Frank: The Slow-But-Deadly Undead Razer
Overview
Frank is a 4-star Epic Ice hero from the Morlovia family, originally released during the Halloween event of 2020. Modeled after the classic Frankenstein's monster, Frank is a Slow mana speed tank-buster who specializes in wide-range destruction. While his speed and aging stats hold him back in standard play, he remains a cult classic for Rush Attack tournaments and wars, where he transforms from a lumbering brute into a devastating wrecking ball. This review focuses on his base form, though we will touch on his costume for comparison.

Hero Art & Visuals
Frankβs design is a delightful nod to the classic movie monster, complete with green skin, bolts in the neck, and a less-than-tailored suit. He looks like heβs trying his best to fit in at a formal dinner but might accidentally crush the silverware. Itβs a charmingly "ugly" design that fits perfectly with the spooky yet slightly goofy vibe of the Return to Morlovia event. Compared to his mobster-themed costume, the base version feels more iconic and true to the source material.
General Info
Frank "The Monster"
- Rarity




- Element
Ice - Class
Barbarian - Mana SpeedSlow
- Skill Types
- SourceMonthly Event - Morlovia
- Family
Morlovia Family - Aether Power
Regen - Release DateOct 26, 2020
- AvailabilityCoach:Oct 26, 2022HA8:Oct 26, 2022
- Costume StatusAvailable
Hero Stats
Base Stats (No Costume Bonus)
| Level | Attack | Defense | Health | πͺPower |
|---|---|---|---|---|
4/70 | 635 | 639 | 1292 | 667 |
4/75lb1 | 690 | 695 | 1403 | 717 |
4/80lb2 | 800 | 805 | 1627 | 818 |
When we compare Frank's stats to modern 4-star powerhouses released in late 2025 (like Hotspin or Breca), the age really shows.
- Attack: ~635 vs ~800+ (Modern)
- Defense: ~639 vs ~800+ (Modern)
- Health: ~1292 vs ~1500+ (Modern)
Frank is significantly under-statted by today's standards. Without emblems and Limit Breaking (LB1/LB2), he is extremely fragile and hits like a wet noodle compared to the new generation. However, his Costume Bonus (even if you don't use the costume) provides a vital stat boost that helps close this gap slightly.
Special Skill: Undead Razer

Undead Razer
- Deals 200% damage to all enemies.
- The damage is increased by 45% per dead enemy.
- All enemies get -44% defense for 4 turns.
Frankβs special skill, Undead Razer, is a textbook example of high-risk, high-reward design.
- Hit All: Dealing 200% damage to all enemies is decent, though at Slow speed, you usually expect a bit more punch (like Colen or Isarnia).
- Executioner Mechanic: The damage increases by 45% per dead enemy. This makes him a "clean-up" specialist. If the board is already decimated, Frank ensures the survivors don't get back up.
- The Main Event (-44% Defense): This is why you bring Frank. -44% defense to ALL enemies for 4 turns is a 5-star caliber ailment (comparable to Isarnia). In 4-star tournaments, this effect is absolutely crippling and can pave the way for your snipers to one-shot almost anyone.
Comparison to Costume: The Costume version trades this raw, immediate impact for a stacking mechanic (Skadi-style). For pure, upfront team support, base Frank is arguably superior because defense down is universally useful, whereas the Costume's stack requires kills to ramp up.
By the Numbers
- Effective Mana Speed: Slow (12 tiles).
- With Morlovia Family Bonus (2/3 heroes): +5%/+12% Mana Gen.
- With Costume Bonus: +1% Mana Gen.
- To reach 9 tiles (functionally Average) in Rush Attack, he needs no help. To make him faster in normal play is a struggle; you realistically won't get him below 10 tiles without extreme investment.
- Damage Potential:
- Base: 200% to 5 targets = 1000% total output.
- Max Potential (3 dead enemies): 200% + (3 * 45%) = 335% to 2 targets = 670% total output (but much more concentrated).
- Defense Down Impact: -44% Defense translates roughly to a +50-60% damage increase for subsequent hits from your team. This is mathematically huge.
Family Bonus, Passives, Aether Power & Unique Abilities
Family Bonus

Monthly Event - Morlovia
- Bonus for 1/2/3 Unique Heroes:
- +3%/+6%/+9% mana generation
- The members of this family have additional perks in the Halloween event.
The Morlovia family bonus gives Mana Generation. For a Slow hero like Frank, this is helpful, but sadly often not enough to break significant tile thresholds outside of Rush modes.
Passives
Passive Skills
Steal BuffWhen this character casts their Special Skill, they have a 65% chance to steal the newest dispellable buff from a random enemy that has buffs. If no enemy has buffs, deals 150% damage to all enemies.
Steal Buff: This is a fantastic modern addition to an old hero. A 65% chance to steal the newest buff from an enemy is excellent utility. If there are no buffs to steal, he deals extra damage (150% to all), which essentially turns his 200% hit into a 350% hit. That is massive damage for a 4-star!
Aether Power

Regen
At the start of each battle, this Hero regenerates 420 health over 6 turns.
Regen fits his tanky nature but isn't a game-changer. It helps him survive the few extra turns needed to charge his slow mana.
Legacy & Modern Relevance
- Historical Context: Upon release, Frank was dubbed the "poor man's Isarnia" and was a staple for players who lacked blue defense down. He was immediately identified as a Rush Attack beast.
- Power Creep Analysis: His stats have been left in the dust. A modern 3-star hero almost rivals his base stats. However, his -44% defense down remains rare and powerful in the 4-star bracket.
- Modern Viability Verdict: Niche but effective. In Rush Attack Tournaments and Wars, Frank is still a top-tier threat. In standard raids or wars, he is too slow and fragile to be viable. He has a secondary life as a budget Titan specialist for red Titans if you lack stronger options like Grimm or Nordri.
Costume & Costume Bonus
Base Frank vs. Costume Frank (The Mobster):
- Base: Immediate -44% Defense Down. Better for Titans and setting up kills.
- Costume: Stacking DoT and Mana Gen reduction (Skadi style). Better for prolonged fights against minion heavy teams.
- Verdict: Base Frank is generally more useful for the average player. The defense down is a universally strong mechanic that works instantly. The costume is fun but requires a specific setup (killing minions/enemies) to get rolling, which can be hard with his outdated attack stat.
- Costume Bonus: +2% Atk, +2% Def, +4% HP, +1% Mana. You absolutely want to level the costume just for these stats to help Base Frank survive.
Emblem Path Analysis
Frank needs to survive long enough to fire. Once he fires, his job is mostly done (defense down applied).
The Survivor (Recommended)
- Path: Defense > Health > Attack
- Pros: Maximizes his survivability, ensuring he lives to cast his slow special.
- Cons: Lowers his direct damage output.
The Punisher
- Path: Attack > Defense > Health
- Pros: Makes his AoE hit harder, especially when the "Steal Buff" passive triggers extra damage.
- Cons: He might die before charging.
Final Recommendation
Go Defense/Health. Frank's primary utility is the defense down, not the damage itself.
Strengths
- Massive Defense Down: -44% to all is elite utility for a 4-star.
- Rush Attack King: Becomes a nightmare when his speed is set to Very Fast.
- Clean-Up Potential: Hits harder as the enemy team crumbles.
- Passive Utility: Steal Buff adds modern complexity and potential burst damage.
Weaknesses
- Glacial Speed: Slow mana is a death sentence in modern normal-speed PvP.
- Outdated Stats: Extremely squishy without full investment (Emblems + LB).
- Reliant on Board: Needs a good board to fire before dying.
Best Game Modes
- Rush Attack Tournaments/Wars: This is his home. He is S-Tier here.
- Red Titans: A solid budget option for defense down if you don't have better 5-stars.
- Map/Quest Farming: Good for wiping out waves of enemies.
Advanced Strategy & Team Compositions
Sample Team Ideas
- The Rush Wrecking Crew: Treevil (VF Def Down) + Frank (Def Down) + Colen (AoE Damage). In Rush, this sequence ensures total annihilation.
- Budget Titan Team: Wu Kong + Frank + Jott + Nordri + Kiril. Layers of attack boost and defense down for massive tile damage.
Counters & Anti-Synergies
- Mana Controllers: Proteus or Hel stop him dead in his tracks.
- Cleanse: Rigard or Vivica can wipe his defense down instantly, neutralizing his main threat.
- Taunt: Krampus or Ludwig can absorb his "Hit All" and protect the team from the defense drop.
Advice for New Players
Frank is a great catch! Even if you find him slow, keep him for Rush Tournaments. He will single-handedly win you matches there. Don't feed him away!
Advice for Veterans
You likely have better options for Titans (Isarnia C, Athena, Frida). However, keep one Frank maxed and emblemed purely for 4-star Rush Tournaments. He is still a staple there. Do not waste Alpha Aethers on him unless you are extremely competitive in 4-star tournaments.
Community Corner: Hot Takes & History
- "Heβs like a mix of a 4-star Isarnia and Sumle... I think heβll be killer in Rush Attack tournaments." - Early adopter prediction (which came true!).
- "Frank is a fair bit sturdier than Sumle... and gives all enemies -44% defense, which is a rather huge cherry on top." - Forum discussion comparing him to other slow AoE heroes.
- Many users noted that while the Costume is cool, the Base version's defense down is often more practical: "I rarely use costume frank... I find him best against some passive teams to slow them down."
Final Thoughts
Frank is an old dog who still knows one very devastating trick. While he may struggle to keep up with the lightning-fast pace of modern Empires & Puzzles, in the specific arena of Rush Attack, he remains a monster. The addition of his passive ability has given him a small breath of fresh life, allowing him to occasionally surprise you with massive damage. Level the costume for the stats, but keep the classic "Monster" skin equipped for the win.
Verdict: A specialized tool that belongs in every roster for Rush wars and tournaments.
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