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MMMiaMMM
L33t-Vortex
Arkin
Chad
Hoots
Regina
King Klecko
Shazam
MyB!
Combonator
MMMiaMMM
L33t-Vortex
Arkin
Chad
Hoots
Regina
King Klecko
Shazam
MyB!
Author Empuzzled.com
PublishedJan 23, 2025
Last UpdateDec 20, 2025

Shyombre: The Moth That Missed the Meta?

Overview

Shyombre enters the arena as a 4-star Epic hero from the Night of Moths family. Clad in the dark purple of the Dark element and wielding the daggers of a Rogue, this hero brings a unique "edge-hitting" mechanic reminiscent of the legendary Jabberwock. Released in early 2025, Shyombre aims to disrupt enemy formations by targeting the flanks. However, in a world dominated by rapidly escalating stats, this moth might find the winds of the current meta a bit too strong to fly against.

Hero Art & Visuals

The artwork for Shyombre is distinctively "moth-like," featuring a character with large, patterned wings and antennae, crouching in a dynamic pose ready to strike. The color palette is dominated by deep purples and teals, fitting the Dark element perfectly. It captures the essence of a nocturnal ambusher, though one might argue the visual intimidation factor is somewhat lower than the terrifying monstrosities often found in the game. It is a solid, thematic design that fits well within the Night of Moths aesthetic.

General Info

Hero data missing

Hero Stats

When we look at Shyombre's stats, the picture becomes concerning immediately. With 775 Attack, 701 Defense, and 1179 Health, these numbers are significantly behind the curve for a hero released in 2025.

To put this in perspective, let's compare Shyombre to other modern 4-star heroes released around the same time or later:

  • Breca (4 Blue, Beowulf family):* 794 Attack, 792 Defense, 1502 Health.
  • Rafeeq (4 Blue, Mahayoddha family):* 792 Attack, 818 Defense, 1436 Health.
  • Buddy C1 (4 Green Costume):* 1665 Health.

Shyombre is trailing by over 300 points in Health compared to contemporaries. Even some modern 3-star heroes are creeping up on these defense and health numbers. This low stat baseline makes Shyombre incredibly fragile and difficult to keep alive, even with the Rogue talent.

Special Skill: Shadow Sidestep

Shyombre's special skill, Shadow Sidestep, is a mix of direct damage and Damage over Time (DoT):

  1. Edge Attacks: Deals 250% damage to enemies on the edges of the formation. If only one enemy remains, this doubles to 500%.
  2. Toxin Damage: Inflicts 220 Toxin damage over 4 turns to those same targets.
  3. Conditional Boosts: The Toxin damage increases significantly against targets with boosted health (+100%) or Minions/Mega Minions (+33% per minion, up to +199%).

While the mechanics are interesting on paper, specifically the anti-overheal and anti-minion utility, the base damage percentage (250%) at Average speed feels underwhelming. The "double damage on single target" clause is a nice finisher, but getting to that point with Shyombre's fragility is the real challenge.

By the Numbers

  • Mana Speed: Average. Requires 10 tiles to charge. With a level 23 mana troop or a combination of family bonus/talents/bard bonus, this can be shaved down to 9 tiles, but it is a steep investment for a 4-star.
  • Damage Potential:
    • Base Hit: 775 Attack x 250% = ~1937 raw damage value.
    • Single Target Finisher: 775 Attack x 500% = ~3875 raw damage value.
    • DoT: 220 damage over 4 turns is 55 damage per turn.
    • Max DoT (vs Boosted Health + 3 Minions): 220 x (1 + 1 + 0.99) = ~657 damage over 4 turns.
  • Healing/Support: None directly, purely offensive.

The damage output is decent for a 4-star sniper, but splitting it to edges at Average speed often means you are hitting heroes that aren't your priority targets (who are usually hiding in the Tank or Flank positions).

Family Bonus, Passives, Aether Power & Unique Abilities

Family Bonus

The Night of Moths family bonus is a strong redeeming factor. It typically involves a chance to cast "Moth Dust" on an enemy after a special skill cast. This dust is debilitating, often reducing mana generation significantly (-50%) or inflicting sleep. In 4-star tournaments where mana control is king, this passive disruption can turn the tide of battle, even if the hero's direct impact is lower.

Passives

  • Dodge Special Damage: A 15% chance to dodge direct damage from special skills.
    • Combined with the Rogue Class talent (20% dodge), Shyombre can be surprisingly slippery. This is essential given the low defense and health stats. However, relying on RNG for survival is a risky strategy.

Aether Power

  • Attack Up: At the start of battle, attack is increased by 20% for 6 turns.
    • This is a standard offensive aether power. It helps the initial punch of Shadow Sidestep, but since Shyombre is Average speed, the buff might be halfway gone by the time the skill fires.

Legacy & Modern Relevance

  • Historical Context: Upon release, Shyombre was immediately met with skepticism. Players noted the stats seemed "nerfed" compared to beta versions, and the comparison to the 5-star Jabberwock (who does the same thing at Fast speed) was inevitable and unfavorable.
  • Power Creep Analysis: As shown in the stats section, Shyombre is statistically behind the curve of late 2025 heroes. The health pool is particularly dangerously low.
  • Modern Viability Verdict: Shyombre struggles to find a place in serious competitive play. The stats are too low for unrestricted wars or raids. The primary viability lies in 4-Star Tournaments (especially Rush Attack or Bloody Battle) and potentially restricted faction wars. Outside of these niches, there are simply better, harder-hitting, and sturdier options available.

Emblem Path Analysis

Since survival is the main issue, but the hero's role is damage, you have a difficult choice. However, leaning into the Rogue class strength is usually the best bet.

The Glass Cannon (Attack/Health)

  • Path: Attack > Health > Defense
  • Pros: Maximizes the damage of the special skill and DoT.
  • Cons: The hero remains extremely squishy and relies entirely on dodging to survive.

The Survivalist (Defense/Health)

  • Path: Defense > Health > Attack
  • Pros: Patches up the terrible health stat, allowing the hero to potentially fire twice.
  • Cons: The damage output becomes negligible, making the hero a "tile dumper" with little impact.

Final Recommendation

For most players, the Attack > Health path is recommended. If you are bringing Shyombre, you are bringing them to kill something. Boosting defense on a hero with such low base stats yields diminishing returns compared to ensuring that when they do hit, it hurts.

Strengths

  • Edge Targeting: Can hit enemies hiding in the wings, useful for cleaning up field aid healers or revivers.
  • High Dodge Potential: Innate passive + Rogue talent creates a frustrating target for enemies.
  • Anti-Overheal/Minion: The DoT scaling makes Shyombre a decent counter to passive healers or minion summoners in 4-star content.
  • Moth Family Bonus: Excellent disruption capability.

Weaknesses

  • Abysmal Stats: Health and Defense are far below modern standards.
  • Average Speed: Too slow for the impact provided.
  • Conditional Damage: Base damage is low; requires specific enemy conditions (boosted health/minions) to really shine.
  • Competition: Outclassed by many faster, harder-hitting 4-star purples (e.g., Toons, powerful event heroes).

Best Game Modes

  • 4-Star Tournaments (Rush Attack): At Very Fast speed, the edge-hitting and family bonus become oppressive.
  • 4-Star Tournaments (Bloody Battle): The DoT is valuable here, and the Rogue dodge helps survival without healers.
  • Cleanup Teams: The "double damage if one enemy remains" makes Shyombre a decent closer for war cleanup teams.

Advanced Strategy & Team Compositions

Sample Team Ideas

  • The "Wing Clipper" Team: Pair with other heroes that hit edges or bypass taunt to dismantle the enemy formation from the outside in.
  • The Moth Swarm: If you have other Moth heroes, stacking them increases the chance/potency of the family bonus, making the team a nightmare of mana control and sleep effects.

Counters & Anti-Synergies

  • Taunt Heroes (e.g., Shrubbear): While Shyombre hits edges, a Taunt hero forces all hits to them. If the Taunt hero is in the center, Shyombre's targeting logic is disrupted.
  • Cleansers: Any healer that cleanses removes the DoT, which is a large chunk of Shyombre's damage potential.
  • Fast Snipers: Heroes who can hit hard and fast (before Shyombre charges) will likely one-shot this hero due to the low defense.

Advice for New Players

If Shyombre is one of your first 4-star heroes, they are worth leveling purely because you need a roster. The Rogue talent will save you in map stages. However, do not prioritize Limit Breaking or heavily embleming this hero over solid healers or defense-down heroes like Tiburtus or Rigard.

Advice for Veterans

This is likely a "pass" or "food" hero for you. Unless you are a collector or desperately need a Rogue for class quests, Shyombre offers nothing that your existing roster doesn't already do better. Save your resources for the 5-star Moths or more impactful 4-stars like the Toon costumes.

Community Corner: Hot Takes & History

The community reaction to Shyombre was lukewarm at best, bordering on cold.

  • One player noted, "Maybe it’s just me, but I have never been a fan of 'hit the edges' heroes... Jabberwock is also a grade above Shyombre."
  • The general consensus on stats was harsh: "Stats are outdated too... He’s a new hero - he should be better than that. And they nerfed him already..." referencing a reduction in stats from Beta to Live.
  • Many saw the writing on the wall immediately: "He’s going to be food for now." and "At average speed - trash."

Final Thoughts

Shyombre is a tragic case of a cool concept let down by numbers. The artwork is thematic, the Moth family bonus is excellent, and the edge-hitting mechanic is fun. But in Empires & Puzzles, math rules all. With stats that look years old and an Average speed mana cost, Shyombre struggles to leave the cocoon.

If you pull this hero, keep one copy in case of a future buff or for a very specific tournament niche, but don't expect them to carry your team to victory.

Verdict: A niche 4-star destined for the bench unless significantly buffed. Use with caution.

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