Viscount Cluckwood: The Tentacled Turkey of Total Chaos
Overview
Viscount Cluckwood is a 5-star Legendary Dark (Purple) hero from the Springvale family, released in March 2025. Unlike the cuddly bunnies usually associated with Easter, the Viscount is a rather unsettling bird-like occultist summoning tentacles from a book. He falls into the "Chaos" archetypeβa hero designed not just to deal damage, but to fundamentally disrupt the rules of the board. While he lacks a costume, his base form offers a mechanic that can either win you the game or leave you scratching your head wondering what just happened.

Hero Art & Visuals
The art design for Viscount Cluckwood is a delightful departure from the standard "armored warrior" trope. He appears to be a twisted, anthropomorphic bird (resembling a turkey or a very angry chicken) dressed in occult robes. The standout feature is the eldritch horrorβpurple tentaclesβbursting forth from the tome he holds. Itβs a perfect visual representation of his special skill: unpredictable, weird, and slightly dangerous to everyone involved.
General Info
Viscount Cluckwood "Occultist of Springvale"
- Rarity





- Element
Dark - Class
Wizard - Mana SpeedAverage
- Skill Types
- SourceMonthly Event - Springvale
- Family
Springvale Family - Aether Power
Attack Up - Release DateMar 31, 2025
- AvailabilityCoach:Mar 31, 2027HA10:Mar 31, 2027
Hero Stats
Base Stats (No Emblems)
| Level | Attack | Defense | Health | πͺPower |
|---|---|---|---|---|
4/80 | 1203 | 1151 | 2171 | 1172 |
4/85lb1 | 1296 | 1240 | 2339 | 1253 |
4/90lb2 | 1483 | 1419 | 2677 | 1416 |
Viscount Cluckwood sports a Power stat of 1172. When he was released in early 2025, this was competitive. However, looking at the meta in early 2026, the power creep has marched on significantly. Modern heroes (like the recent Construct or Magic Tower releases) are pushing base Power levels of 1260+.
While his 1203 Attack is still respectable and allows him to hit hard, his defensive stats are starting to look a bit "squishy" compared to the juggernauts released in late 2025. He is no longer a stat monster, but he isn't completely fragile either. He sits firmly in the "modern but fading" category.
Special Skill: Insurmountable Flux

Insurmountable Flux
- Rearranges the enemy positions randomly.
- Deals 340% damage to all enemies.
- For 3 turns, the element of all allies except the caster is changed each turn. On the first 2 turns, the element is random.
- On the last turn, allies revert to their original element.
Analysis: "Insurmountable Flux" is a three-part rollercoaster:
- Repositioning: Rearranging enemy positions is a niche but powerful tool. It can move a troublesome tank (like a ludicrious tank with strong flanks) into the wing where they are less effective, or expose a protected reviver to tile damage.
- Damage: Dealing 340% damage to ALL enemies at Average speed is excellent. This is his most consistent feature. Regardless of the chaos that follows, slamming the entire enemy team for substantial damage is always useful.
- Element Shifting: This is the controversial part. For 3 turns, your team's element changes randomly (returning to original on the last turn).
- The Good: If you are running a mono team and run out of tiles, this might save you by allowing your matches to count as strong colors randomly.
- The Bad: It kills consistency. If you brought a Purple stack to kill a Yellow tank, and suddenly your heroes turn Green, your tiles deal 1 damage. It requires a gambler's mindset.
By the Numbers
- Mana Speed: Average. He needs 10 tiles to charge normally, or 9 tiles with a Level 23 Mana Troop (or equivalent bonuses).
- Damage Potential: With a base attack of 1203 (approx) and a 340% multiplier, he hits for ~4090 raw damage before defense reduction. Spread across 5 enemies, that is a massive total damage output of ~20,450 raw damage points. This puts him in the upper echelon of AoE hitters for his era.
- Element Shift Impact: Pure RNG. There is a 20% chance for any specific color. You cannot calculate a reliable strategy around this, other than "hoping for the best."
Family Bonus, Passives, Aether Power & Unique Abilities
Family Bonus

Monthly Event - Springvale
- Bonus for 2/3 Unique Heroes:
- +10%/+20% attack
- The members of this family have additional perks in the Springvale Festival event.
The Springvale bonus provides Attack (+10%/+20%). It's simple and effective, boosting his already high AoE damage. However, it requires bringing other Springvale heroes, which can be a risky strategy given their tendency to have negative effects.
Passives
None. This is Viscount Cluckwood's biggest weakness in the 2026 meta. While modern heroes come with 2-3 paragraphs of passive abilities (resistances, mana boosts on buffs, counterattacks, etc.), the Viscount has absolutely nothing. He is a "what you see is what you get" hero, which hurts his viability against newer, feature-rich characters.
Aether Power

Attack Up
At the start of each battle, this Hero gets 20% attack for 6 turns
Attack Up: A solid, no-nonsense choice. It synergizes perfectly with his main role as a damage dealer. It ensures that when he fires, it hurts.
Legacy & Modern Relevance
- Historical Context: Released in Spring 2025, Cluckwood was seen as a fun but risky hero. He never dominated the tank position due to his randomness, but he found a home in "Chaos" attack teams and Rush wars.
- Power Creep Analysis: As of 2026, his stats are lagging. The lack of passives is glaring. His 340% AoE is still strong, but many newer heroes do similar damage with added utility (and without the risk of messing up your own team's elements).
- Modern Viability Verdict: Niche / Fun Tier. He is not competitive for top 100 alliance wars. However, he is a blast to play in Raids where you want to shake things up, and he remains a very strong farmer for map stages due to his high AoE damage.
Costume & Costume Bonus
As of this review, Viscount Cluckwood does not have a costume.
Emblem Path Analysis
Viscount Cluckwood is a Wizard. His primary job is to deal massive damage to all enemies.
The Annihilator (Recommended)
- Path: Attack > Health > Defense
- Pros: Maximizes the 340% AoE hit. The Wizard talent (Jinx) also benefits from higher attack for normal hits.
- Cons: slightly squishier, but if he fires, the battle often swings in your favor anyway.
The Survivor
- Path: Defense > Health > Attack
- Pros: Helps him survive to fire his Average speed skill.
- Cons: Wastes his potential as a nuker.
Final Recommendation
For most players, the Attack Path is recommended because his utility comes from wiping the board, not stalling.
Strengths
- High AoE Damage: 340% to all enemies is a very high multiplier for Average speed.
- Disruption: Repositioning enemies can break tank synergies and formations.
- Tile Salvation (Sometimes): Can potentially turn a bad board into a good one by changing your team's element (though this is risky).
Weaknesses
- Zero Passives: Lacks the innate durability or utility of modern meta heroes.
- RNG Dependency: The element change can backfire spectacularly, removing your elemental advantage right when you need it.
- Average Speed: In a Fast/Very Fast meta, he might die before firing.
Best Game Modes
- Rush Attack (Wars/Tournaments): At Very Fast speed, his high damage is devastating, and the chaos happens early enough to disrupt the enemy's setup.
- Map Farming: His high damage to all enemies clears waves efficiently.
- PvP Attack (Vs Passive Teams): Use him to break "turtle" defenses by moving their key healers/tanks out of position.
Advanced Strategy & Team Compositions
Sample Team Ideas
- The "Purple" Chaos: Viscount Cluckwood + Proteus + Rigard + Tiburtus + Dark Sniper.
- Why: A standard Dark stack. Cluckwood serves as the board wipe. If tiles dry up, his skill might give you a lucky color shift to keep charging Proteus with off-color tiles.
- The "Rainbow" Gamble: Viscount Cluckwood + Lord Loki + Norns + Guardian Chameleon.
- Why: Embrace the chaos. Between Chameleon and Cluckwood, element colors mean nothing. You are playing a game of pure adaptability.
Counters & Anti-Synergies
- Mana Controllers: Since he is Average speed, heroes like Hel or Proteus can stop him from ever firing.
- Taunt Heroes: While he hits all, Taunt heroes can sometimes absorb the brunt or complicate the targeting logic, though his AoE usually bypasses the "targeting" issue.
- Elemental Defense Down: Be careful pairing him with Elemental Defense Down heroes (like Panther). If he changes your team's element, you lose the synergy of the Elemental Defense Down for that turn.
Advice for New Players
If you pull Viscount Cluckwood early, he is a great carry. His damage output will clear almost all Season 1 and 2 map stages for you. Don't worry too much about the complex element shifting; just enjoy the massive damage he deals to the entire enemy team.
Advice for Veterans
He is likely a "benchwarmer" for serious wars unless you are playing in Rush. Do not prioritize Limit Breaking him (especially LB2) unless you simply love his design or lack other Dark AoE hitters. The resources are better spent on heroes with modern passives.
Community Corner: Hot Takes & History
The community reaction to the Viscount was... perplexed.
- "Why does every single hero that rearranges enemies position have the shittiest skills?" asked one player, frustrated by the niche utility.
- Others embraced the madness: "I wouldn't mind getting this one... Pairing him with Salmon Loki would create true Elemental Chaos."
- Many noted the "Turkey" appearance, with one user calling him "The Tentacled Turkey."
- The general consensus: A fun hero, but the randomness makes him unreliable for competitive play.
Final Thoughts
Viscount Cluckwood is the definition of a "wildcard." He hits like a truck (or a very large bird), but his secondary effects are a gamble. In an era of calculated, precise meta teams, he brings a refreshingβif frustratingβdose of pure entropy. He won't be the cornerstone of a top-tier defense, but he might just be the most fun you have in a Raid this week.
Verdict: A solid B-tier hero who excels in Rush and Farming but suffers from a lack of passives and high RNG reliance.
Is he worth the mats? Only if you need the AoE damage or really, really like Turkeys.
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