling, fuzzy features of a moth. He wields a massive censer that doubles as a flail, which perfectly matches the heavy "clank" sound effect—likened by the community to a hammer hitting an anvil—that plays when his special skill connects. The color palette of regal golds, whites, and teals emphasizes his Holy alignment, while the insectoid wings and face remind you that this is not your typical benevolent healer. It is a refreshing, albeit slightly creepy, departure from the standard knights and wizards.

General Info

Hero data missing

Hero Stats

When looking at Satinpimenter's stats in the context of late 2025, he sits in a respectable position, though he has been slightly eclipsed by the relentless march of power creep. With a base power of 1178 and maxed attack hovering around 1242, he falls short of the newest titans like Adelitza or Lin Chong, who boast attack stats pushing past 1300 and power levels over 1260. However, his stats are far from obsolete. His defensive bulk is substantial, and his health pool remains competitive. While he may no longer have the absolute highest numbers on the board, his stat distribution supports his role as a sturdy flank or tank who can take a hit and keep on swinging.

Special Skill: Toxic Incense

"Toxic Incense" is a multifunctional skill that offers tremendous utility. First, the dispel affects the target and nearby enemies before dealing damage. This is a critical distinction in the current meta, allowing him to strip defensive buffs, counterattacks, or damage sharing before landing his heavy hit. Second, the 420% damage to three targets is significant. Even nearly a year after release, a hit of this magnitude from a high attack stat hero commands respect. Third, the Toxin damage is a mechanic designed to punish modern meta staples. It deals standard damage over time but ramps up aggressively against targets with boosted health or minions. This makes him a natural predator against heavy overhealers and minion summoners. Finally, the self regeneration of 1400 HP over 4 turns is massive. It essentially gives him a second life, making him incredibly difficult to dig out once he gets going.

By the Numbers

Let's break down the mechanics of "Toxic Incense" to understand the raw output.

  • Mana Speed: Average.
  • Direct Damage Output: At 420% to three targets, he deals a total of 1260% damage across the board. Against a target with roughly 1200 defense, this results in a devastating blow, especially since defensive buffs are stripped first.
  • Toxin Potential: The base Toxin damage is 612 over 4 turns (153 per turn).
    • Vs. Boosted Health: This doubles to 1224 damage (306 per turn).
    • Vs. Minions: +33% per minion. If a target has boosted health and 3 minions, the damage ceiling is incredibly high, capping at +199% increase.
  • Sustain: 1400 HP over 4 turns is 350 HP per turn. This is roughly equivalent to a dedicated healer's HoT, but concentrated entirely on himself.

Family Bonus, Passives, Aether Power & Unique Abilities

The Moths family brings a layer of survivability and disruption that complements Satinpimenter's kit perfectly.

Family Bonus

The Moths family bonus typically involves a chance to inflict damage or status effects when using special skills. In Satinpimenter's case, this adds an extra layer of chip damage or control, helping to whittle down enemies even when his primary skill is on cooldown or charging.

Passives

His passive, "Dodge Special Damage," grants a 15% chance to dodge direct damage from special skills. While 15% might seem low, it can be game changing when it procs against a sniper or a heavy AoE hitter. It adds a layer of RNG frustration for the attacker, which is exactly what you want in a defensive hero.

Aether Power

His Aether Power is "Attack Up." For a hero that hits three targets for 420% damage, this is a solid choice. It amplifies his already threatening presence, ensuring that when he fires, he leaves a mark. While a defensive power might have suited his tanking potential better, "Attack Up" leans into his role as a punisher.

Legacy & Modern Relevance

When Satinpimenter was released in January 2025, he was a powerhouse. The combination of high damage, dispel, and massive self sustain made him a nightmare to face.

  • Historical Context: He arrived at a time when boosted health and mega minions were dominating the meta. His Toxin damage was a direct answer to these mechanics, providing a reliable counter.
  • Power Creep Analysis: By December 2025, the stats ceiling has raised significantly. Heroes like Devyani and Lin Chong offer higher base stats and faster speeds. However, Satinpimenter's utility (Dispel + Anti Overheal) keeps him relevant. The dispel before damage mechanic is timelessly useful.
  • Modern Viability Verdict: He remains a highly viable hero in upper tier play, though perhaps not the undisputed king he once was. He excels in wars against teams relying on overheal or heavy buffs. He is still a premier choice for 5 star tournaments and a solid war defender, particularly in Rush Attack or Buff Booster formats where his dispel is invaluable.

Costume & Costume Bonus

As of this review, Satinpimenter does not possess a costume. He stands on the merit of his original design.

Emblem Path Analysis

Satinpimenter is a Cleric, which gives him a chance to resist mana ailments. This makes him naturally resilient.

The Punisher (Attack Path)

  • Path: Attack > Defense > Health
  • Pros: Maximizes the impact of his 420% hit to three targets and increases the Toxin damage tick (as DoT usually scales with attack).
  • Cons: Slightly reduces his bulk, making him marginally easier to kill before he can fire and activate his self heal.

The Iron Moth (Defense Path)

  • Path: Defense > Health > Attack
  • Pros: Enhances his survivability, ensuring he lives long enough to cast his skill. Once he casts, the 1400 HP regen keeps him alive.
  • Cons: Sacrifices some of the kill pressure from his special skill.

Final Recommendation

For most players, the Attack Path is recommended. His self heal (1400 HP) is fixed and does not scale with stats, and it provides enough sustain that you don't need to over invest in defensive nodes. Maximizing his damage output ensures that when he hits, he secures kills.

Strengths

  • Dispel First: Removing defensive buffs before dealing damage ensures his hit lands with full force.
  • Anti-Meta Toxin: Punishes teams that rely on boosted health and minions, two very common mechanics.
  • Self-Sustain: The massive self regeneration makes him incredibly "sticky" and hard to finish off in a 1v1 or late game situation.
  • Cleric Class: The Manashield talent allows him to resist mana control, ensuring he fires his skill.

Weaknesses

  • Selfish Healer: His healing is strictly for himself. He offers no direct sustain for his teammates.
  • Average Speed: In a Very Fast meta, Average speed can sometimes feel too slow without mana troops or support.
  • DoT Vulnerability: While he heals over time, he has no innate cleanse (unless triggered by passives/support), leaving him vulnerable to ailment heavy teams.

Best Game Modes

  • War Defense: He is a sturdy flank or tank who punishes attackers for bringing buffs or passive play.
  • Buff Booster Tournaments: His ability to dispel buffs from three enemies is top tier in this mode.
  • PvP Raids: Excellent against teams featuring Faez, Hathor, or other overhealers.
  • Rush Attack: At Very Fast speed, his high damage and dispel become oppressive.

Advanced Strategy & Team Compositions

Satinpimenter works best when paired with heroes who can cover his lack of team healing or capitalize on his dispel.

Sample Team Ideas

  • The Yellow Brick Wall: Satinpimenter (Flank) + Auto-Taunter + Healer. Satinpimenter protects himself, while a taunter protects the team. His damage softens up the enemy for a finisher.
  • The Buff Wiping Crew: Pair him with other dispellers or cleansers. Use him to strip the left side of the defense while a sniper picks off the exposed target.

Counters & Anti-Synergies

  • Counters: Hypnos or other buff blockers can prevent his self heal. Gargoyles with Stoneskin can mitigate his damage.
  • Anti-Synergies: Do not pair him with other heroes who overwrite his Toxin with a weaker DoT, although his Toxin is unique enough to stack with most burns/poisons (check specific stacking rules).

Advice for New Players

If you are lucky enough to pull him, max him immediately. His self sustain will carry you through difficult map stages and quests where your other heroes might die. He is a one moth army in PvE.

Advice for Veterans

Satinpimenter is worth the Limit Break materials if you lack a strong Holy dispeller or a counter to overheal teams. While newer heroes have higher stats, his specific utility combination is rare. He is a safe bet for war depth and tournament defense.

Community Corner: Hot Takes & History

The community reaction to Satinpimenter was largely positive, with many praising his heavy hit and unique sound design.

  • One user noted, "The sound he makes (A hammer hitting an anvil) is very apt for him. He hits 3 brutally hard."
  • There was some debate about his role on defense, with one player observing, "I tested your setup yesterday and he fell very easily. I bet he would be better as left flank." This aligns with the consensus that while he has sustain, he isn't an invulnerable wall without firing.
  • A common sentiment regarding his Toxin: "What he doesnt do with that big x3 hit and high attack rating, the toxin damage takes care of pretty quick."
  • Some users found the "Moth dust" passive (likely referring to the family bonus effect involving sleep/damage) to be a nice bonus: "Its not a standalone best feature in the game... but surprisingly often its on a hero you wanna shoot... and it can turn the tides."

Final Thoughts

Satinpimenter is a hero who knows his worth. He clears the way (dispels), makes an entrance (heavy damage), and ensures he stays for the afterparty (self heal). While the game continues to evolve with faster and stronger heroes, the utility of a heavy hitting dispeller who punishes the prevalent overheal meta will never truly go out of style. He may look like a moth, but he hits like a truck.

Verdict: A strong, versatile hero who remains a valuable asset for any roster, particularly for players needing to crack defensive shells or survive attrition battles. He is definitely worth the ascension mats.

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