










Hero Review
Dodgrom: The Lovesick Orc - Taunts, Tussles, and Terrible Timing
"Dodgrom arrived with massive biceps and tiny wings, ready to taunt the world. But did a pre-release nerf break his heart before the battle even started? We break down the stats and the sorrow."
Special Skill

Looking for Love
- The caster gets Taunt that prevents enemies from using Special Skills on the caster's allies for 4 turns.
- The caster counterattacks a random enemy with 80% of the damage received for 4 turns.
- The caster reduces all received damage by -35% for 4 turns.
Family Bonus

Monthly Event - Cupid
- Cupid Family grants a solo bonus for any Hero who is the only member of their family on the team:
- * +20% increase for any healing received.
- The members of this family have additional perks in the Season of Love event.
Passives
Passive Skills
Resist Special Skill BlockingThis character is immune to status ailments that prevent the use of Special Skills.
Aether Power

Regen
At the start of each battle, this Hero regenerates 420 health over 6 turns.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Monk heroes of the Green element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Dodgrom has Average mana speed, requiring 10 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.

Ancient Wizard

Rebel Infiltrators
General Information
Dodgrom "Orcish Dating Consultant"
- Rarity





- Element
Nature - Class
Monk - Mana SpeedAverage
- Skill Types
- SourceMonthly Event - Love Season
- Family
Cupid Family - Aether Power
Regen - Release DateFeb 14, 2025
- AvailabilityCoach:Feb 14, 2027HA10:Feb 14, 2027
Ascension Requirements
273K
3
2
3
442K
1
1
3
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
1
5
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 1145 | 1184 | 2189 | 1163 |
4/85lb1 | 1234 | 1276 | 2359 | 1244 |
4/90lb2 | 1412 | 1460 | 2700 | 1406 |
Attack
Defense
Health
Mana
Crit
Emblems
Master
Food
Iron





+18


+15



+15


+18








+3%


+15

+2%

+18







+15


+18





+15


+18

+36


+3%


+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
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Overall Grade
Overall performance in the current meta
Summon Value
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Copies to Keep
How many copies are worth keeping and leveling?
Limit Break Priority
Priority for applying Limit Breaks
Emblem Path
General emblem path preference
Node Strategy
Specific node priority strategy
Best Def Position
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Primary Use (Max 3)
Top scenarios where this hero excels
Visual Design
What do you think of the visual design?
Discussion
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