Thrívaldi: The Frosty Fortress With a Fiery Grudge
Overview
Thrívaldi arrives from the frozen depths of the Myrkheim realm in Untold Tales 2, bringing a kit that seems designed to freeze opponents in their tracks while keeping his team cozy and safe. As a 5-star Dark (Purple) Cleric, he occupies an interesting middle ground between a tanky support and an AoE damage dealer. Released in mid-2025, he represents a shift towards "fixed damage" mechanics and heavy defensive utility. While he might not have the flashiest animation speed, his ability to shrug off status ailment damage makes him a unique tool in a meta saturated with damage-over-time effects.

Hero Art & Visuals
Visually, Thrívaldi is a lot to take in. He appears to be a dwarf who decided that a helmet wasn't enough protection, so he encased his entire upper body in a glacier. The most striking (and slightly confusing) feature is the array of candles burning atop his icy crown. Are they magical? Are they just for mood lighting? It is unclear. His expression suggests he is absolutely done with the cold, despite wielding it as a weapon. The purple energy crackling between his hands adds a nice touch of menace to an otherwise "bundled up for winter" aesthetic.
General Info
Thrivaldi "Dwarven Frost Seeker"
- Rarity





- Element
Dark - Class
Cleric - Mana SpeedAverage
- Skill Types
- SourceS7 - Treasures of Flame and Frost
- Family
Myrkheim - Aether Power
Defense Up - Release DateMay 16, 2025
- AvailabilityCoach:May 16, 2027HA10:May 16, 2027
Hero Stats
Base Stats (No Emblems)
| Level | Attack | Defense | Health | 💪Power |
|---|---|---|---|---|
4/80 | 1227 | 1151 | 2323 | 1201 |
4/85lb1 | 1323 | 1240 | 2504 | 1285 |
4/90lb2 | 1513 | 1419 | 2865 | 1452 |
Thrívaldi sports a very healthy stat line, particularly in the health department. With a base health (Limit Broken 2) pushing towards the 2900 mark, he is a meat shield of the highest order.
- Attack: 1227 (Base Max) / 1513 (LB2) - Respectable, but not setting any records compared to the likes of Devyani (1607 LB2).
- Defense: 1151 (Base Max) / 1419 (LB2) - Solid, allowing him to serve as a sturdy flank or tank.
- Health: 2323 (Base Max) / 2865 (LB2) - This is his standout stat. He is built to survive.
Compared to the December 2025 benchmarks (like Devyani), Thrívaldi's attack is lagging slightly behind, but his massive health pool keeps him relevant. He fits the mold of a "bruiser" support hero rather than a glass cannon.
Special Skill: Glacial Atmosphere

Glacial Atmosphere
- Attacks all enemies with Frostfall Strike, dealing up to 1600 damage. Deals 40% more if the target is of the Fire element. This Special Skill never misses its targets.
- All allies get +40% defense for 4 turns.
- All allies are immune to damage from status ailments fo 4 turns.
Analysis: Glacial Atmosphere is a skill that tries to do three things at once, and it does them all reasonably well.
- Frostfall Strike (Fixed Damage): The "up to 1600 damage" mechanic is similar to the Owls' Moonrise Strike. This is damage that typically ignores defense but has a hard cap. This means he hits consistent numbers regardless of the enemy's defense stat, which is excellent against high-defense tanks but has a lower ceiling against weaker foes compared to high percentage scalers.
- Anti-Fire Specialist: The 40% extra damage against Fire enemies makes him a specific counter to red-heavy defenses or titans.
- Defensive Utility: The +40% defense is a standard but welcome buff. The real star here is the Immunity to Damage from Status Ailments. Note the wording: "Damage from." Your team will still get the ailments (like the poison icon), and they will still suffer secondary effects (like defense down from Corrosive effects), but the tick damage will be zero. It is a specific counter to burn, poison, bleed, and frost damage.
By the Numbers
Let us break down the potential impact of Thrívaldi on the battlefield.
- Mana Speed: Average. He requires 10 tiles to charge. With his Cleric Manashield and potential 5% mana gain from his passive (if facing Frost), he can occasionally charge faster, but generally, you should treat him as a standard Average speed hero.
- Damage Potential: The skill caps at 1600 damage. Against a non-Fire team, expecting an average hit of around 800-1000 per enemy is realistic depending on his attack stat and buffs. Against Fire enemies, this jumps significantly. If he hits 5 enemies for ~1000 damage each, that is 5000 total output, which is very respectable for a support hybrid.
- Core Damage: The Arctic Core deals 326 damage over 3 turns (approx 108 per turn) plus attack reduction. If fully charged, this adds up to ~1600 extra damage distributed across the enemy team over time, plus the crippling -15% attack stack.
Family Bonus, Passives, Aether Power & Unique Abilities
Family Bonus

S7 - Myrkheim
- Members of this realm have a Arctic Core.
- The Arctic Core is charged each time this character receives damage from normal attacks or Special Skills.
- The members of this realm have additional perks in Untold Tales II: Treasures of Flame and Frost stages.
The Myrkheim family bonus provides an Arctic Core. This charges up when the hero receives damage. When he casts his special, the core unleashes Corrosive Frost.
- Effect: Deals Frost damage and lowers Attack (-15% per turn).
- Analysis: This is a fantastic passive. It turns him into a punishing hero to hit. If the enemy dumps tiles into him, they charge his core. When he finally fires, he not only nukes them with Glacial Atmosphere but also slaps them with a nasty DoT that cripples their offense. The attack down (-15% stacking) effectively neuters enemy snipers.
Passives
Passive Skills
Empowered Resist FrostThis character is immune to status ailments that deals Frost damage and gains 450 boosted health and 5% mana each time they resist.
Arctic CoreThe Arctic Core activates each time this character's Special Skill is cast- All enemies receive Corrosive Frost for 3 turns. With fully charged Arctic Core, the Corrosive Frost deals 331 Frost damage, and lowers the target's attack by -15% each turn. Deals extra damage against heroes with Minions or a Mega Minion.
- The Frost damage is scaled by the amount of charge in the Core. All charge is exhausted when the Core is activated.
Empowered Resist Frost:
- Effect: Innate resistance to Frost damage. Gains 450 boosted health and 5% mana when resisting.
- Analysis: This makes him a hard counter to Waterpipe, blue DoT heroes, and even the passive frost from other Myrkheim/Nidavellir heroes. Gaining boosted health and mana is a massive swing. If you face a heavy blue DoT team, Thrívaldi becomes nearly unkillable.
Aether Power

Defense Up
At the start of each battle, this Hero gets 20% defense for 6 turns.
Defense Up:
- Effect: +20% Defense for the first 6 turns.
- Analysis: Simple and effective. It helps ensure he survives the opening barrage of tiles to reach his first charge. Given his already high health, this makes him an even tougher nut to crack in the early game.
Legacy & Modern Relevance
- Historical Context: Released in the Untold Tales 2 expansion, Thrívaldi was part of the wave of "Fixed Damage" and "Core" mechanic heroes. He was initially met with mixed reviews due to his average speed and stats that felt slightly dated upon arrival compared to the rapid power creep of late 2024/early 2025.
- Power Creep Analysis: While his raw stats are good, they are not "god tier" by December 2025 standards. However, the fixed damage mechanic ("up to 1600") ages better than standard percentages because it ignores the ever-increasing defense stats of new heroes. As enemies get tougher, Thrívaldi keeps hitting for the same reliable chunk.
- Modern Viability: He remains a High B+ / Low A tier hero. He is not broken, but he is incredibly stable. In Rush wars, he is a monster. In standard wars, he is a safe, reliable pick for offense who guarantees damage and safety.
Emblem Path Analysis
The Survivor (Recommended)
- Path: Defense > Health > Attack
- Pros: Maximizes his massive HP pool and ensures he lives long enough to fire his Average speed skill multiple times. The longer he lives, the more his Arctic Core charges.
- Cons: His fixed damage cap (1600) might be harder to reach without attack nodes, though usually, the base damage is sufficient.
The Frost Giant (Aggressive)
- Path: Attack > Defense > Health
- Pros: Pushes his "Frostfall Strike" closer to that 1600 damage cap against sturdy enemies. Increases the damage of the Arctic Core DoT.
- Cons: Slightly less survivability, which is risky for an Average speed hero.
Final Recommendation
For most players, the Survivor (Defense/Health) path is recommended. Thrívaldi's primary role is to stabilize the team with Defense Up and Ailment Immunity. The damage is a bonus, and staying alive to cast that immunity is paramount.
Strengths
- Fixed Damage Reliability: "Frostfall Strike" ignores defense buffs and high defense stats, providing consistent damage output.
- Ailment Damage Immunity: Completely negates the damage from burns, poisons, and water damage, which are common in the current meta.
- Anti-Fire: Destroys red enemies with +40% extra damage.
- Arctic Core: Provides a strong passive attack down debuff that protects the team even further.
Weaknesses
- Average Speed: In a Very Fast meta, Average speed can sometimes feel too slow without mana troops or support.
- Specific Immunity: He prevents damage from ailments but does not prevent the ailments themselves (e.g., you still get the Defense Down from Corrosive Burn).
- Damage Cap: Against weak teams or in events, his damage is capped, preventing him from hitting for absurd numbers like some modern snipers.
Best Game Modes
- Rush Attack Wars: He becomes Very Fast, making his ailment immunity and defense buff essentially permanent.
- Map/Event Stages: His durability and fixed damage are great for clearing waves and bosses with high defense.
- Bloody Battle: His high direct damage and passives make him a strong contender where healing is disabled, although his self-heal passive won't work.
Advanced Strategy & Team Compositions
Sample Team Ideas
- The "Anti-DoT" Bunker:
- Composition: Thrívaldi + Hathor + Arco
- Why: Hathor prevents new ailments, Thrívaldi prevents damage from existing ones, and Arco provides overheal. This team is virtually immune to attrition warfare.
- The Purple Crush (Rush War):
- Composition: Ludwig + Thrívaldi + Alfrike
- Why: Ludwig charges Thrívaldi. Thrívaldi protects Ludwig from burn/poison damage while softening up the enemy team for Alfrike to finish them off.
Counters & Anti-Synergies
- Counters: Hypnos or other buff dispellers can remove his Defense Up and Ailment Immunity. Silencers like Peters or Miki prevent him from casting, rendering his core useless.
- Anti-Synergy: Avoid pairing him with heroes that overwrite Defense buffs with weaker versions (e.g., a hero that gives +30% defense) unless you time them carefully.
Advice for New Players
If you pull Thrívaldi early, he is a game-changer. His high stats will carry you through Season 2-4 map stages easily. Prioritize leveling him as your main tank or flank. Do not worry too much about the complex mechanics; just know that when he fires, your team gets tough and the enemy gets hurt.
Advice for Veterans
Thrívaldi is a "toolbox" hero. You likely have faster purple hitters, but do you have someone who can completely neuter a Starwalker or other heavy DoT dealers? He is worth maxing for war depth, specifically for countering Fire-heavy defenses or DoT-centric teams. He is worthy of Limit Break 1, but think twice about Alpha Aethers unless you plan to use him in your primary defense.
Community Corner: Hot Takes & History
The community reaction to Thrívaldi was somewhat lukewarm initially, with many players focusing on his stats appearing "outdated" compared to the newest creep.
- One player noted: "He is in line with Dagr, who is a beast... A little bit more defensive variant."
- Others criticized the specificity of his immunity: "Most the DoTs will just stack higher or some secondary effects like moth dust... Feels like some effect that was written in 2019."
- However, the fixed damage mechanic has its defenders: "I’ve seen his hit all for 1600 at average and enjoy it every time."
The consensus is that he is not a flashy "must-have," but a hero that grows on you as you realize how annoying he is to face.
Final Thoughts
Thrívaldi is the definition of a "solid" hero. He does not break the game, but he fixes a lot of problems your team might face. With his icy armor and burning candles, he is a walking contradiction that somehow works. He hits hard enough to matter and defends well enough to stay standing. While he might not be the king of the meta, he is certainly a worthy Jarl of your roster.
Verdict: A reliable, durable anchor for your purple stack. Keep him, level him, and watch Fire enemies melt before him.
Note: This review is based on the hero's state as of late 2025. Game balance changes may alter his viability in the future.
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