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Dolores Hero Review: Walking the Line Between Genius and Insanity
"Dolores brings a unique chaotic energy to Empires & Puzzles. With her 'Yellow Signs' skill, she functions like a holy Guardian Hippo but with a twist: Insanity. We break down whether this high-risk, high-reward investigator is the key to victory or just a ticket to the asylum."
Special Skill

Yellow Signs
- For the next 4 turns, this character deals 220% damage and inflicts 15 Insanity to a random target and nearby enemies each time any other ally casts their Special Skill.
- Stack (Max: 10): All allies get +20% attack.
- Stack (Max: 10): All allies get +5% mana generation.
- Inflicts 50 Insanity to the caster.
Family Bonus

Shadow - Investigator
- Bonus for 1 / 2 / 3 Heroes:
- +20% / +30% / +40% attack
- +20% / +30% / +40% health
- The members of this family have additional perks in the Shadows of the Deep event.
Passives
Passive Skills
Marked by the Old OnesAll damage is reduced by 5% per 10 Insanity for this character up to a maximum reduction of 50%.
Aether Power

Attack Up
At the start of each battle, this Hero gets 20% attack for 6 turns
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Cleric heroes of the Yellow element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Dolores has Fast mana speed, requiring 8 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.

Divine Wizards

Monastic Battlemages
General Information
Dolores "Reckless Private Investigator"
- Rarity





- Element
Holy - Class
Cleric - Mana SpeedFast
- Skill Types
- SourceShadow Summon
- Family
Investigator Family - Aether Power
Attack Up - Release DateMay 17, 2024
- AvailabilityCoach:May 17, 2026HA10:May 17, 2026
Ascension Requirements
273K
3
2
3
442K
3
1
1
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
1
5
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 1135 | 1104 | 1911 | 1098 |
4/85lb1 | 1223 | 1189 | 2060 | 1174 |
4/90lb2 | 1399 | 1361 | 2357 | 1325 |
Attack
Defense
Health
Mana
Healing
Emblems
Master
Food
Iron





+18


+15



+15


+18








+3%



+15

+3%

+18







+15


+18





+15


+18

+36


+2%

+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
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Overall Grade
Overall performance in the current meta
Summon Value
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Copies to Keep
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Limit Break Priority
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Emblem Path
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Node Strategy
Specific node priority strategy
Best Def Position
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Primary Use (Max 3)
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Visual Design
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Discussion
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