









Special Skill

Restorative Ki
- Special Skill has a different effect when charged with 100%/200%/300%:
- 1x Mana Charge
- * Boosts health of all allies by 300. Boosted health can exceed max HP.
- * All allies are immune to new status ailments for 2 turns, and recover 100 health for each attempted status ailment.
- 2x Mana Charge
- * Boosts health of all allies by 600. Boosted health can exceed max HP.
- * All allies are immune to new status ailments for 3 turns, and recover 200 health for each attempted status ailment.
- 3x Mana Charge
- * Boosts health of all allies by 2000. Boosted health can exceed max HP.
- * All allies are immune to new status ailments for 4 turns, and recover 550 health for each attempted status ailment.
Family Bonus

Tower - Ninjas
- Bonus for 1/2/3 Unique Heroes:
- 5%/10%/15% chance to dodge normal attacks and Special Skills
- 5%/10%/15% chance to counterattack with 60%/90%/120% of the damage received.
Costume Bonus

Costume Bonus
attack
defense
health
manaReach the maximum ascension level for this costume to unlock these bonus stats for the base hero and all their costumes. Limit Breaking does not increase the Costume Bonus and is not required to reach the maximum values.
Passives
Passive Skills
Rending TouchEach time this character counterattacks an enemy, the attacker receives 544 Bleed damage over 4 turns.
Aether Power

Defense Up
At the start of each battle, this Hero gets 20% defense for 6 turns.
Talents



Master Manashield
35% chance to resist negative mana effects and effects that prevent the use of Special Skills. If effects were resisted, the following effects are also activated:
- This character and nearby allies recover 10% health.
Hero Coach Info
Hero Coach Date
How it works
By utilizing the Hero Coach, you can reach the Maximum Ascension of a Legendary hero instantly. This bypasses the requirement for rare 4β Materials (like Alpha Aethers and Damaskus Blades) and ignores the traditional leveling time. Note: Eligibility is determined by the Base Hero release date. While costumes cannot be coached directly, coaching the base hero provides the foundation for costume utilization.
Visiting Outfitter Info
Visiting Outfitter Date
How it works
The Visiting Outfitter is a recurring event that allows you to use Gems to buy the Oldest Missing Costume for a specific hero. This is a guaranteed way to unlock powerful Stat Bonuses and alternate skills for heroes already in your roster.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Cleric heroes of the Red element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Garnet C1 has Ninja mana speed, requiring 4.9 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles. Additionally, as a Cleric, this hero can unlock a +2% Mana Bonus through Emblems (Talent Tree). Also, with the Costume Bonus active, they gain an extra +1% Mana Bonus. These bonuses can significantly lower the troop level required to reach these breakpoints.



5β Mana Troop Set



5β Mana Troop Set



5β Mana Troop Set

Barbaric Assassins

Merciless Wizards
General Information
Garnet C1 "Ninja of Flaming Vigor"
- Rarity





- Element
Fire - Class
Cleric - Mana Speed
Charge - Source
Tower - Ninjas - Family
Ninja Family - Aether Power
Defense Up - Costume
Costume 1 - Release DateMay 30, 2026
- AvailabilityHA10:May 30, 2027Outfitter:Nov 30, 2027
Ascension Requirements
273K
3
442K
3
708K
4Limit Break Requirements
5
5
1
5
1
5
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 1297 | 1360 | 2643 | 1329 |
4/85lb1 | 1398 | 1466 | 2849 | 1423 |
4/90lb2 | 1600 | 1677 | 3259 | 1610 |
Attack
Defense
Health
Mana
Healing
Emblems
Master
Food
Iron





+18


+15



+15


+18








+3%



+15

+3%

+18







+15


+18





+15


+18

+36


+2%

+4%

+50


+50



+50
+50



+50Community Feedback
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Limit Break Priority
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Emblem Path
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Visual Design
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Discussion
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