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Empuzzled.comβ€’ Jan 11, 2023β€’ Updated Jan 10, 2026

Oniwakamaru: The Shadow Monk Who Refuses to Be Dispelled

Overview

Oniwakamaru is a 5-star Ice (Blue) Legendary hero from the Ninja Tower event. Released back in early 2023, he hails from an era where "Charge" mechanics were the cool new toy. He is a Monk, which allows him to withstand status ailmentsβ€”a crucial trait for a tanking hero. While he doesn't have a costume yet, his base form offers something that remains exceptionally rare even years later: a Very Fast, Undispellable Taunt. He’s like that one old bouncer at the club who isn't as buff as the new guys, but simply refuses to let anyone pass.

Oniwakamaru

Hero Art & Visuals

Visually, Oniwakamaru is a hulking, armored behemoth that looks more like a mecha-samurai than a traditional ninja. He is clad in heavy blue plating with gold accents, wielding a massive kanabo (club) that looks like it could flatten a small sedan. His design screams "immovable object," fitting perfectly with his "Standing Fortress" special skill. The art style is bold and imposing, a stark contrast to the more stealthy aesthetic of his Ninja brethren.

General Info

Hero Name

Oniwakamaru "Shadow Monk of 999 Swords"

  • Rarity
    starstarstarstarstar
  • Element
    IceIce
  • Class
    MonkMonk
  • Mana SpeedCharge
  • Skill Types
  • SourceTower - Ninjas
  • Family
    Ninja FamilyNinja Family
  • Aether Power
    Heal IncreaseHeal Increase
  • Release DateJan 11, 2023
  • Availability
    Coach:Jan 11, 2025
    HA10:Jan 11, 2025

Hero Stats

Base Stats (No Emblems)

Level
ATK
DEF
HP
πŸ’ͺ
4/80
7398911666866
4/85lb1
7969611795923
4/90lb2
911109920541039

Let's address the elephant in the dojo: Oniwakamaru's stats are outdated. With a base Power of 866, he sits significantly behind the modern 2025/2026 curve where heroes push 1260+ Power. His base defense of 891 and Health of 1666 were god-tier in 2023, but today, they are merely "decent." A modern sniper can cut through this health pool much faster than before. To make him viable in high-level play today, Double Limit Breaking (2LB) and full Emblems are mandatory, not optional.

Special Skill: Standing Fortress

Special Skill Icon
Special Skill

Standing Fortress

Mana Speed
Charge
  • Special Skill has a different effect when charged with 100%/200%/300% mana:
  • x1 Mana Charge:
  • - Boosts health of caster by 390. Boosted health can exceed max HP.
  • - The caster gets Taunt that prevents enemies from using Special Skill on the caster's allies for 2 turns. This effect can't be dispelled.
  • - The caster counterattacks with 50% of the damage received for 2 turns.
  • x2 Mana Charge:
  • - Boosts health of caster by 490. Boosted health can exceed max HP.
  • - The caster gets Taunt that prevents enemies from using Special Skill on the caster's allies for 3 turns. This effect can't be dispelled.
  • - The caster counterattacks with 105% of the damage received for 3 turns.
  • x3 Mana Charge:
  • - Boosts health of caster by 540. Boosted health can exceed max HP.
  • - The caster gets Taunt that prevents enemies from using Special Skill on the caster's allies for 4 turns. This effect can't be dispelled.
  • - The caster counterattacks with 133% of the damage received for 3 turns.
⚑ Tile Breakpoints Guide
Charge 1
4.9Base Tiles
23% Bonus
4Tiles
Charge 2
9.8Base Tiles
9% Bonus
9Tiles
Charge 3
14.7Base Tiles
6% Bonus
14Tiles

This skill is the reason we are still talking about him. The Ninja Charge mechanic gives you flexibility, but for Oniwakamaru, x1 Charge is his bread and butter.

  • x1 Charge (5 tiles / 4 with troops): You get an Undispellable Taunt for 2 turns plus a decent boosted heal. This is incredibly disruptive. In just a couple of matches, you can protect your entire team from the devastating hit-all skills that dominate the current meta. Because it's undispellable, enemies relying on dispel (like many modern dispellers) hit a brick wall.
  • x2 & x3 Charge: While the duration increases to 3 and 4 turns respectively, and the counterattack damage goes up, you rarely want to hold his charge this long. His job is to interrupt and protect immediately.

By the Numbers

  • Mana Speed: Charge.
    • 1x Charge: 5 tiles. With a Lv. 23 Magic/Styx troop or Lv. 29 Mana troop + Class/Family bonuses, he becomes 4 tiles. This is faster than "Very Fast."
    • 2x Charge: 10 tiles (can drop to 9).
    • 3x Charge: 15 tiles (can drop to 12-13).
  • Healing Factor:
    • 1x: 390 Boosted Health. This is roughly 20-25% of his max health. It's a "sustain" heal, not a "save from death" heal, but the fact that it boosts max HP is vital for his survival.
  • Counterattack Damage:
    • 1x: 50%. This is negligible for damage dealing; it's mostly annoying chip damage.
    • 3x: 133%. This hurts, but again, waiting 15 tiles for this is usually a misplay.

Family Bonus, Passives, Aether Power & Unique Abilities

The Ninja family bonus is potent, especially the dodge chance.

Family Bonus

Tower - Ninjas
Family Bonus

Tower - Ninjas

  • Bonus for 1/2/3 Unique Heroes:
  • 5%/10%/15% chance to dodge normal attacks and Special Skills
  • 5%/10%/15% chance to counterattack with 60%/90%/120% of the damage received.

Analysis: The chance to dodge special skills is a lifesaver for a Taunter. If he Taunts and Dodges, the enemy wastes their special entirely.

Passives

No passives found

Analysis: (Note: Base Ninjas often don't have extensive passives compared to modern heroes, but check the data specifically. Correction based on JSON: He has no specific passives listed in the file, which is typical for older Ninjas.)

Aether Power

Heal Increase
Aether Power

Heal Increase

At the start of each battle, this Hero gets 50% increase for any healing received for 6 turns.

In battles with multiple waves, the effect is refreshed at the beginning of each wave.

Analysis: Heal Increase. This boosts the healing he receives (including his own boosted health). It helps him tank up, but it's not as game-changing as "Damage Reduction" or "Auto-Taunt" would have been for him.

Legacy & Modern Relevance

  • Historical Context: Upon release, Oniwakamaru was initially considered "meh" by beta testers until he received a buff that made his Taunt undispellable and added boosted health. He then became a top-tier offense hero, allowing players to cheese through defenses by popping a 6-tile shield.
  • Power Creep Analysis: His stats have fallen off a cliff compared to the 1300+ Power monsters of late 2025. However, the mechanic of Undispellable Taunt is timeless. No amount of raw stats can dispel "Undispellable" (unless you use specific "reset" or "steal" mechanics, or kill him).
  • Modern Viability Verdict: Niche Viable. He is no longer a defense stalwart. He will die too fast to tile damage or heavy snipers. However, on Offense, he remains a tactical nuke. If you can get 4-5 blue tiles, you buy your team 2 turns of safety. That is still enough to win wars.

Emblem Path Analysis

Oniwakamaru has one job: Survive. If he dies, the Taunt drops.

  • Path: Defense > Health > Attack
  • Pros: Maximizes his ability to tank hits while Taunting. Every point of Defense matters when you are forcing 5 enemies to hit you.
  • Cons: His counterattack damage will be lower, but that is secondary.

The Counter-Striker

  • Path: Attack > Health > Defense
  • Pros: Increases the bite of his counterattack.
  • Cons: He becomes made of glass. A dead Taunter deals zero counterattack damage.

Final Recommendation

Go full Defense/Health. We need him to live through the 2 turns of punishment he invites upon himself.

Strengths

  • Speed: One of the few heroes who can fire a game-changing skill in just 4-5 tiles.
  • Undispellable Taunt: Hard counters dispellers like Caedmon, Sonya, or even premium dispellers. Only specific "buff prevention" or "bypass" heroes can ignore him effectively.
  • Boosted Health: Allows him to overheal before the damage starts coming in.
  • Dodge Synergy: The Ninja family dodge can cause enemies to waste powerful snipes on him.

Weaknesses

  • Aging Stats: He takes heavy damage from modern heroes. He is squishy by 2026 standards.
  • Short Duration (1x): 2 turns passes very quickly. You need to keep feeding him tiles or win the match during that window.
  • Vulnerable to Ailments (Status): While he is a Monk, he can still be stopped by mindless attack, silence, or mana control if his Monk talent doesn't trigger.
  • No Defense Buff: Unlike Black Knight or Krampus, he doesn't give himself a massive defense buff. He eats raw damage (mitigated only by his base stats and troops).

Best Game Modes

  • War Attack: excellent for protecting your squishy damage dealers against hit-all defenses.
  • PvP Raids: A tactical tool to disrupt enemy flow.
  • Rush Attack: Ironically decent here too, but his main value is his base speed.
  • Ninja Tower: Obviously good with family bonuses.

Advanced Strategy & Team Compositions

The goal is to fire him ASAP.

Sample Team Ideas

  1. The Blue Wall: Ariel (C) - Oniwakamaru - Pengi - Frida - Lord Loki
    • Why: Ariel boosts mana, Oniwakamaru protects everyone while they charge.
  2. The Ninja Squad: Ruby - Oniwakamaru - Peridot - Cobalt - Garnet
    • Why: Stack the family dodge bonus. A Taunter with high dodge is a nightmare.

Counters & Anti-Synergies

  • Ignore Taunt Heroes: Heroes who bypass taunt (like some Rangers or specific hit-all heroes with bypass) make him useless.
  • Buff Blockers: If he is blocked from gaining buffs before he fires, he does nothing.
  • Passive Disables: Heroes that disable passive/talent effects stop his Monk resistance.

Advice for New Players

If you pull him, level him. A 5-star Taunter is a game-changer for a developing roster. He will protect your 4-star heroes and allow them to survive in 5-star arenas. He is worth the telescopes even with older stats because his utility is unique.

Advice for Veterans

He is a luxury tool. Do not put him on defense; he will be eaten alive. On offense, he is a "Save Me" button. Is he worth Alpha Aethers? Probably not, unless you use him daily in wars and find him dying just slightly too fast. Save your Alphas for heroes with modern stats, but definitely keep him 2LB if you have the spare resources.

Community Corner: Hot Takes & History

The community has had a roller coaster with Oni.

  • Pre-Buff: "Balanced simply means too weak for the meta." - Forum User
  • Post-Buff: "OMG SG is completely insane... a 4 tile taunt???... He is the ANTI-tank." - Forum User
  • Modern Reality: Most agree he is an offensive superstar but a defensive liability. "He's an instant max for solid players - way better than Krampus (on attacks at least)." - YouTuber

Final Thoughts

Oniwakamaru is a relic of a slightly simpler time, but his "Standing Fortress" is a mechanic that refuses to retire. He is the ultimate "Glass Wall"β€”he might shatter if hit too hard, too fast, but for those 2 turns he stands, he is the king of the board. Use him to buy time, protect your nukes, and laugh as the enemy dispeller waves their wand in vain.

Verdict: A tactical must-have for war depth, but keep him off your defense team.

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