









Hero Review
Carol: The Ghost of Christmas... 'Wait For It'
"Carol brings gifts, but you can't open them for three turns. Is this 4-star sorcerer a tactical genius with her mana cuts and delayed bombs, or just a lump of coal in your roster? We break down her updated kit, the addition of minions, and whether she can survive in the modern era."
Special Skill

Perilous Present
- Reduces mana of the target by 25%.
- Summons an elf Minion with 10% HP and 10% attack inherited from the caster.
- The target receives a Gift Bomb. After 3 turns the Gift Bomb explodes and deals 374 damage to the target and nearby enemies. The gift Bomb also explodes when the target is defeated.
Family Bonus

Monthly Event - Winter
- Bonus for 2/3 Unique Heroes:
- +2%/ +3% health for Minions inherited from their summoner.
- +5%/+10% attack for Minions inherited from their summoner.
- The members of this family have additional perks in the Santa's Challenge event.
Passives
No passives found
Aether Power

Special Armor
At the start of each battle, this Hero gets 40% defense against Special Skills for 6 turns.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Sorcerer heroes of the Red element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Carol has Fast mana speed, requiring 8 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.

Merciless Wizards

Barbaric Assassins
General Information
Carol "Santa's Little Helper"
- Rarity




- Element
Fire - Class
Sorcerer - Mana SpeedFast
- Skill Types
- SourceMonthly Event - Winter
- Family
Winter Family - Aether Power
Special Armor - Release DateDec 1, 2020
- AvailabilityCoach:Dec 1, 2022HA8:Dec 1, 2022
Ascension Requirements
132K
3
2
2
273K
3
2
3
442K
3
1
1
4Limit Break Requirements
5
20
5
3
1
5
3
6
5
1Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/70 | 624 | 646 | 1357 | 674 |
4/75lb1 | 678 | 701 | 1475 | 725 |
4/80lb2 | 787 | 813 | 1710 | 827 |
Attack
Defense
Health
Mana
Crit
Emblems
Master
Food
Iron





+36


+15





+18


+15





+2%


+15

+3%



+18



+18


+15







+15


+36

+18
+3%





+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
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Overall Grade
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Summon Value
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Copies to Keep
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Limit Break Priority
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Emblem Path
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Node Strategy
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Best Def Position
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Primary Use (Max 3)
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Visual Design
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Discussion
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