Kalo, The Graveyard Shift: Turning Defeat Into Victory
Overview
Meet Kalo, the Aberrant Gargoyle who laughs in the face of deathβspecifically, the death of his teammates. Released in May 2022 as part of the Sanctuary of Gargoyles event, this Epic Nature hero holds a unique and controversial place in Empires & Puzzles history. He is a Sorcerer who functions as a "last man standing" nuke, turning a losing board into a spectacular win by copying the skills of his fallen comrades. While his wings were clipped by a significant nerf shortly after release (moving him from Average to Very Slow speed), he remains a staple in Rush Attack formats and a fun, chaotic wildcard for players who enjoy high-risk, high-reward gameplay.

Hero Art & Visuals
Kalo looks exactly like the kind of creature that would push a flower pot off a roof just to see it shatter. His design is that of a mischievous, almost manic gargoyle, contrasting with the more stoic or menacing looks of his stone brethren. The grin is wide, toothy, and full of trouble, perfectly capturing his "trickster" mechanic. While many heroes look heroic or terrifying, Kalo just looks like he's about to pull a prank that will either win you the war or fail spectacularly.
General Info
Kalo "Aberrant Gargoyle"
- Rarity




- Element
Nature - Class
Sorcerer - Mana SpeedVery Slow
- Skill Types
- SourceChallenge - Gargoyle
- Family
Gargoyle Family - Aether Power
Defense Up - Release DateMay 12, 2022
- AvailabilityCoach:May 12, 2024HA8:May 12, 2024
Hero Stats
Base Stats (No Emblems)
| Level | Attack | Defense | Health | πͺPower |
|---|---|---|---|---|
4/70 | 626 | 648 | 1368 | 677 |
4/75lb1 | 681 | 704 | 1486 | 728 |
4/80lb2 | 789 | 816 | 1723 | 830 |
When looking at Kalo's stats in the modern landscape, they reflect his age as a 2022 hero. His base power of 677 is significantly lower than modern 4-star heroes, who often push towards 700-750 before Limit Breaks. His defense (648) and health (1368) are decent for an Epic hero of his era, ensuring he has some survivability, but he is squishy compared to the stat monsters released in recent months. However, Kalo's value has never been about his raw stats; it's about his mechanic. Even with "outdated" stats, he functions perfectly because he typically borrows the devastating skills of 5-star heroes who do have the stats.
Special Skill: Resurrection of the Fallen

Resurrection of the Fallen
- Deals 70% damage to all enemies.
- If no allies have fallen, deals twice the amount of damage to all enemies.
- Cast the Special Skills of all defeated allies.
- This Special Skill can't be copied.
This special skill is one of the most unique and potentially game-breaking mechanics in Empires & Puzzles.
- The Damage: It deals 70% damage to all enemies, which doubles to 140% if no allies are dead. Let's be honest: 140% damage at Very Slow speed is negligible. You are not bringing Kalo for his tile damage or his initial hit.
- The Main Event: The core of this skill is "Casts the Special Skills of all defeated allies." This is where the magic happens. If your Mother North, Alfrike, and Khufu are dead, Kalo becomes all three of them in a single turn.
- The Caveat: It does not copy the skills of other fallen Kalos, preventing an infinite loop of stone gargoyles screaming at each other.
The nerf to Very Slow speed defined his current role. He is no longer viable in standard play because waiting for a Very Slow charge on a 4-star hero is usually a death sentence. However, in Rush Attack tournaments and wars, he effectively regains his "broken" status, firing at Very Fast speed and acting as a safety net for your team.
By the Numbers
Let's break down the math of the Gargoyle's gambit.
- Mana Speed Analysis:
- Base: Very Slow (13.5 tiles).
- Rush Attack: Very Fast (6.5 tiles). This is where he lives.
- With 20th Node Mana Bonus (+4%): Still Very Slow, but in Rush, he charges in 6 tiles with a modest level 11 mana troop (or even lower with costume bonuses/family bonuses if applicable).
- Damage Potential:
- His own damage (70% or 140%) is trivial. Calculated against a standard modern defense, it might do 150-250 damage per hero.
- The "Copy" Potential: If he copies a sniper like costume Lianna (512%) and an AoE hitter like Khufu (450%), he outputs thousands of damage points in one turn. The copied skills use Kalo's stats, but percentages remain the same. This means a 500% hit from Kalo hurts, even if his attack stat is lower than a 5-star.
- Key Passives Impact:
- Stoneskin: Reduces the next 5 instances of damage to 1. This is huge for a Very Slow hero. It effectively gives him 5 "free" hits of survivability after he fires, ensuring he might live long enough to fire again if the first barrage didn't finish the job.
Family Bonus, Passives, Aether Power & Unique Abilities
Family Bonus

Challenge - Gargoyle
- Bonus for 1/2/3/ Unique Heroes:
- Immune to Poison damage / Immune to Poison and Burn damage / Immune to Poison, Burn and Water damage
- The members of this family have additional perks in the Return to Sanctuary event.
The Gargoyle family bonus offers immunity to specific ailments based on the number of family members.
- 1 Member: Immune to Poison.
- 2 Members: Immune to Poison and Burn.
- 3 Members: Immune to Poison, Burn, and Water damage. This is surprisingly useful as it completely shuts down many Damage over Time (DoT) heroes like Proteus, Gravemaker, or Vela, helping Kalo survive long enough to cast his spell.
Passives
Passive Skills
- Gargoyle's StoneskinEvery time this Gargoyle casts a Special Skill, their Stoneskin hardens. The next 5 times they receive damage, it is dropped to 1. This effect can't be dispelled.
Gargoyleβs Stoneskin: This is the defensive anchor. Reducing damage to 1 for the next 5 hits after casting makes him incredibly annoying to finish off. Note that this triggers after he fires, so it doesn't help him charge the first time, but it makes him very sticky in a prolonged Rush battle.
Aether Power

Defense Up
At the start of each battle, this Hero gets 20% defense for 6 turns.
Defense Up: At the start of the battle, he gets a defense buff. For a hero that needs to survive until everyone else is dead, this is a solid, functional Aether Power. It's not flashy, but it helps keep him alive.
Legacy & Modern Relevance
Kalo's legacy is one of infamy. upon release, he was Average speed. Players quickly realized they could bring unleveled heroes, let them die instantly, and have Kalo fire devastating 5-star specials after just 10 tiles. He was arguably the most overpowered 4-star in the game's history for about two weeks.
- Power Creep: While his stats have fallen behind, his mechanic is timeless. Copying skills is "future-proof" because as long as you pair him with strong heroes, Kalo remains strong. If you pair him with modern power-creep heroes, Kalo effectively becomes a modern power-creep hero.
- Modern Viability: Today, he is a niche specialist. In standard raids, he is too slow and fragile. In Rush Attack, he is Tier S. He is a must-have for 4-star Rush tournaments and a viable "Hail Mary" option for 5-star Rush Wars.
Emblem Path Analysis
Kalo needs to do one thing: survive. He needs to be the last one standing to maximize his potential.
The Survivor (The Defender)
- Path: Defense > Health > Attack
- Pros: Maximizes his chances of living long enough to charge his Very Slow mana. The longer he lives, the more allies might fall, strengthening his special.
- Cons: His 140% hit does even less damage (but who cares?). Copied skills will hit slightly softer, but a dead Kalo hits for zero.
The Glass Cannon (The Punisher)
- Path: Attack > Defense > Health
- Pros: If he copies a massive damage dealer, the higher attack stat scales that damage.
- Cons: He is already squishy. Building him for attack risks him dying before he can ever fire.
Final Recommendation
For almost every player, the Defense/Health path is the correct choice. Your goal is for Kalo to witness the death of his team, not join them prematurely.
Strengths
- Turnaround Potential: Can instantly win a "lost" match by firing multiple devastating specials at once.
- Future-Proof Mechanic: Scales with the power of the heroes he is paired with.
- Rush Attack Dominance: One of the best heroes in the game for Rush formats.
- Passive Durability: Stoneskin makes him very hard to kill after he fires once.
- DoT Immunity: Family bonus completely negates poison (and burn/water with friends).
Weaknesses
- Very Slow Speed: Painfully slow outside of Rush modes.
- Reliance on Failure: To work best, your team needs to be losing (allies dying).
- Squishy Stats: Base stats are low by modern standards, making him vulnerable to snipers.
- Vulnerable to Mana Control: If he gets silenced or mana-cut before firing, he's a stone statue in the worst way.
Best Game Modes
- Rush Attack Tournaments (4 & 5):** This is his kingdom. He charges in 6 tiles and punishes the enemy for killing your other heroes.
- Rush Wars: A legitimate threat on defense (wing position) or offense.
- PvE / Map Stages: Can be fun for cheese strategies, but usually too slow for efficient farming.
Advanced Strategy & Team Compositions
The "Left Wing" Nightmare (Defense)
In Rush wars, place Kalo on the Right Wing (far right). The AI fires specials from left to right.
- Setup: Mother North (Left Wing) - Tank - Tank - Flank - Kalo (Right Wing).
- Why: If Mother North fires, she revives everyone. If she dies and Kalo fires, he becomes Mother North and revives everyone. It forces the attacker to kill Kalo first, which distracts from the Tank and Mother North.
The "Suicide Squad" (Offense Cheese)
This is a high-risk strategy used for fun or desperation.
- Team: 3 very strong but unleveled (1/1) heroes + Kalo + a tanky Healer/Taunter.
- The Play: The unleveled heroes die to the first slash attack. Kalo charges up. Kalo fires, casting the skills of 3 fully maxed 5-star gods (because the skill copy looks at the card, not the level of the dead hero in some interactions, though it uses Kalo's stats). Note: The efficacy of this has varied with updates, but generally, you want your big hitters to die so Kalo can copy them.
- Better Version: Bring 4 glass cannons and Kalo. Let the cannons do damage; if they die, Kalo finishes the job.
Counters & Anti-Synergies
- Mana Control: Proteus, Hel, and Peters stop him from ever charging.
- Silencers: Miki or Tettukh can render him useless.
- Lord Loki: Ironically, Loki cannot copy Kalo's full potential effectively because Loki copies the target's skill as if he were them. If Loki copies Kalo, and no enemies are dead on Loki's team, he just does the weak slap.
Advice for New Players
If you pull Kalo, lock him. He is not a priority for your main story team because he is too slow. However, once you start competing in Tournaments, level him up. He will single-handedly win you 4-star Rush tournaments. Do not feed him away.
Advice for Veterans
You likely have him leveled from the "Kalo-pocalypse" of 2022. He is still worth keeping for Rush Wars. Limit Breaking him (LB1) is recommended to update his survival stats. LB2 (Alpha Aethers) is a luxury; the start-of-battle defense buff is nice, but perhaps not essential unless you use him in your primary Rush War defense team.
Community Corner: Hot Takes & History
The release of Kalo was a moment of unity in the communityβunity in screaming "What were they thinking?!"
- The Pre-Nerf Panic: Players immediately identified him as "The most broken 4-star ever." Videos surfaced of Kalo wiping entire 5-star teams solo. One user noted, "Heβs the one Iβll be going for... seriously this one can wipe out an entire team when he's the last man standing."
- The "All of Them" Poll: When asked how many copies to keep, the majority voted "All of them" before the nerf, envisioning wars filled with Kalo armies.
- The Nerf: The shift to Very Slow was met with mixed feelings. Some felt he was now "useless" (a classic overreaction), while savvy players recognized he was simply moved to the "Rush Specialist" category. As one forum user put it post-nerf: "With Very Slow speed he will surely fire when he does the most damage - that means when all others are dead."
Final Thoughts
Kalo is a reminder of a wilder time in Empires & Puzzles balance history. While he is no longer the everyday terror he was at launch, he remains the ultimate "Uno Reverse Card" in Rush Attack modes. He turns the frustration of losing your heroes into a devious, grinning victory. He is a 4-star hero with the soul (and borrowed skills) of a 5-star legend. If you enjoy chaotic comebacks and stone-cold revenge, Kalo is your gargoyle.
Currently, Kalo does not have a costume, and frankly, the game might not be ready for a second version of this troublemaker.
Verdict: A Must-Have for Rush enthusiasts and a Bench-Warmer for speed meta chasers.
Continue Reading

Costumed Killhare: The Championship Carrot of Doom
"Costumed Killhare trades her sword for a giant carrot and even bigger damage. But is the attack-down drawback a dealbreaker compared to the original's defense-down? We investigate."

Costumed Roc Review: Juice Box Justice
"He traded his feral dignity for a leather jacket and a juice box, but Costumed Roc brings something his base form never could: lethal utility. With defense down and a dispel, he's a serious upgrade, but is he enough to keep up with the gods and monsters of 2026? We sip on the details."



