Furdinand Review: The St. Bernard Who Brings The Whole Pack Together
Overview
Furdinand is a 5-star Legendary Holy hero from the Mighty Pet family, originally released in late 2022. He is a St. Bernard who decided that simply rescuing people from avalanches wasn't enough; he needed to reflect avalanches back at the mountain. As a Cleric, he has the innate ability to resist mana-affecting ailments, which fits perfectly with his role as a primary support tank or flank. While his release era is now a few years back, his kit remains one of the most feature-dense in the game, combining the best parts of several classic heroes into one furry package.

Hero Art & Visuals
The artwork features a classic St. Bernard aesthetic, complete with the iconic barrel around his neck (presumably filled with mana potions rather than brandy) and a shield bearing a paw print motif. He looks like a noble, loyal protector, contrasting sharply with the more menacing or abstract designs often seen in modern "God-killer" heroes. It is a design that says "I will protect you," right before he reflects a defense-down ailment back into the attacker's face.
General Info
Furdinand "Ruffian of the Canine Expedition"
- Rarity





- Element
Holy - Class
Cleric - Mana SpeedAverage
- Skill Types
- SourceChallenge Festival II
- Family
Mighty Pet Family - Aether Power
Attack Up - Release DateNov 3, 2022
- AvailabilityCoach:Nov 3, 2024HA10:Nov 3, 2024
Hero Stats
Furdinand comes from an era where breaking the 800-power threshold was impressive. Today, the landscape has shifted significantly.
Base Stats (No Emblems)
| Level | Attack | Defense | Health | πͺPower |
|---|---|---|---|---|
4/80 | 782 | 828 | 1462 | 835 |
4/85lb1 | 843 | 892 | 1576 | 890 |
4/90lb2 | 965 | 1021 | 1803 | 1001 |
Stat Analysis: With a base power of 835 and stats hovering around 782 Attack and 828 Defense, Furdinand shows his age. Modern heroes frequently debut with base stats well over 1000, and fully leveled monsters now sit near 1300-1400 without troops. While his defensive stat bias was excellent for a tank in 2022, in the current meta, he relies heavily on Limit Breaking (LB1 and LB2) and emblems to survive the initial volley from modern fast snipers. He is no longer a stat-monster, but his kit attempts to compensate for this deficiency.
Special Skill: Bark of Protection

Bark Of Protection
- Cleanses status ailments from all allies.
- All allies get +63% defense for 4 turns.
- All allies become Soul Connected for 4 turns. Soul Connected allies share received damage.
- All allies reflect status ailments and negative stacks for 4 turns. (Status effects cast by characters, Minions and Fiends on the same side cannot be reflected)
- All allies regenerate 732 HP over 4 turns.
Skill Analysis: "Bark of Protection" is essentially a greatest hits compilation of support skills. It does five distinct things at Average speed:
- Cleanse: This happens first. This is critical. It ensures that even if he is hit with Attack Down or other debuffs, he clears them before applying his own buffs.
- Defense Up (+63%): A massive defensive boost that makes the team significantly harder to kill with tile damage or slashes.
- Damage Share: This mechanic (Soul Connection) effectively eliminates the threat of single-target snipers, forcing the enemy to chew through the combined HP pool of the entire team.
- Ailment Reflection: This is the crown jewel. For 4 turns, any status ailment cast on his allies is bounced back to the caster. This completely shuts down ailment-heavy teams.
- Regenerate Health (HoT): A modest heal over time keeps the team topped up.
The synergy here is undeniable. Damage share plus high defense makes the team a brick wall, while ailment reflection prevents the usual counters (like Defense Down) from breaking that wall.
By the Numbers
- Mana Speed: Average. He requires 10 tiles to charge, or 9 with a level 23 Mana Troop (or level 11 Styx/Magic). This is a crucial breakpoint. If you can get him to fire in 3 matches (9 tiles), his value skyrockets.
- Healing Output: 732 HP over 4 turns is 183 HP per turn. This is a "sustain" heal, not a "save me" burst heal. It mitigates chip damage but won't save a hero on the brink of death from a sudden slash attack.
- Defensive Value: +63% Defense combined with damage share reduces incoming damage significantly. Mathematically, damage share prevents "overkill" damage on a single target, effectively utilizing the entire team's health pool (approx 8000-10000 HP total in modern stats) as a buffer.
Family Bonus, Passives, Aether Power & Unique Abilities
The Mighty Pet family adds layers of complexity involving minions and fiends, making Furdinand an excellent counter to summoner metas.
Family Bonus

Challenge Festival II - Pets
- Bonus for 1/2/3 Heroes:
- Fiends for this Hero absorb -2%/-3%/-4% less max health.
- Fiends for this Hero inherit -2%/-3%/-4% less attack.
- Minions for this Hero inherit +2%/+3%/+4% extra attack.
- Minions for this Hero inherit +2%/+3%/+4% extra health.
- The members of this family have additional perks in the Challenge Festival events.
Analysis: The bonus interacts with minions and fiends. If you run multiple Pets, your minions get beefier and enemy fiends get weaker. This is nice to have, but Furdinand often runs solo in rainbow teams, so this bonus is frequently inactive.
Passives
Passive Skills
Wrath of PetsWhen a Fiend is summoned to any enemy, this character deals 85% damage to all enemies. This effect can activate only once per turn.
Friend of the FamiliarsWhen a Minion is summoned to any ally, this character gains 5% health and 5% mana. This effect can activate only once per turn.
Analysis:
- Wrath of Pets: Dealing 85% damage to all enemies when a Fiend is summoned is a great "get off my lawn" mechanic. It punishes fiend summoners simply for doing their job.
- Friend of the Familiars: Gaining Health and Mana when an ally gets a Minion is excellent. Paired with a fast minion summoner, Furdinand can passively generate mana, effectively increasing his speed.
Aether Power

Attack Up
At the start of each battle, this Hero gets 20% attack for 6 turns
Analysis: Attack Up is arguably the worst Aether Power for Furdinand. He is a support hero; he does not deal damage with his special. While it helps his tile damage, a Defensive or Healing Aether Power would have been infinitely better.
Legacy & Modern Relevance
- Historical Context: Upon release, Furdinand was considered "overloaded" and arguably broken. He combined the best aspects of heroes like Vivica (Cleanse/Def Up) and Wilbur/Gunnar (Share Damage) with the Ailment Reflection of the Mirror family. He was a dominant tank and a nightmare in Rush wars.
- Power Creep Analysis: His skills have aged beautifully; his stats have not. The mechanic of reflecting ailments is timeless and scales infinitely with the strength of the enemy's ailments. However, his lower health and defense mean he can be killed before he fires in the modern fast-meta.
- Modern Viability Verdict: Furdinand remains Viable to Strong. He is no longer the premier tank for top 100 alliances due to the existence of heroes who bypass defensive buffs or dispel at Very Fast speed. However, in Rush Attack wars and tournaments, he is still an absolute monster. In PvE and average-level wars, his ability to stall out a match is top-tier.
Costume & Costume Bonus
This review focuses on the base hero as no costume existed at the time of this writing or the specific prompt requested the base version.
Emblem Path Analysis
Furdinand is a tank/support. His job is to survive until he casts his spell. Once he casts, the team is usually safe. Therefore, his survival is paramount.
The Iron Dog (Recommended)
- Path: Defense > Health > Attack
- Pros: Maximizes his survivability, ensuring he lives long enough to charge his Average speed mana. The Cleric class provides Manashield, which is excellent for a tank, so keeping him alive to roll for that resistance is key.
- Cons: Low tile damage.
The Aggressive St. Bernard (Not Recommended)
- Path: Attack > Defense > Health
- Pros: Higher tile damage for titans or stack playing.
- Cons: He dies too fast. A dead Furdinand reflects nothing.
Final Recommendation
For most players, the Defense/Health path is recommended because Furdinand's entire value proposition relies on him firing his special skill at least once.
Strengths
- Skill Density: Five beneficial effects in one skill is incredible slot efficiency.
- Ailment Reflection: Completely turns the tables on defense-down heroes and DOT casters.
- Damage Share: The ultimate counter to snipers.
- Cleanse Priority: Cleansing before buffing ensures his buffs actually stick and aren't blocked by existing ailments (unless the ailment blocks special skills entirely).
Weaknesses
- Vulnerability to Dispel: As potent as his buffs are, they are all dispellable. A timely dispel from an enemy leaves him with nothing but a mediocre HoT.
- Aging Stats: He is squishy by modern standards and can be burst down before firing.
- Passive Playstyle: He doesn't help you win faster; he helps you not lose. In timed modes, this can be a liability.
Best Game Modes
- Rush Attack Wars/Tournaments: At Very Fast speed, Furdinand is arguably top 5 in the game. His overloaded kit firing after 6 tiles is devastating.
- Buff Booster Tournaments: He provides 4 buffs per ally. That is an instant +80% attack boost to the whole team in this mode.
- Map/Tower Stages: Damage share and healing keep the team alive through long, grinding boss waves.
Advanced Strategy & Team Compositions
Sample Team Ideas
- The "Yellow Wall": Furdinand + Vivica (Toon/Costume) + Heavy Hitter. Running two cleansers/healers ensures your team is never debuffed. Furdinand shares damage, making Vivica's high defense even more valuable.
- The Minion Engine: Furdinand + Waterpipe/Bera. Fast minion summoners trigger Furdinand's passive, giving him mana and health, helping him fire faster than his Average speed suggests.
- The Reflector Squad: Furdinand + Counter-attackers (like Azmia). While Furdinand reflects ailments, Azmia reflects damage. This forces the enemy to kill themselves whether they use skills or tiles.
Counters & Anti-Synergies
- Superior Dispellers: Heroes like Erlang Shen or c.Panther who dispel first and hit hard are his bane.
- Buff Blockers: If a hero like Hippo or c.Sabina blocks buffs before Furdinand fires, he does almost nothing (except cleanse and a small heal).
- Anti-Heal: While he cleanses, if the anti-heal is undispellable or re-applied constantly, his sustain fails.
Advice for New Players
If you pulled Furdinand, rejoice. He is a "carry" hero. He will allow you to punch way above your weight class in raids and complete difficult map stages that your team has no business surviving. Prioritize leveling him and give him your best defensive troops.
Advice for Veterans
You likely have heroes with better stats. However, don't sleep on Furdinand for your 3rd or 4th war team or for Rush wars. His kit is unique enough that he retains value even when his stats are eclipsed. He is not worth a second Alpha Aether unless you use him in your primary defense, but he is certainly worth the limit break to level 85 to modernize his bulk.
Community Corner: Hot Takes & History
The community's relationship with Furdinand has been a mix of adoration and frustration.
- The Nickname: Affectionately known as "The Doggo" or "The Furball," players loved his design.
- The Fear: Upon release, threads were filled with comments like, "He is an overloaded mutt" and "Why average speed? He should be slow."
- The "Nerf" Scare: There was significant anxiety regarding a "Big Balance Update" that threatened to remove his cleanse. Players noted, "My advice was keep him average, but remove his cleanse." Fortunately, the "Goodest Boy" survived mostly intact, retaining his cleanse which fans argue makes him "The best and most complete SHARE DMG HERO!"
Final Thoughts
Furdinand is a testament to the idea that great utility never truly goes out of style. While his stats may look like they need a walk around the block compared to the sprinters released today, his "Bark of Protection" is still one of the most comprehensive defensive skills in Empires & Puzzles history. He protects, he heals, and he rudely returns every flea and tick the enemy tries to put on him.
Verdict: A loyal companion who deserves a spot on your roster, especially when the speed creates a Rush.
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