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Empuzzled.comβ€’ Nov 12, 2022β€’ Updated Jan 6, 2026

Hammertusk: The 5-Star Franz Who Banished the Competition

Overview

Hammertusk arrived in late 2022 via the Covenant Summon, effectively answering the community's prayer: "What if Franz was a 5-star hero and hit like a truck?" As a legendary Nature hero from the Plains Hunter family, he brings the coveted "increase damage received" mechanic to the table, a debuff so potent it keeps even heroes with aging stats relevant. While his raw numbers might not scream "2026 powerhouse," his utility ensures he remains a staple in Titan teams and Challenge Event leaderboards. He's basically the guy you call when you want the enemy to feel everything 50% more.

Hammertusk

Hero Art & Visuals

Let's address the elephantβ€”or rather, the rhinocerosβ€”in the room. Hammertusk looks like he raided the wardrobe of Bane from The Dark Knight Rises and then decided to go camping in a prehistoric jungle. He sports a tactical breathing mask, massive tusks adorning his armor, and a hammer that looks heavy enough to flatten a sedan. The green scale mail and fur collar really drive home the "I hunt monsters for breakfast" aesthetic. It is an intimidating, bulky design that perfectly matches his "Demolishing Crush" skill name. He isn't here to look pretty; he is here to break things.

General Info

Hero Name

Hammertusk "Burly Bashing Barbarian"

Hero Stats

Hammertusk's stats reflect the era of his release (late 2022). While they were impressive at launch, the relentless march of power creep has left them in the rearview mirror.

Base Stats (No Emblems)

Level
ATK
DEF
HP
πŸ’ͺ
4/80
8198831629886
4/85lb1
8839521756946
4/90lb2
1010108920091064

With a base power of 886 and attack hovering around 819 (before emblems and limit breaks), he sits significantly lower than modern heavy hitters who regularly push 1000+ base attack and 1100+ power. However, his defense (883) and health (1629) are still respectable enough to keep him alive, especially given his damage-reducing passive. While he won't win a raw stat contest against a goblin released yesterday, his specific role doesn't require him to be the stat kingβ€”he just needs to survive long enough to land his debuff.

Special Skill: Demolishing Crush

Special Skill Icon
Special Skill

Demolishing Crush

Mana Speed
Average
  • Deals 360% damage to the target and nearby enemies.
  • All damage the target and nearby enemies receives is increased by +50% for 4 turns.
⚑ Tile Breakpoints Guide
10Base Tiles
12% Bonus
9Tiles

This skill is the reason you level Hammertusk. Dealing 360% damage to three targets is a solid slap, but the secondary effect is the main event: +50% increased damage received for 4 turns.

This is a separate multiplier from standard defense down. It means all damageβ€”tiles, special skills, DoT, itemsβ€”is multiplied by 1.5x. Unlike defense down, which has diminishing returns as defense approaches zero, this damage amplification scales linearly and brutally. It effectively turns your entire team into tank-busters. The duration of 4 turns is generous for an Average speed hero, allowing you ample time to dump tiles or fire other snipers into the softened targets.

By the Numbers

Let's crunch the data to see why this hunter is effective.

  • Mana Speed: Average (10 tiles). With a level 23 Mana troop (or lower with costume/emblem bonuses if applicable, though he has no costume), you can get him to 9 tiles. This is crucial for synchronizing him with other Average speed heroes or slightly slower Fast heroes.
  • Damage Potential: 360% x 819 Attack = ~2948 raw damage value before defense calculation. This is a heavy hit for a hit-3 hero of his generation.
  • The Amplifier Effect: If a sniper normally deals 1000 damage, Hammertusk's debuff pushes that to 1500. If a tile cascade does 5000 damage, it becomes 7500. Over 4 turns on a Titan, this adds up to tens of thousands of extra damage points purely from his presence.
  • Passive Dot: The Hunter's Mark adds 150 damage over 3 turns. It's negligible in modern PvP (where health pools are 2500+), but it can help finish off a clinging enemy or suppress regeneration slightly.

Family Bonus, Passives, Aether Power & Unique Abilities

The Plains Hunter family and passives add layers of survivability and incremental damage that help offset his aging stats.

Family Bonus

Monster Island - Plains Hunters
Family Bonus

Monster Island - Plains Hunters

  • Bonus for 2/3/4/5 Heroes:
  • +5%/+10%/+15%/+20% attack.
  • Event Bonus: Heroes belonging to the Plains Hunter family receive the following perks on Monster Island:
  • * +40% attack, +40% defense, +40% health

The Attack bonus for unique heroes is standard fare. It is nice if you are running a themed team (perhaps with Adalinda or another Hunter), but Hammertusk is often used as a standalone amplifier in mixed teams, so this rarely comes into play maximally.

Passives

Passive Icon
Inherent Abilities

Passive Skills

  • Special Skill Damage Reduction
    This character has a 10% chance to drop the direct damage received from Special Skills to 1.
  • Damage over Time on Special
    When this character casts their Special Skill, they give a Hunter's Mark on a random enemy. The target receives 150 damage over 3 turns. If a target already has this effect, the duration will be refreshed and the damage will be increased by 150, up to 1500 damage in total.
  • Special Skill Damage Reduction: A 10% chance to drop received special skill damage to 1. It is a low probability "save your bacon" mechanic. You can't rely on it for strategy, but when it triggers against a lethal sniper shot, it feels like winning the lottery.
  • Hunter's Mark: Applies a DoT on cast. As mentioned, 150 damage is small potatoes these days, but it scales if you have multiple hunters firing, refreshing and increasing the damage.

Aether Power

Attack Up
Aether Power

Attack Up

At the start of each battle, this Hero gets 20% attack for 6 turns

In battles with multiple waves, the effect is refreshed at the beginning of each wave.

Attack Up: This is the perfect Aether Power for him. Since his primary job is to hit hard and amplify damage, a passive boost to his Attack stat directly contributes to his initial hit and his tile damage, which is vital for Titans.

Legacy & Modern Relevance

When Hammertusk was released, he was hailed as "The 5-Star Franz" and immediately secured a spot in top-tier play. He offered the rare damage amplification debuff on a body that could actually survive 5-star wars and hit back with significant force.

  • Historical Context: He was a chase hero for anyone serious about Mythic Titans or competitive Challenge Events. He freed up team slots by consolidating "damage dealer" and "damage amplifier" into one role.
  • Power Creep Analysis: Today, his direct damage is no longer terrifying compared to the likes of the Goblins or Astral Elves. 360% to three is "okay," but not team-wiping. However, the +50% damage received mechanic has not been power-crept. It remains one of the most powerful offensive tools in the game.
  • Modern Viability Verdict: Hammertusk remains highly viable, specifically in PvE (Titans, Towers, Events) and Rush Wars. While he has fallen out of favor in standard raid defenses due to speed and stats, he is still a premier offensive support hero. He is not a "benchwarmer"; he is a specialist tool that you will use every single day on Titans.

Emblem Path Analysis

You have two main schools of thought for Hammertusk, but one is clearly superior given his role.

  • Path: Attack > Defense > Health
  • Pros: Maximizes his tile damage for Titans and the initial impact of his special skill. Since he is a Barbarian, the bleed damage also scales off attack (though minimally).
  • Cons: Slightly squishier, though his base stats are decent enough to survive a few hits.

The Survivalist

  • Path: Defense > Health > Attack
  • Pros: Ensures he lives long enough to fire his skill in difficult wars or high-level towers.
  • Cons: Wastes his potential as a high-attack tile generator for green stacks.

Final Recommendation

For most players, the Attack path is recommended. Hammertusk's primary endgame role is maximizing damage scores on Titans and Events. You want every tile to count.

Strengths

  • Damage Amplification: +50% damage received is a massive multiplier that stacks with Defense Down and Elemental Defense Down.
  • Hit-3 Coverage: Softens the center and flanks, setting up easy kills for follow-up snipers.
  • Titan Utility: Essential for high scores on blue Titans and Mythic Titans.
  • Class: Barbarian bleed can occasionally finish off low-health enemies (though the bleed damage is minor).

Weaknesses

  • Average Speed: In a Fast/Very Fast meta, 10 tiles can feel like an eternity. He often needs mana support or a good board to fire before the match is decided.
  • Aging Stats: He is significantly behind the current stat curve, making him vulnerable to one-shots from modern snipers.
  • Passive Reliability: The 10% damage reduction is too RNG-dependent to be a strategic asset.

Best Game Modes

  • Titans: This is his kingdom. Pair him with Evelyn/Almur (EDD) and a regular Defense Down hero, and watch the scores skyrocket.
  • Challenge Events: Essential for "hit-3" stages to wipe waves quickly with amplified damage.
  • Rush Attack (Wars/Tournaments): At Very Fast speed, his damage amp becomes oppressive. Firing him first ensures anyone else who fires after will likely secure a kill.
  • Mythic Titans: The damage amp is critical for reaching the damage cap and securing top 1% loot.

Advanced Strategy & Team Compositions

Hammertusk shines when he is the "setup" man. You want him to fire first or immediately after an Elemental Defense Down hero.

Sample Team Ideas

  • The Green Titan Eater: Ratatoskr (Tiles/Heal) - Evelyn/Almur (EDD) - Hammertusk (Dmg Amp) - Silvaria/Frigg (Def Down) - Tarlak/Miki (Attack Boost). This covers every damage multiplier in the game.
  • The Rush War Wrecking Ball: Ludwig (Tank) flanked by Hammertusk. Ludwig charges Hammertusk, Hammertusk applies the debuff, and the other flank (e.g., Khufu or another AoE) wipes the team.
  • The Hit-3 Sweeper: Hammertusk + Guan Yu + El Naddaha. All three hit the same targets. Hammertusk softens them up, and the other two finish the job.

Counters & Anti-Synergies

  • Cleanse: Monks, Clerics (via Manashield), or cleansers like Ariel/Vivica remove his debuff immediately, neutralizing his main threat.
  • Dodge: Heroes like Costumed Kadilen or Constance can dodge the hit, preventing the debuff application entirely.
  • Ailment Immunity: Garnet, Vanda, or Grazul blocking ailments makes Hammertusk just a mediocre damage dealer.

Advice for New Players

If you pulled Hammertusk early, rejoice. He will carry you through map stages and quests by making bosses melt. Prioritize leveling him as your main green 5-star. Even at 3/70, his debuff is useful, but he needs max levels to survive. Do not worry about his "average" speed; in map stages, it is perfectly fine.

Advice for Veterans

You likely have newer, shinier toys with higher stats. However, do not retire Hammertusk. Check your Titan scores. Unless you have a very specific, niche alternative, Hammertusk is likely still your best-in-slot for damage amplification against Blue Titans. He is worth the Limit Break (LB1) to keep his stats relevant for 14* Titans, but think twice about Alpha Aethers (LB2) unless you use him in competitive Wars regularly.

Community Corner: Hot Takes & History

The community immediately recognized Hammertusk's value upon release.

  • One forum user noted, "This is tbh the only hero worth chasing in covenant... any hero with damage amp immediately gets an S tier rank."
  • The nickname "5-Star Franz" stuck instantly, with players debating if he replaced or joined Franz. The consensus? "Hammertusk cannot replace but join FranZ... Hammertusk ONLY increases his direct damage... Wait, no, he increases damage received by 50%. He's a better Franz."
  • Visually, the comparisons were brutal but funny: "another iteration of Bane from the Batman movies."
  • A common sentiment regarding his longevity: "Hammertusk would always be relevant." Years later, this prediction holds true for PvE.

Final Thoughts

Hammertusk is the definition of a "utility carry." He doesn't need to have the highest attack stat in the game because he makes everyone else effectively have 50% more attack. He is the force multiplier that turns good hits into great hits and great hits into deleted enemies. While he may look like he is about to break Batman's back, his real talent is breaking high scores on Titans. If you have him, use him. He is a tool that never really goes out of style.

Verdict: A PvE legend and Titan staple who, despite aging stats, remains a valuable asset in any roster.


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