Lucinda, The Wielder of Excalibroom: Big Hits and Blinding Dust
Overview
Lucinda is a 5-star Legendary Dark (Purple) hero from the Return to Morlovia (Halloween) family. Released back in the autumn of 2023, she brings a classic "Slow but Deadly" kit to the table. She functions primarily as a heavy-hitting disruptor, aiming to cripple the enemy team's accuracy and defense while keeping herself alive with a selfish heal. While she lacks a costume to date, her base form still sees play in specific niches.

Hero Art & Visuals
Lucindaβs design is a delightful departure from the brooding warriors and ethereal elves we usually see. Sheβs a "chubby witch" (as affectionately dubbed by the community) with a mischievous grin, wielding the legendary "Excalibroom"βa weapon that looks like it could sweep a floor or crack a skull with equal efficiency. The purple and gold color palette screams royalty-meets-Halloween, and the sheer attitude in her pose suggests she knows exactly how much trouble sheβs about to cause. It's campy, it's fun, and it fits the Halloween vibe perfectly.
General Info
Lucinda "Wielder of Excalibroom"
- Rarity





- Element
Dark - Class
Sorcerer - Mana SpeedSlow
- Skill Types
- SourceMonthly Event - Morlovia
- Family
Morlovia Family - Aether Power
Regen - Release DateSep 25, 2023
- AvailabilityCoach:Sep 25, 2025HA10:Sep 25, 2025
Hero Stats
Base Stats (No Emblems)
| Level | Attack | Defense | Health | πͺPower |
|---|---|---|---|---|
4/80 | 865 | 931 | 1751 | 933 |
4/85lb1 | 932 | 1003 | 1887 | 996 |
4/90lb2 | 1066 | 1148 | 2159 | 1121 |
Let's address the elephant in the room: Lucinda is showing her age. With a base power of 933, she sits significantly behind the modern curve. Heroes released in late 2025 and early 2026 are boasting base power levels of 1260+, attacks over 1300, and HP pushing 2400.
- Attack (865): Very low by modern standards. Even with emblems and Limit Break 1, she barely scratches the surface of what new snipers can do.
- Defense (931) & Health (1751): Decent for her time, but now considered fragile. A modern sniper can easily one-shot her if she isn't protected.
- Conclusion: She needs the stat boost from double Limit Breaking (LB2) to even attempt to survive in a Diamond Arena raid today. Without it, she is essentially a glass cannon that is also slowβa dangerous combination.
Special Skill: Might of Excalibroom

Might of Excalibroom
- Deals 470% damage to target and nearby enemies.
- The target and nearby enemies get -40% accuracy for 6 turns. (Chance to miss also applies to offensive Special Skills.)
- The target and nearby enemies get -34% defense for 6 turns.
- The caster regenerates 918 HP over 6 turns.
Analysis: The "Might of Excalibroom" is a kitchen-sink skill that tries to do a lot of things at once.
- 470% Damage to Target and Nearby: This is a hefty multiplier. Even with her lower attack stat, hitting three enemies for nearly 500% is significant. It can devastate a flank.
- -40% Accuracy (Blind): This is the crown jewel of her kit. A 40% miss rate for 6 turns is debilitating. It shuts down snipers, wastes enemy specials, and causes tile damage to miss.
- -34% Defense: A solid defense down. Itβs not the highest in the game (which usually hovers around -44% to -54% for Slow heroes), but combined with the blind, it softens up targets for your other hitters.
- Self-Regen: She heals herself for 918 HP over 6 turns. This is "Selfish" sustain. It keeps her alive to cast again, but does nothing for your team.
By the Numbers
- Mana Speed: Slow. She needs 12 tiles to charge.
- With Morlovia Bonus (1 hero): +3% Mana.
- With lvl 29 Magic/Styx Troops: +20% Mana.
- With Emblem Node: +4% Mana.
- Total: 27%.
- Tiles Needed: You need 34% mana generation to drop a Slow hero from 12 tiles to 9. Lucinda hits a wall here. Unless you bring a Bard or use a specialized mana-boosting hero, she is stuck at 10 tiles (3 matches). This makes her awkward in standard play compared to 9-tile average heroes.
- Damage Potential: 470% is high, but 470% of 865 Attack is vastly different from 470% of 1300 Attack. She relies on the raw percentage to do the heavy lifting.
- Survivability: The 918 HP heal is effectively ~153 HP per turn. In a meta where slash attacks can hit for 300+, this is merely a buffer, not a lifesaver.
Family Bonus, Passives, Aether Power & Unique Abilities
The Morlovia family adds crucial speed, and her passive gives her a gambling mechanic.
Family Bonus

Monthly Event - Morlovia
- Bonus for 1/2/3 Unique Heroes:
- +3%/+6%/+9% mana generation
- The members of this family have additional perks in the Halloween event.
Analysis: The mana generation bonus is vital. Even the +3% for a single hero helps her reach the 10-tile breakpoint more easily with lower-level troops. If you can pair her with other Morlovia heroes (like Alucard or Matilda), getting +6% or +9% brings her closer to that magical 9-tile speed, though still difficult to reach.
Passives
Passive Skills
Steal BuffWhen this character casts their Special Skill, they have a 65% chance to steal the newest dispellable buff from a random enemy that has buffs. If no enemy has buffs, deals 150% damage to all enemies.
Analysis:
- Steal Buff (50% Chance): This is a coin flip. When it works, it's amazingβstealing a Taunt or a huge Defense buff can turn the tide. When it fails (or if there are no buffs), she deals a pitiful amount of extra damage to everyone. It adds a layer of RNG that competitive players might dislike.
Aether Power

Regen
At the start of each battle, this Hero regenerates 420 health over 6 turns.
Analysis: Regen. This stacks with her special skill's self-heal. If she fires her special and has this active, she becomes surprisingly tanky, regenerating a massive amount of health per turn. However, it doesn't help her cast that first special, which is her main hurdle.
Legacy & Modern Relevance
- Historical Context: Upon release, Lucinda was seen as "Balanced" to "Underwhelming." She wasn't the meta-breaking monster that Alucard or Miriam & Midnight were. Players compared her unfavorably to Kunchen (who heals the team) or other heavy hitters.
- Power Creep: The creep has been unkind to her. Slow speed heroes need to effectively win the game when they fire (like Khufu or Alfrike). Lucinda hurts the enemy and annoys them, but she doesn't instantly end the match.
- Modern Viability:
- Standard Raid/War: Low. Too slow, too fragile.
- Rush Attack: High. This is her home. At Very Fast speed, a 470% Hit-3 with Blind and Def Down is oppressive. She becomes a top-tier flank in Rush wars.
Emblem Path Analysis
As a Sorcerer, she can delay enemies with the class talent, which fits her disruptor role.
The Survivor (Recommended)
- Path: Defense > Health > Attack
- Pros: She is Slow. Her #1 priority is staying alive long enough to cast "Might of Excalibroom". Every point of defense helps her survive the initial barrage of fast snipers.
- Cons: Lowers her damage ceiling slightly.
The Glass Cannon
- Path: Attack > Defense > Health
- Pros: Maximizes that 470% damage multiplier.
- Cons: She might die with a full mana bar before she ever gets to use it.
Final Recommendation
Go Defense/Health. A dead Lucinda deals 0% damage. Make her sturdy so she can act as a tank or sturdy flank in Rush formats.
Strengths
- High Damage Multiplier: 470% to three targets is still a "delete button" for damaged heroes.
- Debuff Trinity: Blind + Defense Down + Damage is a potent combo. The Blind (Accuracy down) is particularly disruptive for 6 long turns.
- Rush War Beast: She shines when the tile requirement is removed.
- Self-Sustain: Once she gets going, she is hard to kill with tile damage alone due to high regen.
Weaknesses
- Slow Speed: Her biggest Achilles' heel. 12 tiles is an eternity in 2026.
- Outdated Stats: She is stat-checked by modern 4-star heroes, let alone 5-stars.
- Selfish Heal: She does not support the team's survival directly (no team heal), only indirectly via debuffs.
- RNG Passive: You can't rely on the buff steal.
Best Game Modes
- Rush Attack Tournaments/Wars: This is the only place she is truly "Meta" right now. Her skill is devastating at Very Fast speed.
- PvE / Map Stages: Her high damage and self-sustain make her a good anchor for auto-farming difficult stages where speed matters less.
- Tower Events: The blind can help survive boss waves if you can charge her.
Advanced Strategy & Team Compositions
Lucinda needs friends who can keep her alive or speed her up.
Sample Team Ideas
- The "Halloween Rush" Defense:
- Composition: Alucard - Lucinda - Tank - Matilda -
- Why: Activating the Morlovia family bonus helps everyone. Lucinda on the flank in a Rush war benefits from the family mana gen (though capped in Rush, the passive synergy is fun).
- Composition: Alucard - Lucinda - Tank - Matilda -
- The Purple Stack (Rush):
- Composition: Rigard (C) - Lucinda - Alfrike - Bastet -
- Why: Rigard keeps the team clean and boosted. Lucinda softens the enemy side for Alfrike to mindless attack them, or cleans up after Alfrike fires.
- Composition: Rigard (C) - Lucinda - Alfrike - Bastet -
Counters & Anti-Synergies
- Monks/Clerics: Can resist her Blind and Defense Down.
- Speedsters: Fast snipers (like the new Toon costumes or 2025 heroes) will kill her before she makes a move.
- Cleanse: A simple Rigard or Vivica completely negates her 6 turns of misery.
Advice for New Players
If you pulled Lucinda early in your E&P journey, rejoice. She will carry you through map stages and lower-level raids effortlessly. That 470% damage will delete entire teams in Gold and Platinum arenas. Max her out, but think twice before using Limit Break 2 materials (Alpha Aethers) on her unless you really love Rush Wars.
Advice for Veterans
She is a Rush War specialist and a "Depth" hero. Don't use her in your main defense. Don't take her against top-tier meta defenses unless it's Rush. She is not worth the Alpha Aethers compared to modern stats monsters, but she is definitely worth keeping on your roster for those specific tournament rulesets.
Community Corner: Hot Takes & History
When Lucinda was released, the community was... whelmed.
- One player noted on the forums: "She tries to do too much, and in the process excels at nothing." criticizing her lack of team support compared to healers.
- Another user countered: "Everyone is used to OP or trash. This is what a balanced hero looks like."
- The "Excalibroom" pun was universally appreciated (or groaned at), but the "Slow" speed tag was the main complaint. As one YouTuber put it, she hits like a truck, but "Slow speed heroes get absolutely wrecked by fast heroes" in standard play.
Final Thoughts
Lucinda is a hero out of time. Her kit is powerfulβblinding and breaking defense for 6 turns is no jokeβbut her delivery system (Slow speed) and her engine (2023 stats) are rusty. In the high-octane race of Empires & Puzzles 2026, she's a vintage muscle car: hits hard and looks cool, but gets lapped by the modern Ferraris. Keep her for Rush Attack, enjoy the broom animations, but don't expect her to sweep the modern meta.
Verdict: Rush War Queen, Bench Warmer elsewhere.
Note: This review is based on the current game meta as of Jan 2026. Game balance can change.
Continue Reading

Ghealach Review: Cute, Deadly, and Thirsty for Mana
"Don't let the adorable star-face fool you. Ghealach is a mana-draining nightmare disguised as a cute robot mage. We break down why his unique 45% mana steal mechanic keeps him relevant despite aging stats, and how to use him to shut down modern defenses."

Nova, the Fire Spirit Collector: More Than Just a Red Rigard?
"Nova arrives as a much-needed 4-star Fire healer and cleanser, a role desperately lacking in the Epic tier. With her ability to heal based on the number of Fire shields and cleanse all allies, she brings a vital support skill to the red roster. Is she the missing piece for your Fire stack, or just a conditional healer who can't quite keep up? We're diving into the Healing Fire Spirits to find out."



