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Empuzzled.comβ€’ Nov 12, 2022β€’ Updated Jan 7, 2026

Waterpipe, The Harpoon Engineer: Draining Mana One Drop at a Time

Overview

Waterpipe is a 5-star Ice (Blue) hero from the Plains Hunter family (originally introduced as part of the Monster Hunter/Covenant set). Released back in late 2022, this hero was once a premier tank and flank option, famous for completely shutting down enemy specials through sheer volume of mana reduction.

Visually, Waterpipe is a hulking figure with a massive harpoon gun, sparking one of the great debates of the Empires & Puzzles community: is Waterpipe a he, a she, or simply a vessel for destruction? (Spoilers: The beta notes said male, the community says female, and the art is ambiguous enough to keep us guessing forever).

Waterpipe

Hero Art & Visuals

The artwork features a heavy-industrial aesthetic, blending tribal elements with high-tech weaponry. The massive "waterpipe" gun and the tactical visor suggest a character that is part sniper, part heavy weapons specialist. It’s a unique look that stands out from the usual high-fantasy knights and wizards, leaning more into a "magitech" or steampunk survivalist vibe. The sheer size of the weapon compared to the head size is... impressive.

General Info

Hero Name

Waterpipe "Harpoon Engineer"

Hero Stats

Base Stats (No Emblems)

Level
ATK
DEF
HP
πŸ’ͺ
4/80
8638211645887
4/85lb1
9308851773946
4/90lb2
1064101320291065

Stat Analysis: Let's be blunt: Waterpipe's stats are showing their age. With a base Power of 887 and LB2 stats hovering around 1065 Power, Waterpipe is significantly behind the modern curve.

  • Modern Benchmark (Late 2025): New 5-star heroes routinely launch with 1260+ Power and 1300+ Defense/Attack before limit breaking.
  • The Gap: Waterpipe's fully maxed, double limit-broken stats (Def ~1013, HP ~2029) are comparable to a non-limit broken modern hero. In high-level play, this means Waterpipe is squishy and her minionsβ€”which inherit a % of these statsβ€”are incredibly fragile.

Special Skill: Harpoon Sentry

Special Skill Icon
Special Skill

Harpoon Sentry

Mana Speed
Average
  • Summons a Harpoon Sentry Minion for each ally with 12% HP and 20% attack inherited from the caster.
  • Each hit from a Harpoon Sentry Minion reduces the mana of the target by -5% and gives the target the following status ailments:
  • * The target gets -30% defense against Special Skills for 2 turns.
  • * The target is immune to new status effect buffs for 2 turns.
⚑ Tile Breakpoints Guide
10Base Tiles
12% Bonus
9Tiles

Skill Analysis: Despite the outdated stats, Harpoon Sentry remains mechanically potent. The core of Waterpipe's kit is volume.

  • Minion Spam: Summoning 5 minions at Average speed is decent, though not unique.
  • Mana Control: This is the crown jewel. -5% Mana per hit. If all 5 minions hit a target (or spread out), that is a significant chunk of mana disappearing every turn. It prevents enemies from ever charging if they can't clear the minions.
  • Debuffs: The minions also inflict -30% Defense vs Special Skills and Buff Immunity. This makes the minions dangerous not just for mana control, but for setting up kills and preventing recovery.

By the Numbers

  • Mana Speed: Average.
  • Minion HP: 12% of Caster's Max HP.
    • Calculation: With ~2000 HP (LB2), a minion has roughly 240 HP.
    • Context: In the current meta, 240 HP is vanishingly small. A single slash attack or a stray passive effect can often wipe them out.
  • Mana Cut Potential:
    • Single target focus: Up to -25% mana per turn (if all minions hit one target).
    • Spread: -5% mana to random targets.
    • Impact: This is "cut" not "steal", so Waterpipe doesn't gain speed, but the enemy loses tempo.

Family Bonus, Passives, Aether Power & Unique Abilities

Family Bonus

Monster Island - Plains Hunters
Family Bonus

Monster Island - Plains Hunters

  • Bonus for 2/3/4/5 Heroes:
  • +5%/+10%/+15%/+20% attack.
  • Event Bonus: Heroes belonging to the Plains Hunter family receive the following perks on Monster Island:
  • * +40% attack, +40% defense, +40% health

The Plains Hunter family bonus provides a chance to deal extra damage over time. It's a nice bonus but rarely a game-changer compared to modern families that boost stats or mana generation directly.

Passives

Passive Icon
Inherent Abilities

Passive Skills

  • Special Skill Damage Reduction
    This character has a 10% chance to drop the direct damage received from Special Skills to 1.
  • Damage over Time on Special
    When this character casts their Special Skill, they give a Hunter's Mark on a random enemy. The target receives 150 damage over 3 turns. If a target already has this effect, the duration will be refreshed and the damage will be increased by 150, up to 1500 damage in total.
  • Hunter's Mark: Adds a DoT (150 damage over 3 turns) to a random enemy on special cast. It stacks up to 1500 damage. It's "fine" but slow.
  • Special Damage Reduction: A 10% chance to drop received special damage to 1. When it triggers, it's a lifesaver. When it doesn't (90% of the time), you die. It's too inconsistent to rely on for strategy.

Aether Power

Attack Up
Aether Power

Attack Up

At the start of each battle, this Hero gets 20% attack for 6 turns

In battles with multiple waves, the effect is refreshed at the beginning of each wave.

Attack Up is generally a disappointment for Waterpipe. As a summoner/controller, you want Defense Up, Bulwark, or Boosted Regen to keep her alive and summoning. Higher attack slightly boosts minion damage, but 20% of a mediocre attack stat is still low damage.

Legacy & Modern Relevance

  • Historical Context: Upon release, Waterpipe was a menace. The mana cut was unique and oppressive. Players struggled to find counters, and she was a staple in top-tier defenses.
  • Power Creep: The introduction of "Lunar" heroes (New Year events) and other passive minion counters has hurt her bad. Heroes who destroy minions before hitting, or passives that deal damage when minions are summoned, make her life miserable.
  • Modern Viability:
    • PvP (High Tier): Low. Her minions are too weak (12% HP) to survive modern AoE damage, often granting "free" mana or healing to enemies like Grimble or Ogima.
    • PvP (Mid Tier): Viable. If the enemy lacks specific minion counters, the mana drain can still lock down a team.
    • PvE: High. Bosses typically don't have minion counters. Keeping a boss permanently mana-drained is a viable strategy for hard map stages or towers.

Emblem Path Analysis

Waterpipe is a Fighter, which gives her the chance to revive. This is excellent for a tank/support hero.

  • Path: Defense > Health > Attack
  • Pros: Keeps Waterpipe alive longer to cast more minions. Increases minion HP (slightly).
  • Cons: Minions do negligible damage.
  • Path: Attack > Health > Defense
  • Pros: Slightly stronger minion hits.
  • Cons: She dies too fast to modern snipers.

Final Recommendation

Go full Defense/Health. Your goal is to annoy, not to kill directly. The Fighter revive talent combined with high defense gives her the best chance to be a nuisance.

Strengths

  • ** oppressive Mana Control:** Constant small cuts are often more annoying than one big cut, as they happen every turn.
  • Buff Immunity: The minions apply this automatically, shutting down healers and buffers without needing a separate dispeller.
  • Soft Defense Down: -30% Defense vs Specials helps your heavy hitters finish the job.

Weaknesses

  • Paper Minions: 12% HP is very low by modern standards. They are easily cleared by tile damage or weak AoE.
  • Outdated Stats: She struggles to survive against 1300+ Attack heroes.
  • Minion Counters: Hard countered by Grimble, Ogima, Goretooth, and Lunar heroes.

Best Game Modes

  • Rush Wars/Tournaments: At Very Fast speed, she can flood the board with minions before the enemy can set up counters.
  • PvE / Map Stages: Excellent for controlling boss mana.
  • Bloody Battle: The minions provide "fake healing" (meat shields) and stop enemies from buffing.

Advanced Strategy & Team Compositions

Sample Team Ideas

  • The "No Mana For You" Team:
    • Composition: Waterpipe - Lady of the Lake - Roughian & Nurgib - -
    • Strategy: Overwhelm the enemy with mana reduction from multiple sources.
  • The Minion Wall:
    • Composition: Waterpipe - Freya/Bera - Queen Guowang
    • Strategy: Use other minion summoners to buff Waterpipe's weak minions or provide a meat shield for them.

Counters & Anti-Synergies

  • Grimble/Ogima/Goretooth: These heroes eat minions for breakfast and gain mana/health from it. Waterpipe becomes a liability against them.
  • Lunar Heroes (e.g., Erlang Shen, etc.): Often have passives that punish minion summoners.
  • Bera: Prevents minions from being summoned entirely.

Advice for New Players

If you pull Waterpipe early, she is a game-changer. She will carry you through map stages by stopping bosses from ever firing. Level her up and use her as your tank or flank.

Advice for Veterans

She is likely a benchwarmer for you unless you need depth for War. Do not waste Alpha Aethers (LB2) on her unless you have a specific niche plan or just love the art. There are better Blue controllers available now.

Community Corner: Hot Takes & History

  • The Gender Debate: "I do not know if WP is male or female but for me it is female," said one forum user. Beta info said male, but the community overwhelmingly refers to Waterpipe as "she." We're sticking with "she" because those hips don't lie (or maybe they're just armor plating?).
  • The "Trash" Minions: On release, many players complained: "Her minions at 12% HP are too weak." Others countered: "Mana control is one of the best skills in the game." Time proved both rightβ€”the mana control was OP, but the weak minions eventually became her downfall as damage stats rose.
  • The Name: "I think someone was smoking from a water pipe when they named this," joked a player. It remains one of the most memorable (and odd) names in the game.

Final Thoughts

Waterpipe is a hero that aged like... well, like a water pipe. Sturdy and reliable for a long time, but eventually prone to leaks and rust. While she can still lock down an unprepared team or a map boss, the modern era of high-stat monsters and anti-minion tech has relegated her to the "B-Team."

She is still a fun, unique hero who brings a mechanic (minion-based mana cut) that few others possess. If you can keep her minions alive, you win. If you can't, she's just a cool piece of scrap metal.

Verdict: A situational controller who demands protection to shine.


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