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Empuzzled.comβ€’ Sep 18, 2022β€’ Updated Jan 7, 2026

Hawthorn, The Hunter Journeyman: Ailments, Mana, and Medicinal Fumes

Overview

Hawthorn is a 5-star Dark (Purple) hero from the Plains Hunter family (formerly known as the Monster Hunters), released back in September 2022 via the Covenant Summon. While he might look like a kindly, pipe-smoking uncle who tells stories about "the old days" around a campfire, his kit is designed to make the enemy team regret every status ailment they try to cast. He is a support powerhouse, offering boosted health, mana generation, and the rare and incredibly potent ability to reflect status ailments and negative stacks. In a game full of heavy hitters, Hawthorn is the guy who ensures your team stays alive and firing, all while sending the enemy's garbage right back at them.

Hawthorn

Hero Art & Visuals

Hawthorn sports a distinct look that separates him from the usual armored warriors and terrifying beasts of Empires & Puzzles. He is dressed in purple and green robes with leaf motifs, fitting the "Plains Hunter" aesthetic, but it is the calm demeanor that stands out. He is casually holding a pipe, looking like he has all the time in the world while chaos erupts around him. The color palette is a nice mix of earthly greens and royal purples, signaling his connection to nature and his Dark element. It is a design that says "I am in control," rather than "I am going to smash you."

General Info

Hero Name

Hawthorn "Hunter Journeyman"

Hero Stats

Here is a detailed breakdown of Hawthorn's stats and emblem potential.

Base Stats (No Emblems)

Level
ATK
DEF
HP
πŸ’ͺ
4/80
8198731662888
4/85lb1
8839411791948
4/90lb2
1010107620491066

When we look at Hawthorn's stats through the lens of the modern meta, the age spots start to show. With a base power of 888 and stats hovering around 819 Attack and 873 Defense, he is significantly behind the curve of the latest releases that boast 1300+ power and stats breaking the 1100 mark unboosted. He is undeniably stat-crept. However, his defensive distribution and high base health (1662) help him stay relatively sturdy, especially since his class (Cleric) allows him to withstand mana-blocking ailments. He is not paper-thin, but he certainly needs Limit Breaking and emblems to survive a hit from a modern sniper like recent Goblins or Astral Elves.

Special Skill: Medicinal Fumes

Special Skill Icon
Special Skill

Medicinal Fumes

Mana Speed
Average
  • All allies regenerate 672 boosted health over 4 turns. Boosted health can exceed max HP.
  • All allies receive a small amount of mana over 4 turns.
  • All allies reflect status ailments for 4 turns and negative stacks for 4 turns. (Status effects cast by characters, Minions and Fiends on the same side cannot be reflected.)
⚑ Tile Breakpoints Guide
10Base Tiles
12% Bonus
9Tiles

"Medicinal Fumes" is a loaded skill that does three very specific, very powerful things at Average speed.

  1. Boosted Health Over Time: 672 HP over 4 turns is 168 HP per turn. Because it is boosted, it is never wasted, acting as a pseudo-shield if your team is full.
  2. Mana Generation: All allies get a moderate amount of mana. This acts as a lubricant for your team's engine, helping slower heroes fire faster.
  3. Ailment & Stack Reflection: This is the crown jewel. For 4 turns, your team essentially wears a rubber suit; ailments bounce off and stick to the caster. This includes negative stacks, which is a rare and incredibly valuable distinction.

The synergy here is fantastic. The health keeps you alive, the mana helps you retaliate, and the reflection prevents the enemy from shutting you down. It is a complete support package.

By the Numbers

  • Mana Speed Analysis: Hawthorn is Average speed. With a level 23 Mana troop, you can shave a tile off his charge time (10 tiles down to 9). The "Moderate" mana generation he provides usually equates to roughly 0.8 tiles per turn. Over 4 turns, that's effectively 3.2 tiles of free mana for everyone, which can be the difference between firing a Slow hero or dying with a full bar.
  • Damage Calculation: Hawthorn does not deal direct damage with his special skill, focusing purely on support.
  • Healing Calculation: 672 total boosted health. This is a fixed number, not percentage-based, so it doesn't scale with his max HP, but it does scale with healing bonus troops. 168 HP per turn is a solid tick, often enough to negate slash attacks or DoT (if it wasn't already reflected).
  • Reflect Value: The value of reflection is infinite depending on the enemy. Reflecting an Alfrike's "Mindless Attack" or a fast "Defense Down" can instantly turn a losing battle into a winning one. The fact that it lasts 4 turns is generous for an Average speed skill.

Family Bonus, Passives, Aether Power & Unique Abilities

The Plains Hunter family provides benefits for stacking unique heroes, but frankly, Hawthorn is often used solo. His passives, however, are quite interesting.

Family Bonus

Monster Island - Plains Hunters
Family Bonus

Monster Island - Plains Hunters

  • Bonus for 2/3/4/5 Heroes:
  • +5%/+10%/+15%/+20% attack.
  • Event Bonus: Heroes belonging to the Plains Hunter family receive the following perks on Monster Island:
  • * +40% attack, +40% defense, +40% health

The Attack bonus (up to +20% for 5 unique heroes) is nice but rarely a game-changer for Hawthorn himself, as he isn't a damage dealer. It benefits his teammates more if you happen to run a Plains Hunter stack, but given the rarity of these heroes, you will likely only see the +5% or +10% tier.

Passives

Passive Icon
Inherent Abilities

Passive Skills

  • Special Skill Damage Reduction
    This character has a 10% chance to drop the direct damage received from Special Skills to 1.
  • Damage over Time on Special
    When this character casts their Special Skill, they give a Hunter's Mark on a random enemy. The target receives 150 damage over 3 turns. If a target already has this effect, the duration will be refreshed and the damage will be increased by 150, up to 1500 damage in total.
  • Special Skill Damage Reduction: A 10% chance to reduce damage to 1 is low, but when it triggers on a sniper shot that would have killed him, it feels like winning the lottery. It's not reliable enough to plan around, but it's a great safety net.
  • Hunter's Mark: This applies a DoT (150 damage over 3 turns) to a random enemy when he casts. It stacks up to 1500. Honestly, this is mostly flavor text for Hawthorn. He casts to save your team, not to whittle down one random guy with minor damage.

Aether Power

Attack Up
Aether Power

Attack Up

At the start of each battle, this Hero gets 20% attack for 6 turns

In battles with multiple waves, the effect is refreshed at the beginning of each wave.

Attack Up is arguably the worst Aether Power for a pure support hero like Hawthorn. He doesn't hit enemies with his special. It slightly improves his tile damage, but a defensive power like Damage Reduction or Defense Up would have been far superior.

Legacy & Modern Relevance

  • Historical Context: Upon release, Hawthorn was a sensation. He was a direct competitor to Xnolphod (who was king at the time) and offered a solution to the ailment-heavy meta. He was seen as a top-tier flank and offensive support, specifically noted as a "perfect counter" to Rush War threats.
  • Power Creep Analysis: Stat-wise, he is a relic. His survival is harder to guarantee now without heavy investment. However, his mechanics have aged like fine wine. Ailment reflection is timeless. As newer, nastier ailments and stacks are introduced (like Wither or Growth prevention), Hawthorn's ability to say "No" and send them back remains top-tier utility.
  • Modern Viability Verdict: Hawthorn is still highly viable, particularly on offense. He excels in Rush Wars (Very Fast speed) where he can counter Alfrike perfectly. In standard play, he requires protection, but if he fires, he can still dominate a match. He has fallen out of favor on Defense due to the prevalence of dispellers (like El Naddaha) and pure raw damage that kills him before he heals enough, but on Offense, he is a tactical nuke against ailment teams.

Costume & Costume Bonus

Note: Hawthorn does not currently have a costume. This review focuses on the base hero.

Emblem Path Analysis

As a Cleric, Hawthorn needs to stay alive to keep his buffs active. His damage output comes from tiles, which is negligible compared to his utility.

  • Path: Health > Defense > Attack
  • Pros: Maximizes his boosted health potential (as high HP pairs well with his ability to over-heal) and keeps him alive against modern snipers.
  • Cons: Low tile damage.

The Balanced Support

  • Path: Defense > Health > Attack
  • Pros: Prioritizes Defense to mitigate direct damage, balanced with health.
  • Cons: Still low tile damage.

Final Recommendation

For most players, the Health/Defense path is recommended. Hawthorn's job is to exist and cast his spell. If he dies, your team likely crumbles. Go full tank on the emblem path.

Strengths

  • Ailment Reflection: One of the best defensive mechanics in the game. Reflecting stacks is a rare bonus that many other "blockers" miss.
  • Role Compression: Heals, boosts mana, and protects status all in one skill.
  • Boosted Health: Useful in all modes to exceed max HP, countering max HP reduction heroes.
  • Cleric Class: Innate resistance to mana-blocking ailments (Manashield) ensures he can often cast when others can't.

Weaknesses

  • Dispellable: His buffs can be dispelled. A timely dispel from the enemy leaves your team vulnerable and halts the healing/mana.
  • Heal Over Time: In a meta of one-shot kills, healing over time can sometimes be too slow to save a critical ally.
  • Passive Passive: His "Hunter's Mark" passive is largely irrelevant to his role compared to modern passives that deal massive damage or cleanse.
  • Stats: His base stats make him a target for modern heavy hitters.

Best Game Modes

  • Rush Attack (Wars/Tournaments): He is an S-tier hero here. At Very Fast speed, he can fire quickly to protect your team from the inevitable Alfrike or other Rush monsters.
  • Offensive Raids: Great for dissecting teams that rely on DoT or status ailments (e.g., against heavy burners or defense droppers).
  • Map/Quest Stages: Boosted health and mana gen sustain the team through long waves.
  • Titan Battles: Reflecting Defense Down from titans is useful, and the mana boost helps high scores, though there are better specialized titan heroes.

Advanced Strategy & Team Compositions

Hawthorn shines when he can fire safely. He pairs well with heroes who can keep him alive until he starts his engine.

Sample Team Ideas

  • The "Mana Battery" Rush: Hawthorn - Ludwig - Alfrike. Ludwig charges the neighbors, Hawthorn keeps everyone healthy and ailment-free, and Alfrike ends the game.
  • The "Anti-Meta" Offense: Hawthorn - Garry (or other cleanser) - Hitter. Use Hawthorn to reflect the initial barrage of defense downs, then clean up.
  • The Yellow/Dark Stack: Pair with Professor Lidenbrock. Both provide boosted health over time. While the HoT icons overwrite, the initial boost from the Professor and the mana/reflect from Hawthorn make the team incredibly durable against heavy damage.

Counters & Anti-Synergies

  • Dispellers: Heroes like El Naddaha, Caedmon, or Sonya can wipe his buffs instantly. El Naddaha is particularly nasty as she punishes enemies who have buffs.
  • Buff Blockers: Mist or Franz can prevent him from applying his buffs in the first place.

Equalizer War:** His buffs are wiped every 3 turns, severely reducing his effectiveness since his skill relies on duration.

Advice for New Players

If you pulled Hawthorn, rejoice! He is a carry hero. He will keep your team alive through hard map stages and quests where you might otherwise be underpowered. Prioritize leveling him as your main healer. Learn to time his special right before an enemy is about to cast a nasty ailment (like Defense Down or Poison) to make them hit themselves.

Advice for Veterans

Hawthorn is a niche tool for your war chest now. He is not a set-and-forget defense hero anymore. Use him in War Attacks against ailment-heavy teams or in Rush Wars. Do not prioritize Alpha Aethers for him unless you use him daily in high-level wars; he does his job fine at LB1, provided you protect him. The extra stats from LB2 help survival, but the Aether Power (Attack Up) is a waste.

Community Corner: Hot Takes & History

The community had a lot to say about Hawthorn:

  • The "Anti-Alfrike": Many players immediately identified him as a perfect counter to Alfrike in Rush wars. "Cleric class to counter mindless attack, boost health counters max health reduction, reflects mindless attack."
  • The Xnolphod Comparison: There was heavy debate on Xnolphod vs. Hawthorn. "I think Hawthorn would be amazing in attack, but he won’t be as good in tank position in defense." Time proved this right; Xnolphod (pre-nerf) was the better tank, but Hawthorn aged better as a pure support tool.
  • The "Passive" Tank: Players noted that while his stats were tanky, he was a "tile dump" because he did nothing immediate to punish the attacker. "Malosi shuts him down... definitely a terrible tank."
  • Reflecting Stacks: Users confirmed he reflects Skadi stacks and other unique debuffs, which is a massive hidden perk.

Final Thoughts

Hawthorn is the definition of a "force multiplier." He doesn't win the match by himself with big damage numbers, but he creates the conditions that make losing almost impossible. His stats have gathered some dust, and his "Heal Over Time" isn't the burst save it used to be, but the ability to reflect everything from "Mindless Attack" to "Wither" keeps him relevant. He’s that reliable old friend who shows up to the bar fight not to throw punches, but to hold up a mirror so the other guy punches himself in the face.

Verdict: A timeless utility hero who remains excellent on Offense and Rush Wars, despite falling behind the power curve.

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